Ponendus wrote...
Icesong wrote...
Ponendus wrote...
Icesong wrote...
Choices don't feel as good when you know they don't matter.
'Matter' in what respect? Do you define 'matter' as being remembered and mentioned in future games? If so, fair enough.
But if by 'matter' you mean has an impact on the world right now, then this can be achieved even when eliminating imports. The mattering simply ends at the end of this instalment of the game, and continues on only in the players mind. Note I didn't say it 'never happened', just that it won't be ackowledged.
I define "matter" as being possible within the canon.
I think we're in agreement, I just don't think they need to get rid of the import. The codex would benefit from it nothing else.
Alright, but there isn't really any difference between acknowledging past decisions in a codex and acknowledging them through dialogue. If you are going to do one you may as well do the other.
Dialogue is much more complicated than typing up some text.
I think that our decisions are documented in the codex of the game we are currently playing, why do they need to also be in future games? What is the purpose?
It's a codex, why not? You put backstory stuff in there. They can not do it, I don't care much, but it would be easy to do if they were inclined.
Modifié par Icesong, 27 décembre 2012 - 04:44 .





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