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Fallout: New Vegas first run


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#51
Addai

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sympathy4sarenreturns wrote...

So I take it no dart gun this time?

No dart gun.  =]

If you're running into blind deathclaws and cazadores at level 3, you're quite the intrepid wanderer.

#52
termokanden

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Allan Schumacher wrote...

I think if you factor in the crit damage bonus, the AMR will end up doing more damage (although you can only guarantee the crit with a sneak attack)


Well if you really want to get into technicalities, there are a lot more variables than that.

The YCS does 30 more damage on a regular shot and 10 less on a crit. With the "best" ammo you can add 80 damage for the AMR and 70 (x 1.5) for the YCS. The critical damage is indeed higher on the AMR, putting it ever so slightly in the lead on a crit. However, the crit multipler on the YCS is 2 while it is only 1 on the AMR, meaning you will crit quite a lot more with the YCS if you have a good crit rating. The YCS has other non-damage advantages too. Weight, AP cost, ammo availability, STR requirement.

Of course, to make it more muddy, that's before perks.

Ultimately though, both weapons are all about overkill and so it doesn't matter which one does slightly more damage than the other in one or the other situation. The only point I am trying to make here is that you shouldn't underestimate energy weapons. They are very, very good in New Vegas once you get past the first few levels. They were already on par with guns in the base game, but the MF Hyperbreeder Alpha is just unfair if you have the right perks.

Modifié par termokanden, 27 décembre 2012 - 10:05 .


#53
sympathy4sarenreturns

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I noticed that stealing is indeed more profitable this time around. Half of what I own is from stealing, and that's quite a good bit. I'm doing looting raids right now, filling my inventory then going to sell. Making nice coin as a Prospector. Lol.

I'm getting lots of bad karma.

#54
termokanden

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You can get good karma just by killing fiends.

#55
legion999

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sympathy4sarenreturns wrote...

I noticed that stealing is indeed more profitable this time around. Half of what I own is from stealing, and that's quite a good bit. I'm doing looting raids right now, filling my inventory then going to sell. Making nice coin as a Prospector. Lol.

I'm getting lots of bad karma.


Are you on the PC? If so there's hundreds of mods you can use for even more loot.

Also karma is pretty meaningless in New Vegas. There's a couple of times when karma comes into play but it can be circumvented easily. 

#56
ObserverStatus

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termokanden wrote...

Legatus Arianus wrote...
Head shot by Anti-Material Sniper Rifle ... best damage ever.

Almost. The YCS/186 does more damage. The YCS also uses more standard rounds and handles more easily, making it a REALLY unfair gun. Not quite as unfair as the insane MF Hyperbreeder Alpha, but close.
Explosive rounds are fun though. Not sure if they beat the YCS with overcharged rounds though, but at this point it doesn't even matter anymore. Things just die.

I forget, did they ever fix the bug that stops Gauss Rifles from doing as much damage as they should in VATS?

#57
naughty99

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sympathy4sarenreturns wrote...

I noticed that stealing is indeed more profitable this time around. Half of what I own is from stealing, and that's quite a good bit. I'm doing looting raids right now, filling my inventory then going to sell. Making nice coin as a Prospector. Lol.

I'm getting lots of bad karma.


When I played with some mods that give Hardcore mode some teeth, I actually died from starvation and thirst a few times. I was really stealing food in order to survive.

#58
Addai

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naughty99 wrote...
When I played with some mods that give Hardcore mode some teeth, I actually died from starvation and thirst a few times. I was really stealing food in order to survive.

That sounds unrealistic to me.  Thirst yes, but you can live a long while without food and it's not that scarce, especially if you're able to hunt.

#59
naughty99

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Addai67 wrote...

naughty99 wrote...
When I played with some mods that give Hardcore mode some teeth, I actually died from starvation and thirst a few times. I was really stealing food in order to survive.

That sounds unrealistic to me.  Thirst yes, but you can live a long while without food and it's not that scarce, especially if you're able to hunt.


Perhaps so, but at the time my character was crippled in all his limbs, suffering from withdrawl effects of several drugs, severe bleeding and trying to hobble like hell to escape creatures like geckos and radscorpions. With Arwen's Tweaks, you can also get certain illnesses that prevent you from eating without vomiting.

