theillusiveman11 wrote...
Title must have Re in it.
Regurgitate
theillusiveman11 wrote...
Title must have Re in it.
doozerdude wrote...
Glanced over, saw Geth vanguard, stopped reading.
THEJESTEROFKAOS wrote...
Geth cant have biotic powers they is robots sir....sit down.
Our_Last_Scene wrote...
Nice.
Oh, Protheans, nevermind..
To be fair it was stated that doing so would be stupid because the geth consider the platforms totally expendable and the EEZO is used to power their superior starships and possibly their weaponsPyroninja42 wrote...
THEJESTEROFKAOS wrote...
Geth cant have biotic powers they is robots sir....sit down.
Please. Read about Mass Effect fields, I insist.
and they are still just a shell to be temporarily occupied by programsPyroninja42 wrote...
Yes, but these are special ops soldiers.
Sir, need I remind you that the multiplayer has Collectors in it?Sousabird wrote...
and they are still just a shell to be temporarily occupied by programsPyroninja42 wrote...
Yes, but these are special ops soldiers.
Modifié par Pyroninja42, 03 janvier 2013 - 03:54 .
Vortex13 wrote...
For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.
Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
Vortex13 wrote...
Very cool concepts, what about a Geth Hopper class? I did a thread earlier with this idea, but I only had the one class so it died out pretty fast. I picture this class to be a tech armor-less and Hunter Mode-less Geth Sentinel, who's playstyle is based around hit and run tactics and avoiding damage rather than absorbing it.
Here let me find my OP....Vortex13 wrote...
For the next DLC I would love to see the Geth recieve a new, unique (As in brand new character model, animations, and never before seen powers) multiplayer kit. Since the introduction of the Volus it is obvious that the standard playstyle is no longer required when adding to the game. We now have a support class as a viable option in the game, we need to expand that with other specialized classes; things like a dedicated CC-er.
Ok so here is my interpretation of how I think the Geth Hopper should work. Please note: This is still a work in progress and the percentages, damage, duration, ect. are by no means set in stone. Also this is just my take on it, so if anybody else has any better ideas feel free to post them. WARNING wall of text to follow.
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
Modifié par Pyroninja42, 03 janvier 2013 - 04:22 .
SSPBOURNE wrote...
Sir, need I remind you that the multiplayer has Collectors in it?
Now.... why the hell do you still care about LORE?