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#1
Abraham_uk

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Before multiplayer, I wasn't that big a fan of Sentinels.

In singleplayer

They don't have all the tech wizardary of the engineer.
They don't have the many different ways in which adepts can manipulate the environment.
They don't have the fire power of soldiers and infiltrators.
They don't have the flanking prowess of vanguards and infiltrators.
They don't have the stealth of infiltrators.


Yet they are the biggest, baddest tanks on the battlefield with a great diversity of attacks and kits.
Sentinel has become my favourite online class because it has some of the strongest classes

From the Paladin (which oddly enough does have the tech wizardary of the engineer. Heck trumps the engineer)
The biotic badasses that are original human sentinel and the asari Valkyrie.
There is the badass Krogan.
The versatile Turian that can deal with any enemy type
The Volus Mercenary (which does have the flanking prowess of infiltrators, has distraction abilities too)
And best of all is the only class where I have all the kits!




So now that I'm starting to get bored of multiplayer, I'm going back to the singleplayer sentinel.
Giving them a second chance through Mass Effect 2 and 3.

(I find the combat in Mass Effect 1 to be a bit tedius)

#2
Abraham_uk

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How do you play Sentinel in singleplayer and multiplayer?

What do you think of the class as a whole?

#3
sirus1988

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The sentinel is my favorite class. I think I like it alot because it's decent at everything. it might not be as powerfull in one single combat tactic (biotics, tech, cloak, etc.), but it is the all round character class in the game. I personally lean mostly towards tech powers such as tech armor and overload. Plus you can play with any squadmate do good.

#4
Abraham_uk

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Any other thoughts?

#5
capn233

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In the class hierarchy of ME3 SP, all the hybrid classes are more powerful than pure classes, which includes the Sentinels. Vanguard is clearly the most powerful in ME3, with Sentinel and Infiltrator jockeying for second. Probably Sentinel is easier to play, since it is more durable, so I would give it the nod.

You can play Sentinel in any number of ways. He has most of the best standard biotic abilities (warp, throw), he has one of the best tech abilities (Overload), and some damage resistance. There are a variety of bonus powers that work well with him as well, whether it be Reave as a primer/detonator/DR hybrid, Defensive Matrix for more DR/shield boost/tech damage bonus, or Barrier for biotic damage/DR. Then there is Energy Drain, Marksman, Flare... you could get away with almost anything really.

For ME2 your bread and butter is the Tech Armor though. Level to Assault Armor for shield boost and larger detonation range and rely on your squad's powers. Plus since physics combos still existed, try a squad with Overload or Incinerate and Pull, then strip protection into Pull and Throw. Or simply run and gun, resetting Tech Armor as needed, which will reset the squad's cooldown. You can take any number of bonus powers, but Stasis is probably the most powerful if you abuse the extra damage as enemies fall to the ground (YMIRs and Scions have no hope).

ME1 is overall more tedious than the latter games on Insanity, but Sentinel turned out to be one of my favorite classes in that game and is probably slightly less tedious than several other classes.

#6
Abraham_uk

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I've played Adept, Engineer, Vanguard and Infiltrator in both ME 2 & 3.

They're great classes.


I also played Adept and Infiltrator in ME 1.

#7
Abraham_uk

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How do you "personally" play the Sentinel class in singleplayer?

This is not "what is the best way to play the Sentinel" question?
There are many guides I can refeer to already on BSN for that.

This is just about your approach to the class.

#8
Rusted Cage

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For what it's worth (probably not very helpful) I recently tried the Sentinel, attracted by it's tech abilities because I normally avoid biotic classes.

I was hoping to play cq style using Tech Armour to absorb damage as I closed in before detonating amongst a group of enemies. I was in for a disappointment because the Tech Armour on Insanity didn't feel like it gave any additional protection above regular shields.

I ended up playing like Kronner's Biotic Bomber; able to get in close only after enemies were dealt with using biotics. Not saying it isn't fun, just not quite me.

#9
Abraham_uk

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People really made a big deal about how sturdy the Sentinel was in ME 2.
I've now got class passive at level 4 and have tech armour at level 3.

I'm still not quite seeing how "awesome" this tech armour supposibly is.
It seems like the sentinel can only take 1 or 2 extra shots.

Compare that to the advantages of using Tactical Cloak, biotic charge, combat drone (in Mass Effect 2 combat drone was really good), or even singularity (which is a bit like multiplayer singularity). Maybe just maybe, ME 2 tech armour gets better at level 4 (maximum protection).