Modifié par naughty99, 27 décembre 2012 - 10:29 .


#60
termokanden

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All that survival mode stuff. I'm glad it's in the game and that there are mods for it, but I am even happier that you can turn it off.

I never really was interested in the survival part. Scavenging is great fun though.

bobobo878 wrote...

I forget, did they ever fix the bug that stops Gauss Rifles from doing as much damage as they should in VATS?


I didn't know there was one so... no idea. Never noticed any issue, though I rarely use VATS at sniping range.

#61
Addai

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naughty99 wrote...

Perhaps so, but at the time my character was crippled in all his limbs, suffering from withdrawl effects of several drugs, severe bleeding and trying to hobble like hell to escape creatures like geckos and radscorpions. With Arwen's Tweaks, you can also get certain illnesses that prevent you from eating without vomiting.

People think this is fun?  Whatever!

#62
MarchWaltz

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After Skyrim, I can't play Fallout anymore. It's just so slow and bland.

I'm hoping the next fallout will be like skyrim

#63
termokanden

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MarchWaltz wrote...

After Skyrim, I can't play Fallout anymore. It's just so slow and bland.


Ugh... I don't even...

#64
legion999

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MarchWaltz wrote...

After Skyrim, I can't play Fallout anymore. It's just so slow and bland.

I'm hoping the next fallout will be like skyrim


:mellow:

#65
naughty99

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MarchWaltz wrote...

After Skyrim, I can't play Fallout anymore. It's just so slow and bland.

I'm hoping the next fallout will be like skyrim


I felt a little similar about Oblivion, at least I don't think I could go back to playing it again anytime soon. However,the Fallout 3 and New Vegas settings are so different from the Elder Scrolls games that they still seem fresh when I go back and try them. Also, still haven't tried any of the New Vegas DLC yet.

The developers will use the Creation Engine for the next Fallout game, so the game systems will be similar to Skyrim in some ways, but obviously with many new assets.

Modifié par naughty99, 28 décembre 2012 - 01:29 .


#66
MarchWaltz

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If I shoot someone in the head, and they flinch and I see a huge bullet wound appear on their head, I expect them to die.

Not go "ouchie you big jerk. How dare you shoot a .50cal rifle directly into my head!"

I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.

#67
sympathy4sarenreturns

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MarchWaltz wrote...

If I shoot someone in the head, and they flinch and I see a huge bullet wound appear on their head, I expect them to die.

Not go "ouchie you big jerk. How dare you shoot a .50cal rifle directly into my head!"

I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.


I agree with this, except for maybe the revamped beast creatures like Deathclaws and Centaurs and even mutants.

I remember level cap in 3 being 20...did it get a bump?

#68
TheBlackBaron

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MarchWaltz wrote...

After Skyrim, I can't play Fallout anymore. It's just so slow and bland.

I'm hoping the next fallout will be like skyrim


I'm the other way around. I've not been able to make much progress at all with Skyrim. It's just not holding my attention.

Meanwhile, I keep finding myself getting drawn back into downloading a shedload of mods for New Vegas and running wild across the Mojave once more. 

#69
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sympathy4sarenreturns wrote...

I remember level cap in 3 being 20...did it get a bump?

Level cap in New Vegas is 30, and each DLC raises it by 5.

#70
Addai

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MarchWaltz wrote...

I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.

So you want it to be an FPS?  No thanks.

#71
Haplose

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MarchWaltz wrote...

If I shoot someone in the head, and they flinch and I see a huge bullet wound appear on their head, I expect them to die.

Not go "ouchie you big jerk. How dare you shoot a .50cal rifle directly into my head!"

I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.


Well, I'd just love them to get back the critical hit tables from Fallout 1 & 2, rather then the flat, boring critical hit bonuses that Fllout 3 and NV have. A shot in the eye with a high-powered weapon was usually truely lethal there.
And firing a Gatling Gun felt kinda like spinning the roulette.... The critical hit animations for different weapons were truely awesome as well.

