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Ideas to improve the store system. (More ideas in thread, not in OP)


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#376
upinya slayin

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Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

I know plenty of people that make Platinum look like a joke including myself. I still see no reason from any of your post as to why it is really a bad idea (or any of them in the thread for that matter). I have tried to understand why people are against it, but none have made any real sense at all.

I already stated why my manifest is private, my hours are my business and mine alone. I don't care whether you think I am a cheat or not, I know I am not and Bioware is free to look at it and see the same.

My main arguement against you was that you tell Bronze and Silver players to "save up like the rest of us." My point is that they can't do that but so often or they run completely out of consumables because of their pay scale. Three matches of max credits and spending nothing to get 1 Premium Spectre Pack, Reserve Pack, or Arsenal Pack? That is absurd and it is hilarious you can't understand that.

Anyways, I am done "debating" it with you as you clearly won't budge on the issue. You are welcome to your opinion, I just feel it is a stupid opinion (not calling you stupid). By the way, if you were to start over again you already have a head start on new players because you know mechanics, spawns, etc. where most players in Bronze and Silver likely don't have that.


I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle:

And Bolo, slim is far from a scrub. EVen wehn we were all drunk during the drinking game we were flying thorugh gold no problem. he's also not a cheater



lol's, apparently i read you post wrong a moment ago Upinya Slayin.
apparently you were saying that business about me haha.

btw Upinya, you are one to talk lol.

both of you seem to enjoy twisting people's words trying to prove that only your opinion counts, so i wont waste any more my time with either of you.




what words did i twist?

#377
Bolo Xia

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upinya slayin wrote...

Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

I know plenty of people that make Platinum look like a joke including myself. I still see no reason from any of your post as to why it is really a bad idea (or any of them in the thread for that matter). I have tried to understand why people are against it, but none have made any real sense at all.

I already stated why my manifest is private, my hours are my business and mine alone. I don't care whether you think I am a cheat or not, I know I am not and Bioware is free to look at it and see the same.

My main arguement against you was that you tell Bronze and Silver players to "save up like the rest of us." My point is that they can't do that but so often or they run completely out of consumables because of their pay scale. Three matches of max credits and spending nothing to get 1 Premium Spectre Pack, Reserve Pack, or Arsenal Pack? That is absurd and it is hilarious you can't understand that.

Anyways, I am done "debating" it with you as you clearly won't budge on the issue. You are welcome to your opinion, I just feel it is a stupid opinion (not calling you stupid). By the way, if you were to start over again you already have a head start on new players because you know mechanics, spawns, etc. where most players in Bronze and Silver likely don't have that.


I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle:

And Bolo, slim is far from a scrub. EVen wehn we were all drunk during the drinking game we were flying thorugh gold no problem. he's also not a cheater



he is the one who felt need to bring up "gold is easy" business, so i was just calling him on it reguardless of him being capable.

but you are right, i fell right down into a "troll hole" so to speak.

the HQ thing, its a whole differnt argument, but if someone is going to make stabs at mine, then i think they should at least man up and have theirs visible.

but anyway, moving on, since im guilty of falling for it, i admit it freely....woopsB)


I don't see how a few extra credits robs anyone of the experiance of the game. tahts all he is saying is do somehting to help new people unlock things faster. and you got all bent out of shape over it syaing that they don't deserve new things cause they arne't flying around on gold and platinum. i started on bronze, we all did. and it takes forever to save up for one PSP. why not give them a little extra. and also why make them feel like they need to play gold and platinum to level get nice things? some people will never be good enough for it. I can play platinum quite easily, but i prefer gold cause i have more fun with it. I shouldn't have to play plaitnum to get anything worth while. me, you, slim all have lots of hours and maxed manifests in the game, i would want eveyrone to have a maxed manifest. ME3 is the only game that takes 600 hours to max yuor crap. AC3 is about 50 hours, halo is about 150-200 hours. BW way overshot the requirements for a maxed manifest. it should be lowered IMO


see now that makes sense.

nobody had to come at me with pitchforks and stuff to make it "make sense"  and usually when pitchforks come out i grab one too.

but even tho that makes sense, there is still game mechanics to learn as well during their time spent in bronze and silver.
plus many characters as well.

so i feel there is more to this subject than just helping out "new people" with game like this with so many ways to play it.

the 3 of us here most likely know the mechanics, guns, and characters inside out, but some one new would just pass up most guns and characters too fast to even expirience them.

