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Mass Effect: Insurrection DLC- now with Krogan Mayhem Infiltrator! (4 Maps, 8 Weapons, 9 Characters, 13 new powers!)


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#126
DullahansXMark

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Leg3nd4t0ld wrote...

Well I hope they use some of your ideas. It's always nice to be rewarded for your ideas and such.


It truly is.

@OP: Don't you think we have enough playable gorillas?

#127
Rebel_Raven

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I can't get enthused over a sausagefest DLC.

#128
Pyroninja42

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DullahansXMark wrote...

@OP: Don't you think we have enough playable gorillas?


Not until we have playable gorrillas. Also learn 2 english.

Rebel_Raven wrote...

I can't get enthused over a sausagefest DLC.


I'm sorry that you get hung up on things as petty as gender! GAWD!

#129
Rebel_Raven

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Pyroninja42 wrote...

DullahansXMark wrote...

@OP: Don't you think we have enough playable gorillas?


Not until we have playable gorrillas. Also learn 2 english.

Rebel_Raven wrote...

I can't get enthused over a sausagefest DLC.


I'm sorry that you get hung up on things as petty as gender! GAWD!


That cuts both ways. You didn't make a female character. I wonder why?

#130
Pyroninja42

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Because the only race I included with at least more than one female character in that list was a human? We've only encountered one canon female Salarian in-game, and that was a politician. I don't know whether the Salarians have females on the frontlines or not.

And the only human character here is supposed to be a hulking mass of meat- much more difficult to achieve for a female.

But, truthfully, gender doesn't matter to me. I'm sure we could make any of these female as long as they made sense in context.

I WAS going to include a Quarian Female Mechromancer, but the idea for the class was bad.

#131
Strik1101

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I really like a lot of these ideas. More Salarians, more Batarians, more cool stuff.

I REALLY like the concept of the trapper. Batarian with stealth and graal mines? awesome.

As for the gender thing, honestly, what does it matter? This isn't a collection of YOUR (rebel's) ideas, its his (pyro).

Modifié par Strik1101, 06 janvier 2013 - 12:23 .


#132
Rebel_Raven

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Pyroninja42 wrote...

Because the only race I included with at least more than one female character in that list was a human? We've only encountered one canon female Salarian in-game, and that was a politician. I don't know whether the Salarians have females on the frontlines or not.

And the only human character here is supposed to be a hulking mass of meat- much more difficult to achieve for a female.

But, truthfully, gender doesn't matter to me. I'm sure we could make any of these female as long as they made sense in context.

I WAS going to include a Quarian Female Mechromancer, but the idea for the class was bad.

I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.
Lore states they're rare. But Shepard also puts the call out for everyone to get involved in mass effect 3, and I seriously doubt that lore applies to each, and every member of the race with no exceptions. Outlayers, rebels, changes to culture, things like those can make a lot possible.

Couldn't be bothered to make another human?
Considering the fact that the destroyer's duability is more his suit than anything, I'd say it's not too terribly hard to make a durable human. Or a durable member of any species for that matter.

Couldn't hammer out the Mechromancer idea more, or change it to something?

Point is you didn't bother to include even one female character. Your motives are your own, but it does boil down to the fact that you didn't make enough effort to.

"Gender doesn't matter to me" doesn't mean anything as a defense about not including women, frankly.

That said, being hung up on gender cuts both ways. Admittedly my criticism was blunt, but I made it for a reason. You accuse me of being hung up on gender? I level the same accusation to you.

Strik1101 wrote...

I really like a lot of these ideas. More Salarians, more Batarians, more cool stuff.

I REALLY like the concept of the trapper. Batarian with stealth and graal mines? awesome.

As for the gender thing, honestly, what does it matter? This isn't a collection of YOUR (rebel's) ideas, its his (pyro).

I reserve the right to criticise an idea placed on a public forum.
Further, it doesn't hurt, imo, to try and motivate people to be more creative. Certainly my original criticism was blunt, but that's how I roll most times.

Modifié par Rebel_Raven, 06 janvier 2013 - 12:43 .


#133
Pyroninja42

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Rebel_Raven wrote...
I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.
Lore states they're rare. But Shepard also puts the call out for everyone to get involved in mass effect 3, and I seriously doubt that lore applies to each, and every member of the race with no exceptions. Outlayers, rebels, changes to culture, things like those can make a lot possible.


The only female salarian you encounter is the Dalatrass. The Salarians tend to keep their females on their worlds. If we were talking about unique story characters, I wouldn't have a problem with one being female or whatever. But because we're talking about characters and classes that are supposed to represent something relatively common or uncommon within the framework of a given race, it'd be hard to justify female salarians.

Couldn't be bothered to make another human?
Considering the fact that the destroyer's duability is more his suit than anything, I'd say it's not too terribly hard to make a durable human. Or a durable member of any species for that matter.

I just don't have any ideas for any other humans. And the Destroyer is irrelevant- that comes from a suit of freakin' armor.