Sniping had some meaning... and VATS... whatever happened to it in NV? Pretty much useless for long range sniping (where I do a lot of the fighting) and only slightly more usefull at mid-range. The VATS improving perks are a huge dissapointment, as the bulk of the combat takes place real-time anyway.

#72
Haplose

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naughty99 wrote...

I had a hell of a lot of fun playing the game as a character who was addicted to several drugs, hobbling around crippled looking for a doctor and struggling to survive in the harsh wasteland environment. 

Highly recommend Arwen's Realism Tweaks!

This mod is so much fun, as every battle becomes quite challenging. You have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations.

- If you get hit, you develop a wound that you can't heal during combat.

- If you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)

- If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion

- If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.

- If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.

- To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).

- Eating food and drinking liquids does not provide HP.

- If you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.

- The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half.


Sounds like a nightmare!
I'm currently playing through NV and having a lot of fun. I play Hardcore, because I want food, drinks and sleep to have meaning... and I don't want easy-mode healing. If something annoys me, it's the carry weight limitations!
I can carry only 210 lbs of goods... and that's never enough... I waste way too much time hauling loot and going slowly because of burden.
I consider the Pack Rat perk to be absolutely critical (needs 70 Barter), as it helps to carry some more lightweight stuff (like ammo, food, drinks, stimpacks, pistols, knives, etc!). Wish I had enough Con for Long Haul... I could at least fast travel to shops/flats with that to unload all this stuff.

Modifié par Haplose, 28 décembre 2012 - 07:45 .


#73
Haplose

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termokanden wrote...

Legatus Arianus wrote...

Laser weapons are for wussies, use warm guns that use bullets instead and certain explosives... and sledgehammer like a badass!


Laser weapons are amazing later in the game. The first ones suck. Still, some people prefer the sound of a conventional gun. I like both types and have separate playthroughs where I specialize in each.


This I agree with. Even the basic Laser Rifle is an absolutly amazing long range sniping gun with all the mods installed. Even moreso with the Laser Commander perk. It's very ammo-efficient (uses just 1 MFC per shot), deadly accurate and rapid firing (with 24 cells in clip). I still use it a lot at level 43. Obviously the YCS gauss gun is better, but it uses 4 or 5 cells per shot, fires only once per clip and has long reload, making the Laser Rifle far superior for hitting fast moving, lightly armored targets - such as Cazadores.

The Plasma Caster is an absolute Fallout series classic, that makes a great comeback in FNV!
It's very powerfull and energy efficient (just 1 cell per shot). No headache with 10 different ammo calibers for different firearms. That's a great reason to use Energy Weapons, if you played and loved the former Fallouts, like I did!

Before getting that (and fulfilling the steep stat requirements), the Q-35 Plasma Modulator would be a nice replacement. It also uses only 1 cell per shot and is powerfull enough for most of the content. You can get 1 with high Lockpick and/or Science skills in the Repconn HQ (not to be mistaken with the Repconn Test Site).

Plus with the EVE mod the visuals of energy weapons are amazing! 

I mostly pick high intelligence (7) and strength (6) at the begining and when I can choose to upgrade myself. Luck, agility etc. I dont need ... well set them on 5.


I'm pretty much the opposite here. If you are a sad min-maxer like me, you realize that you can max all skills with the DLCs installed and start at 1 intelligence. I started my last playthrough at 2 so I could reach 3 with implants and have normal dialogue. You can even pass some serious int speech checks just by wearing the right gear and drinking coffee or using some stims. There is literally no reason except roleplaying or wanting an easy start to have a high int stat.

Luck is important to almost any character since it increases critical chance (and critical chance is multiplied for some weapons, making it even better). I always make sure my luck ends up at 10. In my book, luck is a must.

Agility is important for two things: Perk prerequisites, and agility increases action points. If you like VATS, agility is a must. If not, depends on which perks you want.

Perception starts at 5 every time for me, no excuses. You need 6 for Better Criticals.

Charisma... Well, I set it to 1 because I am the self-reliant type. It's not actually bad in New Vegas though. Followers can be extremely powerful.

Strength is always good. Last time I started at 7 and reached 10 with implants / DLC rewards.

Endurance is anothor good one. I'd start at 7 or 8.