^that is why i argued against the credit increase, also why i said " i didnt want to rob them of their challenge/experience."

i can see where you guys are coming from.
but some people trying to tear everyword i say apart and turn it into something else is what started the crazy train here.

maybe a small increase would make more sense, but also look at it from what i was getting at, seems like there is more of an impact than just "helping people" to me.

Modifié par Bolo Xia, 20 février 2013 - 11:32 .


#378
upinya slayin

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Bolo Xia wrote...

upinya slayin wrote...

Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

I know plenty of people that make Platinum look like a joke including myself. I still see no reason from any of your post as to why it is really a bad idea (or any of them in the thread for that matter). I have tried to understand why people are against it, but none have made any real sense at all.

I already stated why my manifest is private, my hours are my business and mine alone. I don't care whether you think I am a cheat or not, I know I am not and Bioware is free to look at it and see the same.

My main arguement against you was that you tell Bronze and Silver players to "save up like the rest of us." My point is that they can't do that but so often or they run completely out of consumables because of their pay scale. Three matches of max credits and spending nothing to get 1 Premium Spectre Pack, Reserve Pack, or Arsenal Pack? That is absurd and it is hilarious you can't understand that.

Anyways, I am done "debating" it with you as you clearly won't budge on the issue. You are welcome to your opinion, I just feel it is a stupid opinion (not calling you stupid). By the way, if you were to start over again you already have a head start on new players because you know mechanics, spawns, etc. where most players in Bronze and Silver likely don't have that.


I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle:

And Bolo, slim is far from a scrub. EVen wehn we were all drunk during the drinking game we were flying thorugh gold no problem. he's also not a cheater



he is the one who felt need to bring up "gold is easy" business, so i was just calling him on it reguardless of him being capable.

but you are right, i fell right down into a "troll hole" so to speak.

the HQ thing, its a whole differnt argument, but if someone is going to make stabs at mine, then i think they should at least man up and have theirs visible.

but anyway, moving on, since im guilty of falling for it, i admit it freely....woopsB)


I don't see how a few extra credits robs anyone of the experiance of the game. tahts all he is saying is do somehting to help new people unlock things faster. and you got all bent out of shape over it syaing that they don't deserve new things cause they arne't flying around on gold and platinum. i started on bronze, we all did. and it takes forever to save up for one PSP. why not give them a little extra. and also why make them feel like they need to play gold and platinum to level get nice things? some people will never be good enough for it. I can play platinum quite easily, but i prefer gold cause i have more fun with it. I shouldn't have to play plaitnum to get anything worth while. me, you, slim all have lots of hours and maxed manifests in the game, i would want eveyrone to have a maxed manifest. ME3 is the only game that takes 600 hours to max yuor crap. AC3 is about 50 hours, halo is about 150-200 hours. BW way overshot the requirements for a maxed manifest. it should be lowered IMO


see now that makes sense.

nobody had to come at me with pitchforks and stuff to make it "make sense"  and usually when pitchforks come out i grab one too.

but even tho that makes sense, there is still game mechanics to learn as well during their time spent in bronze and silver.
plus many characters as well.

so i feel there is more to this subject than just helping out "new people" with game like this with so many ways to play it.

the 3 of us here most likely know the mechanics, guns, and characters inside out, but some one new would just pass up most guns and characters too fast to even expirience them.

