Lord_Sirian wrote...
Vilyn117 wrote...
DullahansXMark wrote...
Vilyn117 wrote...
Reload cancelling is a glitch. People who defend it are fools. Know how it's a glitch? THE WAYS TO DO IT ARE NOT CONSISTENT ACROSS ALL GAMES.For example, pc has the medigel version ,which is easy as HELL and is not on the consoles. It should be removed for ME4, it also breaks gun balance.
What if I told you, it literally is not a glitch?
There are numbers that say YOU'RE the fool. And I pity you for that.
This is funny. And embarassing. For you anyway. Another possibility, is that this is another unfinished feature in the game that they wer enever able to fully implement, hence why it's so inconsistent, and not cleary shown in game, possibly in the same way the indoctrination of shepard was scrapped, but people still believe the IT is correct because remnants are there.
Did I read posts about peopple being unskilled? You do realize reload cancelling is something any bronze player can pull off without fail? It's stupid easy, another reason wyhy it's just utterly terrible.
Considering even the best players mess up their reload cancels on occasion, and a number of decent gold players often talk about how they cannot get the hang of it, that kinda refutes your claim that it's something that "any bronze player can pull off without fail".
It's an intentional mechanic that was put in there by the devs from the start of the game. Deal. With. It.
I love people who attempt to argue without reading everything I have wrote. I must be uber skilled then, because medi-gel reload cancelling is so easy my mom can do it, and I mess up at most once an entire match, or when the stupid animation doesnt actually trigger. It's a little more difficult on consoles, but being a normal console player and considering TACTICAL CLOAK IS BASICALLY TIMED FOR RELOAD CANCELLING MOST SNIPER RIFLES it is still stupid easy. Extremely poor and unpolished game mechanic that rewards people who like to go out of their way and punishes players who dont even know it exists because its not actually impleneted in any way. Also, in any other game, cancelling an animation is rarely ever considered "skill". It seems this is only on these forums. I've never seen a player on call of duty, battlefield, halo, or any other game talk about how l337 they are because they can cause an animation to be cancelled by performing any other action. This is intended of course, to stop stupid deaths and mimic something more realistic (like climbing over a wall, realistically you can stop at any time and pull out your gun, you dont have to climb towards the enemy), but it can exploited in ways to make you perform better. It's also noted that MANY animations in ME3 can be cancelled, with the effect still taking place (smash and nova to start), but does everybody want to claim thats intended too, and doesnt at all make those powers unbelievably better than waiting for the animation that the developers actually bothered making? Gears of War is one of the few games I've EVER played that actually made reload cancelling an actual ingame mechanic, and actually had a punishment for failing. It also required a decent amount of skill, and gets progressively harder the more you do it without fail. Who wants to try and tell me there's some sort of crazy punishment for failing? Who wants to tell me this isnt the easiest game to exploit a PC only GLITCH that allows reload cancelling in the EASIEST way possible that is for some reason EXCLUSIVE to PC? (because its a glitch).
Also who wants to tell me numbers mean that the idea isnt unfinished? I'd like to laugh at you more. There were numbers on SMG ultra light materials too. I'm sure War Z also has numbers in the coding, but wo wants to tell me that any of that content is finished? Who says they paid the guy to remove the coding that wasnt really a big deal anyway, when he couldnt fully implement a Gears of War style knock off like the rest of the game, and instead kept it as a half assed version of reload cancelling that players would enjoy using anyway? /thread
Modifié par Vilyn117, 27 décembre 2012 - 08:44 .