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Ideas to improve the store system. (More ideas in thread, not in OP)


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#326
Bolo Xia

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i dont support it at all and i agree with Annomander on page 1 and Bacon4Breakfast last post.

raising the credits wont keep noobs out of gold/platinum, this has basically already happened with extraction bonus.

besides, harder the challenge better the rewards.

should we just give everyone a gold star or a trophy for free?
nope, i was going to put something less polite here but decided not to.

also noob players in gold/plat rarely bring me down anyway, if i do happen to fail a round then i made a mistake somewhere.
so yeah, i dont blame people when i lose, i take responsibility for my mistakes in the game.

but reguardless of this whole thread, BW keeps working on ME3 by micro transactions for credits, so if the credit payout is increased then they would lose out on business.

#327
BACON4BREAKFAST

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feldinor wrote...

BACON4BREAKFAST wrote...

1 month later and it's still a bad idea.

What incentive does someone have to jump from Silver to Gold if the financial gain is so minimal?


So you rather have people joining Gold lobbies purely for the credits? 

You'll have almost nobody playing Gold and everyone in either Silver or Platinum. Skilled players would go back to playing silver because you can put out much faster times and essentially earn MORE credits per minute (especially glacier speedruns as they could be done without equipment easily)


There's a middle way between making the difference ''minimal'' and the huge gap it is now. No need to overdo it. 

I'm quite convinced people would still play Gold. If you're skilled, farming Silver would be extremely boring, wouldn't it? But IMO farming is a valid playstyle, so let them. It'd keep the people aiming for a challenge in the Gold lobbies, and would get rid of any farmers. (Assuming the rebalance would actually make Silver more profitable than Gold, which I yet have to see). Eventually it'd mean people play the difficulty they *like*, not the difficulty they *need* to get creds. 




1. Yes, Leeches are easy to spot and I don't mind carrying players that are trying and seem like they aren't complete newbs.

2.We can speculate how players would react, but neither of us really knows. The fact of the matter is that roughly 20K credits is not equal to the increase in difficulty between Gold and Silver and there would be no reason other than a challenge for a good silver player to move up to Gold (In my experience if people don't see a proper reward for their risk they will not take it)
If the OP suggesting raising the credits earned in ALL difficulties, that would be something I could get behind :wizard:

Just my thoughts, going to sleep now. -_-

@ Bolo_bob you have to write my name in all caps, yes every time=]

Modifié par BACON4BREAKFAST, 20 février 2013 - 09:42 .


#328
SlimJim0725

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BACON4BREAKFAST wrote...

1 month later and it's still a bad idea.

What incentive does someone have to jump from Silver to Gold if the financial gain is so minimal?

You'll have almost nobody playing Gold and everyone in either Silver or Platinum. Skilled players would go back to playing silver because you can put out much faster times and essentially earn MORE credits per minute (especially glacier speedruns as they could be done without equipment easily)


The incentive to jump from Silver to Gold is the challenge. Personally I never cared about credits all that much, I played what I enjoyed playing simple as that. Does it hurt you if the players looking for credits in Gold aren't there? IDK about you, but what I ran into the last few times I did pick-up games completely turned me off from it to where I would only play if I had at least one friend on. (Try having a 60 minute Condor/Reaper/Gold match, it isn't fun)

I would personally much rather play with people that WANT to play Gold rather than people that only want credits. I know when I made the jump it had NOTHING to do with wanting the extra credits and everything to do with wanting more of a challenge. All the skilled players I know would stick to Gold or Platinum because they would all get too bored having nothing to kill in Silver (it can already feel that way enough in Gold).

Edit for your most recent post:
It wouldn't make a difference to me if Gold and Platinum were raised, but the gap should not be as much as it is. The goal of increasing for Bronze and Silver is to allow those who find those difficulties enjoyable the ability to unlock weapons and gear at a decent rate. Why force them to play a difficulty they may not have fun with?

Modifié par Slimjim0725, 20 février 2013 - 09:46 .


