******Nemesis is UP. Needs to Romperstomp and have a Melee or Flashbang (list of suggestions to buff her with).******
#176
Posté 26 décembre 2012 - 05:11
#177
Posté 26 décembre 2012 - 05:45
inb4cuzutouchurselfatniteJaimasOfRaxis wrote...
LegionofRannoch wrote...
*nemesis*
So Beautiful, yet so fragile. so..underpowered. The Nemesis deserves to be agressive for being soooooo cute.
what she needs:
-DoT Disruptor effect with her Raptor.(prevents shield regen)
-Assassination cooldown being decreased
-Raptor being fire more often non charged
-Elbow of Doom
- Flashbang Grenade, if your being too agressive with her up close. giving her a chance to sprint away while you're disoriented. or set up for an Elbow of Doom, followed by a no scope..downing you...followed by a stomp.
- Tactical Cloak, to try an be hidden when shes taking too much damage. will also flashbang/smoke so you cant pinpoint where she went.
-Letting her stomp a player she downed thats nearby, 5 meters. she deserves to confirm execution.
I "DARE" you to give me reasons why she shouldnt be buffed.
*Rainbow Dash Fisticuffs*
(rainbow dash is FTL, faster than light..ning.)
In before some permutation of "Because you touch yourself at night."
done and done.
#178
Posté 26 décembre 2012 - 05:47
no humping the kroguard, flashbang.OperatingWookie wrote...
What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.
so she can flash you blind and bang you..
...with sniper shots.
#179
Posté 26 décembre 2012 - 05:48
LegionofRannoch wrote...
no humping the kroguard, flashbang.OperatingWookie wrote...
What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.
so she can flash you blind and bang you..
Why not the husk grab? It's already in the game.
...with sniper shots.
#180
Posté 26 décembre 2012 - 05:51
it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.OperatingWookie wrote...
LegionofRannoch wrote...
no humping the kroguard, flashbang.OperatingWookie wrote...
What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.
so she can flash you blind and bang you..
Why not the husk grab? It's already in the game.
...with sniper shots.
#181
Posté 26 décembre 2012 - 05:52
LegionofRannoch wrote...
it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.OperatingWookie wrote...
LegionofRannoch wrote...
no humping the kroguard, flashbang.OperatingWookie wrote...
What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.
so she can flash you blind and bang you..
Why not the husk grab? It's already in the game.
...with sniper shots.
What if we give her a monomolecular blade too?
#182
Posté 26 décembre 2012 - 05:53
then she would be a phantom.OperatingWookie wrote...
LegionofRannoch wrote...
it makes her sniper useless for a couple of seconds. flashbang so it disorients you while she retreats to a safer position so she can recharge shields and fire her shots, what shes meant to do and not run away scared if your too close.OperatingWookie wrote...
LegionofRannoch wrote...
no humping the kroguard, flashbang.OperatingWookie wrote...
What if we gave the nemesis a husk grab that does double damage? Nothing too serious, but a way to defend against mr kroguard.
so she can flash you blind and bang you..
Why not the husk grab? It's already in the game.
...with sniper shots.
What if we give her a monomolecular blade too?
#183
Posté 26 décembre 2012 - 06:01
#184
Posté 26 décembre 2012 - 06:03
have you seen the nemeses lately? they will just go right up to you and stand there.CitizenThom wrote...
She doesn't need to be buffed, because she only stands still when you catch her by surprise. Which is to say, targetting a Nemesis is as much a pain as targetting a Bomber or a Dragoon.
a bomber and dragoon go after you..a nemesis doesnt unless she wants to check you out.
#185
Posté 26 décembre 2012 - 06:05
#186
Posté 26 décembre 2012 - 06:07
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
updating the post.
Modifié par LegionofRannoch, 26 décembre 2012 - 06:10 .
#187
Posté 26 décembre 2012 - 06:11
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
#188
Posté 26 décembre 2012 - 06:14
will only apply when your "too close" so it wouldnt be random.Lord Rosario wrote...
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
#189
Posté 26 décembre 2012 - 06:26
LegionofRannoch wrote...
will only apply when your "too close" so it wouldnt be random.Lord Rosario wrote...
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.
Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.
#190
Posté 26 décembre 2012 - 06:30
yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..Lord Rosario wrote...
