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Making sense of the breath scene (or not) !?


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#326
Tomwew

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Tomwew wrote...

hmmm hit by a reaper lazor shot twice, walked into an exploding tube which he was told will destroy the synthetic implants that brought him back to life takes a thermo-nuclear sized explosion that decimates a 42 km shielded super structure and survives as long as long as i have enough n7 ground troops helping out?
seems legit. Image IPB

re-posted to get back on topic. also does anderson not being shot in the head by TIM still factor into the ems for sheplives? it used to change it from 5,000 to 4,000, but i know it's been lowered.

#327
katamuro

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It makes as much sense as everything else in the endings. It is strange it is impossible.but it is still there for some unknown reason we werent given any explanation.

#328
Eryri

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Tomwew wrote...

Tomwew wrote...

hmmm hit by a reaper lazor shot twice, walked into an exploding tube which he was told will destroy the synthetic implants that brought him back to life takes a thermo-nuclear sized explosion that decimates a 42 km shielded super structure and survives as long as long as i have enough n7 ground troops helping out?
seems legit. Image IPB

re-posted to get back on topic. also does anderson not being shot in the head by TIM still factor into the ems for sheplives? it used to change it from 5,000 to 4,000, but i know it's been lowered.


According to Mike Gamble, the minimum amount needed to see all the scenes, including presumably the breath scene, is 3100 ems post EC

Michael Gamble wrote...

If you replay (as suggested) from 
before the attack on Cerberus Base, i believe the required EMS is ~3100 
to see all the scenes. That should allow you to see everything even 
without MP (6200 Assets@ 50% readiness rating)


I can't find what bearing Anderson's survival has post EC.

Modifié par Eryri, 27 décembre 2012 - 09:47 .


#329
Tomwew

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Eryri wrote...

According the Mike Gamble, the minimum amount needed to see all the scenes, including presumably the breath scene, is 3100 ems post EC

Michael Gamble wrote...

If you replay (as suggested) from 
before the attack on Cerberus Base, i believe the required EMS is ~3100 
to see all the scenes. That should allow you to see everything even 
without MP (6200 Assets@ 50% readiness rating)


I can't find what bearing Anderson's survival has post EC.

well if synthesis is 3,000 and the breath is 3,100 then either anderson has been removed as a factor or it's possible to get shep lives with less than 3,000 ems?

#330
Eryri

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Tomwew wrote...

Eryri wrote...

According the Mike Gamble, the minimum amount needed to see all the scenes, including presumably the breath scene, is 3100 ems post EC

Michael Gamble wrote...

If you replay (as suggested) from 
before the attack on Cerberus Base, i believe the required EMS is ~3100 
to see all the scenes. That should allow you to see everything even 
without MP (6200 Assets@ 50% readiness rating)


I can't find what bearing Anderson's survival has post EC.

well if synthesis is 3,000 and the breath is 3,100 then either anderson has been removed as a factor or it's possible to get shep lives with less than 3,000 ems?


Unless that figure of 3100 assumes you "saved" Anderson, and failing to do so increases it above 3100. I'm trying to find a definitive answer, but my Google Fu is weak, sadly. 

#331
crimzontearz

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At this point I can only hope for two things

Either A: Bioware listens up and actually gives some closure to Shepard in Destroy with this last DLC

Or B: the decision to not do so comes back and bites in the butt later on as a studio

Other than that they are not gonna see even a single penny from me unless A happens

#332
Dr_Extrem

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from the mass effect wiki

Aftermath - Extended Cut data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Note: This section details Mass Effect 3's ending with Extended Cut installed. Extended Cut changes the presentation of the ending by incorporating additional cutscenes and dialogue choices and lowering the EMS requirements for certain outcomes.
The Catalyst approaches Shepard and explains the purpose of the Reapers, their origins, and the ways in which Shepard can utilize the Crucible to stop them; Destruction, Control, or Synthesis. The availability of choices and the severity of the collateral damage on the galaxy will be determined entirely by the player's Effective Military Strength.

  • If EMS is between 0-1749, only one option will be available depending on the player's choice at the end of Mass Effect 2: Control, if Shepard saved the Collector Base, and Destroy if Shepard did not. Both will result in massive physical damage to Earth, with Destroy killing almost everyone on Earth.

