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Mass Effect: Insurrection DLC- now with Krogan Mayhem Infiltrator! (4 Maps, 8 Weapons, 9 Characters, 13 new powers!)


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#101
TrveOmegaSlayer

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theillusiveman11 wrote...

Title must have Re in it.


Regurgitate

#102
Pyroninja42

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Clever.

#103
Shyde01

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Very cool, indeed. Great creativity. Hopefully BW takes a look at your ideas.

#104
Pyroninja42

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Thank you! That's kind of you to say.

#105
doozerdude

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Glanced over, saw Geth vanguard, stopped reading.

#106
Pyroninja42

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doozerdude wrote...

Glanced over, saw Geth vanguard, stopped reading.


Your lore skills need improvement.

#107
jab72793

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 I ship this post... please bioware, take this ship and launch it into multiplayer Canon... please to not be blowing holes in my ship

#108
TheBMT

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I love it. The map ideas would be a definite nice addition.

Some of those Batarian powers like the mines and weapons fit perfect though.

#109
THEJESTEROFKAOS

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Geth cant have biotic powers they is robots sir....sit down.

#110
Pyroninja42

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THEJESTEROFKAOS wrote...

Geth cant have biotic powers they is robots sir....sit down.


Please. Read about Mass Effect fields, I insist.

#111
GaudiestLeech

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I like them all.I think the Geth would have to wait untill next game and you had picked merge to unlock it.I really liked the maps.Would like something like the catacombs as well..and How about asari vampire like.Maby like liaras doughter.....I would love to play a jack like character ..I miss her.

#112
Sousabird

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Our_Last_Scene wrote...

Nice.

Oh, Protheans, nevermind..



#113
Sousabird

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Pyroninja42 wrote...

THEJESTEROFKAOS wrote...

Geth cant have biotic powers they is robots sir....sit down.


Please. Read about Mass Effect fields, I insist.

To be fair it was stated that doing so would be stupid because the geth consider the platforms totally expendable and the EEZO is used to power their superior starships and possibly their weapons

#114
Pyroninja42

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Yes, but these are special ops soldiers.

#115
Sousabird

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Pyroninja42 wrote...

Yes, but these are special ops soldiers.

and they are still just a shell to be temporarily occupied by programs

#116
SSPBOURNE

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Sousabird wrote...

Pyroninja42 wrote...

Yes, but these are special ops soldiers.

and they are still just a shell to be temporarily occupied by programs

Sir, need I remind you that the multiplayer has Collectors in it?
Now.... why the hell do you still care about LORE?

#117
Pyroninja42

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Honestly, I thought they explained the Collectors with the Omega DLC?

Regardless, they do seem to play fast and loose with the lore and I really don't care.

EDIT: Also, had new idea for an assault rifle class weapon- an Asari Plasma Rifle that shoots globs of S!@#-That-Will-Melt-Your-Face-Off.

Modifié par Pyroninja42, 03 janvier 2013 - 03:54 .


#118
Vortex13

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Very cool concepts, what about a Geth Hopper class? I did a thread earlier with this idea, but I only had the one class so it died out pretty fast. I picture this class to be a tech armor-less and Hunter Mode-less Geth Sentinel, who's playstyle is based around hit and run tactics and avoiding damage rather than absorbing it.

Here let me find my OP....

Vortex13 wrote...

For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.

Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.


Geth Hopper

These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.

Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)

Powers

ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.

* Level 1: Damage - 500
Recharge Speed - 5 seconds

* Level 2: Increase damage by 15%

* Level 3: Reduce cooldown by 20%

* Level 4A: Increase damage by 25%

* Level 4B: Reduce cooldown by an additional 20%

* Level 5A: Increase laser effectivness against shields by 150%

* Level 5B: Increase laser effectivness against armor by 75%

* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)

* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.

Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.

* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds

* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.

* Level 3: Increase duration and radius of Dampening Field by 50%.

* Level 4A: Increase enemy power recharge rates by an additional 50%.

* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.

* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.

* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.

* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.

* Level 6B: Enemy weapons will not fire within Dampening Field.

Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.

* Level 1: Movement speed increased by 200%.
Duration: 5 seconds

* Level 2: Increase movement by an additional 50%.

* Level 3: Increase duration by an additional 50%.

* Level 4A: Increase movement speed by an additional 50%.

* Level 4B: Increase duration by an additional 50%.

* Level 5A: Decrease shield recharge delay by 15%.

* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.

* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.

* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters

Prototype Platform: Same as Networked AI so far might change it later.

Advanced Hardware: Same as other Geth classes.

(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)

What do you think?



#119
iOnlySignIn

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Needs Indoctrinated Female Prothean Defector Sentinels.

#120
Pyroninja42

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Vortex13 wrote...

Very cool concepts, what about a Geth Hopper class? I did a thread earlier with this idea, but I only had the one class so it died out pretty fast. I picture this class to be a tech armor-less and Hunter Mode-less Geth Sentinel, who's playstyle is based around hit and run tactics and avoiding damage rather than absorbing it.

Here let me find my OP....

Vortex13 wrote...

For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.

Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.


Geth Hopper

These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.

Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)

Powers

ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.

* Level 1: Damage - 500
Recharge Speed - 5 seconds

* Level 2: Increase damage by 15%

* Level 3: Reduce cooldown by 20%

* Level 4A: Increase damage by 25%

* Level 4B: Reduce cooldown by an additional 20%

* Level 5A: Increase laser effectivness against shields by 150%

* Level 5B: Increase laser effectivness against armor by 75%

* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)

* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.

Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.

* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds

* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.

* Level 3: Increase duration and radius of Dampening Field by 50%.

* Level 4A: Increase enemy power recharge rates by an additional 50%.

* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.

* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.

* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.

* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.

* Level 6B: Enemy weapons will not fire within Dampening Field.

Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.

* Level 1: Movement speed increased by 200%.
Duration: 5 seconds

* Level 2: Increase movement by an additional 50%.

* Level 3: Increase duration by an additional 50%.

* Level 4A: Increase movement speed by an additional 50%.

* Level 4B: Increase duration by an additional 50%.

* Level 5A: Decrease shield recharge delay by 15%.

* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.

* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.

* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters

Prototype Platform: Same as Networked AI so far might change it later.

Advanced Hardware: Same as other Geth classes.

(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)

What do you think?


Hah, that actually sounds pretty fun, TBH. I'm jealous I didn't think of that.

Also, I just realized that I out-contented Soja's Terminus Pack singlehandedly. Score! (Though he gets points for gun illustrations and graphics work)

Modifié par Pyroninja42, 03 janvier 2013 - 04:22 .


#121
Pyroninja42

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Added the Asari Judgment Plasma Rifle and the Salarian Guerrilla Engineer!

#122
Clayless

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SSPBOURNE wrote...

Sir, need I remind you that the multiplayer has Collectors in it?
Now.... why the hell do you still care about LORE?


Collectors aren't lore breaking, The Black Arks are what they arrived in and they're mentioned in the war assets on Palaven.

#123
Leg3nd4t0ld

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Holy cow balls. This seems like a lot of time and work.

#124
Pyroninja42

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Hah, yeah. But a lot of this was stuff developed over time and compiled. It started out with 6 weapons, 3 maps, and 6 characters, but I've expanded since then.

But it's been fun.

#125
Leg3nd4t0ld

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Well I hope they use some of your ideas. It's always nice to be rewarded for your ideas and such.