Anyone else find Collectors.... Not that hard?
#26
Posté 26 décembre 2012 - 02:31
#27
Posté 26 décembre 2012 - 02:33
You literally just said, "they're not hard, you just have to kill them before they start killing you. Make sure you have a good team."GreenMonkey223 wrote...
ZombieGambit wrote...
Collectors are cheap.
-Take 33% less damage from combos
-Praetorians shoot lasers through their butts and after they die, plus their lasers bypass shield/healthgate
-Scion shots stop shield regen for a while
-Collector Captain is the most powerful enemy in its class, tougher than the Marauder etc.
-Seeker Swarms have too much health
-Possession makes enemies a little too powerful, Preatorian rockets, Scion grenades, Abomination nukes, and Swarm explosions
-Praetorians move too fast and too far while flying, which makes powers absolutely useless, another downside for playing as a caster against Collectors
-Seeker Swarms are unfairly biased against casters since weapons only get a slight accuracy decrease while powers can't be used at all
no their not, if you rush them before they deploy their "cheap" tactics then their a pisstake. just make sure you have team synergy if not that then some power to decimate shields.
Well, no freaking duh.
#28
Posté 26 décembre 2012 - 02:34
BSN in a nutshell. Yep they are hard but as long as you don't die they are easyZombieGambit wrote...
You literally just said, "they're not hard, you just have to kill them before they start killing you. Make sure you have a good team."GreenMonkey223 wrote...
ZombieGambit wrote...
Collectors are cheap.
-Take 33% less damage from combos
-Praetorians shoot lasers through their butts and after they die, plus their lasers bypass shield/healthgate
-Scion shots stop shield regen for a while
-Collector Captain is the most powerful enemy in its class, tougher than the Marauder etc.
-Seeker Swarms have too much health
-Possession makes enemies a little too powerful, Preatorian rockets, Scion grenades, Abomination nukes, and Swarm explosions
-Praetorians move too fast and too far while flying, which makes powers absolutely useless, another downside for playing as a caster against Collectors
-Seeker Swarms are unfairly biased against casters since weapons only get a slight accuracy decrease while powers can't be used at all
no their not, if you rush them before they deploy their "cheap" tactics then their a pisstake. just make sure you have team synergy if not that then some power to decimate shields.
Well, no freaking duh.
#29
Posté 26 décembre 2012 - 02:36
#30
Posté 26 décembre 2012 - 02:36
Now, I'm a bit more comfortable with dealing with them and my initial gut reaction to missle the first Pratorian I see has gone away.
That said, I still hate them as a faction. They are so quick and that combined with their aggresiveness.. they are one of those factions that punish you for mistakes severely.
#31
Posté 26 décembre 2012 - 02:39
#32
Posté 26 décembre 2012 - 03:04
#33
Guest_MastahDisastah_*
Posté 26 décembre 2012 - 03:08
Guest_MastahDisastah_*
Now let's consider just some facts, not thoughts, facts:
1) On gold a seeker plague with over 3k total HP gives you more or less double the XP of a swarmer, which has 30 HP, timed life and limited mobility...also a swarmer is worth 2 points in the wave budget, a seeker swarm doesn't cost anything. Also, has an AoE effect which damages shields and prevents the power use.
2) A possessed captain has more HP than a phantom or a geth pyro (over 6k combined), with the ability to spawn seeker plagues, doing more damage than marauders and centurion, with a faster refire time and stronger melee, with no XP difference between possessed and normal version. He is also worth of 35 wave points, a pyro costs 40 and a phantom 80.
3) The whole faction takes 33% less damage from power combos.
4) Praetorians have lasers that can pierce solid walls, stunlocking melee that drag you towards them into a sync kill, a bubble of invincibility (difficult to avoid thanks to pugs), the armour of an atlas and a possessed version which out-doubles the armour value of banshees and geth primes. Oh, and 90 degree curving homing rockets with the possessed version. They are worth 120 points, atlases/banshees and primes 100. Also, they give nearly the same XP amount, even less than atlases if I remember correctly.
