tatski wrote...
I guess the reason why most players find the collectors the hardest hardest faction is because you need good weapons to fight them with ease on Gold+.. This can be rough if you're a newbie or a player that doesnt play much.. Other faction can easily be steam-rolled by a power oriented team. It can be tougher to do the same againts the Colectors because of their resistance to power combos(bug?), Additional health when possesed, and swarmers which prevents you from using your powers..
I know the reason, and its really just
people refusing to adapt to the way the faction is made. I reaslized from the 1st day I played against collectors that BW actually did something right and made a faction that required a team to think outside the box because they enemy actually had a solid strategy.
*Swarmers -stop casters... are you serious, SHOOT AND ...POWER THEM BEFORE THEY GET CLOSE
*Abominations - Shoot them in the head, use a power on them to "hault" them shot em in the head...
*Troopers- Heads are wider than the bodies... its hard to NOT get a headshot.
*Captains- These are the main enemy in collectors same for troopers, even better when they are giving swarmer birth.
*Scions- avoid getting shot, shot them in the head. They move slow and fire 3 shots... Add in cluster for Possesed
*Praetorians- DON"T USE POWERS WHEN THEY ARE AIRBORN. Endure the 1st lazer, shoot them in underbelly. DON"T LET THEM GET CLOSE. They are that easy.
Collectors are ment to BUST a newbies main gameplans up.
No camping
No ability spam
No "people not paying attention"
People who can't adjust to collectors usually have an issue with those 3 parts. I even at times get caught with the 3rd point. Other than the occasional
exploding swarmers (which people need to stop ignoring and concider them actuall enemies, I see it all the time in pugs) collectors are bread and butter faction.
People also need to learn, this is a team game, collectors WILL PUNCH YOU IN THE FACE if your with a squad that can't synergize. Its that simple. Heres a simple gameplan.
*Have a big weapons guy, (GI-TGI-HumSoldier) be the main bossdropper Scion and Praetorians, Those classes can make great work of bosses and there are only 5 MAX of them on the map at any given time
*Have a Debuff(Warp, Tac Scan,Recon Mine) You need someone to weaken or a way to increase damage against foes. All squads should have 50% of a way to do this either through ammo or powers. Its that simple. And on more than 1 squadmate so if they go down, you still have debuff.
*Have a AoE (Biotic/Tech/Flame comboer, Grenader) every faction has Mooks, mooks get owned by Combos and greanades, its just that simple. Less things shooting at you, more you get to shoot back instead of hiding in cover.
(
WHICH IS THE MAIN REASON WHY CASTERS BEING WEAK AGAINST COLLECTORS IS BULLCHYIT)*Have a specialized class (Decoy, Drone,Shield Boost) Someone migitating damage to the team is a great way to survive objectives, keep the team firing back and alive in general. Volus vanguard is one of the best team supporters, Salarian Decoys also work well against captians and troopers, the meat firepower of collectors.
Also, PAY ATTENTION PAY ATTENTION PAY ATTENTION PAY ATTENTION PAY ATTENTION PAY ATTENTION PAY ATTENTION
Mooks are the main issue with collectors, swarmers and abominations are just as important, if not more than a trooper or captian. I see people prioritizing bosses over abominations, swarmers. Makes me wonder what is really going through their minds. If collectors were just praetorians and scions, (which when your done per wave you'll notice) they are barely a threat at all.