#329
SlimJim0725

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Bolo Xia wrote...

i dont support it at all and i agree with Annomander on page 1 and Bacon4Breakfast last post.

raising the credits wont keep noobs out of gold/platinum, this has basically already happened with extraction bonus.

besides, harder the challenge better the rewards.

should we just give everyone a gold star or a trophy for free?
nope, i was going to put something less polite here but decided not to.

also noob players in gold/plat rarely bring me down anyway, if i do happen to fail a round then i made a mistake somewhere.
so yeah, i dont blame people when i lose, i take responsibility for my mistakes in the game.

but reguardless of this whole thread, BW keeps working on ME3 by micro transactions for credits, so if the credit payout is increased then they would lose out on business.


I have carried plenty of Gold games and some Platinum games as well, I too take responibility of a failed match as my own fault because I know I made a mistake. Does that mean that I should enjoy carrying 3 players for 30 minutes or more?

Gold and Platinum would still have better rewards, the gap just wouldn't be so much that players go above their comfort level or abilities in order to seek out credits. Also, the extraction credits? LMAO at that one, the extraction credits are so minimal that it makes no difference at all on the lower difficulties especially. Would you take 75k in a fail after wave 10 Gold or 33k for Silver completion? Exactly...

#330
Bolo Xia

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look at it this way:

bronze 15k --- recruit pack 5k
silver 30k ---- veteran 20k
gold 70k ---- spectre pack 60k
platinum 120k ---- PSP 99k

there are also 4 tiers of rarity, so if you max commons you should be doing really good on bronze.

basically, bronze players already make enough to buy 3 packs for their difficulty tier equivelant pack per game. (assuming at least wave 10 objective gets done)

all the difficulties give more than enough to buy a pack equal to the arsenal designed for each of those tiers.

so if you look at it that way, then it makes sense as to why the payouts are this way.

add:
forgot to say these credit amount dont count for extraction bonus, only for completing wave 10 objectives.

so no we dont need a credit increase.

Modifié par Bolo Xia, 20 février 2013 - 10:02 .


#331
Biotic_Warlock

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Increase creds for bronze and silver...?
What, make gold redundant.

I'm out.

#332
The Sir Tendeth

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Slimjim0725 wrote...
To be fair lower difficulties will be farmed more. You wouldn't need to use consumables to get around the same time as a Platinum match, you have much more room for error, and honestly most players will never be in sub 15 minute Platinum matches (this is coming from someone who taught speedrunning). Finding players that can hold their own as well as knowing the spawn mechanics are far less common than one would think considering how long the game has been out.

You could literally take grenade characters on Bronze with nothing equipped and get a sub 10 minute run easily where on Platinum you will need high level weapons, gear, amps, and 5 missiles each (minimum) in order to come even close to a sub 10 minute run.


I would hope that they would be farmed more. That would mean the change worked to get players off of gold and platinum that aren't ready yet. :)

But the skilled players with maxed rares would stick to gold and platinum. And spawn control speed runs will gain more prevalence now that there are videos showing how to do it. It just takes the right gear.  

#333
Bolo Xia

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extraction credit bonus adds up man, when a player can successfully extract that is.

would i take what credits over what?
sure i will take gold credits everytime, providing i can make it past wave 10.

but why stop there?
i can take on platinum and take the credits there instead, because i am actually capable of doing so.

if you cannot handle the challenge the difficulty has to offer, then man up and step down a tier for a bit.
no shame in that at all, i had to go down to silver after a long break to get my groove back when i had been doing random/random/platinum before i left with nearly 90% extraction rate or higher.

basically it just sounds like you people need to make friends with people within your own skill bracket.
there are many groups out there you can sign up to get players, for example: Legion Effect.

Modifié par Bolo Xia, 20 février 2013 - 10:17 .


#334
SlimJim0725

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Bolo Xia wrote...

look at it this way:

bronze 15k --- recruit pack 5k
silver 30k ---- veteran 20k
gold 70k ---- spectre pack 60k
platinum 120k ---- PSP 99k

there are also 4 tiers of rarity, so if you max commons you should be doing really good on bronze.

basically, bronze players already make enough to buy 3 packs for their difficulty tier equivelant pack per game. (assuming at least wave 10 objective gets done)

all the difficulties give more than enough to buy a pack equal to the arsenal designed for each of those teirs.

so if you look at it that way, then it makes sense as to why the payouts are this way.


Commons: 5 weapons, 13 weapon mods, no new characters (only skins), no gear.
Uncommons: 11 weapons, 11 weapon mods, 6 new characters (not including extra skins), 15 gear.
Rare: 22 weapons, 12 weapon mods, 39 new characters (not including skins), 19 gear.
Ultra-Rare: 12 weapons, 2 characters (not including skins).