5) Scions have perfectly accurate grenade spam and aoe cannon which stuns and does roughly 3k of damage per shot (2800). They have a base armour value of a banshee/prime, the possessed version has more amour than an Atlas. They are worth 75 points, a brute 70. Perfectly balanced I dare to say...of course no difference between normal and possessed version.
Collectors need a huge seeker swarms nerf to match their XP, and an overall XP/wave points buff and bug fixes (combo damage, praetorian cheapness).
#34
Posté 26 décembre 2012 - 03:09
Grumpy Old Wizard wrote...
Ronnie Blastoff wrote...
I've lost to them and learned, most people don't or choose to complain instead (which is why complains about them are rampant) If you learn to adapt to and prepare for the listed above, you will win EVERY TIME (unless of course a bioware bug kicks in, but thats ME3MP norm).
People are not saying they are impossible to win against, merely that they are in fact cheap. And the anit-caster "features" need to go.
Shooty classes are already the dominant classes in the game. I'm not sure why Bioware decided to stick it to casters with an entire faction being anti-caster.
What is a Shooty class? Almost all of my characters are used for both powers and weapons. If you are only spamming powers you are doing it wrong, simple as that. Instead of adapting, you choose to whine each and every post you make on BSN.
#35
Posté 26 décembre 2012 - 03:09
Pretty much if you're good with power spamming and bad with weapons, you will have trouble with them. They're not impossible but are definitely unbalanced when compared to the other factions.Brymfyre wrote...
Their troopers seem very quick to dodge compared to other factions, but other than that, seeker swarms just help me with my accuracy when I'm using a caster hehe.
#36
Posté 26 décembre 2012 - 03:10
Grumpy Old Wizard wrote...
Ronnie Blastoff wrote...
I've lost to them and learned, most people don't or choose to complain instead (which is why complains about them are rampant) If you learn to adapt to and prepare for the listed above, you will win EVERY TIME (unless of course a bioware bug kicks in, but thats ME3MP norm).
People are not saying they are impossible to win against, merely that they are in fact cheap. And the anit-caster "features" need to go.
Shooty classes are already the dominant classes in the game. I'm not sure why Bioware decided to stick it to casters with an entire faction being anti-caster.
I disagrey... yea i spelled that right.. anyway, my fav class to use against collectors are HumAdept, HumSent, QuarianMENG and many other grenade/ power damage classes. Taking 33% less damage from "explosions" doesn't reduce the damage of my 2K+ damage lift grenades bombing everything but bosses, or singularity stunning, doing DoT, and priming enemies for BioCombos. 33% less damage or not, AoEs are AoEs and AoEs take out everything but bosses.(Even with the 33% reduction)
Keep in mind also that collectors have no shield units, meaning biotics, although "seeming" ineffective, still do crazy bonus damage agains both barriers and armor. Only problems I have with say a Human Adept is praetorians, and its only due to the fact the lazers hit me being in cover, away from them or not (resulting in always being at a sliver of health). Otherwise even with CSMGX and an Acolyte(i hate it, but its the fastest way to get down to that armor meat), i'm SMASHING everything that comes my way with biotic combos and DoT from incendiary ammo/warp. On QME, Tac scan (team tactics) makes even praetorians laughable. Arc grenades stip barriers for incenerate organic panics, as well as set up for combos. Toss on Warp ammo for even further enemy/armor debuffing and collectors are stupid.
Weapon classes don't dominate collectors anymore than casters. Thats just a bad myth that comes about from people not knowing how to adjust to floating praetorians, and the 33% making them think their powers are useless. Using powers on them mid flight enables the bubble of immunity. (this is all powers, even tac scan activates it) Its simple, shoot it until it staggers out of the air then use a power. If your weapon is to weak to stagger a preatorian (being the easiest to stagger boss unit btw) then thats bad preperation by the squad. If your using powers on a floating praetorian THAT BAD TEAMWORK BY THE SQUAD. Am i the only person who realizes that praetorians do NOTHING OFFENSIVE until they land? USE THE OPPORTUNITY to do damage with your weapon.
