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Fallout: New Vegas first run


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#1
sympathy4sarenreturns

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Got New Vegas from my little bro....just what I asked for. It's my first run...any suggestions on a fun build? I did Fallout 3 with a laser weapon, lockpicking, small weapon build. I'm thinking of only having one gun focus this time, but I'm keeping my lockpicking. As a thorough looter, its an essential.

Also, I have some questions. Without dlc, and a thorough playthrough, how many hours will I get? Fallout 3 got me 110 or so, which was kind of surprisingly low, especially since I don't fast travel. Also, will hardcore mode feel like a Dark Souls in the Mojave? Might do it. Thanks!

Now I must avoid Deathclaws at level 2...unlike Fallout 3 :P

#2
Kaiser Arian XVII

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Laser weapons are for wussies, use warm guns that use bullets instead and certain explosives... and sledgehammer like a badass!

I mostly pick high intelligence (7) and strength (6) at the begining and when I can choose to upgrade myself. Luck, agility etc. I dont need ... well set them on 5.

It depends how fast you're I finished New Vegas and its DLCs in 90 hours. Tip: Don't choose that perk that gives you +10%/20%/30% experience. When you reach level 50 (highest possible) it won't be as attractive as before...
Without DLCs more than 50 hours.

Hardcore mode? I finished my last PT with it and the game was set on 'Hard' not Hardest. In certain missions it was exhaustively difficult.

#3
Isichar

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sympathy4sarenreturns wrote...

Got New Vegas from my little bro....just what I asked for. It's my first run...any suggestions on a fun build? I did Fallout 3 with a laser weapon, lockpicking, small weapon build. I'm thinking of only having one gun focus this time, but I'm keeping my lockpicking. As a thorough looter, its an essential.

Also, I have some questions. Without dlc, and a thorough playthrough, how many hours will I get? Fallout 3 got me 110 or so, which was kind of surprisingly low, especially since I don't fast travel. Also, will hardcore mode feel like a Dark Souls in the Mojave? Might do it. Thanks!

Now I must avoid Deathclaws at level 2...unlike Fallout 3 :P


As a completionist I think I did my original playthrough at about 90ish hours. Cant remember the exact number though.

Also ditto to what the above guy said about the exp increasing perks, they are not worth it unless you plan on rushing through the game.

Modifié par Isichar, 26 décembre 2012 - 06:14 .


#4
ObserverStatus

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Well, usually the more unconventional your build is, the more fun the game. My favorite Fallout New Vegas character I ever created did the whole thing with melee weapons. Bringing a knife to a gun fight in this game is scary, but fun.

http://cloud.steampo...A0086E113B16D1/

Modifié par bobobo878, 26 décembre 2012 - 06:17 .


#5
naughty99

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Also, I have some questions. Without dlc, and a thorough playthrough, how many hours will I get? Fallout 3 got me 110 or so, which was kind of surprisingly low, especially since I don't fast travel. Also, will hardcore mode feel like a Dark Souls in the Mojave? Might do it. Thanks!


Haven't touched any of the DLC yet and I logged about 300 hours during the course of one complete playthrough and a second partial playthrough. After playing hardcore mode + very hard, I think you would find the "non-hardcore" mode boring. Without hunger and thirst, the food and drink items in the game serve no purpose, and the insta-heal stimpaks make it too easy to beat any enemy.

I had a hell of a lot of fun playing the game as a character who was addicted to several drugs, hobbling around crippled looking for a doctor and struggling to survive in the harsh wasteland environment. 

Highly recommend Arwen's Realism Tweaks!

This mod is so much fun, as every battle becomes quite challenging. You have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations.

- If you get hit, you develop a wound that you can't heal during combat.

- If you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

- If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

- If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

- If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

- To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

- Eating food and drinking liquids does not provide HP.

- If you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

- The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half.

