Aller au contenu

Photo

Reload canceling poor game design


  • Veuillez vous connecter pour répondre
394 réponses à ce sujet

#251
Uh Cold

Uh Cold
  • Members
  • 3 395 messages

Descy_ wrote...

jlee375 wrote...

Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


I think it is a facepalm, because ME1 didnt have reloads...at least in the conventional sense. 


r u sure.

ME1 did have reloads, there was a gun you could get that actually used ammo but you only got it from a certain mission.
No spoilers so I won't mention it.

#252
Descy_

Descy_
  • Members
  • 7 325 messages

Uh Cold wrote...

Descy_ wrote...

jlee375 wrote...

Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


I think it is a facepalm, because ME1 didnt have reloads...at least in the conventional sense. 


r u sure.

ME1 did have reloads, there was a gun you could get that actually used ammo but you only got it from a certain mission.
No spoilers so I won't mention it.


no way.

cant leave me hangin like that.

#253
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages
^ tell us more plsssss

#254
Uh Cold

Uh Cold
  • Members
  • 3 395 messages

Descy_ wrote...

Uh Cold wrote...

Descy_ wrote...

jlee375 wrote...

Descy_ wrote...

cowwy wrote...

GallowsPole wrote...

ME 1 have reload cancelling?


I give up.


is dat a yes or no.


I think it is a facepalm, because ME1 didnt have reloads...at least in the conventional sense. 


r u sure.

ME1 did have reloads, there was a gun you could get that actually used ammo but you only got it from a certain mission.
No spoilers so I won't mention it.


no way.

cant leave me hangin like that.

Nah this isn't the SP discussion section and I don't want this thread to get locked.

Unlike some people I actually care about this community.

#255
GallowsPole

GallowsPole
  • Members
  • 4 216 messages
See now reload cancelling on a special gun I'd consider to be a reward for players. Not every one of them.

#256
Uh Cold

Uh Cold
  • Members
  • 3 395 messages

GallowsPole wrote...

See now reload cancelling on a special gun I'd consider to be a reward for players. Not every one of them.

Yea I agree, it's stupid how people join my games and reload cancel with their Valiants and out dps me.
I don't do it with the black widow because it just feels cheap.

#257
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

GallowsPole wrote...

See now reload cancelling on a special gun I'd consider to be a reward for players. Not every one of them.


That's exactly how it works.

Reload cancelling provides collossal reward for the claymore, the javelin, and other guns with long reload animations.

You *can* reload cancel every gun, it just shaves off a siginficant amount less time... its only a huge benefit on a handful of weapons; the effect is slightly beneficial but much less pronounced on other weapons.

Modifié par Annomander, 27 décembre 2012 - 04:19 .


#258
Guest_Paynez_*

Guest_Paynez_*
  • Guests
Once I reload cancelled and used soft cover in the same game. I like to live on the edge.

Modifié par Paynez, 27 décembre 2012 - 04:20 .


#259
Guest_Paynez_*

Guest_Paynez_*
  • Guests
On second thoughts pls don't report me I love to play this game I was just kidding before. Pls don't report me

#260
Uh Cold

Uh Cold
  • Members
  • 3 395 messages

Paynez wrote...

On second thoughts pls don't report me I love to play this game I was just kidding before. Pls don't report me

No u cheat, manifest wipe you get.

U DESERV

Modifié par Uh Cold, 27 décembre 2012 - 04:24 .


#261
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

Paynez wrote...

On second thoughts pls don't report me I love to play this game I was just kidding before. Pls don't report me


Sorry, there's nothing we can do. Once biower catch you... well, kiss goodbye to ME3 MP 4evs

#262
Mindfane

Mindfane
  • Members
  • 759 messages

Annomander wrote...

Both mechanics exist to allow players to do something "better"; hammer jumps for higher jumps and better momentum if you can perfect the timing, strafe-walk for the ability to traverse the map faster if you can master the technique...