So basically you are asking Bronze and Silver players to completely forget Jumbo Equipment Packs (which could greatly help with their efforts in Gold, I would be willing to bet most still use consumables for those difficulties). That nets them a total of 16 weapons, 24 weapon mods, 6 characters, and 15 gears to play around with. The rares that they get go up extremely slow since IIRC Veteran Packs give 1 rare. So wanting one of the extra characters (a big draw) is basically forcing players into higher difficulties (even if they care nothing for the weapons, but obviously most of the rares and ultra-rares are a fair amount better and more desirable).

I don't see why it is a problem for players in those difficulties to have better options. I know if I didn't enjoy a difficulty I wouldn't play it. I would also be turned away from the game from not being able to unlock newer items seeing as this game has 1 mode and only 4 different enemies to fight against leaving little variety.

#335
SlimJim0725

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Bolo Xia wrote...

extraction credit bonus adds up man, when a player can successfully extract that is.

would i take what credits over what?
sure i will take gold credits everytime, providing i can make it past wave 10.

but why stop there?
i can take on platinum and take the credits there instead, because i am actually capable of doing so.

if you cannot handle the challenge the difficulty has to offer, then man up and step down a tier for a bit.
no shame in that at all, i had to go down to silver after a long break to get my groove back when i had been doing random/randomplatinum before i left with nearly 90% extraction rate or higher.

basically it just sounds like you people need to make friends with people within your own skill bracket.
there are many groups out there you can sign up to get players, for example: Legion Effect.


This has absolutely nothing to do with me personally. I can easily play Gold and Platinum, I have had a maxed manifest since before the last DLC and I am sitting on 23 million credits and haven't played the game in around a month due to IRL commitments.

You get 3,000 credits on Silver for extracting making a grand total of 33,000. Why not go into a Gold match, use no consumables (meaning risk nothing aside from time) and possibly net somewhere between 75,000 and 80,000 from someone carrying you? Gold is not so much more difficult than Silver that it deserves almost 50,000 more in credits simple as that.

Anyways, I am off to sleep. I still don't understand the arguement as to why Gold should get so much more than Silver (and that is coming from a Gold and Platinum player).

#336
Bolo Xia

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Slimjim0725 wrote...

Bolo Xia wrote...

look at it this way:

bronze 15k --- recruit pack 5k
silver 30k ---- veteran 20k
gold 70k ---- spectre pack 60k
platinum 120k ---- PSP 99k

there are also 4 tiers of rarity, so if you max commons you should be doing really good on bronze.

basically, bronze players already make enough to buy 3 packs for their difficulty tier equivelant pack per game. (assuming at least wave 10 objective gets done)

all the difficulties give more than enough to buy a pack equal to the arsenal designed for each of those teirs.

so if you look at it that way, then it makes sense as to why the payouts are this way.


Commons: 5 weapons, 13 weapon mods, no new characters (only skins), no gear.
Uncommons: 11 weapons, 11 weapon mods, 6 new characters (not including extra skins), 15 gear.
Rare: 22 weapons, 12 weapon mods, 39 new characters (not including skins), 19 gear.
Ultra-Rare: 12 weapons, 2 characters (not including skins).

So basically you are asking Bronze and Silver players to completely forget Jumbo Equipment Packs (which could greatly help with their efforts in Gold, I would be willing to bet most still use consumables for those difficulties). That nets them a total of 16 weapons, 24 weapon mods, 6 characters, and 15 gears to play around with. The rares that they get go up extremely slow since IIRC Veteran Packs give 1 rare. So wanting one of the extra characters (a big draw) is basically forcing players into higher difficulties (even if they care nothing for the weapons, but obviously most of the rares and ultra-rares are a fair amount better and more desirable).

I don't see why it is a problem for players in those difficulties to have better options. I know if I didn't enjoy a difficulty I wouldn't play it. I would also be turned away from the game from not being able to unlock newer items seeing as this game has 1 mode and only 4 different enemies to fight against leaving little variety.


get a grip man, that was just a basic example.
im not going to spend all day making an entire graph for you.

if people want the higher/better stuff then they need to just save up like everyone else has done.

i maxed my manifest under the current system so how is it unfair to other people, seems like it would be the other way around dont you think?
i saved up and bought packs, i just plain old played for.... oh i dunno.... thats right fuuuuunnnnn while i was saving up.


just sounds like to me that the argument is that you want everything without having to play the game to get it.

im not saying all that out of meanness, but you seriously need to get a grip man.

