qftAnimaMachinae wrote...
And now for something completely different
The Larch
Reload canceling poor game design
#326
Posté 27 décembre 2012 - 03:45
#327
Posté 27 décembre 2012 - 03:46
#328
Posté 27 décembre 2012 - 03:57
I don't need to make a video. Th fact that no one has posted ahowing it being done proves that I'm right.darkpassenger2342 wrote...
Mahrac wrote...
cowwy wrote...
I'm sorry guys but it had to be asked. Is killing an unshielded Atlas in one flamer cast poor game design?But it can't be done.
I will need Video Proof from both sides of the argument.
and dont you dare use any mods!
#329
Guest_Rubios_*
Posté 27 décembre 2012 - 03:58
Guest_Rubios_*
But "CoD's audience" enjoy generic game mechanics, so **** the lore.
Modifié par Rubios, 27 décembre 2012 - 04:01 .
#330
Posté 27 décembre 2012 - 04:06
Rubios wrote...
Reloading on a universe that has the technology to build weapons with infinite* ammunition is already retarded.
But "CoD's audience" enjoy generic game mechanics, so **** the lore.
I somehow don't think reload cancelling or thermal clips were introduced to appeal to the COD crowd. You look stupid saying that, so don't.
#331
Posté 27 décembre 2012 - 04:07
#332
Guest_Rubios_*
Posté 27 décembre 2012 - 04:11
Guest_Rubios_*
Looks like you missed the part where Mass Effect went from Action RPG to Third Person Shooter.Kenadian wrote...
Rubios wrote...
Reloading on a universe that has the technology to build weapons with infinite* ammunition is already retarded.
But "CoD's audience" enjoy generic game mechanics, so **** the lore.
I somehow don't think reload cancelling or thermal clips were introduced to appeal to the COD crowd. You look stupid saying that, so don't.
It's okay... only dreams now.
Modifié par Rubios, 27 décembre 2012 - 04:12 .
#333
Posté 27 décembre 2012 - 04:19
They most definedly where and the awesome hydrid of that and the first games mechanics(like the guns actually work in universe ie. the weapons slowly overheat if you shoot too fastly and at that point you can either wait for the heat sink to cool or dump it and load in a new to get back to shhoting faster) was dumped becouse all their beta testers where retarded cod player who found it too complicated:sick:Kenadian wrote...
Rubios wrote...
Reloading on a universe that has the technology to build weapons with infinite* ammunition is already retarded.
But "CoD's audience" enjoy generic game mechanics, so **** the lore.
I somehow don't think reload cancelling or thermal clips were introduced to appeal to the COD crowd. You look stupid saying that, so don't.
#334
Posté 27 décembre 2012 - 06:26
GallowsPole wrote...
So I did some research and to the brainy BA Game developer who never answered my original question of why this mechanic exists, it turns out that it was always a broken mechanic when it was introduced, which took off and players liked, breaking away from some factual based reloading to a more arcade type system and why the mechanic has been in a lot of games since. So in reality, hardcore gamers aren't being rewarded, they got a simpler, arcade style mechanic to enjoy. Congratulations hard core gamers. The ones that got screwed, were players like me who regarded realism as one of the best things of FPS at the time.
But there's actually nothing unrealistic at all about the idea that some people can reload faster than others. For example, I'm pretty sure that not a single person on this forum can reload a revolver as fast as this guy, who put 12 rounds on target in under 3 seconds. If you can, then you should stop playing video games and get into competition shooting.
Similarly, skilled and practiced shooters can perform what's called a tactical reload, where they replace the clip when there is one round in the chamber. This circumvents the slide locking back and the need to either rack the slide with the off-hand or hit the slide release. It saves time. It "cancels the animation."
So looking at these real life examples there's nothing unrealistic or immersion breaking about skilled players being able to reload faster than novice ones.
#335
Posté 27 décembre 2012 - 06:34
billpickles wrote...
GallowsPole wrote...
So I did some research and to the brainy BA Game developer who never answered my original question of why this mechanic exists, it turns out that it was always a broken mechanic when it was introduced, which took off and players liked, breaking away from some factual based reloading to a more arcade type system and why the mechanic has been in a lot of games since. So in reality, hardcore gamers aren't being rewarded, they got a simpler, arcade style mechanic to enjoy. Congratulations hard core gamers. The ones that got screwed, were players like me who regarded realism as one of the best things of FPS at the time.
