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Do you have any hope for the Savegame-Import?


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#26
efrgfhnm_

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I would say if they want to put in cameos from previous characters to show a sense of continuity, and maybe to have a decent role, they need to sort the import bugs out.
If they just follow on from the major events of Kirkwall then they don't need to really bother with imports, but then don't put in previous characters, Zevran and Leliana both come to mind as being extremely poorly done

#27
Doctoglethorpe

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Allan Schumacher wrote...

Heck ME2 did it with the human councilor decision too.


I don't remember this (I don't remember much of ME2 at this point haha). Is there just a moment where Shepard can declare the councilor and the game runs with it?

I feel that KOTOR 2 did it pretty elegantly too btw.


The councilor decision from ME1 didn't transfer since it was made after the epilogue save.  So when your being questioned in the shuttle by Miranda in the beginning of ME2 and she asks who you nominated to "jog your memory" the game is actually determining who to give the job to based on your choice right there.  You can choose Anderson in ME1 and then claim you chose Udina in ME2 and the game will just roll with Udina. 

@ 1:50

Modifié par Doctor Moustache, 25 décembre 2012 - 02:55 .


#28
Sanunes

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LPPrince wrote...

The thing with the human councillor decision though was because of a fault in ME1.

The final save in ME1 was made PRIOR to the player choosing who would join/represent the Council.

So ME2 had nothing to read. Thus we made our choice at the start.

It was all worthless anyway since ME3 railroaded the decision to better fit Bioware's story.

I say, if you're going to implement choices and save imports, do it right or not at all. Railroading is lame as hell, ME3 had WAY too much of it, and I'd like it if DA3 gave me the amount of choices(or illusion of choice) that DAO did.


The problem with Mass Effect 3 is that it felt like people expected too much from their imports, you can only do so much without having to make huge sections of the game unavailable to the players that don't meet the right criteria and then the game becomes much smaller for instead of designing one mission you are designing two.

As far as the councilor issue that is the one thing that bothered me the most about the way the imports worked, if there was a simple bit of conversation maybe three to four lines between Shepard and Anderson explaining that he stepped down it would have been fine.

Shepard - "Anderson, why are you here?"
Anderson - "I stepped down when you turned yourself into the Alliance for someone needed to help prepare Earth for the Reapers."

That way at least they acknowledge my choice in picking Anderson.

Edit to add:

Honestly there was a lot of acknowledgement of our choices in Mass Effect 3, they just don't come out and make a major impact on the game, but it helps tie them together.  The other problem I had with Mass Effect 3 continuation is importing squad members from Mass Effect 2, I understand why they were as limited as they were for like above they had to create two characters for the role of the character from Mass Effect 2, so if they did die they didn't pull a Dragon Age 2 and have a dead character come back from the dead without any apparent reason.  I think the game might have been better off if characters that were given a minor role don't appear back in the game and just left it with Tali, Garrus, and the Virmire Survivor.  If they really wanted to include a ME2 squadmember have two characters and allow Shepard to pick if they want them on the Normandy if they survived, like how they handled the Virmire Survivor.

Modifié par Sanunes, 25 décembre 2012 - 03:55 .


#29
ElitePinecone

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Allan Schumacher wrote...

Heck ME2 did it with the human councilor decision too.


I don't remember this (I don't remember much of ME2 at this point haha). Is there just a moment where Shepard can declare the councilor and the game runs with it?

I feel that KOTOR 2 did it pretty elegantly too btw.


(Apologies if this has been answered already)

The save file for ME was created before the final cutscene, so it hadn't saved the player's choice for human Councilor. ME2 pretty cleverly has Jacob ask Shepard questions during a shuttle ride (to "test your memory") and one of them is who Shepard picked for the position - the answer then maps out and affects the rest of the game.

Of course, it didn't really help that the player's choice was then made irrelevant because Anderson resigned in one of the novels and the writers wanted to draft Udina into a vaguely confusing sideplot in ME3.

I *really* loved the way KOTOR 2 handled it - even down to the tiny details that it made sure were used well, like the way your choice of original lightsabre colour is reflected at the end of the game. 

#30
Doctoglethorpe

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I'm really sick of people saying that choice was irrelevant. Does ME2 not count anymore? Just because characters change (character progression, who would of thunk it) doesn't mean their past positions didn't mean anything.

ME3 didn't retcon Anderson from the position, that would of been bad. They just made him quit to go back to the job he always really wanted anyways. A position that fits his character through a transition that is completely believable (unlike say the VI becoming the second human Spectre for no real reason other then for lack of having anything better to do). That's a totally acceptable change in narrative. Its called character progression you ingrates.



I'm a huge critic of tons of **** in ME3, but thats one thing I think most critics are just completely off base on. 

Modifié par Doctor Moustache, 25 décembre 2012 - 05:44 .


#31
AlanC9

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Sanunes wrote...

The problem with Mass Effect 3 is that it felt like people expected too much from their imports, you can only do so much without having to make huge sections of the game unavailable to the players that don't meet the right criteria and then the game becomes much smaller for instead of designing one mission you are designing two.


Most of the problem here came from bad community management. The ME3 devs made a lot of statements that, while true, were open to misinterpretation. And when people actually did misinterpret those statements, nobody brought them back to Earth. Even this late, there are still active threads about this stuff; there was one last night.

#32
In Exile

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AlanC9 wrote...

Most of the problem here came from bad community management. The ME3 devs made a lot of statements that, while true, were open to misinterpretation. And when people actually did misinterpret those statements, nobody brought them back to Earth. Even this late, there are still active threads about this stuff; there was one last night.


In some cases the effects were completely oversold however. Like the rachni. 

#33
Sanunes

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AlanC9 wrote...

Sanunes wrote...

