Modifié par Plerion, 26 décembre 2012 - 08:12 .
Reload canceling poor game design
#1
Posté 26 décembre 2012 - 08:08
#2
Posté 26 décembre 2012 - 08:11
#3
Posté 26 décembre 2012 - 08:13
I like it, but still. Gears of War did the quick reloads right.
Modifié par Arppis, 26 décembre 2012 - 08:13 .
#4
Posté 26 décembre 2012 - 08:13
#5
Posté 26 décembre 2012 - 08:14
topics like these need to die.
#6
Posté 26 décembre 2012 - 08:14
Modifié par ISHYGDDT, 26 décembre 2012 - 08:17 .
#7
Posté 26 décembre 2012 - 08:15
#8
Posté 26 décembre 2012 - 08:16
Modifié par Plerion, 26 décembre 2012 - 08:18 .
#9
Posté 26 décembre 2012 - 08:18
#10
Posté 26 décembre 2012 - 08:20
#11
Posté 26 décembre 2012 - 08:20
for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation
because they're clearly all abusive exploits of the system
#12
Posté 26 décembre 2012 - 08:21
#13
Posté 26 décembre 2012 - 08:21
#14
Posté 26 décembre 2012 - 08:21
Modifié par darkpassenger2342, 26 décembre 2012 - 08:22 .
#15
Posté 26 décembre 2012 - 08:22
Plerion wrote...
This is going to be amusing. 1.) This feature is absurd (cancelling a reload as a means to reload is incoherent) 2.) referencing other shooters' use of this absurdity (whether intended by developers or not) is not a defense 3.) my suggestion would have been far better.
I just think people don't understand and haven't played Gears of War in longer period to appriciate the design choice there.
It's like Medal of Honor Airborne having some really awesome decissions regarding gameplay and people ignored the game completely or they couldn't see the good parts in it. Shame the other game developers didn't take notes from that game. It was good.
#16
Posté 26 décembre 2012 - 08:23
Titus Thongger wrote...
if you have such a problem with reload cancelling dont use it then.
for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation
because they're clearly all abusive exploits of the system
Funny because I don't actually do any of those things. I don't even know what you mean when you say "run with the pizza".
#17
Posté 26 décembre 2012 - 08:23
Titus Thongger wrote...
if you have such a problem with reload cancelling dont use it then.
for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation
because they're clearly all abusive exploits of the system
I have no problems using it. But I still think the mechanic should be intergrated as part of gameplay better.
#18
Posté 26 décembre 2012 - 08:23
#19
Posté 26 décembre 2012 - 08:24
Go play this game. Or better yet, go play Gears.
#20
Posté 26 décembre 2012 - 08:24
#21
Posté 26 décembre 2012 - 08:26
DullahansXMark wrote...
Do you have anything good to say about this game? Do you even play this game? You spend way too much time whining about this game.
Go play this game. Or better yet, go play Gears.
because spawning and running to the nearest player to kamikaze shoot your sawed-off and then die by someone else's sawed-off only to respawn and repeat is Oh-so-fun.
#22
Posté 26 décembre 2012 - 08:26
You don't cancel the reload itself, just any animation subsequent to it
#23
Posté 26 décembre 2012 - 08:26
Arppis wrote...
Titus Thongger wrote...
if you have such a problem with reload cancelling dont use it then.
for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation
because they're clearly all abusive exploits of the system
I have no problems using it. But I still think the mechanic should be intergrated as part of gameplay better.
yeah it could have been. but it's not. so we make do.
#24
Posté 26 décembre 2012 - 08:27
GOW Active reload > Reload cancel > No reload cancel
#25
Posté 26 décembre 2012 - 08:28
Tigerman123 wrote...
It's necessary for there to be an option to cancel animations as otherwise you would be locked into them even in some kind of perilous situation
You don't cancel the reload itself, just any animation subsequent to it
Do you know how the Gears of War reload cancel works? It's pretty great.
Titus Thongger wrote...
yeah it could have been. but it's not. so we make do.
I'll make do for sure. :happy:
I just hope they would pay attention to this in ME4. It's no shame copying the "active reload" system of GOW imo.
Modifié par Arppis, 26 décembre 2012 - 08:29 .





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