Farid-Yoda-N7 wrote...
Xariann wrote...
I found I had way too many powers even with 2 squad members in ME 3 especially. I had to select a few and combine them with mine and use the layout that better fit the mission I was in. I am a PC player and I abuse squad powers like hell. Yet even I think having 4 is too many, unless they turn it into Dragon Age style combat. I can't say I like that prospect for Mass Effect.
I like Dragon Age, don't get me wrong, I just would like a different feel for the two.
The style of combat will remain the same, but there will be many more options available to the player. Also I think there has to be a power shortcut system for both pc and consoles. Like the kinect voice command in ME3. If ps4 and xbox 720 both have voice recognition, it could be utilized to create this shortcut system. But even if they don't there will be ways to create a complete shortcut system on the controllers granted they have the same or less limitations when compared with the ones current consoles use.
It isn't even about the controllers. As I said, I think there were too many powers with two squaddies even on PC with ME 3, you never needed to use them all. The best way to have more variety is having more companions to choose from imo. Of course it would entail more work on the RPG side as people will want to be able to have proper relationships with them (as friends or LI or what have you). Now, I don't want less powers, I want the same amount, but I don't want more than what we got given in the last game.
Like I said, I use and reuse their powers all the time, I am not one who just sticks the companions on automatic and that's it. Although with some classes in ME 3, sometimes I felt the powers Shepard had were more than enough because she had so many.
I do like the ability to choose amongst all the powers mind you, but having 4 squad members is not necessary. You will get double powers, your CDs will be up really quick so you can reuse yours again before you need to use your companions'. Unless they change that mechanic (longer CDs? But that would be daunting...) you don't need that many people in your squad.
If you take a look at each class in ME 3, you only need about 2 or 3 combos each to get through the whole game. In ME 2, this was more articulate. Shields were a bigger problem. Things that had armour tended to be a lot harder to kill. Overload was good against shields and that's it, now you use it against everything bar things that have armour. Those mechanics would also need to be back in order for the 4 squad idea to be appealing (to me at least), which brings back the problem that classes like the Adept might have issues against synthetics and things like that. I don't mind that though, that's why you get bonus powers.
In actual fact, while I like the combat roll and the addition of melee, I prefer ME 2 combat because you had to use a little more strategy. It would be nice to have those two merged.