Also recommend Weapon Mods Expanded, D.E.I.M.O.S., More Perks, Ammo Crafting Schematics, Companion Recruit

My all time favorite New Vegas mod is CONELRAD, which adds a new radio station mixing lore-friendly music with real Atomic scare public service announcements.

Modifié par naughty99, 26 décembre 2012 - 06:39 .


#6
Kaiser Arian XVII

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You can join my Fallout Group, use the useful info and share your experience:

Fallout Wanderers

#7
ObserverStatus

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 You should also install Project Nevada, Nevada Skies, NMCs Texture Pack, Poco Bueno Texture Pack, and EMhanced Shaders as described in this tutorial. This will make the game hella sexy.

http://cloud.steampo...DB765053A6F3E9/

#8
sympathy4sarenreturns

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I'm almost 3 hours in and have been exploring around the starting area mostly, unlocked a few early side-quests and now going exploring. Ran into a high-level variation of bloatfly and died...my only death sofar. The Doc had a lot of stuff for grabs and so did the houses in Goodspring...and I already have like 9 stimpacks that I haven't used yet. Without buying one!!

The story sofar is a big question mark. Going after my dad...who was Liam Neeson....felt more personal imo. But I have no clue...we will see what happens!

#9
TheBlackBaron

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bobobo878 wrote...

 You should also install Project Nevada, Nevada Skies, NMCs Texture Pack, Poco Bueno Texture Pack, and EMhanced Shaders as described in this tutorial. This will make the game hella sexy.

http://cloud.steampo...DB765053A6F3E9/


Acutally, I would just follow all of Gopher's tutorials. None of them are too dramatic or game changing, but they add a whole lot more to the game. And use Project Reality instead of Nevada Skies. And I'd also advise checking out the New Vegas Nexus' list of most downloaded mods, as you'll find lots of other excellent mods (whether they add quests or items or just functionality) he doesn't cover in his videos. 

#10
naughty99

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sympathy4sarenreturns wrote...

Ran into a high-level variation of bloatfly and died...


Haha, the cazadores! These are the most vile and hated creatures in the Fallout universe.

Modifié par naughty99, 26 décembre 2012 - 08:55 .


#11
ObserverStatus

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naughty99 wrote...

sympathy4sarenreturns wrote...
Ran into a high-level variation of bloatfly and died...

Haha, the cazadores! These are the most vile and hated creatures in the Fallout universe.

Yeah, they're like deathclaws, except smaller and faster.  Those critters are hard to hit.

#12
TheBlackBaron

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Be sure and play Old World Blues. You'll learn exactly who deserves to die for creating the Cazadores.

#13
termokanden

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OP: The story isn't so much about your character in the main game but the world around you. Some of the DLCs, like Old World Blues and Lonesome Road do get more personal though if that's what you are after.

Legatus Arianus wrote...

Laser weapons are for wussies, use warm guns that use bullets instead and certain explosives... and sledgehammer like a badass!


Laser weapons are amazing later in the game. The first ones suck. Still, some people prefer the sound of a conventional gun. I like both types and have separate playthroughs where I specialize in each.

I mostly pick high intelligence (7) and strength (6) at the begining and when I can choose to upgrade myself. Luck, agility etc. I dont need ... well set them on 5.


I'm pretty much the opposite here. If you are a sad min-maxer like me, you realize that you can max all skills with the DLCs installed and start at 1 intelligence. I started my last playthrough at 2 so I could reach 3 with implants and have normal dialogue. You can even pass some serious int speech checks just by wearing the right gear and drinking coffee or using some stims. There is literally no reason except roleplaying or wanting an easy start to have a high int stat.

Luck is important to almost any character since it increases critical chance (and critical chance is multiplied for some weapons, making it even better). I always make sure my luck ends up at 10. In my book, luck is a must.

Agility is important for two things: Perk prerequisites, and agility increases action points. If you like VATS, agility is a must. If not, depends on which perks you want.

Perception starts at 5 every time for me, no excuses. You need 6 for Better Criticals.