Couldn't hammer out the Mechromancer idea more, or change it to something?

Because all the character used were "Pet" powers. Powers that are all lacking. Also, I don't enjoy playing quarians, so I wasn't exactly all that enthusiastic about the character once the basic concept floundered.

Point is you didn't bother to include even one female character. Your motives are your own, but it does boil down to the fact that you didn't make enough effort to.

Let me ask you something- if I had put "female" in front of any one of those character classes, what would that have changed besides your perception of me?


I reserve the right to criticise an idea placed on a public forum.


I don't mind criticism, but these ideas are up here primarily for critique or suggestions in regards to functionality. Making them female does not alter their functionality.

Anyway, the debate stops here. Turning this into a gender debate is just going to get this thread locked, and I really would not like that to happen unless NinjaStan allowed me to post the thread again.

#134
Rebel_Raven

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Pyroninja42 wrote...

Rebel_Raven wrote...
I'm pretty certain that there's multiple female salarians in game, across the trilogy, and yes, they are pretty much government figures.
Lore states they're rare. But Shepard also puts the call out for everyone to get involved in mass effect 3, and I seriously doubt that lore applies to each, and every member of the race with no exceptions. Outlayers, rebels, changes to culture, things like those can make a lot possible.


The only female salarian you encounter is the Dalatrass. The Salarians tend to keep their females on their worlds. If we were talking about unique story characters, I wouldn't have a problem with one being female or whatever. But because we're talking about characters and classes that are supposed to represent something relatively common or uncommon within the framework of a given race, it'd be hard to justify female salarians.

Couldn't be bothered to make another human?
Considering the fact that the destroyer's duability is more his suit than anything, I'd say it's not too terribly hard to make a durable human. Or a durable member of any species for that matter.

I just don't have any ideas for any other humans. And the Destroyer is irrelevant- that comes from a suit of freakin' armor.

Couldn't hammer out the Mechromancer idea more, or change it to something?

Because all the character used were "Pet" powers. Powers that are all lacking. Also, I don't enjoy playing quarians, so I wasn't exactly all that enthusiastic about the character once the basic concept floundered.

Point is you didn't bother to include even one female character. Your motives are your own, but it does boil down to the fact that you didn't make enough effort to.

Let me ask you something- if I had put "female" in front of any one of those character classes, what would that have changed besides your perception of me?


I reserve the right to criticise an idea placed on a public forum.


I don't mind criticism, but these ideas are up here primarily for critique or suggestions in regards to functionality. Making them female does not alter their functionality.

Anyway, the debate stops here. Turning this into a gender debate is just going to get this thread locked, and I really would not like that to happen unless NinjaStan allowed me to post the thread again.

I'd have to wiki to find out every female salarian we meet considering I don't remember every mass effect that clearly, and female salarians are rare, and look pretty identicle ot the males. They are rare, but there's at least 2 dalatrass depending on actions.
I do agree lore stands in the way of female Salarians, but you brought up female salarians. :P

And yes, my point about extra duable humans were based on the suit. I'm just pointing out that natural durability doesn't have to be the only way to be durable.

Female quarians don't need pet powers. There's bound to be a unique one sooner or later. Turians never had a pet power before the saboteur. Infact he has 2 of them. :P
Don't take it as a gender based criticism, but some coaxing to think outside the box some, hm?

As to your quick question, no, simply adding the female monicker won't change a thing. Power sets, especially compared to the rest of the characters matter. A bad power set is a bad power set regardless of gender.
Honestly, even if it was an excellent power set according to most, if it's all thrown powers, or the set really hinged on a thrown power, I'd be annoyed.
If needed a backstory, but it's optional. Still it does show more effort, and can add some spice.

Modifié par Rebel_Raven, 06 janvier 2013 - 01:27 .


#135
Syrus101

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lack of new Turians make me say no =P well thought out though. geth vanguard? eh....

again well thought

#136
Pyroninja42

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I actually have an idea for a Turian, but I'm still working it out.

And the Geth Vanguard is a meh character for me. I added it because some guy said my lineup was too "tame". Don't really like the character.

#137
Clayless

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1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 10 seconds

2)Increase recharge speed by 25%

3)Increase damage by 50%

4a)Increase number of fraglets by 40%
Increase damage by 20%

4b)Increase explosion radius and proximity by 200%

5a)Increase damage by 40%

5b)Fraglets slow enemy movement by 20%

6a)Increase damage by 50%

6b)Fraglets delay shield regen by 15 seconds.

There you go, balanced Fraglets.

Modifié par Our_Last_Scene, 06 janvier 2013 - 11:55 .


#138
mybudgee

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Needs more HELLFIRE!

#139
Pyroninja42

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Our_Last_Scene wrote...

1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 10 seconds

2)Increase recharge speed by 25%

3)Increase damage by 50%

4a)Increase number of fraglets by 40%
Increase damage by 20%

4b)Increase explosion radius and proximity by 200%

5a)Increase damage by 40%

5b)Fraglets slow enemy movement by 20%

6a)Increase damage by 50%

6b)Fraglets delay shield regen by 15 seconds.