#10
feriwan

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I always liked the vanguard, adept and infiltrator (in singleplayer) because They have the coolest powers. Not the most useful exactly, but the coolest. Biotics are like the force, which is why I like that and infiltrators have cloak. In SP I have only not played as an engineer, because I think if it was real, he would be the most boring class, I don't know why, I just don't really like his tech powers.
But in MP all classes are fun (depending on the character). I still do have classes I play with and promote more, and engineer isn't one of them.

#11
Mr_Steph

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Well I started the series with ME2 when I got it as a gift. Went with the classic soldier dude for my first run, but wanted a little bit of everything on the next playthrough, so I went with the sentinal class and it has been my favorite ever since.

They aren't as powerful at anything compared to the other classes, but that is kind of a given since they can deal with anything. Decent against everything, but not great at anything. That is the "strength" of the class IMO and Tech Armor is a nice bonus. Taking a few shots more, instantly getting a shield back if it breaks and you use the power...nice. And the passive explosion is nice against stripped husk trying to overwhelm you.

It suits my playstyle. I play passive. Always have in more or less any shooter game and most people I know play aggressive. Judging from what I've seen in MP, that doesn't really work. You are simply not powerful enough. You are a jack of all trades and as far as my opinion goes, they belong on the back lines.

So I sit in cover, strip enemies with overload/barrier and fire my weapons when on cooldown. In ME3 I set of comboes here and there on my own as well. But I mostly do it with the 2 squaddies I bring along. I supplement them.

#12
RedCaesar97

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Abraham_uk wrote...

People really made a big deal about how sturdy the Sentinel was in ME 2.
I've now got class passive at level 4 and have tech armour at level 3.

I'm still not quite seeing how "awesome" this tech armour supposibly is.
It seems like the sentinel can only take 1 or 2 extra shots.
...
Maybe just maybe, ME 2 tech armour gets better at level 4 (maximum protection).

For ME2, you want to evolve Tech Armor to Assault Armor. Then you will see how sturdy the Sentinel can be.

#13
brad2240

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In ME1 I take Assault Rifle as my bonus power and run around CC'ing and spraying down all the helpless enemies. Pretty much the same as I play my Engineer and Adept, but Sentinel is a little less fun for me than they are, for some reason. Still a good class, though.

In ME2, I play it as a caster using powers to strip defenses and guns to finish off the enemy. AR is still my preferred bonus weapon because I like to stay at mid-range. Tech Armor helps me when I get into a tight spot but isn't the focus of the build, it's still maxed out of course. Sentinel was my preferred caster class for a while until I got better with Adepts and Engineers. Engineer became my favorite ME2 class overall.

I tried the Assault Sentinel build but it just wasn't for me. I don't do well in CQC and I don't care for the shotguns in ME2 at all. It's such a strong build that it  still did well even for me, but it isn't my style, so I stick with casting now if I go Sentinel.

The ME3 Sentinel has been a puzzle for me, it's the class that's taken me the longest to find my groove with. Because Engineer (again my favorite) is the class that strips any defense now it filled the role my Sentinel did in ME2. For a focus on biotic explosions I prefer the Adept with Pull. I tried the Biotic Bomber build but felt like I was only playing half the class, like the Assault Sentinel it just wasn't for me. I finally settled on a tanky hybrid build focusing on Overload for CC, Warp for debuffing and a big gun like a Revenant or GPS for killing power. I use Warp Ammo and HK armor to boost my weapon damage and round out my offense.

I tried the same build with Barrier instead of Warp Ammo. Also fun, but I prefer the ammo.

In multiplayer I love the Turian Sentinel, one of my favorite kits overall. I think I've tried more different build with him than any class, trying to find the right balance of powers and gunplay. Still don't think I've found it yet. I also like the Krogan, I skip Incinerate and play it as a grenade tank. I haven't unlocked the Paladin yet but I think I'll like it. The other Sentinel kits I'm not so fond of.

#14
Xariann

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Abraham_uk wrote...

How do you play Sentinel in singleplayer and multiplayer?

What do you think of the class as a whole?


You mentioned an ME 2 run in your earlier post so I will tell you how I play it in ME 2. Assault armour (not the "tanky one") as if you do the maths, once the armour is broken it gives you back part of your shields, giving you more shields than the other evolution.

Abuse your companions' powers. When you play against the Shadow Broker (if you have the DLC), stay in melee range, he won't shoot a bullet and by the time he breaks your armour it will be off CD to be recast immediately. I got a video of that on insanity. Just wait to get enough upgrades though.

