glenboy24 wrote...
I have to ask if there were 'any' moments or lines of dialogue to which you were partial that you were forced to cut from the final cut of Dragon Age?
Oh, sure. Some of them were painful, too, and made the story less reactive than I might have wished. That's part of game development, however. Unlike with a movie, the story can't be our only focus -- it has to be a game, as well, which is why writing is only one amongst the equally-important Design disciplines. Sometimes you need to do the best you can, and overall I think we did pretty damned well.
If so, I would very much like to have a few examples and wonder if we might see those moments brought out, modified slightly, and shown in future chapters of the DA Saga, and if so, which ones?
Oh, I don't know that I really want to get into the "Might Have Been" game. The trouble with talking about such things is that folks tend to leap on them and start picturing them as these perfect gems that were unfairly cut -- rather than how they probably would have ended up had we attempted them, with the limited resources we had to allocate. I think everyone's still a little too emotionally invested to start teasing them with that stuff.
And some of them are really just too painful for me to discuss, yet. You think the "Might Have Been" game is bad for you guys? Us developers have a bit of trouble looking at our own projects objectively towards the end... we see every missed opportunity, every story that was short-cut out of necessity, every plot that didn't turn out like we'd pictured, and often these things become
all we can see. You have to remind yourself sometimes in those dark, final days that there's still good there at all and that most people will never see behind the red curtain quite as thoroughly as you do.
As for seeing these things in the future, it really depends. A lot of it was just variants to the story, things like alternate ways the game ended or variations on how some of your companions turned out, and they're pretty specific to this story -- they're not really things you can use again. A few things, like some of the cut companions or specific plots are things I wouldn't mind using again elsewhere. I won't go into details on those, either, because I probably will.

Maybe later there will be enough distance to start talking about the Lost Tales of Dragon Age. But not today.
Modifié par David Gaider, 09 janvier 2010 - 07:54 .