VerySeed wrote...
Arppis wrote...
Schneidend wrote...
No different from animation canceling in a fighting game, or reload canceling in other shooters as others have pointed out. I'd rather have reload canceling that works than some gimmick from Gears of War.
Gimmick that works flawlessly and makes sense. Because now you are "playing" your reloads too. Which has always been fun in Gears. And hey, you can mess reloads up, it happens.
And canceling itself is not bad, because I hated the lack of it in Left4Dead. In that game, either you reload fully, or you have to start over again. But why not make it like Gears of War? There is no reason not to.
Halo 4 is annoying aswell. I'm constantly trying to reload cancel in that game and it never works out for me. Gave up after the first 20 attempts.
Argh, yeah true. People need to realize it's there for a reason. So that you don't have to do the whole damn animation all over again if you happen to stop reloading when the ammo is in the gun already.
I don't hate it and it's neccessary to have. I want to state that. I like it infact. But I still think Gears of War did it right.
Modifié par Arppis, 26 décembre 2012 - 09:55 .





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