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Reload canceling poor game design


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#226
cowwy

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GallowsPole wrote...

I'll never get it. The similarities between ME2 and ME3. Consoles. Consoles are limited. You can only map so many buttons. ALL of these buttons break the animation. Save 1. The actual reload button. Both games ported to PC. The mechanics exist in both versions and both suffer from the same limitations with button control. I would say its lazy porting similar versions, but I also conclude that this exists due to console controllers thus the reason I've said it has to be done that way. ME 1 have reload cancelling?


I give up.

#227
Descy_

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cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.

#228
GallowsPole

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I'm asking. I haven't played the PC version of ME1 in quite some time. I do have the Xbox one.

#229
jlee375

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Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


I think it is a facepalm, because ME1 didnt have reloads...at least in the conventional sense. 

#230
Descy_

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jlee375 wrote...

Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


I think it is a facepalm, because ME1 didnt have reloads...at least in the conventional sense. 


r u sure.

#231
Titus Thongger

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it's awesome that I left work about 16 hours ago, had dinner, went to sleep, come back to the office the next day and see this thread is STILL going strong.

if the OP doesnt like reload cancelling, why doesnt he just shove a can in it and not-reload cancel? simple. stop trying to dictate how he wants everyone else to play because he's too butthurt to reload cancel

#232
Lovaas

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Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


This thread is officially solid motherf*cking GOLD

#233
GallowsPole

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Ohhhh yeah. Haha. I'm wrong. Forgot. Sorry. I deserve all ridicule on that remark. The gun just overheated.

Modifié par GallowsPole, 27 décembre 2012 - 02:56 .


#234
ToaOrka

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It's called "rewarding intelligent players". People
discover reload-cancelling, and suddenly weapons
like the Claymore and Widow aren't terribad.

#235
Janus382

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I'd go as far as to say it's good game design to include reload cancelling, in one form or another.  Whether or not it was intentional in other/all games since its inception is irrelevant, as it's accepted, or even expected practice nowadays. I think any game would be remiss if it didn't have it.
EDIT: Also, it's a high-risk / high-reward mechanic, which inherently implies good design.

To say that ME didn't "innovate" with reload cancelling isn't fair.  Many, many other things in the series have been fairly innovative.  Singling this out for innovation would be similar to citing the lack of innovation in opening doors, or collecting ammo.  There's no need.  It gets the job done and does exactly what you expect it to: shorten reload time.  Attempting to innovate or reinvent the wheel when it's not necessary can often lead to gimmicky crap.

There's evidence that reload cancelling was intentionally designed here (other Unreal engine games, coalesced, word of BW), and no evidence to suggest otherwise.  If it wasn't intentional, it's a glitch that behaves exactly like you would expect reload cancelling to behave, which is way more unlikely than it being designed as such.  Occam's Razor and all that.  So... good luck with your crusade, I suppose?

Finally, concerning immersion... if reload cancelling breaks what you consider to be "intended realism", I'm not sure how you're okay with the unlimited sprint and stamina ME3 offers over ME2, or the fact that you can spin your character 360 degrees while capping an objective... just off the top of my head.  If it bothers you, don't do it?  Your own immersion doesn't affect anyone else, so I don't even see how that is a valid complaint concerning design.  It's personal preference.

Modifié par Janus382, 27 décembre 2012 - 03:30 .


#236
xtorma

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After thinking about it for a while, I have come to the conclusion that I really don't care if it's intentional or not.

fun game is fun.

#237
Guest_Lord_Sirian_*

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Lovaas wrote...

Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


This thread is officially solid motherf*cking GOLD

 

It's not as good as the time Gallowspole told me you could get latency while hosting, if people on your network were leeching your bandwidth. :o 

GallowsPole wrote...

For the record, you can have latency while hosting especially if you are on a shared connection. Someone could be streaming off the wifi while Im hosting and can cause issues. So hosting is not a definitive lag free environment. Especially when your on cable and the whole neighborhood is sharing it.

