Abraham_uk wrote...
Does the incendiary ammo + warp effect work in single player.
I am not sure if it was specifically tested. I know that peddroelmz did extensive testing on it for MP.
Abraham_uk wrote...
Does the incendiary ammo + warp effect work in single player.
Modifié par Abraham_uk, 29 décembre 2012 - 10:48 .
Modifié par Abraham_uk, 29 décembre 2012 - 02:53 .
Abraham_uk wrote...
Sentinel plays differently in Mass Effect 3 to 2 despite having similiar powers.
brad2240 wrote...
Abraham_uk wrote...
Sentinel plays differently in Mass Effect 3 to 2 despite having similiar powers.
Interestingly enough, the build I settled on does play a lot like my ME2 Sentinel: a tanky caster focused on Warp & Overload. Different, yes, but more similar than I had orignally planned.
I think the majority who played Assault Sentinel in 2 will find major differences, but I think that was the point of the changes to the class. Assault Sentinel was too good when it could even make a CQC scrub like me do well.
The variety of viable build is probably the greatest strength of the class. It can be built to fit any playstyle.
I tried Marksman on a Sentinel but I didn't like it. It shuts you out of your other powers for too long. YMMV.
Modifié par Abraham_uk, 29 décembre 2012 - 08:30 .
Maze of Torment wrote...
The Cryo->Throw setup plays much the same, it's even better than in ME2 with higher force double throws and picking the aptly named rank 5 Cryo Explosion evolution is essential for this.
MP only.Abraham_uk wrote...
Maze of Torment wrote...
The Cryo->Throw setup plays much the same, it's even better than in ME2 with higher force double throws and picking the aptly named rank 5 Cryo Explosion evolution is essential for this.
Has the cryo explosion alterations from multiplayer been introduced to singleplayer?
Or is it just incendiary explosions?
Cryo is on ok power to mess with, even ignoring the combo. Decent CC and debuff. It's good if you want to continue a character from ME2 that used Cryo.Abraham_uk wrote...
Damn.
Well I have no incentive for cryo blast, unless I'm trying a sniper build.
If the equation is simply effectiveness than sure. If you just want to freeze and break stuff, then you can justify it.brad2240 wrote...
In ME2 I enjoyed the Cryo-Throw build but not so much in ME3. Guess I could never really justify using Cryo-Throw over Warp-Throw.
capn233 wrote...
If the equation is simply effectiveness than sure. If you just want to freeze and break stuff, then you can justify it.brad2240 wrote...
In ME2 I enjoyed the Cryo-Throw build but not so much in ME3. Guess I could never really justify using Cryo-Throw over Warp-Throw.
Abraham_uk wrote...
People really made a big deal about how sturdy the Sentinel was in ME 2.
I've now got class passive at level 4 and have tech armour at level 3.
I'm still not quite seeing how "awesome" this tech armour supposibly is.
It seems like the sentinel can only take 1 or 2 extra shots.
Compare that to the advantages of using Tactical Cloak, biotic charge, combat drone (in Mass Effect 2 combat drone was really good), or even singularity (which is a bit like multiplayer singularity). Maybe just maybe, ME 2 tech armour gets better at level 4 (maximum protection).
CapnCruuunch wrote...
I've always been under the impression that power bonuses do not affect detonations. Please, please correct me if I am wrong about this.
brad2240 wrote...
Sentinel (in SP) can get higher power damage bonuses than other casters, IIRC, and even more so if you take Barrier as your bonus.