^that is why i argued against the credit increase, also why i said " i didnt want to rob them of their challenge/experience."

i can see where you guys are coming from.
but some people trying to tear everyword i say apart and turn it into something else is what started the crazy train here.

maybe a small increase would make more sense, but also look at it from what i was getting at, seems like there is more of an impact than just "helping people" to me.






people will play how they want. many people rob themselves. how many times do you see someone unlock a TGI and harrier and its all they use. I seen one guy who only use dthe GI with a mattock (turbo controller) people will migrate to easy to use high damage kits. and if people only play to play on bronze and silver they don't really need to learn it all. some poeple like to just play aorund and have fun and don't really care to get good at the game. and there is nothing wrong with that IMO. for instance in halo i had to learn how to jump and shoot down constantly. it wasn't somehting i was used to. i used to go 4/20KD in most sway games when i first started, now i can at least go positive or even every game. but some people are more then ok going 4/20 every game and not caring cause they just want to have a good time. if someone wants to run through easy games on bronze all teh time it shouldn't be held against them. thats all i'm saying. we all play different and its easy to laugh at noobs but when soemone does have the skill and knows teh mechanics and you kick him out of gold for using a crappy weapon cause he has no other option its not really fair to him IMO.

#379
Bolo Xia

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so even with all that taken into account, is it still ok that you 3 start an insult war.

yup you too are guilty Upinya Slayin of blindly insulting me at a whim.

furthermore, you guys bring up other games, well what about other RPG's/MMO's people have to start with "started gear" and work up to doing dungeons to get all the really cool stuff.

its the same thing here really, people have to progress up if they want the cool stuff.
people that wont put in the time or money to get these things most likely wont stick around long anyway.

some people quit after they max their manifest, so i could argue that you guys would actually be speeding up the process to lose players.

i dont mind a good debate, but some people need to leave the childish insults at the door, and i mearly retaliated.

#380
SlimJim0725

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@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.

#381
upinya slayin

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Bolo Xia wrote...

so even with all that taken into account, is it still ok that you 3 start an insult war.

yup you too are guilty Upinya Slayin of blindly insulting me at a whim.

furthermore, you guys bring up other games, well what about other RPG's/MMO's people have to start with "started gear" and work up to doing dungeons to get all the really cool stuff.

its the same thing here really, people have to progress up if they want the cool stuff.
people that wont put in the time or money to get these things most likely wont stick around long anyway.

some people quit after they max their manifest, so i could argue that you guys would actually be speeding up the process to lose players.

i dont mind a good debate, but some people need to leave the childish insults at the door, and i mearly retaliated.


please show me where i insulted you. I did say that you are the type (and this was derived from your previous posts) that feels like others should get what you have, its still not an insult.

and If someone quits becuase of that so be it, its irrelevant. at least tehy got their goal. I don't play much naymore cause i have everything but tahts not teh only reason. its mostly cause i have other games to play too now. if no good games came out i'd still be on ME3 all the time. but with BL2, AC3, Halo, and DS3 i have to split my time up. thats every game, it has a lifespan and ME3 is nearing the end of its lifespan anyway.

#382
upinya slayin

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Slimjim0725 wrote...

@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.


Thats the main point. I think BW overshot it too far. it is their 1st MP game so it could be an oversight but over 10 times what AC3 has and over 4 times what halo has is insane. and these are 2 franchises taht have had MP for several eyars already. It could have been intentional becuase they wanted to get money from microtransactions and in all fairness the DLC has been free where AC3 charged for maps and characters and halo has charged for maps already. We'll never know for sure but the main point was 600+ hours is too much time for a company to expect people to play to unlock everything

#383
Bolo Xia

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upinya slayin wrote...

Slimjim0725 wrote...

@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.


Thats the main point. I think BW overshot it too far. it is their 1st MP game so it could be an oversight but over 10 times what AC3 has and over 4 times what halo has is insane. and these are 2 franchises taht have had MP for several eyars already. It could have been intentional becuase they wanted to get money from microtransactions and in all fairness the DLC has been free where AC3 charged for maps and characters and halo has charged for maps already. We'll never know for sure but the main point was 600+ hours is too much time for a company to expect people to play to unlock everything


you guys need to edit the main post then, as the " tl;dr: Bronze and Silver players deserve a bit better incentives to stay in that difficulty." states otherwise in the OP.

btw upinya this is an insult whether you want to admit it or not "I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle: "

which case i never said noobs should not have the stuff i have, i just stated somewhere that they should still have to earn it instead of being given it freely.

nor do i think im a gaming god ....er whatever, i mearly used my difficulty level of play as an example since "gold is easy" was being thrown around.

i counter argued using the same tactics you guys used, so any insulting i did was after the fact.

but you know whatever...