  • If EMS is between 1750-2349, both Destroy or Control options are available, but either choice will cause some substantial damage to the galaxy.

  • If EMS is between 2350-2649, the Control option will cause no physical damage but the Destroy option will still cause widespread damage.

  • If EMS is 2650+ the Destroy and Control options will no longer cause any physical harm to the galaxy.

  • If EMS is 2800+ the Synthesis ending becomes available.

  • If EMS is 3100+ and the Destroy option is chosen, Shepard is seen barely alive, gasping for breath (if Anderson is shot by the Illusive Man, the player needs a higher EMS to see this short scene).
The Destroy (red) option will result in the destruction of all synthetic life. The Crucible will fire a beam/pulse into the mass relay network, spreading the blast across the galaxy but severely damaging every relay and the Citadel in the process. Some time later, the galaxy eventually finishes the repairs to the relays and recovers from the destruction the Reapers had caused. Admiral Hackett narrates this ending.
  • If EMS is substantially low, choosing Destroy will result in massive physical damage throughout the galaxy, as well as the annihilation of most life. Hackett's narrative is different in this ending; his outlook on the galaxy's future is far more bleak.
The Control (blue) option results in Shepard sacrificing corporeality to command the Reaper fleet. The Reapers will then leave Earth at the will of the Commander. Instead of firing a beam, only a pulse will be released from the Citadel. The pulse spreads throughout the mass relay network, damaging them but leaving the Citadel intact. Shepard directs the Reapers to repair the mass relays and help rebuild the galaxy. Commander Shepard narrates this ending.
  • Depending on the player's Paragon/Renegade score, Shepard's narrative changes in regards to their utilization of the Reapers.
In the Synthesis (green) ending, Shepard adds their energy to the Crucible's, thus creating a new, synthesized DNA. The Catalyst explains that this is the best option, since synthesis is the pinnacle of evolution, and will render the Reapers obsolete. The Crucible emits a green light/beam, altering all denizens of the galaxy on the genetic level; the dividing lines between synthetic and organic life are blurred. The Reapers rebuild the damaged relays of their own accord, as well as share the collective knowledge of countless lost civilizations. EDI narrates this ending.
Alternatively, Shepard can refuse to activate the Crucible. While speaking with the Catalyst, Shepard can reject deciding between the Destroy, Control, and Synthesis endings, insisting that a decision with such a massive impact on the galaxy and its people cannot be made, and that the war must end on Shepard's terms; or, Shepard can initially accept the Catalyst's options, but can then attempt to shoot the Catalyst instead. Both actions result in a Reaper victory and the continuation of the cycle of extinction. One of Liara's time capsules is then shown on an unknown world, and a recording of Liara explains that even though the people of her time failed in their struggle against the Reapers, those who find the capsule still have a chance to succeed.
Note: Choosing this ending will not unlock the Legend or Long Service Medal achievements.

i hope this helps

Modifié par Dr_Extrem, 27 décembre 2012 - 10:09 .


#333
Eryri

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@ Dr Extrem - Thanks very much. So Anderson's survival still has an effect post EC.

I can't quite get my head around why that would be the case. The justification for EMS affecting how well the crucible operates, is the ability of the fleet to keep it from getting damaged on its way to the Citadel.
Why would Shepard being able to say a proper good bye to his mentor, affect how much of a backlash he gets from the Destroy explosion?

#334
crimzontearz

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Even this guide speculates on whether Shepard is alive or not at the end, they do not know for sure and the more I think of it the more it infuriates ne

#335
Aaleel

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It doesn't make sense no matter how you look at it.

Shepard surviving the explosion doesn't make sense at all, but it make seven less sense so say Shepard is on Earth.

Shepard was in an open field when he/she got hit by the beam. But the camera pans over A LOT of concrete and wire before it even gets to Shepard, and then Shepard is buried under a bunch of stuff. Where did all this stuff come from? Where is the light from the beam?  Shepard is obviously not on Earth.

The scene looks like Shepard is on the Citadel and everything collapsed on him/her, but it doesn't make sense for Shepard to have survived the blast, unless there were some damn good Mass Effect barriers lol.

