No dart gun.sympathy4sarenreturns wrote...
So I take it no dart gun this time?
If you're running into blind deathclaws and cazadores at level 3, you're quite the intrepid wanderer.
No dart gun.sympathy4sarenreturns wrote...
So I take it no dart gun this time?
Allan Schumacher wrote...
I think if you factor in the crit damage bonus, the AMR will end up doing more damage (although you can only guarantee the crit with a sneak attack)
Modifié par termokanden, 27 décembre 2012 - 10:05 .
sympathy4sarenreturns wrote...
I noticed that stealing is indeed more profitable this time around. Half of what I own is from stealing, and that's quite a good bit. I'm doing looting raids right now, filling my inventory then going to sell. Making nice coin as a Prospector. Lol.
I'm getting lots of bad karma.
I forget, did they ever fix the bug that stops Gauss Rifles from doing as much damage as they should in VATS?termokanden wrote...
Almost. The YCS/186 does more damage. The YCS also uses more standard rounds and handles more easily, making it a REALLY unfair gun. Not quite as unfair as the insane MF Hyperbreeder Alpha, but close.Legatus Arianus wrote...
Head shot by Anti-Material Sniper Rifle ... best damage ever.
Explosive rounds are fun though. Not sure if they beat the YCS with overcharged rounds though, but at this point it doesn't even matter anymore. Things just die.
sympathy4sarenreturns wrote...
I noticed that stealing is indeed more profitable this time around. Half of what I own is from stealing, and that's quite a good bit. I'm doing looting raids right now, filling my inventory then going to sell. Making nice coin as a Prospector. Lol.
I'm getting lots of bad karma.
That sounds unrealistic to me. Thirst yes, but you can live a long while without food and it's not that scarce, especially if you're able to hunt.naughty99 wrote...
When I played with some mods that give Hardcore mode some teeth, I actually died from starvation and thirst a few times. I was really stealing food in order to survive.
Addai67 wrote...
That sounds unrealistic to me. Thirst yes, but you can live a long while without food and it's not that scarce, especially if you're able to hunt.naughty99 wrote...
When I played with some mods that give Hardcore mode some teeth, I actually died from starvation and thirst a few times. I was really stealing food in order to survive.
Modifié par naughty99, 27 décembre 2012 - 10:29 .
bobobo878 wrote...
I forget, did they ever fix the bug that stops Gauss Rifles from doing as much damage as they should in VATS?
People think this is fun? Whatever!naughty99 wrote...
Perhaps so, but at the time my character was crippled in all his limbs, suffering from withdrawl effects of several drugs, severe bleeding and trying to hobble like hell to escape creatures like geckos and radscorpions. With Arwen's Tweaks, you can also get certain illnesses that prevent you from eating without vomiting.
MarchWaltz wrote...
After Skyrim, I can't play Fallout anymore. It's just so slow and bland.
MarchWaltz wrote...
After Skyrim, I can't play Fallout anymore. It's just so slow and bland.
I'm hoping the next fallout will be like skyrim
MarchWaltz wrote...
After Skyrim, I can't play Fallout anymore. It's just so slow and bland.
I'm hoping the next fallout will be like skyrim
Modifié par naughty99, 28 décembre 2012 - 01:29 .
MarchWaltz wrote...
If I shoot someone in the head, and they flinch and I see a huge bullet wound appear on their head, I expect them to die.
Not go "ouchie you big jerk. How dare you shoot a .50cal rifle directly into my head!"
I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.
MarchWaltz wrote...
After Skyrim, I can't play Fallout anymore. It's just so slow and bland.
I'm hoping the next fallout will be like skyrim
Guest_Cthulhu42_*
Level cap in New Vegas is 30, and each DLC raises it by 5.sympathy4sarenreturns wrote...
I remember level cap in 3 being 20...did it get a bump?
So you want it to be an FPS? No thanks.MarchWaltz wrote...
I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.
MarchWaltz wrote...
If I shoot someone in the head, and they flinch and I see a huge bullet wound appear on their head, I expect them to die.
Not go "ouchie you big jerk. How dare you shoot a .50cal rifle directly into my head!"
