And for the argument that reload cancel rewards player skill: it doesn't even require skill. It's extremely easy. I can do it in my sleep. It's simply an arbitrary requirement if you wan't to be as effective as possible. Why do I have to keep doing these stupid, inane tricks just to make my character perform the way it was designed to perform - by the devs' own admission?
If Claymore can be reloaded in 1.04 seconds instead of 2.57 seconds, can anyone really give me a good reason why my character couldn't do it by itself? It's not like this has anything to do with balance. I'll do it anyway - but why do I have to?
Tigerman123 wrote...
It's necessary for there to be an option to cancel animations as otherwise you would be locked into them even in some kind of perilous situation
While the option to cancel animations might be necessary, that doesn't mean that you should be able to cut down the time needed for reload.
Reload canceling was originally very much a glitch, even if developers these days knowingly let it stay in the code. That doesn't mean it's not extremely easy to remove that "feature" if the devs want to do that. For example, starting a reload could put the weapon on a cooldown, so that even if you cancel the animation, you couldn't fire until the weapon is ready.





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