If you mean directly north of Goodsprings then my encounter was something like Matthew Gray Gubbler being tossed into a maximum security prison shower room stark naked.ReconTeam wrote...
Did you happen to make the mistake of going North right at the start like I did? Warning signs are just invitations.
Fallout: New Vegas first run
#101
Posté 30 décembre 2012 - 10:21
#102
Posté 30 décembre 2012 - 10:40
Modifié par Dave of Canada, 30 décembre 2012 - 10:46 .
#103
Posté 30 décembre 2012 - 11:41
ReconTeam wrote...
Did you happen to make the mistake of going North right at the start like I did? Warning signs are just invitations.
I think I mentioned it earlier in this thread, but you CAN actually get to New Vegas through that area without being spotted and without using a stealth boy
You're probably still going to want an NCR uniform if you want to get in the easy way! Good thing there's one in the NCR camp south east of Goodsprings in a box!
#104
Posté 30 décembre 2012 - 11:57
ReconTeam wrote...
Did you happen to make the mistake of going North right at the start like I did? Warning signs are just invitations.
No I just found stuff to do down south. I could probably meander ky way through though, even if there were high level enemies.
#105
Posté 30 décembre 2012 - 11:59
#106
Posté 31 décembre 2012 - 12:00
Would anybody pay a dollar to watch 10 minutes of me doing that in-game?
Modifié par sympathy4sarenreturns, 31 décembre 2012 - 12:01 .
#107
Posté 31 décembre 2012 - 12:03
sympathy4sarenreturns wrote...
I should, for the hell of it, find a BB Gun, get naked and run north, screaming and making all sorts of noise. And make sure I have zero stimpaks or food. Whatever is up there ain't got nothing on me!!!
Would anybody pay a dollar to watch 10 minutes of me doing that in-game?
Dude, I would. For real.
#108
Posté 31 décembre 2012 - 12:04
#109
Posté 31 décembre 2012 - 12:05
ReconTeam wrote...
Doing stunts like that for cash is when you know you've crossed the line from man to bum.
Sssshhhhh!!!!! Don't discourage him!!! I want to see if he will do it.
#110
Posté 31 décembre 2012 - 12:07
#111
Posté 31 décembre 2012 - 12:10
#112
Posté 31 décembre 2012 - 04:57
You won't last 10 minutes.sympathy4sarenreturns wrote...
Would anybody pay a dollar to watch 10 minutes of me doing that in-game?
edit- Seriously, I do head up there pretty early on, because Chance's Knife. Bring your shovel.
Modifié par Addai67, 31 décembre 2012 - 05:00 .
#113
Posté 31 décembre 2012 - 12:18
#114
Posté 31 décembre 2012 - 12:43
Charons Regale wrote...
My suggestion, would be to put it away and just play Fallout 3, it is way the better game and Vegas just copied every gameplay aspect from it. If you can handle backtracking to the graphics of Fallout 1&2, those two would more than be enough to skip out on the Vegas disaster. IMO, Fallout 1 is best of them all hands down!
Lolnope.
Unless reputation, iron sights, survival, ammo types, hardcore mode and skill requirements (outside of lockpicking, hacking and some speech options) were all in Fallout 3 and I just missed all of them, New Vegas didn't copy every gameplay aspect.
#115
Posté 31 décembre 2012 - 01:05
legion999 wrote...
Charons Regale wrote...
My suggestion, would be to put it away and just play Fallout 3, it is way the better game and Vegas just copied every gameplay aspect from it. If you can handle backtracking to the graphics of Fallout 1&2, those two would more than be enough to skip out on the Vegas disaster. IMO, Fallout 1 is best of them all hands down!
Lolnope.
Unless reputation, iron sights, survival, ammo types, hardcore mode and skill requirements (outside of lockpicking, hacking and some speech options) were all in Fallout 3 and I just missed all of them, New Vegas didn't copy every gameplay aspect.
HUH??
