Ideas to improve the store system. (More ideas in thread, not in OP)
#226
Posté 10 janvier 2013 - 05:13
Reasons:
1) There has to be a learning curve, why would you want to get better if you can farm that easily?
2) Nothing wrong with randoms going into gold/plat games, sure it can be annoying, but it sure adds flavor to the game, and some "noobs" might surprise you.
3) Does it matter how long it takes to max out the manifest? No it doesn't.
#227
Posté 10 janvier 2013 - 05:19
#228
Posté 10 janvier 2013 - 06:46
ofarrell wrote...
I agree with this but I think the credit values should be more like 25,000 for Bronze and 40,000 for Silver. Still helps with those who are noobish or just new anddeters those looking for credits.
???????????? Even at 35k and 60k credits, they're the lowest credit pay outs. So, why would people go there for credits when they can handle a higher difficulty level and get more credits? The whole credit, store, and difficulty system is stupidly moronic beyond belief anyway. Difficulty levels should be there for people to enjoy as they see fit, not as some stupid compulsion.
#229
Posté 10 janvier 2013 - 06:51
nicethugbert wrote...
???????????? Even at 35k and 60k credits, they're the lowest credit pay outs. So, why would people go there for credits when they can handle a higher difficulty level and get more credits?
Average silver - 20 mins. at 60k, thats 180k an hour
Average gold - 30 mins. at 80k, that's 160k an hour
Plus there's no guarantee you'll finish gold, while silver is a pretty sure bet.
#230
Posté 10 janvier 2013 - 06:51
Slappy wrote...
I don't support this.
Reasons:
1) There has to be a learning curve, why would you want to get better if you can farm that easily?
2) Nothing wrong with randoms going into gold/plat games, sure it can be annoying, but it sure adds flavor to the game, and some "noobs" might surprise you.
3) Does it matter how long it takes to max out the manifest? No it doesn't.
It's a ****ing game for ****s sakes and I'm not going to spend my life trying to unlock it all. I want to play it to it's fullest, on the side because I have other things to do and it's just a game, it's nothing so serious that I should have to get better at it.
#231
Posté 10 janvier 2013 - 06:57
Blitzkrieg_33 wrote...
nicethugbert wrote...
???????????? Even at 35k and 60k credits, they're the lowest credit pay outs. So, why would people go there for credits when they can handle a higher difficulty level and get more credits?
Average silver - 20 mins. at 60k, thats 180k an hour
Average gold - 30 mins. at 80k, that's 160k an hour
Plus there's no guarantee you'll finish gold, while silver is a pretty sure bet.
Good, leave gold and platinum to the people who truely want to play it for the sake of enjoyment. Let every one else speed run silver. It'll be good practice.
#232
Posté 10 janvier 2013 - 06:58
nicethugbert wrote...
Blitzkrieg_33 wrote...
nicethugbert wrote...
???????????? Even at 35k and 60k credits, they're the lowest credit pay outs. So, why would people go there for credits when they can handle a higher difficulty level and get more credits?
Average silver - 20 mins. at 60k, thats 180k an hour
Average gold - 30 mins. at 80k, that's 160k an hour
Plus there's no guarantee you'll finish gold, while silver is a pretty sure bet.
Good, leave gold and platinum to the people who truely want to play it for the sake of enjoyment. Let every one else speed run silver. It'll be good practice.
That's actually why I agree with OP. Increasing credits on the lower levels will actually increase the quality of gold and platinum games. Kind of ironic, really.
#233
Posté 10 janvier 2013 - 07:04
#234
Posté 10 janvier 2013 - 07:09
edit: in regards to football the alternatives of Arena league and Canadian pay A LOT less.
Modifié par WARMACHINE9, 10 janvier 2013 - 07:23 .
#235
Posté 10 janvier 2013 - 07:13
Blitzkrieg_33 wrote...
nicethugbert wrote...
???????????? Even at 35k and 60k credits, they're the lowest credit pay outs. So, why would people go there for credits when they can handle a higher difficulty level and get more credits?
Average silver - 20 mins. at 60k, thats 180k an hour
Average gold - 30 mins. at 80k, that's 160k an hour
Plus there's no guarantee you'll finish gold, while silver is a pretty sure bet.
Before Retaliation, Silver was a fantastic farming option with three rounds and out, usually took 8-12 mins to get 30k but with a good team it could be even quicker. Don't know if this still works just as well though.
I agree with OP, I'd like to see more credits going to Bronze and Silver, I suspect it won't happen because the people on Bronze and Silver, as they haven't been playing as long as the people on Gold and Plat, are percieved as more likely to use real money.
#236
Posté 10 janvier 2013 - 07:33
#237
Posté 10 janvier 2013 - 07:42
#238
Posté 10 janvier 2013 - 07:57
Eg: Recruit pack has a chance of two Uncommons, PSPs get a a chance of three URs (still five cards).
