Leg3nd4t0ld wrote...
Well I hope they use some of your ideas. It's always nice to be rewarded for your ideas and such.
It truly is.
@OP: Don't you think we have enough playable gorillas?
Leg3nd4t0ld wrote...
Well I hope they use some of your ideas. It's always nice to be rewarded for your ideas and such.
DullahansXMark wrote...
@OP: Don't you think we have enough playable gorillas?
Rebel_Raven wrote...
I can't get enthused over a sausagefest DLC.
Pyroninja42 wrote...
DullahansXMark wrote...
@OP: Don't you think we have enough playable gorillas?
Not until we have playable gorrillas. Also learn 2 english.Rebel_Raven wrote...
I can't get enthused over a sausagefest DLC.
I'm sorry that you get hung up on things as petty as gender! GAWD!
Modifié par Strik1101, 06 janvier 2013 - 12:23 .
I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.Pyroninja42 wrote...
Because the only race I included with at least more than one female character in that list was a human? We've only encountered one canon female Salarian in-game, and that was a politician. I don't know whether the Salarians have females on the frontlines or not.
And the only human character here is supposed to be a hulking mass of meat- much more difficult to achieve for a female.
But, truthfully, gender doesn't matter to me. I'm sure we could make any of these female as long as they made sense in context.
I WAS going to include a Quarian Female Mechromancer, but the idea for the class was bad.
I reserve the right to criticise an idea placed on a public forum.Strik1101 wrote...
I really like a lot of these ideas. More Salarians, more Batarians, more cool stuff.
I REALLY like the concept of the trapper. Batarian with stealth and graal mines? awesome.
As for the gender thing, honestly, what does it matter? This isn't a collection of YOUR (rebel's) ideas, its his (pyro).
Modifié par Rebel_Raven, 06 janvier 2013 - 12:43 .
Rebel_Raven wrote...
I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.
Lore states they're rare. But Shepard also puts the call out for everyone to get involved in mass effect 3, and I seriously doubt that lore applies to each, and every member of the race with no exceptions. Outlayers, rebels, changes to culture, things like those can make a lot possible.
I just don't have any ideas for any other humans. And the Destroyer is irrelevant- that comes from a suit of freakin' armor.Couldn't be bothered to make another human?
Considering the fact that the destroyer's duability is more his suit than anything, I'd say it's not too terribly hard to make a durable human. Or a durable member of any species for that matter.
Because all the character used were "Pet" powers. Powers that are all lacking. Also, I don't enjoy playing quarians, so I wasn't exactly all that enthusiastic about the character once the basic concept floundered.Couldn't hammer out the Mechromancer idea more, or change it to something?
Let me ask you something- if I had put "female" in front of any one of those character classes, what would that have changed besides your perception of me?Point is you didn't bother to include even one female character. Your motives are your own, but it does boil down to the fact that you didn't make enough effort to.
I reserve the right to criticise an idea placed on a public forum.
I'd have to wiki to find out every female salarian we meet considering I don't remember every mass effect that clearly, and female salarians are rare, and look pretty identicle ot the males. They are rare, but there's at least 2 dalatrass depending on actions.Pyroninja42 wrote...
Rebel_Raven wrote...
I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.
Lore states they're rare. But Shepard also puts the call out for everyone to get involved in mass effect 3, and I seriously doubt that lore applies to each, and every member of the race with no exceptions. Outlayers, rebels, changes to culture, things like those can make a lot possible.
The only female salarian you encounter is the Dalatrass. The Salarians tend to keep their females on their worlds. If we were talking about unique story characters, I wouldn't have a problem with one being female or whatever. But because we're talking about characters and classes that are supposed to represent something relatively common or uncommon within the framework of a given race, it'd be hard to justify female salarians.I just don't have any ideas for any other humans. And the Destroyer is irrelevant- that comes from a suit of freakin' armor.Couldn't be bothered to make another human?
Considering the fact that the destroyer's duability is more his suit than anything, I'd say it's not too terribly hard to make a durable human. Or a durable member of any species for that matter.Because all the character used were "Pet" powers. Powers that are all lacking. Also, I don't enjoy playing quarians, so I wasn't exactly all that enthusiastic about the character once the basic concept floundered.Couldn't hammer out the Mechromancer idea more, or change it to something?
Let me ask you something- if I had put "female" in front of any one of those character classes, what would that have changed besides your perception of me?Point is you didn't bother to include even one female character. Your motives are your own, but it does boil down to the fact that you didn't make enough effort to.
I reserve the right to criticise an idea placed on a public forum.
I don't mind criticism, but these ideas are up here primarily for critique or suggestions in regards to functionality. Making them female does not alter their functionality.
Anyway, the debate stops here. Turning this into a gender debate is just going to get this thread locked, and I really would not like that to happen unless NinjaStan allowed me to post the thread again.
Modifié par Rebel_Raven, 06 janvier 2013 - 01:27 .
Modifié par Our_Last_Scene, 06 janvier 2013 - 11:55 .
Balanced?Our_Last_Scene wrote...
1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 10 seconds
2)Increase recharge speed by 25%
3)Increase damage by 50%
4a)Increase number of fraglets by 40%
Increase damage by 20%
4b)Increase explosion radius and proximity by 200%
5a)Increase damage by 40%
5b)Fraglets slow enemy movement by 20%
6a)Increase damage by 50%
6b)Fraglets delay shield regen by 15 seconds.
There you go, balanced Fraglets.
mybudgee wrote...
Needs more HELLFIRE!
Modifié par Legion153, 06 janvier 2013 - 06:45 .
Pyroninja42 wrote...
Balanced?Our_Last_Scene wrote...
1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 10 seconds
2)Increase recharge speed by 25%
3)Increase damage by 50%
4a)Increase number of fraglets by 40%
Increase damage by 20%
4b)Increase explosion radius and proximity by 200%
5a)Increase damage by 40%
5b)Fraglets slow enemy movement by 20%
6a)Increase damage by 50%
6b)Fraglets delay shield regen by 15 seconds.
There you go, balanced Fraglets.![]()
I just did the math. If you went full damage on that tree, and this is without passives included, you'd have each fraglet launcher use distribute fourteen fraglets at 260 damage each. That means that Fraglet Launcher can do a potential 3640 damage per use across a seven meter radius. (With passives included, if you went full-power damage down the salarian tree, that's 45% more damage and force, which comes to 45 damage per fraglet at a total 630 more damage, which makes it 4270 damage) It'd be the nukiest spawn nuke there is. That's a day 1 nerf right there.
However, I'll consider some of your suggestions. Instead of delaying shield and barrier regen with 6b, what about "Overload Fraglets" that do 100% more damage to shields and barriers?
Modifié par Our_Last_Scene, 06 janvier 2013 - 07:33 .
Modifié par ofarrell, 06 janvier 2013 - 11:09 .