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Reload canceling poor game design


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#376
SOMETHING_FOR_NOTHING

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Meneldhil wrote...

It's cheesy as hell and shouldn't be in game. And yep, I reload cancel.

I don't even care much about it, but as of now, doing it feels like abusing the game. And no, it doesn't exist in every TPS/FPS. Or maybe on consoles, but that's like the special olympics of gaming, so heh.

Cyonan wrote...

There's also the difference that RC was actually an intended addition to the game.


lol. I guess all the laughable bugs, loopholes and exploits were intended too then.


lol HURP DURP
comparing apples to oranges


http://social.biowar...ex/4840984&lf=8

plz go there they even say its intended they PUT it INTO the game

#377
Cyonan

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Parallax Demon wrote...
I know BW stated it's an intended addition to the game. I've been reading this forum since March, so I know about every little trick there is.

My point is: to RC you have to do something unnatural (after the click try to sidestep with a Turian for example). This does not feel right, period. If BW really want people to use RC, why isn't an action you have to perform with the same button/key? So hit reload for the second time at the right moment; you have RC'ed.


My point is that saying there is no difference between RC and MG except that one is bannable and one is not is horribly wrong, because one was specifically coded to exist. It is not a glitch while the other is.

It's not an action you perform with the same key because that just wasn't how it got included.

Maybe they wanted to have things that rewarded people who played around with game mechanics. It would hardly be the first thing we've discovered that isn't outright shown to us while playing the game normally.

Maybe they did it this way because the gun's ammo counter gets refilled when you see the thermal clip eject and it makes it animation and numbers line up(and if SWToR is any indication, they love making the game numbers line up perfectly with animations).

Maybe they did it because they didn't want to have a standard GoW style reload cancel.

I don't actually know as I don't work for BioWare, and the mind reading device is not fully functional(yet).

#378
Charaxan

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Cyonan wrote...
Maybe they wanted to have things that rewarded people who played around with game mechanics. It would hardly be the first thing we've discovered that isn't outright shown to us while playing the game normally.


Well, may they do it then. But not without sense, not with stupids mechanics. With animations, with a combo, even with the same combo but with an animation accorded to the RC, because it is just stupid anytime someone dodge air or run just to fire faster, and that the real mechanics of the "real" gun is just flawed.


But this, here, it is just nonsense.

#379
Torguemada

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Parallax Demon wrote...
My point is: to RC you have to do something unnatural (after the click try to sidestep with a Turian for example).

Or you just use your powers as soon as the gun is loaded to get rid of excess animations, nothing unnatural about that.

And god i can't belive how many idiots are succesting that they should add a special animation for animation canceling(retarded much)

Modifié par Torguemada, 27 décembre 2012 - 10:43 .


#380
Uh Cold

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Torguemada wrote...

Parallax Demon wrote...
My point is: to RC you have to do something unnatural (after the click try to sidestep with a Turian for example).

Or you just use your powers as soon as the gun is loaded to get rid of excess animations, nothing unnatural about that.

And god i can't belive how many idiots are succesting that they should add a special animation for animation canceling(retarded much)

Hey I heard you guys complain about canceling animations, so I put another animantion after the animation so you can cancel your animation while you animation.

#381
SOMETHING_FOR_NOTHING

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Uh Cold wrote...

Torguemada wrote...

Parallax Demon wrote...
My point is: to RC you have to do something unnatural (after the click try to sidestep with a Turian for example).

Or you just use your powers as soon as the gun is loaded to get rid of excess animations, nothing unnatural about that.

And god i can't belive how many idiots are succesting that they should add a special animation for animation canceling(retarded much)

Hey I heard you guys complain about canceling animations, so I put another animantion after the animation so you can cancel your animation while you animation.


yo shepard....i heard you..........like.........

#382
Janus382

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 So, to summarize why "RC'ing is poor game design", ITT...

- It's too easy
- It feels cheap
- It's too good
- Everyone can do it.
- But it's not documented anywhere.
- It should only be for "special" guns
- It's a bug/glitch/oversight/engine problem/wasn't intentional.
- ^ nvm that doesn't matter. It never mattered.
- it's not "realistic"
- It was copied from other games.
- They should have copied from GoW specifically.
- It's easier on PC.
- It's still easy on console but not as easy.
- So many buttons can do it.
- And medi-gel on pc!
- It's increasing DPS, exactly like missile glitching! :huh:
- RC'ing should use the reload button.
- Reload-cancel cuts off part of the animation... there should be an animation for that.
- Not RC'ing allows me to look down on other people who do.
- People who RC play to win at games.  That's lame, I play to win at life. And stuff.  Those concepts are mutually exclusive.
- ME1 didn't have it. :whistle:
- Blustering.

Anyway, aside from it being easier on PC (which is true, I think, but that's not unique to reload cancelling)... all of these points have been refuted, that can be refuted, or even should be refuted.

This thread needs to die, and I'm sorry if I just bumped it after a dry spell... :pinched:

Modifié par Janus382, 27 décembre 2012 - 11:32 .


#383
Uh Cold

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Janus382 wrote...

 
- It's increasing DPS, exactly like missile glitching! :huh:

Yup it's pretty much the same thing.

Modifié par Uh Cold, 27 décembre 2012 - 11:23 .


#384
Guest_Rubios_*

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Uh Cold wrote...

Janus382 wrote...

 
- It's increasing DPS, exactly like missile glitching! :huh:

Yup it's pretty much the same thing.

I ruin so many games reload canceling my Claymore and stopping Tech Armor's animation with light meele.

Feels good  :police:

Modifié par Rubios, 27 décembre 2012 - 11:33 .


#385
Uh Cold

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Rubios wrote...