(now thinking about what the "norm" is with caster classes - running around with just an acolyte, or some other rediculous weapon- I can see this being a problem, but as said above, that bad preperation by the squad, you should always carry 2 weapons, one for armor piercing, 1 for general damage or another class shortcumming filling role.) People ask why I carry a Black widow on my QME, its because I want to headshot everything 1 good time and bomb with grenades. People ask why I use a Saber on a volus, because volus is all DEFENSIVE and saber is a great anti armor anti distance anti recoil singleshot high damage weapon with great weight.)
Tl;dr
there is no cheap factions, weapon classes don't dominate collectors, prepare for what your going to play. U/U prepare for w/e, selections... you shouldnt be losing. Use TEAMWORK and win.
#37
Posté 26 décembre 2012 - 03:16
#38
Posté 26 décembre 2012 - 03:20
#39
Posté 26 décembre 2012 - 03:28
#40
Posté 26 décembre 2012 - 03:30
#41
Guest_MastahDisastah_*
Posté 26 décembre 2012 - 03:31
Guest_MastahDisastah_*
avenging_teabag wrote...
I don't mind Collectors - both Cerberus and Geth are harder then them, imo, because Phantoms and Hunters are both really frustrating to play against. Once I got used to them, Collectors are not that hard, even for power classes - just kill swarms first, and you're fine. Once the devs restore the combo damage to its intended level, Collectors will be cake.
Except that killing swarmers will take more time than killing hunters...
The problem with collectors is not the difficulty per se, but the reward.
If I have to choose between the same Xp and credits I'd obviously pick the easiest one.
To maintain diversity and the "challenge" factor Bioware should address the collector main issues (bug and swarms) and buff the xp of the whole faction (with a difference between normal and possessed ones) to match their real strenght.
Would you be pleased if Bioware added a third banshee on wave 9 and 10 with no additional reward?
Or a fifth phantom...or another prime (again)?
#42
Guest_MastahDisastah_*
Posté 26 décembre 2012 - 03:35
Guest_MastahDisastah_*
#43
Posté 26 décembre 2012 - 03:37
AlanH42 wrote...
When I use a weapons build, I prefer the Collectors. When I use something like an Adept power build, they're a royal pain.
Exactly my opinion too.
#44
Posté 26 décembre 2012 - 03:40
Perkocet13 wrote...
what do the collecters have? no turrets, no cloaked enemies, no stuns, the only things that are dangerous are the possessed scions and praetorians.
Swarms if you are a caster class are the problem IMHO. Once they lock down what you do and you become a gun only adept things get tougher.
#45
Guest_Paynez_*
Posté 26 décembre 2012 - 03:40
Guest_Paynez_*
1. Fix the combo damage reduction they have then biotics could tear them to shreds
2. Tone down scions. Their laser does way to much damage the shield regen delay should be removed
3. Collector captains rip through anyone and when they're possessed it's worse
I know I look like a massive complainer and I should L2P but these are just my thoughts.
Modifié par Paynez, 26 décembre 2012 - 03:42 .
#46
Posté 26 décembre 2012 - 03:52
Yay for headshots!
#47
Guest_alum2_*
Posté 26 décembre 2012 - 03:59
Guest_alum2_*
MastahDisastah wrote...
Collectors are overpowered compared to other factions, no matter how many times people are going to say "to me are funny/a challenge".
Now let's consider just some facts, not thoughts, facts:
1) On gold a seeker plague with over 3k total HP gives you more or less double the XP of a swarmer, which has 30 HP, timed life and limited mobility...also a swarmer is worth 2 points in the wave budget, a seeker swarm doesn't cost anything. Also, has an AoE effect which damages shields and prevents the power use.