#337
Bolo Xia

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Slimjim0725 wrote...

Bolo Xia wrote...

extraction credit bonus adds up man, when a player can successfully extract that is.

would i take what credits over what?
sure i will take gold credits everytime, providing i can make it past wave 10.

but why stop there?
i can take on platinum and take the credits there instead, because i am actually capable of doing so.

if you cannot handle the challenge the difficulty has to offer, then man up and step down a tier for a bit.
no shame in that at all, i had to go down to silver after a long break to get my groove back when i had been doing random/randomplatinum before i left with nearly 90% extraction rate or higher.

basically it just sounds like you people need to make friends with people within your own skill bracket.
there are many groups out there you can sign up to get players, for example: Legion Effect.


This has absolutely nothing to do with me personally. I can easily play Gold and Platinum, I have had a maxed manifest since before the last DLC and I am sitting on 23 million credits and haven't played the game in around a month due to IRL commitments.

You get 3,000 credits on Silver for extracting making a grand total of 33,000. Why not go into a Gold match, use no consumables (meaning risk nothing aside from time) and possibly net somewhere between 75,000 and 80,000 from someone carrying you? Gold is not so much more difficult than Silver that it deserves almost 50,000 more in credits simple as that.

Anyways, I am off to sleep. I still don't understand the arguement as to why Gold should get so much more than Silver (and that is coming from a Gold and Platinum player).


play 10 silvers and thats a free silver game of pay, thats how it adds up.

veteran pack is basically for silver players which cost 20k.
spectre pack costs 60k for gold players, thats 3 times the cost of a silver pack.

im not sure why that is confusing.

add:
also i cant really take you seriously when you say that the difficulty gap isnt that big between those 2 difficulties.

Modifié par Bolo Xia, 20 février 2013 - 10:36 .


#338
feldinor

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Bolo Xia wrote...

look at it this way:

bronze 15k --- recruit pack 5k
silver 30k ---- veteran 20k
gold 70k ---- spectre pack 60k
platinum 120k ---- PSP 99k

there are also 4 tiers of rarity, so if you max commons you should be doing really good on bronze.

basically, bronze players already make enough to buy 3 packs for their difficulty tier equivelant pack per game. (assuming at least wave 10 objective gets done)

all the difficulties give more than enough to buy a pack equal to the arsenal designed for each of those tiers.

so if you look at it that way, then it makes sense as to why the payouts are this way.

add:
forgot to say these credit amount dont count for extraction bonus, only for completing wave 10 objectives.

so no we dont need a credit increase.


Your logic makes sense for weapons and mods (partially) but not for character cards. Assuming you think Bronze players should only get common weapons, that also means they have little choice in what weapon they like (and not talking about damage output here). They don't have the choice to go for a fast-firing AR or a slow-firing AR for example.

*if* you'd want to implement a system that gives players only the stuff they need for their difficulty level, the weapon rarity should be based upon weapon level instead. (For exampe, bronze can get up to level III, Silver up to level V, Gold up to VII and Platinum up to X). 

#339
SlimJim0725

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Bolo Xia wrote...

get a grip man, that was just a basic example.
im not going to spend all day making an entire graph for you.

if people want the higher/better stuff then they need to just save up like everyone else has done.

i maxed my manifest under the current system so how is it unfair to other people, seems like it would be the other way around dont you think?
i saved up and bought packs, i just plain old played for.... oh i dunno.... thats right fuuuuunnnnn while i was saving up.


just sounds like to me that the argument is that you want everything without having to play the game to get it.

im not saying all that out of meanness, but you seriously need to get a grip man.


Again, I HAVE A MAXED MANIFEST AS WELL! You likely had (have) a lot more free time to play than most people (I know that was the case for me as well). When did you start playing the game? I started 2 weeks after launch for MP and it took me nearly 800 hours to finally max everything after getting ridiculous trolled on UR's. Most people don't have even close to that amount of time to put into a video game, so what is it hurting to help them out a bit?