Modifié par Bolo Xia, 21 février 2013 - 12:14 .


#384
upinya slayin

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Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.


Thats the main point. I think BW overshot it too far. it is their 1st MP game so it could be an oversight but over 10 times what AC3 has and over 4 times what halo has is insane. and these are 2 franchises taht have had MP for several eyars already. It could have been intentional becuase they wanted to get money from microtransactions and in all fairness the DLC has been free where AC3 charged for maps and characters and halo has charged for maps already. We'll never know for sure but the main point was 600+ hours is too much time for a company to expect people to play to unlock everything


you guys need to edit the main post then, as the " tl;dr: Bronze and Silver players deserve a bit better incentives to stay in that difficulty." states otherwise in the OP.

btw upinya this is an insult whether you want to admit it or not "I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle: "

which case i never said noobs should not have the stuff i have, i just stated somewhere that they should still have to earn it instead of being given it freely.

nor do i think im a gaming god ....er whatever, i mearly used my difficulty level of play as an example since "gold is easy" was being thrown around.

i counter argued using the same tactics you guys used, so any insulting i did was after the fact.

but you know whatever...



well i dind't read all your posts as i jumoed in the thread and all teh posts you had were basically saying slim sucks (who is a friend of mine) insulting team arelex saying were point ****s who don't help with objectives (which i am a part of) and complaining that new people should have to learn to play before unlocking anything. So yes i guess i did insult you based on that, but the insult was more of an observation. If i see soembody on the street pooping on someones windhsield i'm gonna call him a jerk. yes its an insult but its also a sound obersvation based on actions. At teh time you were acting like a jerk, now your not. So i stand by my insult, but will say maybe i misjudged you and caught you at a bad time, like maybe that car pooper has a goodreason like a cheating ex wife :whistle:

#385
Bolo Xia

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upinya slayin wrote...

Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.


Thats the main point. I think BW overshot it too far. it is their 1st MP game so it could be an oversight but over 10 times what AC3 has and over 4 times what halo has is insane. and these are 2 franchises taht have had MP for several eyars already. It could have been intentional becuase they wanted to get money from microtransactions and in all fairness the DLC has been free where AC3 charged for maps and characters and halo has charged for maps already. We'll never know for sure but the main point was 600+ hours is too much time for a company to expect people to play to unlock everything


you guys need to edit the main post then, as the " tl;dr: Bronze and Silver players deserve a bit better incentives to stay in that difficulty." states otherwise in the OP.

btw upinya this is an insult whether you want to admit it or not "I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle: "

which case i never said noobs should not have the stuff i have, i just stated somewhere that they should still have to earn it instead of being given it freely.

nor do i think im a gaming god ....er whatever, i mearly used my difficulty level of play as an example since "gold is easy" was being thrown around.

i counter argued using the same tactics you guys used, so any insulting i did was after the fact.

but you know whatever...



well i dind't read all your posts as i jumoed in the thread and all teh posts you had were basically saying slim sucks (who is a friend of mine) insulting team arelex saying were point ****s who don't help with objectives (which i am a part of) and complaining that new people should have to learn to play before unlocking anything. So yes i guess i did insult you based on that, but the insult was more of an observation. If i see soembody on the street pooping on someones windhsield i'm gonna call him a jerk. yes its an insult but its also a sound obersvation based on actions. At teh time you were acting like a jerk, now your not. So i stand by my insult, but will say maybe i misjudged you and caught you at a bad time, like maybe that car pooper has a goodreason like a cheating ex wife :whistle:


i will agree to that, maybe i did go over board when i turned on my defenses, maybe we all did.

i dunno really, but i stated my reasons i disagreed, you guys stated why you want it changed. 

i dont see either side of being stupid or what have you, i think both sides have pro's and con's.

whichever side wins the debate, if either side even does, then at least i tried to represent a side well enough to be taken into consideration.

but anyway, glad we are back to being B) about the whole thing. :)

add:
what i said was somehow take as an insult in saying that jim sucks and that whole team sucks, when that wasnt even what i meant with that statement. 

so it got blown out of proportion fast.