There you go, balanced Fraglets.

Balanced? :lol:

I just did the math. If you went full damage on that tree, and this is without passives included, you'd have each fraglet launcher use distribute fourteen fraglets at 260 damage each. That means that Fraglet Launcher can do a potential 3640 damage per use across a seven meter radius. (With passives included, if you went full-power damage down the salarian tree, that's 45% more damage and force, which comes to 45 damage per fraglet at a total 630 more damage, which makes it 4270 damage) It'd be the nukiest spawn nuke there is. That's a day 1 nerf right there.

However, I'll consider some of your suggestions. Instead of delaying shield and barrier regen with 6b, what about "Overload Fraglets" that do 100% more damage to shields and barriers?

mybudgee wrote...

Needs more HELLFIRE!


Hellfire Sentinel isn't good enough? D:

#140
Legion153

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Characters :  Geth Primes
                         Female Turians
                         Mercs (zaeed style)

Weapons : Bloodpack arsenal

Maps : Omega
             Moon
             Mars 

Image IPBImage IPBImage IPBImage IPBImage IPB

Modifié par Legion153, 06 janvier 2013 - 06:45 .


#141
Legion153

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Characters : Female Turians
                       Human Mercs (Zaeed style)
                       Geth Primes
                       Ardat-Yakshi

Maps : Omega
             Mars
             Moon


Weapons : Bloodpack Arsenal

Image IPBImage IPBImage IPBImage IPB
                       
 

#142
Pyroninja42

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Did you essentially just repost the same thing twice...?

Also, will not include any characters unless I have an idea of how they might work. And unless I have an interest in playing them.

#143
Legion153

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My bad!

Will think about the character build!

#144
Clayless

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Pyroninja42 wrote...

Our_Last_Scene wrote...

1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 10 seconds

2)Increase recharge speed by 25%

3)Increase damage by 50%

4a)Increase number of fraglets by 40%
Increase damage by 20%

4b)Increase explosion radius and proximity by 200%

5a)Increase damage by 40%

5b)Fraglets slow enemy movement by 20%

6a)Increase damage by 50%

6b)Fraglets delay shield regen by 15 seconds.

There you go, balanced Fraglets.

Balanced? :lol:

I just did the math. If you went full damage on that tree, and this is without passives included, you'd have each fraglet launcher use distribute fourteen fraglets at 260 damage each. That means that Fraglet Launcher can do a potential 3640 damage per use across a seven meter radius. (With passives included, if you went full-power damage down the salarian tree, that's 45% more damage and force, which comes to 45 damage per fraglet at a total 630 more damage, which makes it 4270 damage) It'd be the nukiest spawn nuke there is. That's a day 1 nerf right there.

However, I'll consider some of your suggestions. Instead of delaying shield and barrier regen with 6b, what about "Overload Fraglets" that do 100% more damage to shields and barriers?


You're right, I never had time to do the calculations because I had to run or I'd have been late for work, it just appeared more balanced. Here's some readjustments now that I had time to calculate. I kept the shield regen delay as Proximity, Slow and Regen Delay is the counter to pure damage.


1)Number of fraglets: 10
Fraglet dispersal radius: 10 m
Fraglet explosion/proximity radius: 0.50m
Damage: 100
Recharge speed: 12 seconds

2)Increase recharge speed by 25%

3)Increase damage by 15%

4a)Increase number of fraglets by 40%

4b)Increase explosion radius and proximity by 100%

5a)Increase damage by 25%

5b)Fraglets slow enemy movement by 20%

6a)Increase damage by 25%

6b)Delay shield regen for 15 seconds.

That's a max of 2940 damage with everything chosen.

Modifié par Our_Last_Scene, 06 janvier 2013 - 07:33 .


#145
ofarrell

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  • Judgement Plasma Rifle- sounds like the coolest gun in ME3
  •  Warhammer- Unlimited ammo as it shoots concussion blasts
  • Drell Reaver- More health and shields seeing as its a Sentinel and the Adept has more health than that
  • Firebase: Constant- Maybe it shouldn't be over Tuchanka itself because the Turians would have foreseen the Krogans attempting to destroy it at some point
This is a very cool DLC and I hope Bioware at least considers some of the stuff in here :)

Modifié par ofarrell, 06 janvier 2013 - 11:09 .


#146
Pyroninja42

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Constant doesn't HAVE to be over Tuchanka, but there are CDEM stations there.

It'd be more fun if the Warhammer DIDN'T have to worry about overheating.

And thank you!

#147
Pyroninja42

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Went ahead and added the Overwatch Engineer and a spiffy new banner at the top.

#148
Steppenwolf

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I'm pretty sure "fraglet" is offensive. I'm just not sure how yet.

#149
Pyroninja42

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Well, it's not. It's supposed to be a "little frag grenade" type thing, but I'll go ahead and change it to bomblet.

#150
Steppenwolf

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That was a joke.