I also already had credits saved up when stuff came out because I had already unlocked a lot of the stuff early on. If I were to start out again I can promise I wouldn't stay long enough to come even close to maxing the manifest out. I am trying to look out for the veterans that don't enjoy Gold or Platinum as well as the new players that will likely resort to trying to missile glitch in order to get unlocks because of how terrible the store system is.

I don't need a grip on anything, I need for people to read and actually be informed rather than making stupid assumptions that this is in any way related to me personally. Sorry if that sounds mean, but at 5:30am I have no patience for a worthless arguement.

And now I am really out.

#340
Bolo Xia

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Slimjim0725 wrote...

Bolo Xia wrote...

get a grip man, that was just a basic example.
im not going to spend all day making an entire graph for you.

if people want the higher/better stuff then they need to just save up like everyone else has done.

i maxed my manifest under the current system so how is it unfair to other people, seems like it would be the other way around dont you think?
i saved up and bought packs, i just plain old played for.... oh i dunno.... thats right fuuuuunnnnn while i was saving up.


just sounds like to me that the argument is that you want everything without having to play the game to get it.

im not saying all that out of meanness, but you seriously need to get a grip man.


Again, I HAVE A MAXED MANIFEST AS WELL! You likely had (have) a lot more free time to play than most people (I know that was the case for me as well). When did you start playing the game? I started 2 weeks after launch for MP and it took me nearly 800 hours to finally max everything after getting ridiculous trolled on UR's. Most people don't have even close to that amount of time to put into a video game, so what is it hurting to help them out a bit?

I also already had credits saved up when stuff came out because I had already unlocked a lot of the stuff early on. If I were to start out again I can promise I wouldn't stay long enough to come even close to maxing the manifest out. I am trying to look out for the veterans that don't enjoy Gold or Platinum as well as the new players that will likely resort to trying to missile glitch in order to get unlocks because of how terrible the store system is.

I don't need a grip on anything, I need for people to read and actually be informed rather than making stupid assumptions that this is in any way related to me personally. Sorry if that sounds mean, but at 5:30am I have no patience for a worthless arguement.

And now I am really out.


lol's, ya i was still typing out that other post there when you posted yours so i didnt see it before then Mr.Smartypants.

i could say the same thing, i dont have time for your ridiculous argument that has been invalidated by mine already 3 times fold.

^ see yer not teh only one who can be dat cool.

#341
Bolo Xia

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so basically no we dont need a credit increase.

it wont happen anyway, nor will they lower pack prices anythime soon.

when the game is practically dead maybe they will, but since a new DLC is coming supposibly its not dead yet.

if they do change it sooner than later, it will be surprising.

#342
SlimJim0725

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@bolo xia: Your arguement didn't invalidate anything, the only thing it did was make you look like you have some insecurities about players in lower difficulties having the same stuff as you.

I checked your manifest out, 1388 hours played. The majority of the playerbase has nowhere even close to that amount of time to invest in a game (I am somewhere around 1300 and I had a ton of extra time last year) and while I understand microtransactions make Bioware/EA more money in the end it will hurt them if people quit their game over it. While it may not hurt them for ME3. there is a high chance it could hurt them in ME4 if people are going to have to invest their life to unlock stuff in a video game.

Earning customer loyalty should be their top priority. As I have said before in here, I know far more people that have quit the game because they weren't getting unlocks than I do people that quit the game because they maxed their manifest. How many of these players do you think would return for ME4 multiplayer (if there is mp)? Not many unless there is a change to the store system (which would be unlikely if they make as much off of microtransactions as it seems).

I can also tell you that the majority of these people have no intentions on spending real money on packs that do not guarantee weapons that they may want. You said earlier that it takes 10 Silver extractions to get a free Silver game out of extraction bonus. You have to factor in that these players are most likely doing around 20 minute games or so (not having top weapons, amps, low on consumables) and likely only have time for a game or two here and there. So getting those 10 extractions could take a week or longer, so instead of playing the difficulty they enjoy they jump to Gold in hopes of credits since they earn more in one match of Gold (even just the wave 10 credits) than they do for extracting twice in Silver (that is 75k compared to 66k, tell me how that is reasonable).

#343
capn233

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I want a Premium Armor Pack that only has Adrenaline Module III and Cyclonic IVs in it.

#344
Bolo Xia

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Slimjim0725 wrote...