Charisma... Well, I set it to 1 because I am the self-reliant type. It's not actually bad in New Vegas though. Followers can be extremely powerful.

Strength is always good. Last time I started at 7 and reached 10 with implants / DLC rewards.

Endurance is anothor good one. I'd start at 7 or 8.

Modifié par termokanden, 26 décembre 2012 - 09:50 .


#14
legion999

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naughty99 wrote...

sympathy4sarenreturns wrote...

Ran into a high-level variation of bloatfly and died...


Haha, the cazadores! These are the most vile and hated creatures in the Fallout universe.


Jesus. ****ing. Christ. Cazadores are the worst enemies in the game. They're impossible to hit without VATS. Though second place goes to Tunnelers.

Also was I the only one who though sympathy mean the, slightly, OP bloatfly in Old World Blues?

#15
termokanden

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Well... it would be pretty weird to run into that early in the game. But yeah, that bloatfly. Most powerful foe I've met in the game. When you loot it you quickly see how it got so big :)

As for cazadores... They become easier once you have completed OWB. The hardest area in the game is probably the irradiated area in Lonesome Road. I loved every second of that before I realized I was eating through my Rad Away like candy and had to run away (bravely of course).

Modifié par termokanden, 26 décembre 2012 - 09:54 .


#16
naughty99

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Agreed about luck, I usually start out with Luck at 9 or 10.

A melee build can be fun (although perhaps a little overpowered), if your luck and strength are high and you get the following perks you will be unstoppable. I used this build to take down the entire Legion camp on hardest difficulty setting.

Super Slam - this is the most powerful perk in the game IMO. You can run into a crowd of enemies and knock them all down by continually swinging your melee weapon.

Rad Child - if you stay at deadly rad poisoning level, you will regenerate +8HP per second. Compare this to the Monocyte Breeder implant which costs 12,000 caps and only regenerates +1HP every ten seconds.

Whiskey Rose - by constantly drinking different kinds of alcoholic beverages, you can boost your Damage Threshold up to +21 drinking whiskey, large wasteland tequila and wasteland tequila. (You also receive boosts to STR depending on your survival skill, it can result in significantly increased carry weight and up to +3 STR by constantly staying drunk)

Piercing Strike - Your melee attacks negate 15 points of DT

Unstoppable Force - Your melee attacks vs. blocking opponents do 4x damage

Toughness - 2 ranks, adds +6 DT

Stonewall - adds +5 to DT vs unarmed and melee

Sub-Dermal Implant - +4DT

Modifié par naughty99, 26 décembre 2012 - 10:03 .


#17
legion999

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termokanden wrote...

Well... it would be pretty weird to run into that early in the game. But yeah, that bloatfly. Most powerful foe I've met in the game. When you loot it you quickly see how it got so big :)

As for cazadores... They become easier once you have completed OWB. The hardest area in the game is probably the irradiated area in Lonesome Road. I loved every second of that before I realized I was eating through my Rad Away like candy and had to run away (bravely of course).


It was suprising to say the least. Though through the use of 1337 skills (i.e. hiding like a pansy) I was able to best the deadly foe. :whistle:

“Easier"? OWD nerfs Cazadores completely. I love it. Do you mean The Mile area? If so I didn't find it so bad as there were no effing Tunnelers. Now the lift section, that, that was very painful.

#18
Inquisitor Recon

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naughty99 wrote...
Haha, the cazadores! These are the most vile and hated creatures in the Fallout universe.


As they should be. There is nothing so terrible in all of the post-apocalyptic world.

#19
Orian Tabris

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If you're not going to play on Hardcore, I suggest never bothering with Survival.

Also, get the Wild Wasteland trait! It's the best trait, and it's not like you need two traits, anyway. If you get WW, there'll be a few special weapons you can get, if you don't there's another awesome one you can get, but you miss out on the crazy things such as the Holy Hand Grenades and the crash landed alien spaceship.

