I'm having a weird animation issue. I want to have a wolf turn around 180 degrees and walk (c_dog.dg_tn_180_r_5p). Now, this is just the animation, and you have to add key positions during the animation to make it look right and actually have him turn and move forward. So during the turn I've put in keys at about every 45 degrees to the right during the turn animation. It works perfectly for the first 135 degrees, then for the last bit, the actor swivels 360 degrees to the LEFT, ending up in the proper position, but getting there by going the wrong direction. I've tried smaller and smaller increments, and it always works fine until the last key marker, which spins the poor thing around so fast I get whiplash just watching it.
I fiddled with the curve editor and that doesn't seem to control what direction things turn in. I've tried both bezier and linear transitions between keys. I've also deleted the keys and reset them. There's got to be a way to tell it to rotate left or right.
Any help would be appreciated.
Sincerely,
Dizzy Dingo
Modifié par Qutayba, 07 janvier 2010 - 02:11 .