The problem with Mass Effect 3 is that it felt like people expected too much from their imports, you can only do so much without having to make huge sections of the game unavailable to the players that don't meet the right criteria and then the game becomes much smaller for instead of designing one mission you are designing two.


Most of the problem here came from bad community management. The ME3 devs made a lot of statements that, while true, were open to misinterpretation. And when people actually did misinterpret those statements, nobody brought them back to Earth. Even this late, there are still active threads about this stuff; there was one last night.


I definately agree with the bad community management and my hope is that BioWare as a whole learns from those mistakes and doesn't try to "tease" us with that kind of information again, if they want to build hype show and don't tell.  I just hope it was their inexperience with social media that caused those misinterpretations in the first place.

#34
Queen Deadite

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I don't see how importing will be available if they are planning to make it for the next gen consoles. That doesn't make me a happy camper because I did invest so much time in the games.

#35
Sanunes

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Queen Deadite wrote...

I don't see how importing will be available if they are planning to make it for the next gen consoles. That doesn't make me a happy camper because I did invest so much time in the games.


There isn't any official word yet on when the consoles are even going to be available or even if both will be available at the same time.  Even if the game is released at the same time there might be something available for the console users to transfer data between the two consoles.  Right on I am using a USB key for my save information for my 360.

#36
LPPrince

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Queen Deadite wrote...

I don't see how importing will be available if they are planning to make it for the next gen consoles. That doesn't make me a happy camper because I did invest so much time in the games.


I believe one of the devs already has said something along the lines of "its still possible to read save data if the sequel ends up on next gen consoles"

But I could be remembering incorrectly.

#37
Porenferser

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The devs say much when the day is long.

#38
LPPrince

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Porenferser wrote...

The devs say much when the day is long.


Well, seeing as its Winter, the days are really short. :)

#39
DPSSOC

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I'm not too worried about a save import for DA3 because honestly, nothing really changes in DA2. Think about it how many choices are there that actually play out differently by the end of the game? Only thing I can think of is who dies. So if Bioware can keep track of who's dead and what side I picked at the end (if it makes a difference) the import should go off without a hitch.

#40
Cain Corvin

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I too hope to import my save games, only I would wish that bioware made 3 games with the same protaganist (like mass effect) - then it might seem like your choices matter more and you might get a better bound to your character and the party members. :D

#41
TheRealJayDee

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LPPrince wrote...

I say, if you're going to implement choices and save imports, do it right or not at all. Railroading is lame as hell, ME3 had WAY too much of it, and I'd like it if DA3 gave me the amount of choices(or illusion of choice) that DAO did.


Word.

#42
karushna5

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I would like a feature that let's you pick what happened, like the Mass Effect game had. Not because I didn't play those games but it seems it might be picked up better, and some things just don't suit as well. All the details, not a little story interactive but a whole list of what did and didn't happen, and ping what you wanted to be imported. No different then what it says will happen except you skip the importation and go straight to what you did or didn't do in major conflicts.

#43
Hatchetman77

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Why can't we just have an import save as normal with the ability to view and alter the flags in the character creator?

#44
Ponendus

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My problem is that it feels like they are starting to restrict choice-making to meaningless occasions simply because they don't want to complicate the 'import'.

I would rather make meaningful, interesting decisions in the game I am currently playing and do away with importing, rather than pointless decisions just for a 'cool trick' that adds nothing to the overall experience.

#45
Xalazar

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All want to know what happened with little baby god. And another world? So you atleast need to choose correct in first game.

#46
zsom

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I don't care that much for the import. I find choices to be important because they let me be/play the character I want, not because I expect every choice to be a life changer. They can leave out all my past choices from a new game as long as they aren't retconned.

#47
9TalesFox

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1. I support remove save import. Save import is just chain who drags writers down. It's nice and I love save import but it's just not practical, to many variables. So our decisions are minor or ignored at all. I sick of people cry my Leliana die snif snif. Flemeth die to and pulled voldemort (How much horocrus left for Flemeth we probably can rely kill hear in Dragon age 10 or smth.) If we see why dead character alive it's good if not it's bad really? you tell me in world there magic exist somthing is impossible :D.
2. Make our decisions important only in game and ignore them in next, Like witcher. You pick Shianni nope lol Tris your true love.

#48
Guest_Nizaris1_*

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There is one problem in save import if Hawke is a Mage and pro Templar (side with meredith), because of Kirkwal have Apostate Viscount...never happened before in Thedas...How it effect DA3?

Mages cannot inherit...Connor of Redcliff cannot be an Arl...but Mage Hawke can be a Viscount with the full support of the Templars...

please answer me Bioware...

#49
mitthrawuodo

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I am wondering how they'll do this with the next gen for possibly DA:I or ME4 but I don't mind save imports but do hope they put it through a lot of bug testing.

#50
Get Magna Carter

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Nizaris1 wrote...

There is one problem in save import if Hawke is a Mage and pro Templar (side with meredith), because of Kirkwal have Apostate Viscount...never happened before in Thedas...How it effect DA3?

Mages cannot inherit...Connor of Redcliff cannot be an Arl...but Mage Hawke can be a Viscount with the full support of the Templars...

please answer me Bioware...

1) Mage Hawke would not be inheriting the position but being awarded it due to a mandate from the people of Kirkwall
2) Laws tend to be by country rather than world, Kirkwall is not part of Ferelden and so can have different laws
3)How much influence the Chantry has over local politics is unclear but there main representatives and main base of operation in Kirkwall have been destroyed  so it will take a while for them to re-establish themselves and are unlikely to try to defy the will of the local populace before then (especially as Hawke had been supporting them against the rogue mages).
4) Hawke has vanished and thus is no longer acting as Viscount so while it could get mentioned it would likely be brushed aside as an unusual case.  it's not likely to make a big difference