I am confident that fall 4 will be great, no doubt. I just hope they remove the rpgness from guns. Still want all the perks and stat goodness...but like I said, headshot is a headshot.
naughty99 wrote...
I had a hell of a lot of fun playing the game as a character who was addicted to several drugs, hobbling around crippled looking for a doctor and struggling to survive in the harsh wasteland environment.
Highly recommend Arwen's Realism Tweaks!
This mod is so much fun, as every battle becomes quite challenging. You have to approach every encounter very carefully, sometimes using frag mines or explosives in strategic locations.
- If you get hit, you develop a wound that you can't heal during combat.
- If you bleed out you start losing too much blood and you have to use bandages or a belt as a tourniquet to to slow down the bleeding or inject a stimpak into the wound (reduces your STR and can only be done outside combat)
- If you lose too much blood your carry weight goes down by 15 pounds. it can be treated by a blood transfusion
- If your wound infection level gets too high you start continuously losing health unless you treat it with antibiotics.
- If your left or right arm is crippled, you can't use rifles or 2-handed melee weapons.
- To treat fractured limbs you have to apply a medical brace for a period of time until it heals. For fractured skull or ribs, you have to inject morphine into the fracture. You can only use a doctor's bag if your medicine skill is high enough (I think 50).
- Eating food and drinking liquids does not provide HP.
- If you don't cook your food it increases your Bacteria Level quickly and if it goes over 5.0, you get Food Poisoning.
- The total carry weight is massively reduced (walking around with some injuries, I can only carry about 70-80 lbs as a 2nd level character with 6 STR). Skill magazines all weigh 1.0 lb and the skill boost is cut in half.
Modifié par Haplose, 28 décembre 2012 - 07:45 .
termokanden wrote...
Legatus Arianus wrote...
Laser weapons are for wussies, use warm guns that use bullets instead and certain explosives... and sledgehammer like a badass!
Laser weapons are amazing later in the game. The first ones suck. Still, some people prefer the sound of a conventional gun. I like both types and have separate playthroughs where I specialize in each.
Well, I'm a min-maxer at heart and I still started with 9 Int (and bumped it to 10 with an implant). At level 43 I still haven't maxed all the skills I want. Granted, I have a lot... and I pretty much "mastered" 3 combat techniques - Energy Weapons, Unarmed and Melee... But still need a lot of points in Medicine and Survival.. and some in Barter and Speech... maybe some Explosives too...I mostly pick high intelligence (7) and strength (6) at the begining and when I can choose to upgrade myself. Luck, agility etc. I dont need ... well set them on 5.
I'm pretty much the opposite here. If you are a sad min-maxer like me, you realize that you can max all skills with the DLCs installed and start at 1 intelligence. I started my last playthrough at 2 so I could reach 3 with implants and have normal dialogue. You can even pass some serious int speech checks just by wearing the right gear and drinking coffee or using some stims. There is literally no reason except roleplaying or wanting an easy start to have a high int stat.
Luck is important to almost any character since it increases critical chance (and critical chance is multiplied for some weapons, making it even better). I always make sure my luck ends up at 10. In my book, luck is a must.
Agility is important for two things: Perk prerequisites, and agility increases action points. If you like VATS, agility is a must. If not, depends on which perks you want.
Perception starts at 5 every time for me, no excuses. You need 6 for Better Criticals.
Charisma... Well, I set it to 1 because I am the self-reliant type. It's not actually bad in New Vegas though. Followers can be extremely powerful.
Strength is always good. Last time I started at 7 and reached 10 with implants / DLC rewards.
Endurance is anothor good one. I'd start at 7 or 8.
Modifié par Haplose, 28 décembre 2012 - 08:38 .
Haplose wrote...
Well, I'm a min-maxer at heart and I still started with 9 Int (and bumped it to 10 with an implant). At level 43 I still haven't maxed all the skills I want. Granted, I have a lot... and I pretty much "mastered" 3 combat techniques - Energy Weapons, Unarmed and Melee... But still need a lot of points in Medicine and Survival.. and some in Barter and Speech... maybe some Explosives too...