LegionofRannoch wrote...
will only apply when your "too close" so it wouldnt be random.Lord Rosario wrote...
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.
Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.
and a new dlc is going to show up soo... new powers?
#191
Posté 26 décembre 2012 - 06:36
LegionofRannoch wrote...
yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..Lord Rosario wrote...
LegionofRannoch wrote...
will only apply when your "too close" so it wouldnt be random.Lord Rosario wrote...
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.
Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.
and a new dlc is going to show up soo... new powers?
Maybe, but slower dragoons aren't enough really to compensate. That's something they already need. Cound of Phantoms and Dragoons on the field needs to be 2 tops for each with 3 total between them. So no more than 2 phantoms and 1 dragoon or 1 phantom and 2 dragoons at a time. 3 of each is far too much.
Anyways, that's all a bit off topic. A flashbang would be nice on the Nemesis if possible to impliment, if they don't start rushing people, and if it doesn't stun on top of blinding.
#192
Posté 26 décembre 2012 - 06:44
their priority would be to snipe and if anyone gets within a close proximity of her, a little more than melee range) flashbang. and the flashbang wouldnt stun, just blind. kind of like smoke but with a lasting effect of a couple of seconds.Lord Rosario wrote...
LegionofRannoch wrote...
yes but it would be nice. when the geth get a patch the nemesis could get a buff. the collectors can get some balance. dragoon movement nerf..Lord Rosario wrote...
LegionofRannoch wrote...
will only apply when your "too close" so it wouldnt be random.Lord Rosario wrote...
Would prefer less things that take control away from the player. Stunlock and sync kills are plenty. I'd rather not be randomly blinded too.LegionofRannoch wrote...
those are just suggestions, im really only going with a flashbang now.Lord Rosario wrote...
Nemesis gets those buffs, then Cerberus Silver will be more difficult than Gold.
The rest of the game's mechanics that work when you're "too close" happen pretty randomly as well. Magnet hands is a good example, but any enemy that can melee can magnet melee you as well.
Would probably prefer a 2 second blindness over the stupid stunlocks as long as it doesn't lock you as well, but then other enemies for Cerberous would need to be looked at as well. On top of that, the flash bang would be an entirely new mechanic. That means it'll take more work to impliment, which is less likely than most of the other ideas presented.
and a new dlc is going to show up soo... new powers?
Maybe, but slower dragoons aren't enough really to compensate. That's something they already need. Cound of Phantoms and Dragoons on the field needs to be 2 tops for each with 3 total between them. So no more than 2 phantoms and 1 dragoon or 1 phantom and 2 dragoons at a time. 3 of each is far too much.
Anyways, that's all a bit off topic. A flashbang would be nice on the Nemesis if possible to impliment, if they don't start rushing people, and if it doesn't stun on top of blinding.
#193
Posté 26 décembre 2012 - 07:09
#194
Posté 26 décembre 2012 - 07:12
#195
Posté 26 décembre 2012 - 07:13
phantoms and dragoons need adjustment..this is true, so a buffed nemesis or nemeses could potentially take the place of one or two of them.Addictress wrote...
STAHP! Stop everything here! Nemeis is not UP. We have the Phantom already. Phantom is OP, and also they spawn in freaking packs. Nemesis is perfect.
Modifié par LegionofRannoch, 26 décembre 2012 - 07:15 .
#196
Posté 26 décembre 2012 - 07:14
#197
Posté 26 décembre 2012 - 07:15
lol yes, thank you for that observation. and she is helpless..it makes me sad.Addictress wrote...
Although Nemesis is kind of like some teen girl dance-class reject in black turtleneck and leggings who got thrown into military service and is totally helpless.
#198
Posté 26 décembre 2012 - 07:30
#199
Posté 26 décembre 2012 - 07:36
Modifié par Joe Neutrino, 26 décembre 2012 - 07:38 .
#200
Posté 26 décembre 2012 - 08:02
or both, replace a phantom with a nemesis...with flashbangJoe Neutrino wrote...
I don't think they need a buff. They do their job well by hiding before making your shields disappear from nowhere so that another unit can take you down a moment later. The ridiculous power and range of the phantoms' guns makes the nemesis seem obsolete sometimes but I think that problem calls for a phantom nerf rather than a nemesis buff.





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