2) A possessed captain has more HP than a phantom or a geth pyro (over 6k combined), with the ability to spawn seeker plagues, doing more damage than marauders and centurion, with a faster refire time and stronger melee, with no XP difference between possessed and normal version. He is also worth of 35 wave points, a pyro costs 40 and a phantom 80.
3) The whole faction takes 33% less damage from power combos.
4) Praetorians have lasers that can pierce solid walls, stunlocking melee that drag you towards them into a sync kill, a bubble of invincibility (difficult to avoid thanks to pugs), the armour of an atlas and a possessed version which out-doubles the armour value of banshees and geth primes. Oh, and 90 degree curving homing rockets with the possessed version. They are worth 120 points, atlases/banshees and primes 100. Also, they give nearly the same XP amount, even less than atlases if I remember correctly.
5) Scions have perfectly accurate grenade spam and aoe cannon which stuns and does roughly 3k of damage per shot (2800). They have a base armour value of a banshee/prime, the possessed version has more amour than an Atlas. They are worth 75 points, a brute 70. Perfectly balanced I dare to say...of course no difference between normal and possessed version.
Collectors need a huge seeker swarms nerf to match their XP, and an overall XP/wave points buff and bug fixes (combo damage, praetorian cheapness).
agree with all this but, we have won against them pretty much every time we have played them on gold. Kinda got mixed feelings about nerfing them now.
#48
Posté 26 décembre 2012 - 04:00
MastahDisastah wrote...
Collectors are overpowered compared to other factions, no matter how many times people are going to say "to me are funny/a challenge".
Now let's consider just some facts, not thoughts, facts:
1) On gold a seeker plague with over 3k total HP gives you more or less double the XP of a swarmer, which has 30 HP, timed life and limited mobility...also a swarmer is worth 2 points in the wave budget, a seeker swarm doesn't cost anything. Also, has an AoE effect which damages shields and prevents the power use.
2) A possessed captain has more HP than a phantom or a geth pyro (over 6k combined), with the ability to spawn seeker plagues, doing more damage than marauders and centurion, with a faster refire time and stronger melee, with no XP difference between possessed and normal version. He is also worth of 35 wave points, a pyro costs 40 and a phantom 80.
3) The whole faction takes 33% less damage from power combos.
4) Praetorians have lasers that can pierce solid walls, stunlocking melee that drag you towards them into a sync kill, a bubble of invincibility (difficult to avoid thanks to pugs), the armour of an atlas and a possessed version which out-doubles the armour value of banshees and geth primes. Oh, and 90 degree curving homing rockets with the possessed version. They are worth 120 points, atlases/banshees and primes 100. Also, they give nearly the same XP amount, even less than atlases if I remember correctly.
5) Scions have perfectly accurate grenade spam and aoe cannon which stuns and does roughly 3k of damage per shot (2800). They have a base armour value of a banshee/prime, the possessed version has more amour than an Atlas. They are worth 75 points, a brute 70. Perfectly balanced I dare to say...of course no difference between normal and possessed version.
Collectors need a huge seeker swarms nerf to match their XP, and an overall XP/wave points buff and bug fixes (combo damage, praetorian cheapness).
Iunno about the solid wall piercing. It has never happened to me.
XP in general is not that important. I never promoted my characters, so the only thing i need XP for are banners. Even then, I'm not overly upset that they give less XP.
Caster classes did get the short end of the stick.
Scions are still not as bad as geth primes, having three just butthump you with turrets, combat drone incinerates and their plasma cannons, scions don't really seem that hard. They also have huge spike damage ares that can take off 2-4 bars of armor so that helps a lot.
I never talked about balance in the OP. I just said they aren't as oeverpowered as everybody makes them out to be.
#49
Posté 26 décembre 2012 - 04:27
Modifié par Anthros, 26 décembre 2012 - 04:28 .
#50
Posté 26 décembre 2012 - 04:30
That said I don't mind Praetorians and Scions staying as is. I like the extra difficulty.





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