Modifié par Bolo Xia, 21 février 2013 - 12:51 .


#386
upinya slayin

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Bolo Xia wrote...

upinya slayin wrote...

Bolo Xia wrote...

upinya slayin wrote...

Slimjim0725 wrote...

@Bolo Xia: I thought I was fairly civil up until you started suggesting I play lower difficulties without knowing who I am or what the thread is really about. I felt you took jabs at me so I became more defensive with my post. Again, I had no intentions on "taking shots" at you in the least, just pointing out flaws in your post that I noticed may have seemed that way.

Regardless, I am over it either way. I am also not asking only my OP be viewed, but the numerous post in the whole thread that had suggestions and opinions. Also, not trying to criticize you on this, but the majority of things players learn in Bronze and Silver often times do not help them in Gold. If they were to have some better guns, gear, consumables they would likely be more beneficial to a team though which is why I suggested the increase (that and 600 or more hours is an insane amount of time to dedicate to unlocking stuff in a game).

Anyways, hope there are no hard feelings. Time for another break from BSN for a while.


Thats the main point. I think BW overshot it too far. it is their 1st MP game so it could be an oversight but over 10 times what AC3 has and over 4 times what halo has is insane. and these are 2 franchises taht have had MP for several eyars already. It could have been intentional becuase they wanted to get money from microtransactions and in all fairness the DLC has been free where AC3 charged for maps and characters and halo has charged for maps already. We'll never know for sure but the main point was 600+ hours is too much time for a company to expect people to play to unlock everything


you guys need to edit the main post then, as the " tl;dr: Bronze and Silver players deserve a bit better incentives to stay in that difficulty." states otherwise in the OP.

btw upinya this is an insult whether you want to admit it or not "I honestly wouldn't even waste my time with him slim. He's one of those people taht feels like he is god at a video game and should have a bunch of stuff nobody else does, cause it will make him feel important in life.:whistle: "

which case i never said noobs should not have the stuff i have, i just stated somewhere that they should still have to earn it instead of being given it freely.

nor do i think im a gaming god ....er whatever, i mearly used my difficulty level of play as an example since "gold is easy" was being thrown around.

i counter argued using the same tactics you guys used, so any insulting i did was after the fact.

but you know whatever...



well i dind't read all your posts as i jumoed in the thread and all teh posts you had were basically saying slim sucks (who is a friend of mine) insulting team arelex saying were point ****s who don't help with objectives (which i am a part of) and complaining that new people should have to learn to play before unlocking anything. So yes i guess i did insult you based on that, but the insult was more of an observation. If i see soembody on the street pooping on someones windhsield i'm gonna call him a jerk. yes its an insult but its also a sound obersvation based on actions. At teh time you were acting like a jerk, now your not. So i stand by my insult, but will say maybe i misjudged you and caught you at a bad time, like maybe that car pooper has a goodreason like a cheating ex wife :whistle:


i will agree to that, maybe i did go over board when i turned on my defenses, maybe we all did.

i dunno really, but i stated my reasons i disagreed, you guys stated why you want it changed. 

i dont see either side of being stupid or what have you, i think both sides have pro's and con's.

whichever side wins the debate, if either side even does, then at least i tried to represent a side well enough to be taken into consideration.

but anyway, glad we are back to being B) about the whole thing. :)

add:
what i said was somehow take as an insult in saying that jim sucks and that whole team sucks, when that wasnt even what i meant with that statement. 

so it got blown out of proportion fast.






its BSN. a place where things go from normal to flame war in .02 seconds. :innocent:

but yeah its all good. no hard feelings B)

#387
feldinor

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Slimjim0725 wrote...

