CapnCruuunch wrote...
This thread got me researching tech armor. Seen a lot of disparaging remarks about it. I like the idea of it, and I think it looks cool. But, it definitely got me thinking of what a TA-less run might be like.
Started one last night just for sh*ts. Sentinal does have access to some of my favorite powers: Overload and Throw. I find Overload to be satisfy and effective for a number of things: CC, Stun for headshots, strip shields, prime target for TB. Throw is a great, detonate-anything, get-away-from-me-mook kind of power with a superfast cooldown.
Only played for a bit last night, because I spent so much time at the char creation stage.
Basically just trying to make it fun because the class has access to powers that I like to use. Overload, Throw, Warp for nonstop tech bursts, detonations, and headshots when I'm feeling saucy. I'll probably experiment with bonus powers, but I went with Dominate. This is my first outing with it and I like it pretty well so far. Took the Berserker track and thinking of it as an organic drone. Can see the appeal of going the Vulnerability route on Dominate as well. May try it out.
GordianKnot42's note about the power bonus from TA was my main reservation (other than looks). But I THINK that since I'm trying for TBs and BEs and weapon kils mostly, that I won't miss that bonus much. I've always been under the impression that power bonuses do not affect detonations. Please, please correct me if I am wrong about this.
Tech Armour is very useful, but if you don't put it on, you're not seriously gimping your class.
In Mass Effect 3 it has some handy buffs to power damage, melee damage and personal damage resistance.
It can be detonated making it an additional power (if you don't want it on all the time, just turn it on and detonate straight away for a useful shockwave).
Furthermore, the cooldown penalities are not as big as people like to make out (especially if you have a light loadout).
However, the Tech Armour in Mass Effect 2's biggest strength was the huge boost in shield durability combined with the massive blast that affected enemies beyond normal shotgun range. So even if you were a using cover and keeping your enemies at distance, the detonation would still reach the enemies.
In Mass Effect 2, ditching tech armour altogether may not be the smartest move.
In Mass Effect 3 you can happily dismiss tech armour. You'll lose out on a few buffs but it won't greatly affect gameplay.
Mass Effect 3 sentinel without bonus powers is not a tank!
Max out fitness (all health evolutions), tech armour (all durability evolutions) and a second armour power (all durability evolutions). Then you're a tank.
Check out Kronner's Walking Arsenal and Biotic Bomber.Oh and if you want to be a tank in Mass Effect 3, you need to have two armour powers active.
Tech Armour and one of the following.
- Fortification
- Defence Matrix
- Barrier
- Reave (if you spam it)
- Energy Drain (if you spam it against shielded foes)