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Toolset Item Variation Models


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#1
Vergeh

Vergeh
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Hello all,

I am attempting a mini-mod that will upgrade the Legion of the Dead helmet from Heavy to Massive (which frankly seems like a bug to me) to go with the rest of the group. The main problem herein is that the models are asspcoated with the armor class in some fashion, so I cannot access the Legion Helm model from anything other than a heavy armor type.

So, I either need to update the tables that associate "Item Variation" models with helms (if they are stored in some sort of table), or duplicate and modify the settings of the Legion helm model to classify it as a massive helm item variation. Can anyone provide more information, or let me know where these settings are stored?

#2
thebigMuh

thebigMuh
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This should do it:

  • Using the Toolset, open your <Dragon Age>\\packages\\core\\data\\2da.erf
  • Extract helmet_heavy_variation.gda to some temporary directory
  • Copy the helmet_heavy_variation.gda to your module's directory (for example, <Documents>\\BioWare\\Dragon Age\\AddIns\\<YourAddinName>\\core\\data )
  • Rename it to helmet_massive_variation_<xyz>.gda, where <xyz> is some character string unique to your addin (the whole filename including the underscores, but excluding the .gda, shouldn't be more than 26 characters)
  • Open the file using GDApp social.bioware.com/project/755/ 
  • Delete all rows except row 7, which should say "Legion Helm" in column 2
  • Replace the 7 in row 1 with something different, higher
  • Save the file, and restart your toolset
That's it, you should now have a "Legion Helm" entry in your massive helmet list.

Ciao, muh!

#3
abossica

abossica
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Is this method possible with the Horlock Alpha's helmet to create a massive helmet for player?



If yes, where is located this helmet...