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Reload canceling poor game design


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#301
Vilyn117

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Titus Thongger wrote...

stop feeding the troll and let him go play Gears of War like the big boy he is


BSN; the only plays where making a valid argument to a game issue is considered trolling. This game is far from perfect, and I'll continue cancelling animations as long as the game allows me to increase my abilities by using something broken with no drawbacks, but I have the dignity to admit that it needs a better implenentation in the next game, or to just be removed.

#302
darkpassenger2342

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Vilyn117 wrote...

darkpassenger2342 wrote...

youre a fool, it doesnt remove any drawbacks from smash.
its still got one of the longest cooldowns of any power, all canceling it does is allow you to move your character after the enemy takes damage.
talking out of your ass like you have been for the entire thread, there guy.



The only drawback from smash is the long ass animation THAT KEEPS YOU THERE TO GET SHOT...Or do you not know how to play this game?

Smash cancelling gets you out of there WHILE THE SMASH CONTINUES. It's so broken that it's hysterical.


And if you're not carrying a black widow on you, the smash cooldown is nothing anyway. In a few seconds itll be back, it can be decently spam cancelled to take down a boss in less than a minute (if specced for power damage).

the drawback from smash is the 8 second cooldown, you still have to do the animation..
you cancel AFTER it hits dummy.
 youre a f**king moron and you have the posts here to prove it.

Modifié par darkpassenger2342, 27 décembre 2012 - 08:56 .


#303
Vilyn117

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darkpassenger2342 wrote...

Vilyn117 wrote...

darkpassenger2342 wrote...

youre a fool, it doesnt remove any drawbacks from smash.
its still got one of the longest cooldowns of any power, all canceling it does is allow you to move your character after the enemy takes damage.
talking out of your ass like you have been for the entire thread, there guy.



The only drawback from smash is the long ass animation THAT KEEPS YOU THERE TO GET SHOT...Or do you not know how to play this game?

Smash cancelling gets you out of there WHILE THE SMASH CONTINUES. It's so broken that it's hysterical.


And if you're not carrying a black widow on you, the smash cooldown is nothing anyway. In a few seconds itll be back, it can be decently spam cancelled to take down a boss in less than a minute (if specced for power damage).

the drawback from smash is the 8 second cooldown, you still have to do the animation..
you cancel AFTER it hits dummy.
 youre a f**king moron and you have 20 posts here to prove it.


If you cancel after it hits, you have NO idea how to cancel smash. Sorry man. You should be rolling away before it hits the enemy (you should be about mid roll when it hits them, to be exact). Sorry, you should actually learn how to play this game before calling other people names and swearing.

#304
Guest_phoenixorion44_*

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Titus Thongger wrote...

stop feeding the troll and let him go play Gears of War like the big boy he is


Prolly just on here if Girls of war 3 doesn't have double exp lol

#305
Scottus4

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I'll agree with you that the game would be better off with an actual active reload mechanic. That said... I'll take reload canceling over no reload canceling any day... as many in this thread have already said.

#306
darkpassenger2342

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Vilyn117 wrote...

darkpassenger2342 wrote...

Vilyn117 wrote...

darkpassenger2342 wrote...

youre a fool, it doesnt remove any drawbacks from smash.
its still got one of the longest cooldowns of any power, all canceling it does is allow you to move your character after the enemy takes damage.
talking out of your ass like you have been for the entire thread, there guy.



The only drawback from smash is the long ass animation THAT KEEPS YOU THERE TO GET SHOT...Or do you not know how to play this game?

Smash cancelling gets you out of there WHILE THE SMASH CONTINUES. It's so broken that it's hysterical.


And if you're not carrying a black widow on you, the smash cooldown is nothing anyway. In a few seconds itll be back, it can be decently spam cancelled to take down a boss in less than a minute (if specced for power damage).

the drawback from smash is the 8 second cooldown, you still have to do the animation..
you cancel AFTER it hits dummy.
 youre a f**king moron and you have 20 posts here to prove it.


