Anyone else find Collectors.... Not that hard?
#76
Posté 26 décembre 2012 - 07:25
#77
Posté 26 décembre 2012 - 07:41
Modifié par GeneralMoskvin_2.0, 26 décembre 2012 - 07:41 .
#78
Posté 26 décembre 2012 - 07:43
#79
Posté 26 décembre 2012 - 07:46
#80
Posté 26 décembre 2012 - 08:06
#81
Posté 26 décembre 2012 - 08:46
#82
Posté 26 décembre 2012 - 08:51
#83
Posté 26 décembre 2012 - 09:16
Everytime I solo I seem to do best against collectors for some reason, I don't know why.
#84
Posté 26 décembre 2012 - 09:35
But they're still harder (more consumables, more time, more likelihood of a wipe) than any of the other three would be with that setup on the same difficulty, and this is almost never differential by kit. I enjoy a challenge, but I also enjoy being rewarded appropriately for my time and effort, since I don't have a maxed manifest on either platform I play on. So I prefer playing against other factions.
If I had a maxed manifest and tons of extra consumables lying around like so many players here, I might not mind the added challenge and frustration for no greater reward, but as it is that's not the case.
#85
Posté 26 décembre 2012 - 09:57
#86
Posté 26 décembre 2012 - 10:23
ZombieGambit wrote...
Collectors are cheap.
-Take 33% less damage from combos
-Praetorians shoot lasers through their butts and after they die, plus their lasers bypass shield/healthgate
-Scion shots stop shield regen for a while
-Collector Captain is the most powerful enemy in its class, tougher than the Marauder etc.
-Seeker Swarms have too much health
-Possession makes enemies a little too powerful, Preatorian rockets, Scion grenades, Abomination nukes, and Swarm explosions
-Praetorians move too fast and too far while flying, which makes powers absolutely useless, another downside for playing as a caster against Collectors
-Seeker Swarms are unfairly biased against casters since weapons only get a slight accuracy decrease while powers can't be used at all
- I like a faction that's strong against certain types of enemies. They make combo casters less effective, but it doesn't hurt casters that don't need to combo at all.
- First part is true, second part isnt. The beams is just like a PPR, its not a knife it counts as several projecticles you can get hit more than once by it, I've been shield, then health gated by the same beam.
-They do spend a bit too much time flying, but it isnt a problem. Four people on a team if everyone played a caster then yeah you are screwed, but what you are saying here is kinda like complaining about losing to the fire pokemon gym leader when you have a team of grass and bug types. If you go into collectors you know what they do so prepare accordingly, and unknown enemy is a gamble so meh.
-They are, but thats intended. Honestly Idk why the other factions can't shut players down as well.
- Cerberus engineers should be able able to sabotage and force players to reload and their guns and vent.
- Geth should have emps
- reapers should have beacons that screw with your controls to emulate indoctrination.
Modifié par darkblade, 26 décembre 2012 - 10:25 .
#87
Posté 26 décembre 2012 - 10:39
#88
Posté 26 décembre 2012 - 10:44
Cant use my powers after a prime shoots me.
Cant use powers after a hunter shoots me.
screw it, if anything touches you you can't do anything.
They should just remake the geth. When you load the map the controller should get super hot and force you to put it down.
#89
Posté 27 décembre 2012 - 12:52
#90
Posté 27 décembre 2012 - 12:55
Otherwise, I rather enjoy their challenge personally. Also, their big heads mean headshot medals all around.
Modifié par jlee375, 27 décembre 2012 - 12:57 .
#91
Posté 27 décembre 2012 - 01:07
#92
Posté 27 décembre 2012 - 01:08
#93
Posté 27 décembre 2012 - 02:01
look if you're gonna play gold or higher, bring a powerful weapon with armor piercing amp or ammo. this doesn't mean a heavy weapon, just powerful. on any caster, the new weapon mods have made this entirely possible, without sacrificing cooldown significantly. example: talon, piranha, wraith... will all keep your cooldowns low and can put out major damage.
this is how the game has changed. powerful weapons on powerful, fast, mobile characters is what the balance has moved towards. forget how much shields you have, it hardly matters. shields are completely overemphasized by most players. So is "sticking together" and/or "holding down a position." the devs have obviously made the A.I. punish this type of play, on any enemy.
play aggressively but play smart. you may go down quite a bit at first but once u "get it" it won't matter which faction you face.
#94
Posté 27 décembre 2012 - 02:06
poonts wrote...
another collectors are hard/cheap thread...
look if you're gonna play gold or higher, bring a powerful weapon with armor piercing amp or ammo. this doesn't mean a heavy weapon, just powerful. on any caster, the new weapon mods have made this entirely possible, without sacrificing cooldown significantly. example: talon, piranha, wraith... will all keep your cooldowns low and can put out major damage.
this is how the game has changed. powerful weapons on powerful, fast, mobile characters is what the balance has moved towards. forget how much shields you have, it hardly matters. shields are completely overemphasized by most players. So is "sticking together" and/or "holding down a position." the devs have obviously made the A.I. punish this type of play, on any enemy.
play aggressively but play smart. you may go down quite a bit at first but once u "get it" it won't matter which faction you face.
Lolnope.
Cyclonic modulators are godly. That is all.
#95
Posté 27 décembre 2012 - 02:27
Broadly, though? I'll be happy when they fix the bugs. ("Fix the Bugs" - catchy slogan!)
#96
Posté 27 décembre 2012 - 02:29
1) Reaper
2) Collector
3) Cerberus
4) Geth
#97
Posté 27 décembre 2012 - 02:44
#98
Posté 27 décembre 2012 - 02:51
tatski wrote...
On gold, Collectors can be rough to play against with power oriented kits.. But against weapon oriented kits they're quite easy, but they're still toughest faction. Fully armed Destroyer, TSol, HSol, GI or TGI with level 3/4 equipments can easily tear their toughest unit apart in a few seconds...
with shooting kits: easy (I lol when im a destroyer)
with caster kits: very hard. ( no powers + so-so guns + mostly squishy kits = a pain in the ass and/or lots of deaths)
they would be good if there were less and/or weaker swarmer's, and something to encourage power users
(ex, buff the + damage to armor/barrier part of powers?)
#99
Posté 27 décembre 2012 - 02:58
#100
Posté 27 décembre 2012 - 03:14





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