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******Nemesis is UP. Needs to Romperstomp and have a Melee or Flashbang (list of suggestions to buff her with).******


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#176
Red Panda

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What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

#177
LegionofRannoch

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JaimasOfRaxis wrote...

LegionofRannoch wrote...

*nemesis*

So Beautiful, yet so fragile. so..underpowered. The Nemesis deserves to be agressive for being soooooo cute.
what she needs:

-DoT Disruptor effect with her Raptor.(prevents shield regen)
-Assassination cooldown being decreased
-Raptor being fire more often non charged
-Elbow of Doom

- Flashbang Grenade, if your being too agressive with her up close. giving her a chance to sprint away while you're disoriented. or set up for an Elbow of Doom, followed by a no scope..downing you...followed by a stomp.

- Tactical Cloak, to try an be hidden when shes taking too much damage. will also flashbang/smoke so you cant pinpoint where she went.

-Letting her stomp a player she downed thats nearby, 5 meters. she deserves to confirm execution.

I "DARE" you to give me reasons why she shouldnt be buffed.

*Rainbow Dash Fisticuffs*

(rainbow dash is FTL, faster than light..ning.)


In before some permutation of "Because you touch yourself at night."

inb4cuzutouchurselfatnite

done and done.

#178
LegionofRannoch

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OperatingWookie wrote...

What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

no humping the kroguard, flashbang.

so she can flash you blind and bang you..

















...with sniper shots.

#179
Red Panda

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LegionofRannoch wrote...

OperatingWookie wrote...

What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

no humping the kroguard, flashbang.

so she can flash you blind and bang you..








Why not the husk grab? It's already in the game.








...with sniper shots.



#180
LegionofRannoch

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OperatingWookie wrote...

LegionofRannoch wrote...

OperatingWookie wrote...

What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

no humping the kroguard, flashbang.

so she can flash you blind and bang you..








Why not the husk grab? It's already in the game.








...with sniper shots.

it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.

#181
Red Panda

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LegionofRannoch wrote...

OperatingWookie wrote...

LegionofRannoch wrote...

OperatingWookie wrote...

What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

no humping the kroguard, flashbang.

so she can flash you blind and bang you..








Why not the husk grab? It's already in the game.








...with sniper shots.

it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.









What if we give her a monomolecular blade too?

#182
LegionofRannoch

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OperatingWookie wrote...

LegionofRannoch wrote...

OperatingWookie wrote...

LegionofRannoch wrote...

OperatingWookie wrote...

What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.

no humping the kroguard, flashbang.

so she can flash you blind and bang you..








Why not the husk grab? It's already in the game.








...with sniper shots.

it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.









What if we give her a monomolecular blade too?

then she would be a phantom.

#183
CitizenThom

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She doesn't need to be buffed, because she only stands still when you catch her by surprise. Which is to say, targetting a Nemesis is as much a pain as targetting a Bomber or a Dragoon.

#184
LegionofRannoch

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CitizenThom wrote...

She doesn't need to be buffed, because she only stands still when you catch her by surprise. Which is to say, targetting a Nemesis is as much a pain as targetting a Bomber or a Dragoon.

have you seen the nemeses lately? they will just go right up to you and stand there.
a bomber and dragoon go after you..a nemesis doesnt unless she wants to check you out.

#185
Lord Rosario

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Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

#186
LegionofRannoch

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Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

updating the post.

Modifié par LegionofRannoch, 26 décembre 2012 - 06:10 .


#187
Lord Rosario

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LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

#188
LegionofRannoch

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Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

will only apply when your "too close" so it wouldnt be random.

#189
Lord Rosario

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LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

will only apply when your "too close" so it wouldnt be random.


The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.

Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.

#190
LegionofRannoch

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Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

will only apply when your "too close" so it wouldnt be random.


The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.

Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.

yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..

and a new dlc is going to show up soo... new powers?

#191
Lord Rosario

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LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

will only apply when your "too close" so it wouldnt be random.


The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.

Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.

yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..

and a new dlc is going to show up soo... new powers?


Maybe, but slower dragoons aren't enough really to compensate. That's something they already need. Cound of Phantoms and Dragoons on the field needs to be 2 tops for each with 3 total between them. So no more than 2 phantoms and 1 dragoon or 1 phantom and 2 dragoons at a time. 3 of each is far too much.

Anyways, that's all a bit off topic. A flashbang would be nice on the Nemesis if possible to impliment, if they don't start rushing people, and if it doesn't stun on top of blinding.

#192
LegionofRannoch

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Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

LegionofRannoch wrote...

Lord Rosario wrote...

Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.

those are just suggestions, im really only going with a flashbang now.

Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.

will only apply when your "too close" so it wouldnt be random.


The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.

Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.

yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..

and a new dlc is going to show up soo... new powers?


Maybe, but slower dragoons aren't enough really to compensate. That's something they already need. Cound of Phantoms and Dragoons on the field needs to be 2 tops for each with 3 total between them. So no more than 2 phantoms and 1 dragoon or 1 phantom and 2 dragoons at a time. 3 of each is far too much.

Anyways, that's all a bit off topic. A flashbang would be nice on the Nemesis if possible to impliment, if they don't start rushing people, and if it doesn't stun on top of blinding.

their priority would be to snipe and if anyone gets within a close proximity of her, a little more than melee range) flashbang. and the flashbang wouldnt stun, just blind. kind of like smoke but with a lasting effect of a couple of seconds.

#193
Addictress

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STAHP! Stop everything here! Nemeis is not UP. We have the Phantom already.  Phantom is OP, and also they spawn in freaking packs. Nemesis is perfect.

#194
Addictress

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Although Nemesis is kind of like some teen girl dance-class reject in black turtleneck and leggings who got thrown into military service and is totally helpless.

#195
LegionofRannoch

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Addictress wrote...

STAHP! Stop everything here! Nemeis is not UP. We have the Phantom already.  Phantom is OP, and also they spawn in freaking packs. Nemesis is perfect.

phantoms and dragoons need adjustment..this is true, so a buffed nemesis or nemeses could potentially take the place of one or two of them. Image IPB

Modifié par LegionofRannoch, 26 décembre 2012 - 07:15 .


#196
Drunkencelt

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Take away the dragoon and/or phantoms guns and you can buff her all you want. They have two snipers as it is.

#197
LegionofRannoch

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Addictress wrote...

Although Nemesis is kind of like some teen girl dance-class reject in black turtleneck and leggings who got thrown into military service and is totally helpless.

lol yes, thank you for that observation. and she is helpless..it makes me sad.

#198
heybigmoney

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They're fine as is. Helpless when alone but synergize well with the other cerberus units. Buff guardians plz.

#199
Joe Neutrino

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I don't think they need a buff. They do their job well by hiding before making your shields disappear from nowhere so that another unit can take you down a moment later. The ridiculous power and range of the phantoms' guns makes the nemesis seem obsolete sometimes but I think that problem calls for a phantom nerf rather than a nemesis buff.

Modifié par Joe Neutrino, 26 décembre 2012 - 07:38 .


#200
LegionofRannoch

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Joe Neutrino wrote...

I don't think they need a buff. They do their job well by hiding before making your shields disappear from nowhere so that another unit can take you down a moment later. The ridiculous power and range of the phantoms' guns makes the nemesis seem obsolete sometimes but I think that problem calls for a phantom nerf rather than a nemesis buff.

or both, replace a phantom with a nemesis...with flashbang Image IPB