Uh Cold wrote...

Janus382 wrote...

 
- It's increasing DPS, exactly like missile glitching! :huh:

Yup it's pretty much the same thing.

I ruin so many games reload canceling my Claymore and stopping Tech Armor's animation with light meele.

Feels good  :police:

Stop taking my experience.

#386
enigmagtx

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just putting this out there but gears of war sucks. also its pretty clear why this system is in the game. if a banshee is moving in do u want to be stuck doing a reload animation are be able to jump/hop/run out of the way?

#387
billpickles

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Janus382 wrote...

 So, to summarize why "RC'ing is poor game design", ITT...

- It's too easy
- It feels cheap
- It's too good
- Everyone can do it.
- But it's not documented anywhere.
- It should only be for "special" guns
- It's a bug/glitch/oversight/engine problem/wasn't intentional.
- ^ nvm that doesn't matter. It never mattered.
- it's not "realistic"
- It was copied from other games.
- They should have copied from GoW specifically.
- It's easier on PC.
- It's still easy on console but not as easy.
- So many buttons can do it.
- And medi-gel on pc!
- It's increasing DPS, exactly like missile glitching! :huh:
- RC'ing should use the reload button.
- Reload-cancel cuts off part of the animation... there should be an animation for that.
- Not RC'ing allows me to look down on other people who do.
- People who RC play to win at games.  That's lame, I play to win at life. And stuff.  Those concepts are mutually exclusive.
- ME1 didn't have it. :whistle:
- Blustering.

Anyway, aside from it being easier on PC (which is true, I think, but that's not unique to reload cancelling)... all of these points have been refuted, that can be refuted, or even should be refuted.

This thread needs to die, and I'm sorry if I just bumped it after a dry spell... :pinched:


This
Is
Awesome

#388
LemurFromTheId

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enigmagtx wrote...

just putting this out there but gears of war sucks. also its pretty clear why this system is in the game. if a banshee is moving in do u want to be stuck doing a reload animation are be able to jump/hop/run out of the way?


For the Nth time: animation canceling and reload canceling are two different things. Being able to cut the reload short does not have to mean you can also cut down the time needed to successfully reload the weapon.

#389
GallowsPole

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enigmagtx wrote...

just putting this out there but gears of war sucks. also its pretty clear why this system is in the game. if a banshee is moving in do u want to be stuck doing a reload animation are be able to jump/hop/run out of the way?


Why shouldn't you be punished for poor game play? That's why I find it a cheap mechanic.
Players have simply evolved and are a lot more savvy then they were years ago. Very few were rewarded for understanding the game mechanics.

When everyone can do it, and do it fairly easily, reload cancelling moves from rewarding the smart player, to an easy win button ( for lack of better terminology ).

#390
enigmagtx

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[/quote]

For the Nth time: animation canceling and reload canceling are two different things. Being able to cut the reload short does not have to mean you can also cut down the time needed to successfully reload the weapon.

[/quote]

as long as it reloads whats the problem?

Modifié par enigmagtx, 28 décembre 2012 - 12:01 .


#391
enigmagtx

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GallowsPole wrote...

enigmagtx wrote...

just putting this out there but gears of war sucks. also its pretty clear why this system is in the game. if a banshee is moving in do u want to be stuck doing a reload animation are be able to jump/hop/run out of the way?


Why shouldn't you be punished for poor game play? That's why I find it a cheap mechanic.
Players have simply evolved and are a lot more savvy then they were years ago. Very few were rewarded for understanding the game mechanics.

When everyone can do it, and do it fairly easily, reload cancelling moves from rewarding the smart player, to an easy win button ( for lack of better terminology ).


I've played with lots who ppl who can't do it right I can't get it right so how is it a easy win button? Why is it even called reload canceling? You have to reload the gun u just cut the last anamition short of you putting your hand back on the gun.

#392
HeadStrikeRxx

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Set a fixed duration for each weapon reload, so if you cancel you can't fire until the game says it's ready. But that would be too much work, i think they approve this abuse and balance everything around this feature, that sounds like them. With all the lackluster that is ME3 multiplayer, i think that would be appropriate.

#393
GallowsPole

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Maybe I play too much, but I don't find it particularly difficult to do and I'm not a hardcore gamer. Haven't been for years.

#394
Reizo Ryuu

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Jayhau wrote...

here is a video, you're welcome. It's even in slow motion. Try doing that while mashing? Lol


Everyone should watch that video.
Doom swag combo's just closed this thread.

What you need to know here is that this is exactly the cause of what you called of something being "arcadey", cept that denomination is completely wrong.

The (big) combos we see in fighting games nowadays is the result of something that was unintended, SF2 was never meant to have giant combos, but players managed to figure out how to do them anyway. Capcom and many others saw this and started to implement the feature as a core mechanic in subsequent games, they also never patched it out of SF2 because they realised it gave dedicated players a means of higher level play.
In fact they made the subsequent SF2 releases faster and added things that could aid in making even better combos, like the now standard "super bar".

Animation canceling is simply the cause of design evolving and getting deeper, this is the same across all genres where it's relevant.

Can this thread just go and die now please? =]

#395
Torguemada

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HeadStrikeRxx wrote...

Set a fixed duration for each weapon reload, so if you cancel you can't fire until the game says it's ready. But that would be too much work, i think they approve this abuse and balance everything around this feature, that sounds like them. With all the lackluster that is ME3 multiplayer, i think that would be appropriate.

God your stupid and apparently cant evben read.
The game has 2 values for all guns, one for how long the reload animation is and one for how long it takes for gun to be reloded(as has been explained dosens of times).
These values can be changed when ever wanted whitout even needing a patch.