Other than what is in F3 (which was a completely different storyline and location, something I appreciated), the rest is plain redundant. Post back what wasn't copied over, like VATs, all of the perks, graphics and gameplay style, which Obsidian just made more of that really didn't add anything. Any of the other perks are just plain too much and unnecessary add-ons. Obisidian overkilled the perks by adding all of the F3 perks plus 30 news ones. Consider the fact that one can only add one perk at every other level; what a stupid idea since it made it difficult to make those choices when there are now 30 more perks than what one could make as a choice at every level gain in F3!
If you think a reputation didn't exist in F3, then maybe you should revisit it as it simply wasn't made obvious until you made the choices you did that were expressed after the fact without prompts (in which role paying should do). What the hell kind of RPG has to tell you that you lost favor with a group/faction as that spoils the role playing??? In any case, neither of these two games (Vegas or F3) measure up to Fallouts 1 and 2, but F3 smokes Vegas for gameplay and roleplaying, except for the storyline..
Obsidian is great at writing (in which FNV carried over from the team that was Black Isle Studios), but terrible at the techinical aspects.
Modifié par Charons Regale, 31 décembre 2012 - 01:07 .
#116
Posté 31 décembre 2012 - 01:28
Charons Regale wrote...
What the hell kind of RPG has to tell you that you lost favor with a group/faction as that spoils the role playing???legion999 wrote...
Charons Regale wrote...
My suggestion, would be to put it away and just play Fallout 3, it is way the better game and Vegas just copied every gameplay aspect from it. If you can handle backtracking to the graphics of Fallout 1&2, those two would more than be enough to skip out on the Vegas disaster. IMO, Fallout 1 is best of them all hands down!
Lolnope.
Unless reputation, iron sights, survival, ammo types, hardcore mode and skill requirements (outside of lockpicking, hacking and some speech options) were all in Fallout 3 and I just missed all of them, New Vegas didn't copy every gameplay aspect.
Umm... Fallout 2? Which you just recommended?
#117
Posté 31 décembre 2012 - 01:46
Completely different storyline? Try first games plots hashed together with Liam Neeson added in. Ok so you meant Obsidian copied the gameplay from Fallout 3 and added onto it? Yeah that's true but why is it an issue? Fallout 2 did the same thing. Did you expect them to design a completely new game instead of improving on what they had (which would make sense due to their limited schedule)? “Didn't really add anything" - No. And if they ‘didn't add anything' how the heck is it an issue having to choose? Hold on, hold on; you have a problem with New Vegas not making you an OP demi-god like Fallout 3 and instead returing to the original games style of a perk every few levels? Fine that's personal taste.Charons Regale wrote...
HUH??
Other than what is in F3 (which was a completely different storyline and location, something I appreciated), the rest is plain redundant. Post back what wasn't copied over, like VATs, all of the perks, graphics and gameplay style, which Obsidian just made more of that really didn't add anything. Any of the other perks are just plain too much and unnecessary add-ons. Obisidian overkilled the perks by adding all of the F3 perks plus 30 news ones. Consider the fact that one can only add one perk at every other level; what a stupid idea since it made it difficult to make those choices when there are now 30 more perks than what one could make as a choice at every level gain in F3!
If you think a reputation didn't exist in F3, then maybe you should revisit it as it simply wasn't made obvious until you made the choices you did that were expressed after the fact without prompts (in which role paying should do). What the hell kind of RPG has to tell you that you lost favor with a group/faction as that spoils the role playing??? In any case, neither of these two games (Vegas or F3) measure up to Fallouts 1 and 2, but F3 smokes Vegas for gameplay and roleplaying, except for the storyline..
Obsidian is great at writing (in which FNV carried over from the team that was Black Isle Studios), but terrible at the techinical aspects.
Reputation didn't exist in Fallout 3. Openly killing dozens of people in a town then returning three days later to find everything's fine is moronic. It's even worse if you use a stealth boy. Wait a game displaying vital info spoils role playing? Wat.
Wait, wait, wait, wait wait wait. What. The. ****. Everything in that last paragraph just bambozzled me. I need to lie down.
Modifié par legion999, 31 décembre 2012 - 01:47 .
#118
Posté 31 décembre 2012 - 01:51
Fisto The Sexbot wrote...
Charons Regale wrote...
What the hell kind of RPG has to tell you that you lost favor with a group/faction as that spoils the role playing???legion999 wrote...
Charons Regale wrote...