Well, I'm a min-maxer at heart and I still started with 9 Int (and bumped it to 10 with an implant). At level 43 I still haven't maxed all the skills I want. Granted, I have a lot... and I pretty much "mastered" 3 combat techniques - Energy Weapons, Unarmed and Melee... But still need a lot of points in Medicine and Survival.. and some in Barter and Speech... maybe some Explosives too...

Can never have too many skillpoints!  That's particularly painfull at the beginning, where you need a lot of... well.. everything... and at least in my case, my combat prowess suffered, because I needed Lockpick (obviously), Science (similar case + energy weapon ammo crafting),  Speech, Repair (maintanace and early Jury Rigging).
Well, I did try to develop some Energy Weapons prowess as I went, but I couldn't afford any points to spend in Sneak untill very late... then Unarmed and Melee (after I decided that Unarmed looks kinds iffy) went nicely with that :-)

Well Luck... yeah... Started at 9, implant to 10. Can never have too much luck. Crits rock! And breaking all the casino banks is so much fun! Plus it funds your implants.

Perception - agreed, 5, 6 with implant for Better Criticals. ED-E will scan the area for enemies for you anyway. And sadly, Perception does not factor into range penalties for sniping (like it used to in Fallout 1 & 2).

Charisma - thats a firm 1. Sadly Obsidian dropped the ball badly on this one. Unless you want your followers to do the fighting for you, there is absolutly no reason to set it higher. It only gives a minor boost to a few skills.. that you'll max and pass all checks anyway. Plus you can buff it from 1 to 10 so easily it's not even funny. Party Time Mentats alone give +5... and they are more then plentiful.

Strength - with Energy Weapons 4 is more then enough. Well, the classic uber Plasma Caster rigged with HS Electrode requires as much as 8 (5 for YCS), but you can get Weapon Handling for that... plus like others here, I heartily recommend Old World Blues DLC, and there's a certain free story perk that can give you +2 Str.... So 4 is all you need to use pretty much all weapons.

Endurance is good. I have 5... 6 would probably be optimal... would allow for some more loot carrying perks and 1 more implant. I could see the worth in raising it to 8, for the uber GRX drug implant... but that would require serious alterations in the build.

Agility - Well, after Fallout 1 and 2 I considered it critical. After all it directly determined that number of actions you could take each combat round. No more... it just gives a moderate boost to APs... and I found VATS pretty useless overall. Usually I either snipe the enemy from long range or cut his throat from up close and personal. So that makes Agility kinda meh. Still 6 is needed for Sniper. And if you're into VATS, that's a pretty good perk, I suppose.

Modifié par Haplose, 28 décembre 2012 - 08:38 .


#74
termokanden

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Haplose wrote...

Well, I'm a min-maxer at heart and I still started with 9 Int (and bumped it to 10 with an implant). At level 43 I still haven't maxed all the skills I want. Granted, I have a lot... and I pretty much "mastered" 3 combat techniques - Energy Weapons, Unarmed and Melee... But still need a lot of points in Medicine and Survival.. and some in Barter and Speech... maybe some Explosives too...


Did you pick the skill trait? The one that gives you an experience gain penalty but a lot of extra skill points? It helps, but you don't need it. You can actually take it more than once, but it's a bit unclear if that counts as an exploit so I assume we're taking it once :)

Are you religiously collecting ALL skill books including the ones from DLCs? You should be almost maxed at 43 with less int than that.

I make sure I never max a skill and "waste" points that I could have found from a book or later stat point gain. If you're THAT careful (which I don't really recommend, and I fully understand starting with high int), you'll always have enough points.

The points that I take from int I place in endurance for more... well, endurance, and int strength so I can carry a bit more. All of that makes very little difference though.

#75
Haplose

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Nah, my traits were Built to Destroy (well, crit build) and Fast Shot (most Energy Weapons have low spread, so 20% added to a small value is no big deal... well maybe except the Plasma Caster).

Skillbooks I collect, of course. But Iprobably must have missed a ton. Still prefer not to spoil too much by reading about all item locations... I've spoilt my game enough as it is :)
I did pick that perk that doubles the magazine bonus, so I wasn't that hard pressed to absolutely max all skills right away.