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A question regarding Flare.


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#1
Savato93

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During the Omega DLC, I played as a Soldier with all the ammo powers at my disposal. If I succeeded in priming an enemy with my ammo power, I could command Aria to unleash her signature power Flare on a Cerberus mook and they would wither away under the power of the combo detonations that occurred.

Then I imported an ME2 Sentinel and gave him Flare. I commanded James to set an enemy on fire with Carnage, and threw out a Flare. It made contact...

...but no secondary explosion.

I was confused. Flare still detonated BE's normally, but if an enemy was set on fire or electrocuted, Flare had no increased effect. What gives? Is the squadmate power system biased? Or is Shepard unable to detonate anythîng with Flare except biotics?

#2
capn233

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A Biotic Explosion only occurs if the primer is a biotic capable of priming. What you were getting with your Soldier were Fire Explosions (a subtype of tech / elemental combos).

So did Vega happen to have Incendiary Ammo? Did you try any other primers? I am not sure that Carnage can set up Fire Explosions in SP. It was changed in MP to allow you to do that though.

#3
archiev1976

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Flare is special case, it doesn't detonate primed powers, because it will cause Biotic Detonations even if targets aren't primed with anything, so it basically wastes Vegas fire prime,

#4
BioticShepard

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Carnage can't prime for Fire Explosions, only detonate. (At least, that's what it is for Singleplayer. Multiplayer you can prime, I think.)

#5
PnXMarcin1PL

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If you want to prime fire/disruptor/cryo explosions use appropriate powers first like incineration/overload/cryo blast or prime it with ammo inferno/disruptor/cryo.

#6
Savato93

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Check my MP manifest, I'm not a noob to power combos. It just seemed that Aria could detonate fire explosions primed by my incendiary ammo, but I couldn't do the same.

BTW, I was priming enemies with both James' Carnage (which CAN prime in SP, cause I've set up combo chains with it) and squad incendiary ammo, as well as Ashley's fire 'nades. Flare didn't detonate any of them, while both Overload and Warp could.

Modifié par Savato93, 25 décembre 2012 - 02:06 .


#7
capn233

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Flare can definitely set off Biotic Explosions on primed targets when combod with a biotic primer. I thought I was setting off Tech Bursts and Fire Explosions with Aria's Flare in Omega. Haven't used it on Shepard, so I guess I might spec a character with Flare and test it out to see what is going on.

#8
Savato93

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capn233 wrote...

Flare can definitely set off Biotic Explosions on primed targets when combod with a biotic primer. I thought I was setting off Tech Bursts and Fire Explosions with Aria's Flare in Omega. Haven't used it on Shepard, so I guess I might spec a character with Flare and test it out to see what is going on.


She seemed to be able to do it when I played Omega.

On the bright side, This opens up options for some insane combo chains in normal gamepłay:

James'squad incendiary ammo -> EDI's Incinerate -> James' Carnage  -> Warp -> Flare.

That's THREE fire explosions followed up with a biotic one. With proper evolutions this combo just might be able to completely destroy an Atlas' armor on Insanity... Possibly.

Modifié par Savato93, 25 décembre 2012 - 06:55 .


#9
Nightmare137

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I would need to test again but far as I was aware flare is only capable of detonating BEs and that's it. Not all biotic powers are capable of detonating other explosions outside of biotic. For instance Reave can only ever set up/detonate BEs but again I would need to test flare itself again.

#10
capn233

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Nightmare137 wrote...

I would need to test again but far as I was aware flare is only capable of detonating BEs and that's it. Not all biotic powers are capable of detonating other explosions outside of biotic. For instance Reave can only ever set up/detonate BEs but again I would need to test flare itself again.

Regarding Reave, I think that might be because it doesn't exactly do direct damage, it is basically all loaded into DOT.  Although the patch change made it possible to set off Fire Explosions on targets that aren't killed, I think there is still a minimum damage component.  I say this because I was messing around with Energy Drain and it usually will not set off a Fire Explosion on organic health since it does such a small amount of damage.  If you can prime a shielded target with fire, it can set them off though since it does its full damage.  This is just my hypothesis though, not extensively tested.

You would think that since Flare is all direct damage it should be able to set off elemental combos.  Unless there really hard-coded something into it that prevents that.

#11
Nightmare137

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capn233 wrote...

Nightmare137 wrote...

I would need to test again but far as I was aware flare is only capable of detonating BEs and that's it. Not all biotic powers are capable of detonating other explosions outside of biotic. For instance Reave can only ever set up/detonate BEs but again I would need to test flare itself again.

Regarding Reave, I think that might be because it doesn't exactly do direct damage, it is basically all loaded into DOT.  Although the patch change made it possible to set off Fire Explosions on targets that aren't killed, I think there is still a minimum damage component.  I say this because I was messing around with Energy Drain and it usually will not set off a Fire Explosion on organic health since it does such a small amount of damage.  If you can prime a shielded target with fire, it can set them off though since it does its full damage.  This is just my hypothesis though, not extensively tested.

You would think that since Flare is all direct damage it should be able to set off elemental combos.  Unless there really hard-coded something into it that prevents that.


I honestly think the coding isnt based around the damage but what you said with just hard-coding. Like ammo powers basically, "X Power" can only detonate "x explosion(s)" regardless of damage & prime " X explosions". I tested flare again myself and it only ever set off BEs.

Also Reave was one example I gave but I didnt mean it was the only one. For instance hitting an armored target with snap freeze set for damage will deal less damage than reave does in its first second but still triggers an explosion. Energy Drain was a power only intended to be anti-shields/ anti-synthetic which is why it would trigger explosions only on them, all hard-coding.

Edit: Tested again but this time with aria using Flare. No explosions aside from BEs being triggered.

Modifié par Nightmare137, 26 décembre 2012 - 10:03 .


#12
capn233

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Bump.

Couldn't seem to set off any combos with it when I tried it in a new game.

So I wonder if there is any way to get an official word on this power, specifically whether it not detonating tech combos is a bug or intended.

#13
Crocodiles

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Savato93 wrote...

During the Omega DLC, I played as a Soldier with all the ammo powers at my disposal. If I succeeded in priming an enemy with my ammo power, I could command Aria to unleash her signature power Flare on a Cerberus mook and they would wither away under the power of the combo detonations that occurred.

Then I imported an ME2 Sentinel and gave him Flare. I commanded James to set an enemy on fire with Carnage, and threw out a Flare. It made contact...

...but no secondary explosion.

I was confused. Flare still detonated BE's normally, but if an enemy was set on fire or electrocuted, Flare had no increased effect. What gives? Is the squadmate power system biased? Or is Shepard unable to detonate anythîng with Flare except biotics?

Yeah I noticed the same thing. On my Power Damage based Infiltrator, I took AOE Incinerate and Flare for a spin, and I didn't notice any Fire Explosions. I only noticed FE being detonated by flare, when I was playing Omega.