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Reload canceling poor game design


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#1
Plerion

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Why did Bioware make a hidden feature that behaves exactly like a bug? If they wanted an interactive reload, they should have done like Gears of War and created something that actually looks like a legitimate game mechanic. Instead of a quick reload move, we have a "reload cancel" (a term which literally implies that the gun is NOT reloaded) and a ridiculous cut-off animation. This is nonsensical, lazy, poor game design. It should have been a concrete game mechanic with no balance issues, rather than a harsh jerking motion that is essentially indistinguishable from a glitch. This is necessary because I am very active at reporting and destroying glitchers on the games that I play and do not like when game developers practically disguise intentional features as cheats. This should not be seen as an unreasonable opinion. 


 

Modifié par Plerion, 26 décembre 2012 - 08:12 .


#2
cowwy

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It is unreasonable opinion because you can do this in almost every shooter game. If you play any FPS basically you can always reload cancel by sprinting or using melee or initiating another animation. If you think this is lazy game design that's unique to this game then you need to pay attention to other games as well.

#3
Arppis

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You know, it is. Do you know why? They could have done it like in Gears of War and make it part of the gameplay, instead of making it bit unoffical and player having to do tricks to make it happen.

I like it, but still. Gears of War did the quick reloads right.

Modifié par Arppis, 26 décembre 2012 - 08:13 .


#4
ManOfSteel

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Almost every shooter has reload cancelling. It's nothing new.

#5
Titus Thongger

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in counterstrike reload cancelling is done by swapping weapons very quickly. is it poor design? no

topics like these need to die.

#6
ISHYGDDT

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 Go to the color pallet and select the color in the top right corner to disguise your text.  Also reload cancelling is completely legit someone will link to the place where a dev says so.

Modifié par ISHYGDDT, 26 décembre 2012 - 08:17 .


#7
Tigerman123

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This has been a feature since mass effect 2

#8
Plerion

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This is going to be amusing. 1.) This feature is absurd (cancelling a reload as a means to reload is incoherent) 2.) referencing other shooters' use of this absurdity (whether intended by developers or not) is not a defense 3.) my suggestion would have been far better.

Modifié par Plerion, 26 décembre 2012 - 08:18 .


#9
darkpassenger2342

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ok.

#10
Vubica

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Nothing new in shooter games, been around since halo 1..... As for the gun not being reloaded ur kind of wrong there. You aren't inserting new ammo into your weapon in Mass Effect, you are replacing the heat sink witch as we seen in mass effect 1 will cool off after a while and be usable again, that being said you can not really compare reality or the intent of a game lore with game mechanics and balancing tools used by devs.

#11
Titus Thongger

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if you have such a problem with reload cancelling dont use it then.

for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation

because they're clearly all abusive exploits of the system

#12
Plerion

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"It's nothing new" is not a defense. It may well be an unintended feature in the case of those shooters anyway. Regardless, I did not say it is new, and I did not say that it is illegitimate. I said that it is poor design, and gave reasons why.

#13
Original Twigman

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Man, i bought some cheap wine a few months back and it was pretty good. Thought I would try a different brand (about the same price), and it is god awful... How can you mess up Red Zinfandel so bad???

#14
darkpassenger2342

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fictional fantasy universe.

Modifié par darkpassenger2342, 26 décembre 2012 - 08:22 .


#15
Arppis

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Plerion wrote...

This is going to be amusing. 1.) This feature is absurd (cancelling a reload as a means to reload is incoherent) 2.) referencing other shooters' use of this absurdity (whether intended by developers or not) is not a defense 3.) my suggestion would have been far better.


I just think people don't understand and haven't played Gears of War in longer period to appriciate the design choice there.

It's like Medal of Honor Airborne having some really awesome decissions regarding gameplay and people ignored the game completely or they couldn't see the good parts in it. Shame the other game developers didn't take notes from that game. It was good.

#16
Plerion

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Titus Thongger wrote...

if you have such a problem with reload cancelling dont use it then.

for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation

because they're clearly all abusive exploits of the system


Funny because I don't actually do any of those things. I don't even know what you mean when you say "run with the pizza". 

#17
Arppis

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Titus Thongger wrote...

if you have such a problem with reload cancelling dont use it then.

for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation

because they're clearly all abusive exploits of the system


I have no problems using it. But I still think the mechanic should be intergrated as part of gameplay better.

#18
VerySeed

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Can't believe that there hasn't been a "You spelt biower wrong."

#19
DullahansXMark

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Do you have anything good to say about this game? Do you even play this game? You spend way too much time whining about this game.

Go play this game. Or better yet, go play Gears.

#20
Homey C-Dawg

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No offense, but this argument has been over for months, some would say years. Bioware likes the feature, and so do the vast majority of players who discover it. I'm sorry to hear that it makes your glitcher hunting more cumbersome.

#21
darkpassenger2342

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DullahansXMark wrote...

Do you have anything good to say about this game? Do you even play this game? You spend way too much time whining about this game.

Go play this game. Or better yet, go play Gears.


because spawning and running to the nearest player to kamikaze shoot your sawed-off and then die by someone else's sawed-off only to respawn and repeat is Oh-so-fun.

#22
Tigerman123

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It's necessary for there to be an option to cancel animations as otherwise you would be locked into them even in some kind of perilous situation

You don't cancel the reload itself, just any animation subsequent to it

#23
Titus Thongger

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Arppis wrote...

Titus Thongger wrote...

if you have such a problem with reload cancelling dont use it then.

for that matter you shouldnt
- use soft cover
- spawn nuke or control spawns
- run with the pizza
- heavy melee while switching a weapon / reviving for a quicker animation

because they're clearly all abusive exploits of the system


I have no problems using it. But I still think the mechanic should be intergrated as part of gameplay better.


yeah it could have been. but it's not. so we make do.

#24
Eckswhyzed

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My preferences:

GOW Active reload > Reload cancel > No reload cancel

#25
Arppis

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Tigerman123 wrote...

It's necessary for there to be an option to cancel animations as otherwise you would be locked into them even in some kind of perilous situation

You don't cancel the reload itself, just any animation subsequent to it


Do you know how the Gears of War reload cancel works? It's pretty great.

Titus Thongger wrote...


yeah it could have been. but it's not. so we make do.


I'll make do for sure. :happy:

I just hope they would pay attention to this in ME4. It's no shame copying the "active reload" system of GOW imo.

Modifié par Arppis, 26 décembre 2012 - 08:29 .