New castle tileset (Decals on a reflective surface)
#26
Posté 03 avril 2013 - 08:11
TR
#27
Posté 03 avril 2013 - 08:29
It has to be mother of pearl though, don't try this with Pearl's father.
Modifié par Zwerkules, 04 avril 2013 - 08:56 .
#28
Posté 22 juillet 2013 - 08:56
#29
Posté 22 juillet 2013 - 09:28
I'm going to check this out for Vives. That looks great.
- Zwerkules aime ceci
#30
Posté 22 juillet 2013 - 10:16
- Zwerkules aime ceci
#31
Posté 23 juillet 2013 - 10:00
#32
Posté 23 juillet 2013 - 02:46
#33
Posté 16 septembre 2014 - 05:52

I'll also add some bigger windows for corridors and walls.

This is what the pattern on the carpet looks like. The texture is a little stretched because the steps are a little higher than the steps in the photo the texture was made from.
- Bannor Bloodfist, Kendaric Varkellen, _six et 12 autres aiment ceci
#34
Posté 16 septembre 2014 - 06:12
Ultralikes.
The UVs on the stairs look a bit whack to me though? The new tone to the textures is rather to my liking.
- Zwerkules aime ceci
#35
Posté 16 septembre 2014 - 08:55
A new castle tileset to play around it with, it's greatly needed and may be versatile enough for a number of building interiors, including cathedrals. Great work as always.
#36
Posté 16 septembre 2014 - 11:21
Ultralikes.
The UVs on the stairs look a bit whack to me though? The new tone to the textures is rather to my liking.
Actually, they just look a bit worn, as if those steps have been in use for a while... which is fine if your storyline for the mod includes a bit of age, and a little tightness in the cash department, maybe the rulers are a bit strapped paying for all of their knights or making sure that the people are fed so they spend a bit less on the castle amenities?
- Pstemarie et Zwerkules aiment ceci
#37
Posté 17 septembre 2014 - 01:17
@ Zwerkules While those pics look great there is a problem. The link earlier in this thread is broken. Any chance you could include a working one (and links to the rest of your stuff as well) in your sig?
TR
#38
Posté 17 septembre 2014 - 01:26
@ Zwerkules: Looks great and I can't wait.
@Tarot Redhand: Here's his link to the Azure Tower shown in the beginning of this thread. http://neverwinterva...set/azure-tower
#40
Posté 17 septembre 2014 - 08:51
nice work, i agree with six about the steps uv thing and the hand rails (if that's what they are) are way too haigh to my opinion
it's amazing what you can do in the space of a single tile ![]()
if the tileset gets custom small doors instead of the oversized standard and maybe low ceilings for secondary rooms that'd be amazing one
- Zwerkules aime ceci
#41
Posté 17 septembre 2014 - 02:37
nice work, i agree with six about the steps uv thing and the hand rails (if that's what they are) are way too high to my opinion.
I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.
Tarot, I fixed the link in that post. Thanks for pointing out that it didn't work any more.
- s e n et 3RavensMore aiment ceci
#42
Posté 17 septembre 2014 - 04:03
This tileset can now be downloaded at the new vault: Tower tileset
It looks really ni... wait, is that a dead body on the bed? Now she's have to change the bedding once again... ![]()
#43
Posté 17 septembre 2014 - 07:34
I dont see anything wrong with the stairs. it´s looking great to me. While i can understand that _six maybe refers to something like, one block for one step, which makes sense and is commonly used for steps but not always. And the walls are not ones of a realy fancy castle. You wouldnt see that kind of "open" brickwork in a fancy castle even in a corridor. So it fits. Great solid medieval castle tileset Zwerkules ![]()
And i like that is more a solid type like castle where you can use placeables to either make it look very old and abandoned or fancy.
#44
Posté 17 septembre 2014 - 07:43
I dont see anything wrong with the stairs. it´s looking great to me. While i can understand that _six maybe refers to something like, one block for one step, which makes sense and is commonly used for steps but not always. And the walls are not ones of a realy fancy castle. You wouldnt see that kind of "open" brickwork in a fancy castle even in a corridor. So it fits. Great tileset Zwerkules
Nah, I just think the stone texture looks stretched on the vertical bits of the stairs. Could just be the camera angle and mipmapping though.
If I'm going to be making really nitpicky criticisms I might add that I think the floor tiles not lining up with the walls (on the right hand side) looks a bit odd.
Really liking this regardless. It looks like it would've been great for the castle in my module, which was meant to be somewhat past it's glory days, despite its pretensions to the contrary. It's like there's something subtle conveyed by the fancy columns combined with the open, stained brickwork that would fit perfectly. Also one place where I think Zwerk's limited colour palette works really well - I've always been a bit put off from the exteriors by the colour choices.
I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.
Yanno, the distorted sense of scale that NWN's 10 metre tiles and 3 metre high doors encourages can be really frustrating. Can't count the number of times I ran into stuff like that ![]()
- Zwerkules et NWN_baba yaga aiment ceci
#45
Posté 17 septembre 2014 - 08:06
I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.
I meant just like Baba said, 1 block to bind them and in the dar whatever, I got it's designers choice
- NWN_baba yaga aime ceci
#46
Posté 18 septembre 2014 - 04:34
Six, I agree with you, which is why I found it so much better to replace all doors with either double doors, or doors without knob/handle. It really helps to disguise these proportion issues!
#47
Posté 22 septembre 2014 - 11:33
Excited for the raise/lower! I'm really liking this, but I'm a tileset junkie... hehe.
#49
Posté 20 décembre 2014 - 10:54
Instead of the file I'm getting a 404 error page not found error when I try to download the file. I had to right click and save linked content as - in order to get it.
TR
#50
Posté 21 décembre 2014 - 12:30
Instead of the file I'm getting a 404 error page not found error when I try to download the file. I had to right click and save linked content as - in order to get it.
TR
Downloaded just fine for me by simply clicking on the link. I used to have the same issue on the old vault, but have switched from IE over to FireFox and everything works smoother nowadays.





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