Xilizhra wrote...
Perfect playthroughs are boring. I've lost people in each for realism and variety's sake (I never have, and never will, do a pure Paragon or Renegade playthrough - I refuse to let the game think for me; each of the below has a different personality which guides their actions). ME3 is pretty different depending on who makes it to the third game - it adds replay value.
I only have one Shepard, though I change her class from time to time. And I'm fine with replaying the same decisions over and over (although I did change my mind once, with the Collector base).
Though Nolan is most in line with my own opinions, I've roleplayed Shepards who do things I, personally, would never do (particularly Jayne). It's interesting to do this - sometimes I've found dialogue that's more "in-character" than what I'd chosen the first time around.
Grissom Academy, for example. If Jack is NOT there, Rodriquez asks Shepard a very important question: Shepard's attitude on killing. Rodriquez killed for the first time defending herself from Cerberus, she's feeling pretty bad, and asks Shepard how (s)he felt the first time. To paraphrase:
Paragon: "I'd be worried if you didn't. It doesn't get any easier."
Renegade: "Forget about him - I guarantee he wouldn't remember you."
I've had two Shepards answer this question differently. Rodriquez is scared of the upcoming fight if you go with the Paragon answer. If you go with the Renegade answer, she's primed for it. Interactions like this would be missed in a "perfect" playthrough where everyone survives. This kind of dialogue goes a long way towards defining who your character is.
Modifié par DeinonSlayer, 27 décembre 2012 - 12:52 .