But there's actually nothing unrealistic at all about the idea that some people can reload faster than others. For example, I'm pretty sure that not a single person on this forum can reload a revolver as fast as this guy, who put 12 rounds on target in under 3 seconds. If you can, then you should stop playing video games and get into competition shooting.
Similarly, skilled and practiced shooters can perform what's called a tactical reload, where they replace the clip when there is one round in the chamber. This circumvents the slide locking back and the need to either rack the slide with the off-hand or hit the slide release. It saves time. It "cancels the animation."
So looking at these real life examples there's nothing unrealistic or immersion breaking about skilled players being able to reload faster than novice ones.
Except this has nothing to do with the fact that reload cancelling is poorly implemented into this game, and acts as more of an exploit than anything. The things you have to do to use it are proof of that. So..this thread was over a long time ago, when people with the actual ability to debate ignored the "cry you cant do it" people.
#336
Posté 27 décembre 2012 - 09:13
Draining Dragon wrote...
I don't get why people are saying reload canceling is in other games. There's nothing like it in Counter-Strike, and I've played the hell out of that.
I think this is because you read 'other games' to mean 'all games'. Counter-Strike may be an exception, but it is not the rule.
#337
Posté 27 décembre 2012 - 09:15
Karsciyin wrote...
Draining Dragon wrote...
I don't get why people are saying reload canceling is in other games. There's nothing like it in Counter-Strike, and I've played the hell out of that.
I think this is because you read 'other games' to mean 'all games'. Counter-Strike may be an exception, but it is not the rule.
And there is animation cancel in Counter Strike. Especially for the AWP and the Scout.
#338
Posté 27 décembre 2012 - 09:25
GallowsPole wrote...
To my buddy cowwy: Just because I don't adopt the win at all costs mentality, doesn't mean I don't win. Its a shame I wont get to play with you. Im actually quite good at the game and simply don't need the mechanic to win at all costs. Do I win all the time? Hell no. Its just a video game for petes sake. Id rather win at getting laid.
This actually made me laugh. The old " I refuse to argue anymore so I'll just say you're a nerd who can't get laid" logic.
I'm not saying I want to win at all costs, I'm saying that I play to win, and I do lose, but I use those failures to understand how to better myself in the future. This is more for PvP games, but the principle applies a bit here. I don't want to have every third game become a wipe, at that point, the game won't be fun to me, so I work on improving my skills enough to the point where I can carry a team to victory if necessary. It doesn't mean I'm not having fun with the game, and there's always times when you just use a stupid build or kit, but it doesn't mean that you shouldn't be trying to win with that stupid kit.
#339
Posté 27 décembre 2012 - 09:25
#340
Posté 27 décembre 2012 - 09:25
Learn to do it or fail and blame it on lazy development.
It's a feature. Not only in shooters, you guys need to play more fighting games...
#341
Posté 27 décembre 2012 - 09:26
Vilyn117 wrote...
Except this has nothing to do with the fact that reload cancelling is poorly implemented into this game, and acts as more of an exploit than anything. The things you have to do to use it are proof of that. So..this thread was over a long time ago, when people with the actual ability to debate ignored the "cry you cant do it" people.
Yep, because the ad hominem attacks you keep resorting to somehow equate to an ability to debate.
Also...I wasn't talking to you. I was responding specifically to the comment about reload cancelling being unrealistic, which GallowsPole has said twice now.
#342
Posté 27 décembre 2012 - 09:27
Jay_Hoxtatron wrote...
And there is animation cancel in Counter Strike. Especially for the AWP and the Scout.
You're wrong. Its not like you've ever played CS. So stop lying to everyone.
#343
Posté 27 décembre 2012 - 09:30
Rubios wrote...
Looks like you missed the part where Mass Effect went from Action RPG to Third Person Shooter.Kenadian wrote...
Rubios wrote...
Reloading on a universe that has the technology to build weapons with infinite* ammunition is already retarded.
But "CoD's audience" enjoy generic game mechanics, so **** the lore.
I somehow don't think reload cancelling or thermal clips were introduced to appeal to the COD crowd. You look stupid saying that, so don't.
It's okay... only dreams now.
The loss of RPG elements was a loss, but the gameplay overall improved. The gameplay in ME1 served to tie the cutscenes together at best and was grindy and boring at worst. Very, very few things that changed between ME1 and 3 in terms of gameplay weren't for the better.