@bolo xia: Your arguement didn't invalidate anything, the only thing it did was make you look like you have some insecurities about players in lower difficulties having the same stuff as you.

I checked your manifest out, 1388 hours played. The majority of the playerbase has nowhere even close to that amount of time to invest in a game (I am somewhere around 1300 and I had a ton of extra time last year) and while I understand microtransactions make Bioware/EA more money in the end it will hurt them if people quit their game over it. While it may not hurt them for ME3. there is a high chance it could hurt them in ME4 if people are going to have to invest their life to unlock stuff in a video game.

Earning customer loyalty should be their top priority. As I have said before in here, I know far more people that have quit the game because they weren't getting unlocks than I do people that quit the game because they maxed their manifest. How many of these players do you think would return for ME4 multiplayer (if there is mp)? Not many unless there is a change to the store system (which would be unlikely if they make as much off of microtransactions as it seems).

I can also tell you that the majority of these people have no intentions on spending real money on packs that do not guarantee weapons that they may want. You said earlier that it takes 10 Silver extractions to get a free Silver game out of extraction bonus. You have to factor in that these players are most likely doing around 20 minute games or so (not having top weapons, amps, low on consumables) and likely only have time for a game or two here and there. So getting those 10 extractions could take a week or longer, so instead of playing the difficulty they enjoy they jump to Gold in hopes of credits since they earn more in one match of Gold (even just the wave 10 credits) than they do for extracting twice in Silver (that is 75k compared to 66k, tell me how that is reasonable).


dude get off it already, or does everyone that posts in this thread have to just blindly agree with you.

beside you D-bagged up with " idont have time for this blahblahblah" fact is you just cant stand it someone didnt agreeee wiiiithhh you.

get over yerself man

add:
btw you never even have setup your N7HQ, so i could assume you havent even played since the last DLC, if that is the case why are you even here asking for changes?

also anyone can look at my HQ, i dont care, all that it shows is that im a legit player and that i have played alot.

btw it is just as simple as, remove the challenge from the game you kill the game end of story, thats how i see it and has nothing to do with me being insecure about people getting stuff....

i have even been debating buying the game for a second time just to work through the progression system again, because progression is half of what makes games like this fun.

maybe you should start another thread saying everone new to the game should get infinite missiles and everything unlocked right when they fire up the game with zero challenge to earn it the old fashioned way.

Modifié par Bolo Xia, 20 février 2013 - 08:11 .


#345
Zelft

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tl;dr
So you want welfare checks for noobs?
Why on earth (palaven, surkesh... wherever you're from) would you reward people more for doing less. The difficulties are there to help them learn. You don't want to throw a noob into platinum so you have bronze. You pay more for more work.

You don't pay privates more than generals.

#346
SlimJim0725

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You are so right Bolo Xia, how could I ever dispute you? Of course I haven't played since the last DLC came out, because you know me so well!

Gold is EASY

By the way, that link will show you the date it was uploaded (we did the run the night before). It will also show you how easy Gold is, really not any more difficult than Silver if you are any good at all.

I don't care if everyone agrees with me or not, but please have a reasonable reason as to why something like this shouldn't happen. Also note that I am not only pushing for my own idea to happen, there are other ideas in this thread (such as moving some rares to uncommon) that are perfectly good ideas as well.

@Zelft: Privates making more than Generals? Gold and Platinum still earn more credits and as the video I am posting shows can be done extremely quickly even without missiles, meaning that you would still make more in Gold than you would in Silver. They aren't doing any less than the Gold/Platinum players the majority of the time because they do not have the same weapons/gear/consumables that a Gold or Platinum player would have.

Yes those difficulties are there to help them learn, but Silver may be the highest a lot of people can ever even play. Why should they be treated far worse (1 Gold game to after wave 10 credits = more than 2 extractions on Silver) for knowing their limits?


By the way Bolo, my manifest is private as I don't care to have people viewing my hours played if I don't want them to. Ask anyone from Team AreleX and they will tell you I am legit.

#347
The Sir Tendeth

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Why does it have to be such an extreme swing reaction to the OP?

He isn't suggesting that they get a complete manifest in a day, week or even a month. This suggestion isn't welfare, it pushing it to be easier to get items by an incremental amount.

