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#26
capn233

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Abraham_uk wrote...

Does the incendiary ammo + warp effect work in single player.


I am not sure if it was specifically tested.  I know that peddroelmz did extensive testing on it for MP.

#27
Abraham_uk

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Interesting...

#28
Abraham_uk

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Sentinel plays differently in Mass Effect 3 to 2 despite having similiar powers.

#29
PnXMarcin1PL

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It is still the most universal class in the game. I mean it fits every situation. Especilly in ME3.

#30
Abraham_uk

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Give the sentinel lash or stasis bubble, and then all protections are worthless.

Shields, barriers and synthetic enemies:
Overload and tech armour detonation.
Armour and health: Warp followed by throw.   Cryo blast is really helpful by the way.
Guardian Riot Shields: Lash or stasis bubble.
Groups of enemies: Lift grenades.

Not 1 shot fired!

Modifié par Abraham_uk, 29 décembre 2012 - 10:48 .


#31
PnXMarcin1PL

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I prefer my boom boom build :P

#32
Abraham_uk

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You can still boom, boom!

All you need is to setup with warp and detonate with throw.

#33
Abraham_uk

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 There are many ways to play the sentinel in Mass Effect 3.
  • Psudo engineer (with bonus tech power)
  • Psudo adept  (with bonus biotic power)
  • Psudo vanguard (with ammo power or a defensive power)
  • Psudo soldier (with marksman)
  • Tanky sniper (the added damage resistance gives you more time to line up headshots)
  • Turian sentinel style (focusing on warp and overload)
  • Kronner's Walking tank and biotic bomber
  • Krogan sentinel style (focusing on grenades, tech armour and heavy melee)
  • Can opener (warp, overload plus [lash or stasis])


#34
Abraham_uk

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I am thinking of bringing an ammo power.
Or marksman.for ME 3 and bringing James Vega for his squad incendiary ammo. Ashley Williams for her disruptor ammo.

Modifié par Abraham_uk, 29 décembre 2012 - 02:53 .


#35
PnXMarcin1PL

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I know all ways to play sentinel. :D I have experience with every class :) I still love sentinel with boom boom + overload on shields then boom :P

#36
brad2240

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Abraham_uk wrote...

Sentinel plays differently in Mass Effect 3 to 2 despite having similiar powers.


Interestingly enough, the build I settled on does play a lot like my ME2 Sentinel: a tanky caster focused on Warp & Overload. Different, yes, but more similar than I had orignally planned.

I think the majority who played Assault Sentinel in 2 will find major differences, but I think that was the point of the changes to the class. Assault Sentinel was too good when it could even make a CQC scrub like me do well. Posted Image

The variety of viable build is probably the greatest strength of the class. It can be built to fit any playstyle.

I tried Marksman on a Sentinel but I didn't like it. It shuts you out of your other powers for too long. YMMV.

#37
TevinterMagister

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The Cryo->Throw setup plays much the same, it's even better than in ME2 with higher force double throws and picking the aptly named rank 5 Cryo Explosion evolution is essential for this.

#38
Abraham_uk

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brad2240 wrote...

Abraham_uk wrote...

Sentinel plays differently in Mass Effect 3 to 2 despite having similiar powers.


Interestingly enough, the build I settled on does play a lot like my ME2 Sentinel: a tanky caster focused on Warp & Overload. Different, yes, but more similar than I had orignally planned.

I think the majority who played Assault Sentinel in 2 will find major differences, but I think that was the point of the changes to the class. Assault Sentinel was too good when it could even make a CQC scrub like me do well. Posted Image

The variety of viable build is probably the greatest strength of the class. It can be built to fit any playstyle.

I tried Marksman on a Sentinel but I didn't like it. It shuts you out of your other powers for too long. YMMV.



Does lash have short cooldowns?
It's a good situational power.
It reduces reliance on guns when handling Cerberus forces.

Shame marksman doesn't have a "bonus power" evolution.

Modifié par Abraham_uk, 29 décembre 2012 - 08:30 .


#39
Abraham_uk

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Maze of Torment wrote...

The Cryo->Throw setup plays much the same, it's even better than in ME2 with higher force double throws and picking the aptly named rank 5 Cryo Explosion evolution is essential for this.


Has the cryo explosion alterations from multiplayer been introduced to singleplayer?
Or is it just incendiary explosions?

#40
Mr_Steph

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I really like to use the AP ammo on my sentinels. It gives me everything I need along with my powers.

I have warp, weapons and biotic explosions for armor,
overload against shields, barriers and mech (and general cc),
throw is useful against husks
and the AP ammo just makes my low weight weapons awesome. Guardians are even useless against me.

I usually either bring an SMG + pistol or like in my last playthrough, a Vindicator (main - stability + either damage or ArmPen depending on the mission) and a Tempest. +175% CD, so I had pretty useful weapons and low cooldowns. It worked great.

#41
capn233

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Abraham_uk wrote...

Maze of Torment wrote...