If you cancel after it hits, you have NO idea how to cancel smash. Sorry man. You should be rolling away before it hits the enemy (you should be about mid roll when it hits them, to be exact). Sorry, you should actually learn how to play this game before calling other people names and swearing.


you said it removes all the drawbacks, when in fact all it does is let you move ...
also when you cancel, the enemy has taken damage... i dont care what phase the animation is at.
thats after.
 it doesnt reduce cooldown, increase the damage, or allow you to do anything but move..
 if you think thats a glitch you are uninformed, which doesnt surprise me, thats obvious.

Modifié par darkpassenger2342, 27 décembre 2012 - 09:11 .


#307
Titus Thongger

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give it up Darkpassenger. this is going to go on forever like that grammer n.a.z.i fool from a few months back

#308
darkpassenger2342

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why bother with this guy. im done.

Modifié par darkpassenger2342, 27 décembre 2012 - 09:10 .


#309
darkpassenger2342

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Titus Thongger wrote...

give it up Darkpassenger. this is going to go on forever like that grammer n.a.z.i fool from a few months back


yeah, no reasoning with this one.
I should lol.

Modifié par darkpassenger2342, 27 décembre 2012 - 09:09 .


#310
Vilyn117

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darkpassenger2342 wrote...

Vilyn117 wrote...

darkpassenger2342 wrote...

Vilyn117 wrote...

darkpassenger2342 wrote...

youre a fool, it doesnt remove any drawbacks from smash.
its still got one of the longest cooldowns of any power, all canceling it does is allow you to move your character after the enemy takes damage.
talking out of your ass like you have been for the entire thread, there guy.



The only drawback from smash is the long ass animation THAT KEEPS YOU THERE TO GET SHOT...Or do you not know how to play this game?

Smash cancelling gets you out of there WHILE THE SMASH CONTINUES. It's so broken that it's hysterical.


And if you're not carrying a black widow on you, the smash cooldown is nothing anyway. In a few seconds itll be back, it can be decently spam cancelled to take down a boss in less than a minute (if specced for power damage).

the drawback from smash is the 8 second cooldown, you still have to do the animation..
you cancel AFTER it hits dummy.
 youre a f**king moron and you have 20 posts here to prove it.


If you cancel after it hits, you have NO idea how to cancel smash. Sorry man. You should be rolling away before it hits the enemy (you should be about mid roll when it hits them, to be exact). Sorry, you should actually learn how to play this game before calling other people names and swearing.


you said it removes all the drawbacks, when in fact all it does is let you move ...
also when you cancel, the enemy has taken damage... i dont care what phase the animation is at.
thats after.
 it doesnt reduce cooldown, increase the damage, or allow you to do anything but move..
 if you think thats a glitch you are uninformed, which doesnt surprise me, thats obvious.


...your argument isn't even an argument, all you're doing is telling me exactly what it does. Cancelling ANY animation doesnt suddenly make a power stats better, but it DOES provide a basically free boost to whatevevr youre doing (aka making smash laughably powerful, and if you cant see that, that's a personal problem), or a quick reload. The cooldown on smash is nothing if you carry something light, the few seconds you wait dont even matter because youre not in the line of site of an enemy anymore (if you werent already hitting it through a wall), and it removes the main drawback of that power, the long cast time. In a game that balances powers based on cooldowns and cast time, show me anygame that relies on the same mechanics (let's go with something obvious like WoW), and tell me how many of those powers let you forgo cast time, still do the same power, and make it impossible for the enemy to damage you all at the same time? Smash cancelling is so difficult and l337 man.

Modifié par Vilyn117, 27 décembre 2012 - 09:22 .


#311
GallowsPole

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So I did some research and to the brainy BA Game developer who never answered my original question of why this mechanic exists, it turns out that it was always a broken mechanic when it was introduced, which took off and players liked, breaking away from some factual based reloading to a more arcade type system and why the mechanic has been in a lot of games since. So in reality, hardcore gamers aren't being rewarded, they got a simpler, arcade style mechanic to enjoy. Congratulations hard core gamers. The ones that got screwed, were players like me who regarded realism as one of the best things of FPS at the time.

I was wrong on design, and I admit when I was wrong, even on forums. So I was wrong. Tar and feather me. I wont lose sleep over it.