My suggestion, would be to put it away and just play Fallout 3, it is way the better game and Vegas just copied every gameplay aspect from it. If you can handle backtracking to the graphics of Fallout 1&2, those two would more than be enough to skip out on the Vegas disaster. IMO, Fallout 1 is best of them all hands down!
Lolnope.
Unless reputation, iron sights, survival, ammo types, hardcore mode and skill requirements (outside of lockpicking, hacking and some speech options) were all in Fallout 3 and I just missed all of them, New Vegas didn't copy every gameplay aspect.
Umm... Fallout 2? Which you just recommended?
HUH, did you not get what I meant by being "redundant"?? F2 did not prompt you to which group you fell out of favor, though it showed up in your journal. Vegas was redundant in carrying over most aspects (except "Karma) from F3 and the storyline and reputation system of F2. Been there, done that, no originality. But F2 did have "karma" (like F3) in which that was a factor in how one interacted with NPCs unlike in in Vegas, that is a total difference there!
#119
Posté 31 décembre 2012 - 03:58
Addai67 wrote...
No, it really doesn't. At 80 you can already pick most locks. Magazines let you get the other 1% of locks and terminals, and you save a whole 40 points (I'm talking Science and Lockpick now) that you could be putting into combat skills which you use far more frequently.
Not sure how many Lockpicking magazines are out there. Probably a lot indeed. But there's also a meric ton of Very Hard locks. I'm guessing that more then magazines. Might be mistaken. Anyway I could definately find myself in a situation without magazines and in front of a lock I can't open - and that would frustrate me.
#120
Posté 31 décembre 2012 - 04:24
Charons Regale wrote...
My suggestion, would be to put it away and just play Fallout 3, it is way the better game and Vegas just copied every gameplay aspect from it. If you can handle backtracking to the graphics of Fallout 1&2, those two would more than be enough to skip out on the Vegas disaster. IMO, Fallout 1 is best of them all hands down!
I already played Fallout 3. Explored basically everything you can and did almost everything, logging 110-115 hours.
#121
Posté 31 décembre 2012 - 07:21
With Old World Blues you can craft an unlimited number of magazines- that's what I'm saying. Also there are very few Very Hard locks- less than in Fallout 3 even.Haplose wrote...
Addai67 wrote...
No, it really doesn't. At 80 you can already pick most locks. Magazines let you get the other 1% of locks and terminals, and you save a whole 40 points (I'm talking Science and Lockpick now) that you could be putting into combat skills which you use far more frequently.
Not sure how many Lockpicking magazines are out there. Probably a lot indeed. But there's also a meric ton of Very Hard locks. I'm guessing that more then magazines. Might be mistaken. Anyway I could definately find myself in a situation without magazines and in front of a lock I can't open - and that would frustrate me.
#122
Posté 31 décembre 2012 - 08:37
Addai67 wrote...
With Old World Blues you can craft an unlimited number of magazines- that's what I'm saying. Also there are very few Very Hard locks- less than in Fallout 3 even.Haplose wrote...
Addai67 wrote...
No, it really doesn't. At 80 you can already pick most locks. Magazines let you get the other 1% of locks and terminals, and you save a whole 40 points (I'm talking Science and Lockpick now) that you could be putting into combat skills which you use far more frequently.
Not sure how many Lockpicking magazines are out there. Probably a lot indeed. But there's also a meric ton of Very Hard locks. I'm guessing that more then magazines. Might be mistaken. Anyway I could definately find myself in a situation without magazines and in front of a lock I can't open - and that would frustrate me.
You can craft magazines in OWB? Wow, that's interesting.
#123
Posté 31 décembre 2012 - 09:27
Hm, I realized that it's possible I have this ability from a mod. I know you can craft magazines in OWB but I checked the wiki and it says you can craft only one per skill. I have several crafting expansion mods so maybe one of them adds magazines to the workbench.naughty99 wrote...
You can craft magazines in OWB? Wow, that's interesting.
#124
Posté 01 janvier 2013 - 10:32
With the Voracious Reader perk from Lonesome Road, you can copy magazines if you have a blank magazine.
#125
Posté 01 janvier 2013 - 10:32





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