#344
Posté 27 décembre 2012 - 09:30
Annomander wrote...
Jay_Hoxtatron wrote...
And there is animation cancel in Counter Strike. Especially for the AWP and the Scout.
You're wrong. Its not like you've ever played CS. So stop lying to everyone.
#345
Posté 27 décembre 2012 - 09:32
Jayhau wrote...
Animation canceling is part of gaming.
Learn to do it or fail and blame it on lazy development.
It's a feature. Not only in shooters, you guys need to play more fighting games...
Fighting games to a lot of people are really just mashing buttons until one side wins. They know very little of animation cancelling in them(I didn't until somebody specifically told me it's a huge deal at the higher levels of play in fighting games).
Though I do enjoy SSB from time to time. I finally get to smack Peach around for getting captured on what seems like a weekly basis at this point.
#346
Posté 27 décembre 2012 - 09:37
When you look how to RC, it's not something people would normally do; so it looks like an exploit as Missile Glitching is (both are ways to improve your DPS).
As a lot of the people defending RC mechanics are the same hypocrites, who sang Hallejuja when the Acolyte got it's charge back, I ask BW to remove RC, as good players know how to use softcover to kill the time you can't use your precious Claymore.
If you can wait for the Acolyte to charge up, you can also wait for the Claymore to be reloaded as intended.
#347
Posté 27 décembre 2012 - 09:38
Cyonan wrote...
Jayhau wrote...
Animation canceling is part of gaming.
Learn to do it or fail and blame it on lazy development.
It's a feature. Not only in shooters, you guys need to play more fighting games...
Fighting games to a lot of people are really just mashing buttons until one side wins. They know very little of animation cancelling in them(I didn't until somebody specifically told me it's a huge deal at the higher levels of play in fighting games).
Though I do enjoy SSB from time to time. I finally get to smack Peach around for getting captured on what seems like a weekly basis at this point.
Wavedashing ftw. I love that game so much.
#348
Posté 27 décembre 2012 - 09:39
Parallax Demon wrote...
Reload Cancelling has nothing to do with skills what so ever! Everybody who is making this claim are just afraid that BW actually does something about it.
When you look how to RC, it's not something people would normally do; so it looks like an exploit as Missile Glitching is (both are ways to improve your DPS).
As a lot of the people defending RC mechanics are the same hypocrites, who sang Hallejuja when the Acolyte got it's charge back, I ask BW to remove RC, as good players know how to use softcover to kill the time you can't use your precious Claymore.
If you can wait for the Acolyte to charge up, you can also wait for the Claymore to be reloaded as intended.
LOL, NOPE
#349
Posté 27 décembre 2012 - 09:40
Parallax Demon wrote...
Reload Cancelling has nothing to do with skills what so ever! Everybody who is making this claim are just afraid that BW actually does something about it.
When you look how to RC, it's not something people would normally do; so it looks like an exploit as Missile Glitching is (both are ways to improve your DPS).
As a lot of the people defending RC mechanics are the same hypocrites, who sang Hallejuja when the Acolyte got it's charge back, I ask BW to remove RC, as good players know how to use softcover to kill the time you can't use your precious Claymore.
If you can wait for the Acolyte to charge up, you can also wait for the Claymore to be reloaded as intended.
Comparing reload cancelling to missile glitching? Seriously, dude?
#350
Posté 27 décembre 2012 - 09:44
billpickles wrote...
Vilyn117 wrote...
Except this has nothing to do with the fact that reload cancelling is poorly implemented into this game, and acts as more of an exploit than anything. The things you have to do to use it are proof of that. So..this thread was over a long time ago, when people with the actual ability to debate ignored the "cry you cant do it" people.
Yep, because the ad hominem attacks you keep resorting to somehow equate to an ability to debate.
Also...I wasn't talking to you. I was responding specifically to the comment about reload cancelling being unrealistic, which GallowsPole has said twice now.
Well unrealistic/realistic I use loosely when it comes to video games. Im just saying that the way it is implemented, particularly in this game, does not reward the player who knows how to do it. Its fairly easy to do so your analogy of the quick reloader was not what I was referring to. I know realistically that weapons can be quick loaded, just that the way it works in this game pretty much rewards any player, rather than the few who can reload quicker. This is why I refer to it as a cheap tactic.





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