If you are the only player on the field, as in a solo or after everyone else has bled out, you are by definition their only possible target. Enemy AI also peeks the most frequently in this situation, because with only one player on the field and eight enemy units it's highly likely that some enemies will lose track of you otherwise (other reasons as well maybe). If you're stationary between the peek and when the enemy arrives at your location, it doesn't matter if you're cloaked or not. The enemy will see you...clear as day. Moving around while cloaking is the best way to avoid this, though for a disable device you might have to do some kiting as well just because of the frequency of the peeks and how everything's going for you.
Enemies also have a hearing detection radius. Different actions have a different priority. Activating a disable device does have a sound, by the way, so enemies will react to that if they're nearby.
I hope that clears some things up for you.
Also, the bellyaching about TC not actually dumping enemy attention here is hilarious. All I can say is, you're doing it wrong. Even with damage cloak it's a simple matter to get enemies to stop looking at your infiltrator and turn to their next priority target. This is why, e.g., I never play a non-infiltrator in a lobby with three infiltrators, or even most of the time in a 2/2 split. I'm not interested in tanking all the enemy love while the infiltrators get to do their thing wave after wave.
Edit: See this thread for more information: Bioware Devs: RFI on AI Detection mechanism.
Modifié par holdenagincourt, 26 décembre 2012 - 09:10 .





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