#20
termokanden

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Well I didn't have trouble with the Courier's Mile but then I min-max a lot. The area is still the one with the toughest enemies in the game. I just mined the area and watched the fireworks :)

Anyway, all builds are overpowered when you min-max. I actually think the game is fairly well-balanced, at least between the different types of build. They are all very powerful, and I don't think there is one that is significantly better or weaker than the others.

If you want to talk about overpowered, try the Them's Good Eatin' perk. That's some powerful blood sausage! I quite like blood sausage, I just want to give my character some syrup to go with it.

Modifié par termokanden, 26 décembre 2012 - 10:07 .


#21
RedArmyShogun

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ReconTeam wrote...

naughty99 wrote...
Haha, the cazadores! These are the most vile and hated creatures in the Fallout universe.


As they should be. There is nothing so terrible in all of the post-apocalyptic world.



One does not just defeat the Cazadore.

One Becomes one with them to end them.

Image IPB

#22
Orian Tabris

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Unless you use melee weapons and unarmed weapons, don't bother with having more than 6 Strength. If you get OWB, there's even less of a reason to have high Strength. There's this awesome place where you can increase your SPECIAL stats with implants, in the vanilla game, how many you can increase is determined by your caps (obviously) and how much Endurance you have. Also, don't increase your Endurance that way, because it you won't get an extra implant. Start out with an Endurance of 5, 7 or 9. 5 gets you 1 or 2 non-SPECIAL implants plus 3 or 4 main SPECIALs, 7 gets you  The 2 non-SPECIAL related implants, are awesome, and one goes well with a few perks, while the other is good no matter what build you have!

Intelligence should be at least 5, unless you want to play a dumb character (but you miss out on various things if you do). Get the Tag! perk, so you can have 4 main skills! 2 combat skills, 2 non-combat skills.

What I recommend at the start of the game:

6 Strength for a non-melee PC; 8 or 9 STR (melee PC)
4 - 8 Perception without implants (don't bother with the PER implant at 8)
5 Endurance (non-melee PC); 7 END (melee AND ranged PC); 9 END (melee only PC)
3 Charisma (evil PC); 4 - 6 CHA (without Speech skill); 7 - 9 CHA (with Speech skill)
5 - 6 Intelligence (without Medicine or Science skills); 7 - 9 INT (with Medicine, Science and Repair)
4 Agility (1 combat tagged skill, 2-3 tagged non-combat skills); 5 AGL (all-rounded PC); 6 - 8 AGL (combative PC)
4 Luck (with Kamikaze trait); 5 Luck (melee PC); 6 - 9 LUK (ranged PC); at least 6 LUK if you intend to gamble.
Tag with 2 combat skills, and 1 non-combat skill
Wild Wasteland trait for fun

Modifié par Orian Tabris, 26 décembre 2012 - 10:50 .


#23
SOLID_EVEREST

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The game is super easy even on Very Hard/Hardcore mode, if you min/max. I mean you will die a lot come cazador fighting time, but there is always reload. The funnest I've had was roleplaying myself based on the skills I would expect myself to have. I also only sold guns or food to traders to make it more realistic and never used stimpaks or drugs. The game was a lot harder, but it was also more fun. Anyways, definitely check out Dead Money. It is the best DLC I've ever played.

#24
sympathy4sarenreturns

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Cazadores. That was their name. They were horned and quick and aggressive. Would have faired just as well against a deathclaw...might as well have ran into one of them. At level 2! Would you have gotten a kick seeing me obliviously come across them at level 2? Haha. I died surely AMD swiftly.

I knew I was screwed once I went into V.A.T.S. and saw a headshot would do tiny, miniscule amounts of damage, and one hit took away half health. I LOVE the thrill of running into high-level baddies.

#25
sympathy4sarenreturns

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Don't get me wrong...I'm right at home here in the desert. I'm a Fallout 3 vet and know exactly what I'm doing. It's exciting getting to play a new game with the same overall feel and stuff...and I like the Midwest desert environment.

Overall writing seems pretty good.