Does strafe-walking exits in ME3? When doing the pizza delivery, I tend to walk side ways  becuase I feel that the charcter moves faster. Or maybe its just an illusion.

#263
Guest_Paynez_*

Guest_Paynez_*
  • Guests

Uh Cold wrote...

Paynez wrote...

On second thoughts pls don't report me I love to play this game I was just kidding before. Pls don't report me

No u cheat, manifest wipe you get.

U DESERV


but how am i gonna get the striker and the destroyer back fuc u fegget

Modifié par Paynez, 27 décembre 2012 - 04:30 .


#264
Janus382

Janus382
  • Members
  • 713 messages

Mindfane wrote...

Annomander wrote...

Both mechanics exist to allow players to do something "better"; hammer jumps for higher jumps and better momentum if you can perfect the timing, strafe-walk for the ability to traverse the map faster if you can master the technique...


Does strafe-walking exits in ME3? When doing the pizza delivery, I tend to walk side ways  becuase I feel that the charcter moves faster. Or maybe its just an illusion.


I believe you do walk slightly faster while strafing / backpedaling... beware though, if you do it, certain people may mock you.

#265
stayposi1990

stayposi1990
  • Members
  • 560 messages
I hope to run into you in a PUG, OP.

#266
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages

Janus382 wrote...

Mindfane wrote...

Annomander wrote...

Both mechanics exist to allow players to do something "better"; hammer jumps for higher jumps and better momentum if you can perfect the timing, strafe-walk for the ability to traverse the map faster if you can master the technique...


Does strafe-walking exits in ME3? When doing the pizza delivery, I tend to walk side ways  becuase I feel that the charcter moves faster. Or maybe its just an illusion.


I believe you do walk slightly faster while strafing / backpedaling... beware though, if you do it, certain people may mock you.


and praetorians may eat you

#267
cowwy

cowwy
  • Members
  • 2 769 messages
I'm sorry guys but it had to be asked. Is killing an unshielded Atlas in one flamer cast poor game design?

#268
GallowsPole

GallowsPole
  • Members
  • 4 216 messages
Hmmm. See now when I say it's an abused mechanic, I get 39 people calling me stupid or I no not what I'm talking about because its a 'legit' part of the game. I fully understand why it's there. My point is, when I say it's abused, is that most people wouldn't equip the heaviest damage dealers in the game if they didn't reload cancel. To me that's not a reward, that's a crutch. I hardly ever see these guns in pugs. If I do, it's usually on someone that knows how to use it.

I never argued whether it was intentionally put in or not. I still believe that because of design limitations on consoles, at least the design of the mechanic was necessary because just about every button on Xbox breaks the animation. So BW fiddled with the numbers to make it where the slower loading weapons had the higher benefit. So in that regard, yeah they intentionally put it in.

#269
GallowsPole

GallowsPole
  • Members
  • 4 216 messages
Anything with a flamer is cheap too. Had to be said. ;(

#270
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages
I am not sure about ME3.

But "Strafe walking" in unreal tournament is not the same as walking sideways.... its just referred to as strafe walking because "dodging" in unreal tournament is called "strafing".

In UT... you double press your movement keys to perform a leap/dodge/strafe in that direction.

What people do on Unreal tournament is they flick their view 90 degrees to the left or right very quickly, then flick it back whilst at the same time double pressing their OPPOSITE movement key from the direction they just turned to. So if you turn your mouse to the left, then you double press your right movement key (while still pressing your forward movement key) and you quickly bring your view back to the direction you are heading in, you travel forward in a short leap and after the camera has returned to the proper direction (near instantaneously) your character continues moving forward.

You can repeat this in quick succession, the "dodge forward" allows you to cover more ground faster in unreal tournament than just conventionally running in a straight line. Gives an even more pronounced effect when done down hill, a decent speed increase when done on flat terrain, and slows you down when done uphill.

