Do you have any hope for the Savegame-Import?
#1
Posté 24 décembre 2012 - 01:26
Ignored descisions, so called 'consequences' which can be found in a better form in any random action game and a hell of a lot import bugs.
And Gaider (or was it another author?) already stated that previous games will not stand in the way of storytelling.
Well, then why the hell make an import-function in the first place?
I have little hope for a decent import.
#2
Guest_krul2k_*
Posté 24 décembre 2012 - 01:32
Guest_krul2k_*
these are seperate games that happen to be in the same world, only choices that should matter from the last 2 games is who on throne in ferelden and did u pick mage or templar from da2 that is it nothing else as far as im concerned, all you're lil itsy bitsy tiny whiney descisions you make in a game shouldnt reflect the larger world as a whole only the end result
#3
Posté 24 décembre 2012 - 01:43
#4
Posté 24 décembre 2012 - 04:32
#5
Posté 24 décembre 2012 - 04:36
Emzamination wrote...
I keep hearing that they aren't even going to allow you to import directly from the last two games, which is diminishing my interest in playing them as a side effect, as they would be essentially obsolete.
That only ends up mattering if DA3 is worth playing. (I hope so, and they seem like they're coming up with something awesome, but you never know.) Besides, I think I remember reading a gamesite article saying that they're only investigating alternatives, rather than dropping imports entirely.
Modifié par Riverdaleswhiteflash, 24 décembre 2012 - 04:38 .
#6
Posté 24 décembre 2012 - 04:41
#7
Posté 24 décembre 2012 - 04:46
Riverdaleswhiteflash wrote...
Emzamination wrote...
I keep hearing that they aren't even going to allow you to import directly from the last two games, which is diminishing my interest in playing them as a side effect, as they would be essentially obsolete.
That only ends up mattering if DA3 is worth playing. (I hope so, and they seem like they're coming up with something awesome, but you never know.) Besides, I think I remember reading a gamesite article saying that they're only investigating alternatives, rather than dropping imports entirely.
That's good to hear. I should hope they find someway to implement save files into the import system.
#8
Posté 24 décembre 2012 - 05:15
Modifié par Riverdaleswhiteflash, 24 décembre 2012 - 05:16 .
#9
Posté 24 décembre 2012 - 05:31
Also, everyone who's alive should be alive still.
Otherwise, if I made Feynriel tranquil, and they want to assume he isn't, I don't really care, especially if doing it "my" way would hamper the story they're trying to tell.
#10
Posté 24 décembre 2012 - 06:07
I agree that Bioware is most likely going to take the Dragon Age 2 route with import saves. I don't even see the point of the feature anymore as all they're going to do is just railroad the choices that would have a impact and spend their time explaining why it didn't matter.
That being said, I don't believe their going to use the save scan feature from Mass Effect and go with having a checklist at the start of the game.
Even with that, it's probably a feature I will skip if it's as it was in Dragon Age 2.
#11
Posté 24 décembre 2012 - 06:10
So DA i could do with making Hawkes decisions have some greater impact on the world and give the story some moments of surprise and delight.But for now it is case of wait and see.
#12
Posté 24 décembre 2012 - 06:23
#13
Posté 24 décembre 2012 - 08:57
#14
Posté 24 décembre 2012 - 09:06
#15
Posté 24 décembre 2012 - 10:49
Its really only the potentially world changing events that matter, things like who is king of Ferelden. And even then some of those are being canonized, which I don't have much of a problem with in this series.
They could do away with importing all together and just have a canon world state, I would be fine with that. (a very unpopular opinion here) But really the most they really should bother to do is have some way of telling the game what some of those important decisions were at the begenning. They could do something campy like the "previously on.." comics some versions of Mass Effect had, or something flat out dumb like a pre-game questionare. Personally, I think they should expand on the rout used in Kotor 2, where you just sort of inconspicuously get asked historical questions by a character in-game, and whatever you say is just adapted as the truth by the game. Kotor 2 only asked two questions, but DA3 could work in as many as they wanted to. And put it on a more natural feeling situation. Maybe we get inquisited in the intro, that would be a fantastic opprotunity for such a system. And with that kind of system, no more import bugs. YAY!
#16
Posté 24 décembre 2012 - 11:30
I do predict a pretty large outburst from people who haven't managed their expectations appropriately. But, tis the internet. *Shrug*
#17
Posté 24 décembre 2012 - 11:31
They had Genesis where you can select your choices from ME1 and such
#18
Posté 25 décembre 2012 - 12:59
Modifié par DragonAgeTemplar, 25 décembre 2012 - 12:59 .
#19
Posté 25 décembre 2012 - 06:45
I prefer something more like this: (start @ 7:00)
Heck ME2 did it with the human councilor decision too. Just expand that system for more decisions. Could spread them out through the game waiting until you get closer to when a choice would actually be relevant before the game figures out what your choice was. Or just get it all out of the way at the start, idc. However they can get it to feel most natural.
Modifié par Doctor Moustache, 25 décembre 2012 - 06:48 .
#20
Posté 25 décembre 2012 - 08:39
Heck ME2 did it with the human councilor decision too.
I don't remember this (I don't remember much of ME2 at this point haha). Is there just a moment where Shepard can declare the councilor and the game runs with it?
I feel that KOTOR 2 did it pretty elegantly too btw.
#21
Posté 25 décembre 2012 - 09:07
I've lowered my expectations hoping to be pleasantly surprised.
edit: *feels somewhat bad for admiting this, it wasn't always this way for me*
Modifié par BouncyFrag, 25 décembre 2012 - 09:13 .
#22
Posté 25 décembre 2012 - 09:19
Allan Schumacher wrote...
Heck ME2 did it with the human councilor decision too.
I don't remember this (I don't remember much of ME2 at this point haha). Is there just a moment where Shepard can declare the councilor and the game runs with it?
I feel that KOTOR 2 did it pretty elegantly too btw.
on the Shuttle, when Miranda is asking you questions about your life story, you get to choose then and the game runs with it.
Modifié par Vilegrim, 25 décembre 2012 - 09:19 .
#23
Posté 25 décembre 2012 - 10:11
Modifié par HereticDante, 25 décembre 2012 - 10:15 .
#24
Posté 25 décembre 2012 - 10:20
The final save in ME1 was made PRIOR to the player choosing who would join/represent the Council.
So ME2 had nothing to read. Thus we made our choice at the start.
It was all worthless anyway since ME3 railroaded the decision to better fit Bioware's story.
I say, if you're going to implement choices and save imports, do it right or not at all. Railroading is lame as hell, ME3 had WAY too much of it, and I'd like it if DA3 gave me the amount of choices(or illusion of choice) that DAO did.
#25
Posté 25 décembre 2012 - 10:26
LPPrince wrote...
The thing with the human councillor decision though was because of a fault in ME1.
The final save in ME1 was made PRIOR to the player choosing who would join/represent the Council.
So ME2 had nothing to read. Thus we made our choice at the start.
It was all worthless anyway since ME3 railroaded the decision to better fit Bioware's story.
I say, if you're going to implement choices and save imports, do it right or not at all. Railroading is lame as hell, ME3 had WAY too much of it, and I'd like it if DA3 gave me the amount of choices(or illusion of choice) that DAO did.
This. When I completed ME 1 for the first time I had hoped that there would be a huge difference when you would choose Anderson or Udina to join the council. Hopefully the DA team will do it beter.





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