The Cryo->Throw setup plays much the same, it's even better than in ME2 with higher force double throws and picking the aptly named rank 5 Cryo Explosion evolution is essential for this.


Has the cryo explosion alterations from multiplayer been introduced to singleplayer?
Or is it just incendiary explosions?

MP only.

#42
Abraham_uk

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Damn.

Well I have no incentive for cryo blast, unless I'm trying a sniper build.

#43
capn233

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Abraham_uk wrote...

Damn.

Well I have no incentive for cryo blast, unless I'm trying a sniper build.

Cryo is on ok power to mess with, even ignoring the combo.  Decent CC and debuff.  It's good if you want to continue a character from ME2 that used Cryo.

#44
brad2240

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Cryo is a decent power, but I never really could find a good way to utilize it on the Sentinel. I tried spamming it with a weapons-based build but I wasn't happy with the results. Overload's CC effects always seemed more useful.

In ME2 I enjoyed the Cryo-Throw build but not so much in ME3. Guess I could never really justify using Cryo-Throw over Warp-Throw.

#45
capn233

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brad2240 wrote...

In ME2 I enjoyed the Cryo-Throw build but not so much in ME3. Guess I could never really justify using Cryo-Throw over Warp-Throw.

If the equation is simply effectiveness than sure.  If you just want to freeze and break stuff, then you can justify it.

#46
brad2240

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capn233 wrote...

brad2240 wrote...

In ME2 I enjoyed the Cryo-Throw build but not so much in ME3. Guess I could never really justify using Cryo-Throw over Warp-Throw.

If the equation is simply effectiveness than sure.  If you just want to freeze and break stuff, then you can justify it.


True enough.

#47
GordianKnot42

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Abraham_uk wrote...

People really made a big deal about how sturdy the Sentinel was in ME 2.
I've now got class passive at level 4 and have tech armour at level 3.

I'm still not quite seeing how "awesome" this tech armour supposibly is.
It seems like the sentinel can only take 1 or 2 extra shots.

Compare that to the advantages of using Tactical Cloak, biotic charge, combat drone (in Mass Effect 2 combat drone was really good), or even singularity (which is a bit like multiplayer singularity). Maybe just maybe, ME 2 tech armour gets better at level 4 (maximum protection).


I just recently started taking advantage of the power bonus Tech Armor offers, which is where I think the real advantage comes from. The TA lets you play a 66653 - with both passive AND Tech Armor power boosts - while compensating for the reduced Fitness with damage reduction. It's not tanky, but it buys you an extra second or two to get into cover.

#48
CapnCruuunch

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This thread got me researching tech armor. Seen a lot of disparaging remarks about it. I like the idea of it, and I think it looks cool. But, it definitely got me thinking of what a TA-less run might be like.

Started one last night just for sh*ts. Sentinal does have access to some of my favorite powers: Overload and Throw. I find Overload to be satisfy and effective for a number of things: CC, Stun for headshots, strip shields, prime target for TB. Throw is a great, detonate-anything, get-away-from-me-mook kind of power with a superfast cooldown.

Only played for a bit last night, because I spent so much time at the char creation stage.

Basically just trying to make it fun because the class has access to powers that I like to use. Overload, Throw, Warp for nonstop tech bursts, detonations, and headshots when I'm feeling saucy. I'll probably experiment with bonus powers, but I went with Dominate. This is my first outing with it and I like it pretty well so far. Took the Berserker track and thinking of it as an organic drone. Can see the appeal of going the Vulnerability route on Dominate as well. May try it out.

GordianKnot42's note about the power bonus from TA was my main reservation (other than looks). But I THINK that since I'm trying for TBs and BEs and weapon kils mostly, that I won't miss that bonus much. I've always been under the impression that power bonuses do not affect detonations. Please, please correct me if I am wrong about this.

#49
brad2240

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CapnCruuunch wrote...

 I've always been under the impression that power bonuses do not affect detonations. Please, please correct me if I am wrong about this.


You are correct. The onlt things that effects the damage of combos are the level of the powers used and any detonate evolutions you may have.

Sentinel (in SP) can get higher power damage bonuses than other casters, IIRC, and even more so if you take Barrier as your bonus. So individually your powers can hit pretty hard, but that won't mean much if you plan for combos to be your major source of damage.

#50
TevinterMagister

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If you're going the CQB tank route there is another 20% DR to be gained in the Sentinel Fitness tree (rank 6a melee synergy). It does require you to get one heavy melee kill every 30 sec to keep up though, so if you're not into melee it's a waste really. 90% DR sounds great but I'm fairly certain the actual DR is somewhat lower than that due to game mechanics.

brad2240 wrote...

Sentinel (in SP) can get higher power damage bonuses than other casters, IIRC, and even more so if you take Barrier as your bonus.


This is incorrect, Sentinel max power bonus is the same as Adept and Engineer, 70%. Difference is Sentinels must pick the power damage evolution from TA to reach that since they only get 50% from their passive.