To my buddy cowwy: Just because I don't adopt the win at all costs mentality, doesn't mean I don't win. Its a shame I wont get to play with you. Im actually quite good at the game and simply don't need the mechanic to win at all costs. Do I win all the time? Hell no. Its just a video game for petes sake. Id rather win at getting laid.

#312
Descy_

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AnimaMachinae wrote...

And now for something completely different

The Larch
Image IPB


beautiful.

#313
snackrat

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They say it is intentional, but I have difficulty doing it in SP - no medigel. In fact since I generally make "E" the alternative "7" (no squad commands in multiplayer) I just end up accidentally casting powers, remembering to put my keybindings back to SP, and then start ordering my second squadmate into stupid positions while I'm under fire instead.

Sure, you can cancel with a power, or sprint, or ducking in cover, but if this was soooo 'intentional', why didn't they make it a double-tap? i.e. hit reload AGAIN to 'cancel', instead of hitting LITERALLY ANYTHING ELSE. At least include it in the possibilities!

Modifié par Karsciyin, 27 décembre 2012 - 12:58 .


#314
Lajkos

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Plerion wrote...

Why did Bioware make a hidden feature that behaves exactly like a bug? If they wanted an interactive reload, they should have done like Gears of War and created something that actually looks like a legitimate game mechanic. Instead of a quick reload move, we have a "reload cancel" (a term which literally implies that the gun is NOT reloaded) and a ridiculous cut-off animation. This is nonsensical, lazy, poor game design. It should have been a concrete game mechanic with no balance issues, rather than a harsh jerking motion that is essentially indistinguishable from a glitch. This is necessary because I am very active at reporting and destroying glitchers on the games that I play and do not like when game developers practically disguise intentional features as cheats. This should not be seen as an unreasonable opinion. 


 

Someone can't reload cancel Image IPB

It's a unreasonable opinion becaus  99% (or more) of all shooter games have some sort of reload canceling in it. Just becaus you suck at it doesn't make it a "poor game design". It's an industry standard

#315
GhastonGrey

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darkpassenger2342 wrote...

ok.



#316
Lajkos

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Karsciyin wrote...

They say it is intentional, but I have difficulty doing it in SP - no medigel. In fact since I generally make "E" the alternative "7" (no squad commands in multiplayer) I just end up accidentally casting powers, remembering to put my keybindings back to SP, and then start ordering my second squadmate into stupid positions while I'm under fire instead.

Sure, you can cancel with a power, or sprint, or ducking in cover, but if this was soooo 'intentional', why didn't they make it a double-tap? i.e. hit reload AGAIN to 'cancel', instead of hitting LITERALLY ANYTHING ELSE. At least include it in the possibilities!

Playing on PC as spoiled you.

They have said that reload canceling is one of the things that "different" experienced player from unexperienced players (or something along those lines). Which is why they have made it so it takes some skill to use. 

#317
snackrat

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Lajkos wrote...

Karsciyin wrote...

They say it is intentional, but I have difficulty doing it in SP - no medigel. In fact since I generally make "E" the alternative "7" (no squad commands in multiplayer) I just end up accidentally casting powers, remembering to put my keybindings back to SP, and then start ordering my second squadmate into stupid positions while I'm under fire instead.

Sure, you can cancel with a power, or sprint, or ducking in cover, but if this was soooo 'intentional', why didn't they make it a double-tap? i.e. hit reload AGAIN to 'cancel', instead of hitting LITERALLY ANYTHING ELSE. At least include it in the possibilities!

Playing on PC as spoiled you.

They have said that reload canceling is one of the things that "different" experienced player from unexperienced players (or something along those lines). Which is why they have made it so it takes some skill to use. 


It's not skill. It is pressing literally any button that it wouldn't make sense to use.

#318
Lajkos

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Karsciyin wrote...

Lajkos wrote...

Karsciyin wrote...

They say it is intentional, but I have difficulty doing it in SP - no medigel. In fact since I generally make "E" the alternative "7" (no squad commands in multiplayer) I just end up accidentally casting powers, remembering to put my keybindings back to SP, and then start ordering my second squadmate into stupid positions while I'm under fire instead.