For perspective, if you look at retaining, or even building the player base it's only realistic to move maxing of manifest to somewhere between 3-600 hrs average vs the 4-1200 it is now. Even 300 hrs is a huge commitment to most players.

I know it wouldn't hurt my feelings if, I was now the geezer that walked 20 miles both ways, uphill in the snow, to requisition N7 supplies.

Modifié par The Sir Tendeth, 20 février 2013 - 08:49 .


#348
SlimJim0725

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The Sir Tendeth wrote...

Why does it have to be such an extreme swing reaction to the OP?

He isn't suggesting that they get a complete manifest in a day, week or even a month. This suggestion isn't welfare, it pushing it to be easier to get items by an incremental amount.

For perspective, if you look at retaining, or even building the player base it's only realistic to move maxing of manifest to somewhere between 3-600 hrs average vs the 4-1200 it is now. Even 300 hrs is a huge commitment to most players.

I know it wouldn't hurt my feelings if, I was now the geezer that walked 20 miles both ways, uphill in the snow, to requisition N7 supplies.


Apparently because some of these other Gold and Platinum players feel entitled to making a great deal more in credits than a lowly Silver or Bronze player. Image IPB

It doesn't hurt my feelings in the least if other players don't have to grind as long as I did to max my manifest, which is why I don't understand their arguements against it in the least.

#349
Bolo Xia

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Slimjim0725 wrote...

You are so right Bolo Xia, how could I ever dispute you? Of course I haven't played since the last DLC came out, because you know me so well!

Gold is EASY

By the way, that link will show you the date it was uploaded (we did the run the night before). It will also show you how easy Gold is, really not any more difficult than Silver if you are any good at all.

I don't care if everyone agrees with me or not, but please have a reasonable reason as to why something like this shouldn't happen. Also note that I am not only pushing for my own idea to happen, there are other ideas in this thread (such as moving some rares to uncommon) that are perfectly good ideas as well.

@Zelft: Privates making more than Generals? Gold and Platinum still earn more credits and as the video I am posting shows can be done extremely quickly even without missiles, meaning that you would still make more in Gold than you would in Silver. They aren't doing any less than the Gold/Platinum players the majority of the time because they do not have the same weapons/gear/consumables that a Gold or Platinum player would have.

Yes those difficulties are there to help them learn, but Silver may be the highest a lot of people can ever even play. Why should they be treated far worse (1 Gold game to after wave 10 credits = more than 2 extractions on Silver) for knowing their limits?


By the way Bolo, my manifest is private as I don't care to have people viewing my hours played if I don't want them to. Ask anyone from Team AreleX and they will tell you I am legit.


actually i came in here an displayed my opinion twice originally.

you are the one that started this whole disputing business over my opinion.

i dont care who you play with, i have played with D-bag non objective players before, so does that make them good because they were on my team?

why do you hide your HQ then? you have extra skill points or nonlegit challenge point figures? 
hiding the HQ is just funny, it game dude.

i wouldnt have even replied after my posts if you hadnt tried to argue something goofy about, how im telling bronze and silver players they cant buy something based on a basic rough graph explaining how the system works.

im only still here because i think you trying to throw insults or belittling accusation around with every post you make, is quite frankly pathetic and funny at the same time.

i make platinum look like a joke, which many people i have played with can verify, so you and your "gold is easy" doesnt mean your right about everything.

so ya im still here, and not buying the BS.

#350
SlimJim0725

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I know plenty of people that make Platinum look like a joke including myself. I still see no reason from any of your post as to why it is really a bad idea (or any of them in the thread for that matter). I have tried to understand why people are against it, but none have made any real sense at all.

I already stated why my manifest is private, my hours are my business and mine alone. I don't care whether you think I am a cheat or not, I know I am not and Bioware is free to look at it and see the same.

My main arguement against you was that you tell Bronze and Silver players to "save up like the rest of us." My point is that they can't do that but so often or they run completely out of consumables because of their pay scale. Three matches of max credits and spending nothing to get 1 Premium Spectre Pack, Reserve Pack, or Arsenal Pack? That is absurd and it is hilarious you can't understand that.

Anyways, I am done "debating" it with you as you clearly won't budge on the issue. You are welcome to your opinion, I just feel it is a stupid opinion (not calling you stupid). By the way, if you were to start over again you already have a head start on new players because you know mechanics, spawns, etc. where most players in Bronze and Silver likely don't have that.