Also purposely go in people's faces to make the armour explode. The companions you choose, when you abuse the CD reset of the armour, will turn you into a versatile Adept, Engineer, whatever.

As for ME 3, I didn't play it that much, as I feel it lost the features I loved (CD reset and the ability to actyally kill things with his explosion.) Although I didn't try him since the tech explosion change.

For multiplayer, my favourite Sentinel is the Paladin. Flaming shield to prime mobs then ED or Snap Freeze. Valkyrie is my second favourite.

#15
Abraham_uk

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Sentinel is my favourite online class because it is the only class where I have all the characters.

I also have a great variety of characters. All of the sentinels are radically different from each other. The other classes do have some similiar characters.


Also, if I were to promote a class, sentinel would be it. The grind back to level 20 isn't so bad because of variety.





In ME 2 single player, I guess the sentinel is a bit of a late bloomer. You have to get both passive and tech armour up to max before investing in other abilities if you don't want the game giving you a hard time.

By ME 3, because you have an imported sentinel, you have a fair number of abilities maxed out. So the world is your oyster.


ME 1 Sentinel is interesting... But I'm not to fond of ME 1 combat.

#16
capn233

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Abraham_uk wrote...

People really made a big deal about how sturdy the Sentinel was in ME 2.
I've now got class passive at level 4 and have tech armour at level 3.

I'm still not quite seeing how "awesome" this tech armour supposibly is.
It seems like the sentinel can only take 1 or 2 extra shots.

Get Assault Armor.  The difference is substantial.  Then if you have shield upgrades with Hard Shields and Redundant Field Generator it is even more significant  You won't necessarily take an infinite amount of damage, but when your shields break it CC's enemies in a large radius and regens shields.  Then you just refresh TA and keep on trucking.

A maxed Assault Armor Sentinel can do the Object Rho fight by just standing around, practically.

Modifié par capn233, 28 décembre 2012 - 01:54 .


#17
Abraham_uk

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I'll give it a spin.

#18
hawkens982

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ME3's sentinel really different from ME2, since they changed tech armour a bit. I find going really tanky with sentinel is the best solution in ME3, since the passive 'cool down debuff' with tech armour really messes with weapon choices if you like heavier weapons.

Theres a built guide on the forums for a sentinel with EDI's bonus power that I tried and liked, but it makes insanity a cakewalk since you don't die in 1 or 2 bursts as opposed to the other classes.

#19
Yate

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I'm doing a build with no tech armour

AP ammo as bonus power

carry SMG and shotgun

kept my cooldowns as low as possible so when I get in trouble I can just spam overload

fitness more than makes up for the lack of tech armour

cryo blast was the last ability I upgraded

anyway, the point is that with warp, AP ammo, overload, and low cooldowns, you should be able to strip defences quickly

then spam combos with your squadmates

it's pretty strong

#20
Abraham_uk

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Seems good.

#21
Guest_Rubios_*

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Abraham_uk wrote...

How do you "personally" play the Sentinel class in singleplayer?

This is not "what is the best way to play the Sentinel" question?
There are many guides I can refeer to already on BSN for that.

This is just about your approach to the class.


Tanky with Warp + PPR (incendiary) or power focused with Wraith X and 9999999999 ammo, usually the later.

Modifié par Rubios, 28 décembre 2012 - 08:17 .


#22
Abraham_uk

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Could someone explain where the "overpoweredness" is coming from when you combine warp plus incendiary ammo?

Is it because incendiary ammo and warp are both damage over time? If so, isn't reave + incendiary ammo more effective for this. It seems powerful (I've tried it) but not "overpowered" as most people point out. In fact every time someone plays a class that is "overpowered" it seems pretty "balanced" to me.


The only classes in multiplayer that I ever considered "overpowered" were any class with flamer and the Krogan Vanguard (when carnage is ditched from the build). Infiltrators are powerful, but I've never attained high scores with any of them. They're very useful. It's just Krogan Vanguards and flamer classes that disseminate the competition in my experience.




Also. This so called "overpowered" trick involving warp and incendiary ammo. Does it apply to single player?

#23
capn233

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The Warp DOT effect and Incendiary Ammo's DOT are considered the same mechanic. The game adds the amount of DOT together, and then uses that number for the DOT ticks. When that happens, the DOT uses the Warp defense multipliers instead of Incendiary Ammo's, so you in effect get bonus damage.

#24
Abraham_uk

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Cool stuff.

Worth exploiting.

#25
Abraham_uk

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Does the incendiary ammo + warp effect work in single player.