Sure, you can cancel with a power, or sprint, or ducking in cover, but if this was soooo 'intentional', why didn't they make it a double-tap? i.e. hit reload AGAIN to 'cancel', instead of hitting LITERALLY ANYTHING ELSE. At least include it in the possibilities!

Playing on PC as spoiled you.

They have said that reload canceling is one of the things that "different" experienced player from unexperienced players (or something along those lines). Which is why they have made it so it takes some skill to use. 


It's not skill. It is pressing literally any button that it wouldn't make sense to use.

As I said playing on PC has spoiled you

#319
snackrat

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Lajkos wrote...

Karsciyin wrote...

Lajkos wrote...
*snip*
Playing on PC as spoiled you.

They have said that reload canceling is one of the things that "different" experienced player from unexperienced players (or something along those lines). Which is why they have made it so it takes some skill to use. 


It's not skill. It is pressing literally any button that it wouldn't make sense to use.

As I said playing on PC has spoiled you


Perhaps. I used to play console and 'temporarily' switched to PC out of necessity. I've since tried to return to console but personally found the aiming/camera in comparison is so terribad, like playing a crane game, and the small number of overal buttons or combination thereof make controlling awkward. It's also harder to press several buttons at once, my RSI is bad enough without the 'claw grip' thanks.

This is, however, not a console debate. Like, at all. The keybindings are PC-related perhaps, but that's me lamenting my muscle-memory, so saying 'yeah but your PC and also spoiled' means nothing.

I'm saying if reload-cancelling was so intentional, you wouldn't have had to do RETARDED THINGS to activate it. I'm not really saving much time if I cancel by taking cover and popping out again, and not doing myself favours by sprinting into battle. As for powers, that assumes I'm a caster. The ones who are reliant on their weapons are typically the ones who don't care about their cooldowns. You need to reload-cancel most in the heat of the moment, flanked with no cover, when you can't rush into enemies, and your powers are on cooldown so gunfire is your only weapon. Sooo... the exact times you cannot reload cancel.

Even medigel doesn't work as a rebinder, since its role is actually closer to that of Ops Packs (sans shields). THIS IS SEPARATE FROM BINDINGS. Are you telling me that xbox/PS3 has a magic 'cencel' button that does literally just that and nothing else? That doesn't take time to execute or screws up a lined shot? Because if it does, well, that's definately not the PC spoiling anyone. That's a distinctive advantage in a console-user's favour.

Reload. To. Reload. Cancel. It's not a damn console war.

Modifié par Karsciyin, 27 décembre 2012 - 02:09 .


#320
TriniWarlord

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Why do people care about this crap? Nope I didnt care to read 13 page of undoubtedly non-sense

#321
CommanderPepsi

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Reload Cancelling makes some guns go from useless to awesome so I ****ing love it and I'm going to keep doing it since it's not really a bad thing at all.

#322
Rolenka

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Titus Thongger wrote...

in counterstrike reload cancelling is done by swapping weapons very quickly. is it poor design? no

topics like these need to die.


It's not design at all. It's an exploit.

Hence the OP.

#323
Torguemada

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TriniWarlord wrote...
Nope I didnt care to read 13 page of undoubtedly non-sense

You should atleast skim and read all posts by GallowsPole, i can qurantee that the laughs you get will be worth the time it takes.

#324
Ziegrif

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For some odd reason reading this whole thread made me think of this song.

...

Euuuuuurgh.

Modifié par Ziegrif, 27 décembre 2012 - 03:32 .


#325
GallowsPole

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Torguemada wrote...

TriniWarlord wrote...
Nope I didnt care to read 13 page of undoubtedly non-sense

You should atleast skim and read all posts by GallowsPole, i can qurantee that the laughs you get will be worth the time it takes.


Hey I admitted my mistake. However, the reload mechanic was always broken. It was simply adopted by the gaming community as a great addition. It was not, however, added to reward players but to make shooters (and adding in RPG elements into them) more arcade like and developers moved from a more strict reload mechanic (ie...reality). So BW saying that they added it intentionally is really arguin semantics over it. Yeah they added it much like other developers, but hey, if you guys enjoy 'arcade' like mechanics, thats wonderful.

I enjoy more realistic shooters and played those in my younger days, which is why I find it cheap. Still do. B)