Modifié par Aaleel, 27 décembre 2012 - 10:19 .


#336
noobcannon

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Image IPB

#337
crimzontearz

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Aaleel wrote...

It doesn't make sense no matter how you look at it.

Shepard surviving the explosion doesn't make sense at all, but it make seven less sense so say Shepard is on Earth.

Shepard was in an open field when he/she got hit by the beam. But the camera pans over A LOT of concrete and wire before it even gets to Shepard, and then Shepard is buried under a bunch of stuff. Where did all this stuff come from? Where is the light from the beam?  Shepard is obviously not on Earth.

The scene looks like Shepard is on the Citadel and everything collapsed on him/her, but it doesn't make sense for Shepard to have survived the blast, unless there were some damn good Mass Effect barriers lol.

worst part is that I bet both Casey and Mac are laughing their arses off

#338
Dr_Extrem

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crimzontearz wrote...

Aaleel wrote...

It doesn't make sense no matter how you look at it.

Shepard surviving the explosion doesn't make sense at all, but it make seven less sense so say Shepard is on Earth.

Shepard was in an open field when he/she got hit by the beam. But the camera pans over A LOT of concrete and wire before it even gets to Shepard, and then Shepard is buried under a bunch of stuff. Where did all this stuff come from? Where is the light from the beam?  Shepard is obviously not on Earth.

The scene looks like Shepard is on the Citadel and everything collapsed on him/her, but it doesn't make sense for Shepard to have survived the blast, unless there were some damn good Mass Effect barriers lol.

worst part is that I bet both Casey and Mac are laughing their arses off


thats for sure .. my guess is, that they have a drinking game running and everytime we try to make sense of their bad writing, they take a shot.

this "guide" is from the mass effect wiki .. a site, that at least tries to be neutral. it is clear, that they dont write something into their articles, that is not officially confirmed. please blame the me3-writers - not the autors behind this article.

i want to have closure on destroy shepard as well.

#339
Barquiel

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Didn't Patrick Weekes say Shepard can survive on the Citadel due to kinetic barriers? He said the Citadel has emergency shelters and kinetic barriers - even if it blows up, millions (and all named NPCs) might survive.

#340
crimzontearz

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I do blame the writers of the article for omitting that his/her survival is purely speculative and its acceptance requires turning off one's brain to anything that is not supposed author intention and even then the author intention is to be ambiguous and cool and dark and edgy but not to give any answers

-mordin inhale-

-insert line of frustration fueled swears here-

#341
crimzontearz

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Barquiel wrote...

Didn't Patrick Weekes say Shepard can survive on the Citadel due to kinetic barriers? He said the Citadel has emergency shelters and kinetic barriers - even if it blows up, millions (and all named NPCs) might survive.



 
Can≠Does

#342
Dr_Extrem

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crimzontearz wrote...

I do blame the writers of the article for omitting that his/her survival is purely speculative and its acceptance requires turning off one's brain to anything that is not supposed author intention and even then the author intention is to be ambiguous and cool and dark and edgy but not to give any answers

-mordin inhale-

-insert line of frustration fueled swears here-


i can understand your frustration .. but what can the wiki-writers do against the bad writing? .. its their job to state the facts, that are confirmed.

btw. here is the rest of the article ... i cherry picked the important part for the user


from the mass effect wiki
In the Destroy, Control, and Synthesis endings, the Crucible's blast causes the Normandy to crash land on an unknown planet. The survival of the Normandy's crew will rely largely on EMS:

  • If EMS is substantially low (below ~1750) and the Destroy ending is chosen, nobody exits the Normandy.
  • If EMS is substantially low (below ~1750) and Control is chosen, Joker and two of the player's most-favored crew mates will exit a heavily damaged ship.
  • If EMS is moderately high (above minimum, below maximum) and Destroy or Control are chosen, Joker and two of the player's most-favored crew mates will exit a heavily damaged ship.
  • If EMS is 2800 or above, and Destroy or Control is chosen, Joker and two of the player's most-favored crew mates will exit a relatively undamaged ship.
  • If Synthesis is chosen, Joker, EDI, and the player's most-favored crew member will exit the ship. Joker and EDI will embrace.
Various epilogue scenes will be shown, depicting the fates of noteworthy characters and races encountered throughout the journey. These scenes will depend on the choices made throughout the game, as well as the entire series. The surviving members of the Normandy's crew are then seen gathered near the memorial wall, honoring the memory of all those listed. The player's love interest (or Samantha if no love interest present, or if Liara was killed by Harbinger's beam) will place Commander Shepard's name plaque above Admiral Anderson's.
  • If the Destroy option was chosen and the player has high EMS, the plaque is shown, but not placed on the wall and a scene showing Shepard breathing in a pile of rubble is shown.
Afterwards, depending on EMS rating, the Normandy will be shown on the unknown planet, either being repaired or taking off into space.
After the credits, a scene will be shown in which a Stargazer tells tales of "The Shepard" to a young child.


they state, that shepard is breathing .. but thats not news to us.


despite that, the scene does not make any sense.

#343
crimzontearz

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To this day it just makes me want to remind all my friends never to buy a bioware game again because of the way they juat kicked a part of the fanbase in the quad.
...oh wait, I am still actively doing that...

I need to find more ways to blow steam off...might buy a mindless Zombie game

Modifié par crimzontearz, 27 décembre 2012 - 10:43 .


#344
Peranor

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crimzontearz wrote...

Barquiel wrote...

Didn't Patrick Weekes say Shepard can survive on the Citadel due to kinetic barriers? He said the Citadel has emergency shelters and kinetic barriers - even if it blows up, millions (and all named NPCs) might survive.



 
Can≠Does


And I think Weekes was talking about the people in the Wards. Not Shepard at ground zero.

#345
crimzontearz

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Well he also said "how could anyone interpret the breath scene in any other way but the survival of Shepard" and then of course Elper came around to give us another lovely middle finger....followed by yet another one from former survival white knight Tully A....

Great, just GREAT

#346
Pantegana

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crimzontearz wrote...

I need to find more ways to blow steam off...might buy a mindless Zombie game


Uh, like priority Earth? :blink:


On a more in topic-ground, I still can't make sense of the breath scene.
It might be that it's pointing to Shep being alive, but how's that frakin' possible? I mean, after a Ka-Book of dat size, in space? :blink:
But, well, everything has already been said about the breath scene and it's not like I care much about it, if not as an exercise in rhethoric :mellow:

#347
crimzontearz

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No like resident evil six....at least in that one I do not need to worry too much about this kind of crap

#348
BearlyHere

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crimzontearz wrote...

To this day it just makes me want to remind all my friends never to buy a bioware game again because of the way they juat kicked a part of the fanbase in the quad.
...oh wait, I am still actively doing that...

I need to find more ways to blow steam off...might buy a mindless Zombie game


I got Dishonored for Xmas after renting it for a few days and deciding it should be on my gift list, though only if they could get it at half price. I don't think I'll ever buy a game at full price again after DA2 and ME3.  It's a good game so far, and you can play to the level of chaos you desire.

#349
DeinonSlayer

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crimzontearz wrote...

Well he also said "how could anyone interpret the breath scene in any other way but the survival of Shepard" and then of course Elper came around to give us another lovely middle finger....followed by yet another one from former survival white knight Tully A....

Great, just GREAT

Think you'll still be here, doing this, all the way through 2013 crimzon? Let it go, man. Even if they'd never released the EC, put their foot down and said the original ending was all we'd get, the time to move past it would have been months ago.

Modifié par DeinonSlayer, 28 décembre 2012 - 04:17 .


#350
Peranor

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BearlyHere wrote...

crimzontearz wrote...

To this day it just makes me want to remind all my friends never to buy a bioware game again because of the way they juat kicked a part of the fanbase in the quad.
...oh wait, I am still actively doing that...

I need to find more ways to blow steam off...might buy a mindless Zombie game


I got Dishonored for Xmas after renting it for a few days and deciding it should be on my gift list, though only if they could get it at half price. I don't think I'll ever buy a game at full price again after DA2 and ME3.  It's a good game so far, and you can play to the level of chaos you desire.


I'm thinking of getting Dishonored as well. Though I've heard it's a bit short.