I have not tested it in ME3, but I think that using a dodge move on a character causes you to move at the same speed or slower than you would sprint, as there is usually a recovery time period on using your dodge move before you can begin to sprint, I don't think its possible to replicate strafe walking in ME3.

Modifié par Annomander, 27 décembre 2012 - 04:43 .


#271
cowwy

cowwy
  • Members
  • 2 769 messages

GallowsPole wrote...

Hmmm. See now when I say it's an abused mechanic, I get 39 people calling me stupid or I no not what I'm talking about because its a 'legit' part of the game. I fully understand why it's there. My point is, when I say it's abused, is that most people wouldn't equip the heaviest damage dealers in the game if they didn't reload cancel. To me that's not a reward, that's a crutch. I hardly ever see these guns in pugs. If I do, it's usually on someone that knows how to use it.

I never argued whether it was intentionally put in or not. I still believe that because of design limitations on consoles, at least the design of the mechanic was necessary because just about every button on Xbox breaks the animation. So BW fiddled with the numbers to make it where the slower loading weapons had the higher benefit. So in that regard, yeah they intentionally put it in.


Read this article. Maybe you'll learn a thing or two. Probably not though.

#272
Mindfane

Mindfane
  • Members
  • 759 messages

Annomander wrote...

I am not sure about ME3.

But "Strafe walking" in unreal tournament is not the same as walking sideways.... its just referred to as strafe walking because "dodging" in unreal tournament is called "strafing".

In UT... you double press your movement keys to perform a leap/dodge/strafe in that direction.

What people do on Unreal tournament is they flick their view 90 degrees to the left or right very quickly, then flick it back whilst at the same time double pressing their OPPOSITE movement key from the direction they just turned to. So if you turn your mouse to the left, then you double press your right movement key (while still pressing your forward movement key) and you quickly bring your view back to the direction you are heading in, you travel forward in a short leap and after the camera has returned to the proper direction (near instantaneously) your character continues moving forward.

You can repeat this in quick succession, the "dodge forward" allows you to cover more ground faster in unreal tournament than just conventionally running in a straight line. Gives an even more pronounced effect when done down hill, a decent speed increase when done on flat terrain, and slows you down when done uphill.

I have not tested it in ME3, but I think that using a dodge move on a character causes you to move at the same speed or slower than you would sprint, as there is usually a recovery time period on using your dodge move before you can begin to sprint, I don't think its possible to replicate strafe walking in ME3.


Never played any UT games. So I wouldn't know. Thanks for the explanation though.

However what do you think about walking sideways (ie press 'D' or 'A' keys) while doing pizza deleivery. Is it any faster than than walking forward?

#273
Mgamerz

Mgamerz
  • Members
  • 6 148 messages
OP would rather wait for the particle rifle to fully recharge before being able to use it mirite?

#274
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

Mindfane wrote...

Never played any UT games. So I wouldn't know. Thanks for the explanation though.

However what do you think about walking sideways (ie press 'D' or 'A' keys) while doing pizza deleivery. Is it any faster than than walking forward?



I haven't noticed much of a difference really, most of the time if im playing with a host that i can't "run with the pizza" (most public games) I will walk because I can shoot stuff, but I'm still not 100% decided if it does or doesn't make you faster.

Modifié par Annomander, 27 décembre 2012 - 04:52 .


#275
GallowsPole

GallowsPole
  • Members
  • 4 216 messages
Hehe. I do not need articles on scrubs. I started gaming on PC like 20+ years ago. I know where everyone gets these delusions of win at all costs BS. That's fine. I can still call it cheap and you can call me scrub. I don't pretend or delude myself that a great majority play that way. Why Xbox lives is full of CoD ass wipes that feel the same way. These are the peeps though that ****** new gamers off and away from MP. I'm sure you heard them at one time or another on the mic and then mocked them on here. All they were doing was trying to win at all costs too.