Three people tying in and downloading all that info from the person hosting wouldn't cause any issues? LOL......yeah and Im Ghandi. Sure the person hosting will be far better off than the hostees, but you're still putting strain on the connection.


Modifié par Lord_Sirian, 27 décembre 2012 - 03:52 .


#238
GallowsPole

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Not on any crusade. I could care less if reload cancelling was intentional or not. My only stance on the matter is that it is a cheap trick overly abused in the game. That is my opinion and I speak for no one else. I try and excel at the game without nuking spawns, cheap tricks, carrying 50 odd grenades or using OP kits. Doesn't make me better or worse than anyone. Just the way I personally enjoy the game. Spawn nuking does agitate me, reload cancelling does not. I only mock those that make it a point to show how superior they are through videos and game play that involve these cheap ploys. That is all. I also get a kick of 10 pages of posts vehemently defending this cheap parlor trick.

Carry on.

#239
GallowsPole

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oHaha the whole latency thing again. Haha. Cause your machine uses absolutely zero resources cause you're a host . Hahaha. :wizard: And and bandwidth isn't a resource allocated in P2P networks. Rofl hagaga

Modifié par GallowsPole, 27 décembre 2012 - 03:55 .


#240
DHKany

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Lmao at the las page.
10/10
Bookmarked.

#241
GallowsPole

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Forgot Sirian is a game developer AND Systems Admin/Engineer.

#242
Titus Thongger

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butthurt console scrubs... butthurt console scrubs everywhere

#243
Guest_Lord_Sirian_*

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Dear GallowsPole,

Please do keep using terms and jargon that you do not understand the first thing about, and continue to use them in the wrong way, while blustering and acting as if you do have a clue what you're talking about. It results in many free lulz for us.

Sincerely,
The Rest of the Internet

#244
cowwy

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GallowsPole wrote...

Forgot Sirian is a game developer AND Systems Admin/Engineer.


You're Ghandi?

#245
BridgeBurner

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So basically, OP is upset because he can't reload cancel, so instead of learning how to do it and not being a scrubba-nub he concocts a massive BSN rant and makes himself look like a monkey...

Reload cancelling in ME3, is like doing hammer jumps or strafe-walking in unreal tournament.

Both mechanics exist to allow players to do something "better"; hammer jumps for higher jumps and better momentum if you can perfect the timing, strafe-walk for the ability to traverse the map faster if you can master the technique...

Neither of them are listed in the game manual, but both intentionally exist to allow players who can use them to make the most of them and play better as a result.

Mass Effect 2 (or 3) is hardly the first game to make use of "hidden mechanics" to increase how effectively and efficiently you can play, and won't be the last.

OP is a clown; reload cancelling is not a "cheap trick" it's intended for people who can master it to be able to add an extra level to their play. Developers have said this several times.

#246
GallowsPole

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Aye aye Captain Sirian. One day I will master the art of blustering under your fine tutelage.

#247
GallowsPole

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cowwy wrote...

GallowsPole wrote...

Forgot Sirian is a game developer AND Systems Admin/Engineer.


You're Ghandi?


Havent eaten in days.

#248
Mindfane

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I feel like 'reload cancelling' is/was a glitch. But there is nothing wrong in using it to your advantage.

What BioWare could have done is cut the reload animation the moment ammo/clip is replaced (ie when the clip count is updated in the HUD). I dont understand the need for the extra animation. They could have shortened the animation and we wouldn't have to 'reload cancel'.

I think the reload animation for Harrier and most of the SMGs are almost ion sync with the clip update.

#249
GallowsPole

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Yes it's difficult to map the medigel button to perform a reload cancel on PC or have 5 buttons on the Xbox controller that can do it.

Where's my freaking reward now?

#250
Titus Thongger

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GallowsPole wrote...

cowwy wrote...

GallowsPole wrote...

Forgot Sirian is a game developer AND Systems Admin/Engineer.


You're Ghandi?


Havent eaten in days.


raaaaaaaaaaaaaaaaaaaaaaaacist