People buying packs at their level would unlock relevant guns/equipment quicker, but no change in credits. A newish player on silver buying vet packs would get thru all the uncommon levels a third quicker, but wouldn't be earning more credits to tempt them into jumping to PSPs.
Really you want to help newer players get lower level unlocks quicker, to keep them playing, but not effect the real money store, so you could adjust these just for Recruit and Veteran packs.
#239
Posté 10 janvier 2013 - 11:05
#240
Posté 10 janvier 2013 - 11:14
#241
Posté 11 janvier 2013 - 12:08
We get 150k for Platinum, right?
#242
Posté 11 janvier 2013 - 01:14
krknight wrote...
this game has been out long enough. there isn't going to be a flood of incoming players at any point in the future. my guess is that bioware is working on the next iteration as we speak and will probably be released within the next year and a half or so. if this be the case, then me3 multiplayer only has so much of a life left.
the player base is probably going to go into a steady decline after it's little shot in the arm from this past holiday. the frustrations from the game being an experiment and the fact that the game is past its prime in terms of life span, i think it's time that bioware increase the drop rates within the store. bioware would make a lot of the fans who made this little experiment such a success very happy.
add: this would probably bring some of the older players back and keep the current player base interested enough that by the time everyone's manifest is full, bioware can release the new incarnation of multiplayer.
So lets get this straight. Rather than lengthening the lifespan of the MP by leaving things as they are, you'd rather hasten its death by making it so people can farm easier?
The drop rates go up every time you unlock something. It funnels down. Once you've maxed out a weapon, that will no longer show up in the store, making room for other weapons.
#243
Posté 11 janvier 2013 - 01:15
ThomasakaDes_ wrote...
Then we should get 100k for successfull Gold match.
We get 150k for Platinum, right?
Yes to platinum, no to gold.
Platinum should be the only one where we can afford a full premium/arsenal/reserves pack after EVERY MATCH.
I'm fine with it taking two golds or 3 silvers to get a top quality pack.
#244
Posté 11 janvier 2013 - 04:39
#245
Posté 13 janvier 2013 - 06:31
#246
Posté 13 janvier 2013 - 08:12
GOOD ME WANT !!
+1
#247
Posté 13 janvier 2013 - 09:05
Then there's a good chance you have a team that doesn't mesh, you use all your gels and ops and the team still wipes, so you have to go back to silver just to get enough for a jumbo pack so you can play gold again.
Hell, even if you extract, you probably used up the last 5 ops packs and a couple of the gels in the last jumbo you got, so you still have to play a silver match to avoid being an ass and going into gold low on equipment.
#248
Posté 13 janvier 2013 - 09:31
ZoneOfNibiru wrote...
Even Gold doesn't pay out enough credits when you're trying to level up your stuff. Most of the time you have to choose between buying a jumbo pack, and then not have enough for a sp, or buy an sp or psp and be be hurting for gels and ops packs.
Then there's a good chance you have a team that doesn't mesh, you use all your gels and ops and the team still wipes, so you have to go back to silver just to get enough for a jumbo pack so you can play gold again.
Hell, even if you extract, you probably used up the last 5 ops packs and a couple of the gels in the last jumbo you got, so you still have to play a silver match to avoid being an ass and going into gold low on equipment.
I was a pure bronze player, got to a level where I'd only use 1 medigel a game so when I managed to save up 12 and 10 ops I decided to play a few silvers. turns out I can play Silver, carried one game today! But now I have no medigels or ops so I'll be playing bronze now for several days just to afford enough gear to play a silver. Sense none this makes.
We should be able to afford to replenish our lost items after each match, didn't loose any? congrats! save for reserves or PSP or AP.
It'd be nice to affford a JEP on a silver game, and a VP on a bronze. That way you won't be/FEEL all leechy... I hate not being able to carry my own weight due to pay-grade.
#249
Posté 13 janvier 2013 - 09:36
Me and my mates are not quite cut out for gold (I need my mods unlocked and some equipment stocked up, the others well they need to work on guns mods and such) so we do silver and I can tell you there is nothing more annoying than doing three silvers and having a total of 97k credits, often times we end up only a few hundred short.
#250
Guest_Heri_*
Posté 13 janvier 2013 - 09:45
Guest_Heri_*
Sure, all the people who ground out hundreds of hours will be pissed, but it's for the good of the game in the long run. My guess is that multiplayer in this game won't remain popular for all that much longer (another 9-12 months maybe depending on future DLCs?), so anything that can be done to encourage newer players is a good thing IMO. Otherwise, like the OP said new players will be turned off after seeing just how many hours they have to play (and how lucky they have to get with RNG) to get a gold+ quality manifest.





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