OperatingWookie wrote...

Credit Compromise:

Bronze: 20000
Silver: 40000
Gold: 80000
Platinum: 160000

Please don't flame me.


Why would I flame? I still don't see that being enough to keep players in the difficulty they are comfortable with, but it is a decent start. Maybe this would be better:

Bronze: 25,000 (One Veteran, one Recruit)
Silver: 55,000 (One Jumbo, one Veteran) - with a little to start saving up (also puts you close to a Spectre Pack)
Gold: 95,000 (One Spectre, one Jumbo) - same as above, except PSP instead of SP
Platinum: 135,000 (One PSP, one Jumbo)

Even with that I still find the gap being too large, but it isn't as bad as it currently is.


Assuming the goal is to bring the payrate of the difficulties more closer to each other, rather than increasing the payrate of all difficulties overall, and gold seems to be the standard, I'd suggest something like this;

Bronze: 25k (up from 15k)
Silver: 40k (up from 30k)
Gold: 70k (unchanged)
Platinum: 130k (unchanged)

That means silver gets a bit more than 50% of gold, and bronze more than 50% of silver, where they're currently below 50%. 

It brings the difficulties more together, without making silver valuable enough to farm it instead of gold. It gives bronze and silver players the chance to unlock their manifest a bit faster, without overdoing it on average, so Bioware can still get their precious moneys from people willing to buy their way up. It's still worthwhile playing the difficulty you like, but not worthwhile moving up a difficulty only for the credits. I think the amount of Gold players suddenly farming Silver would be rather small. 

And it'd make sense if Bioware would make such a credit change in small steps to see how it works out, instead of buffing the rewards by a huge amount at once.

Modifié par feldinor, 21 février 2013 - 07:56 .


#388
vonSlash

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OP, boosting Bronze and Silver is a good idea, but the number you've listed aren't. 30,000 for Bronze (two games for a Spectre Pack or two games for three Veteran Packs) and 50,000 for Silver (two games for a Premium Spectre Pack or two games for a Spectre Pack and a Jumbo Equipment Pack or two games for a Spectre Pack and two Veteran Packs). These numbers should include extraction and assume minimum time bonus payouts on objectives.

#389
TheThirdRace

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Since I didn't get any feedback from my last post, probably because of the heated debate between 3 members, I thought I'd post it again and see if my suggestion would be more suitable...

The major problem Bronze and Silver players have isn't the amount of credits they receive, but the time it takes to unlock the first instance of everything.

Think about it. The ways packs are built, to unlock the Slayer (rare) a Bronze player would have to play an extraordinary amount of time just to get a chance of maybe unlock it. The Bronze player will be tempted to play Gold even if he's not skilled enough just to have a better chance at unlocking the elusive thing he seeks.

What would be a better suggestion for the store is a small change to its "randomness". Since the store isn't entirely random and already have rules to prioritize things, it could prioritize something you haven't unlocked first.

The recruit pack would always give you a common weapon, mod, gear or character you don't have currently. If you have unlocked every common, you get the normal "randomness".
 
The veteran pack would always give you an uncommon you haven't unlock yet and when all uncommons are unlocked, you get the normal "randomness".

The specter pack would always give you a rare you haven't unlock yet and when all rares are unlocked, you get the normal "randomness". That means you cannot get an ultra rare before you unlock all rares...

The premium specter pack reacts the same way as the specter pack, but gives 2 rares intead of 1. You still can't unlock an ultra rare before you unlock all rares.

Sure, that means Bronze players could use an Harrier relatively fast, but that can be "balanced" by adjusting the leveling scale of every gun so none are overpowered at level 1.

That also means you won't get any UR before you unlock all the level 1 rares, but that's a small price to pay. Call it a right of passage, it's easy and won't be long to get...

That solution would solve a lot of grief for new players. Think about it, if everyone can unlock at least the level 1 of everything in the game "easily", people might actually play the difficulty they can handle!!! 

#390
IUsedToDieAtWaveOne

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I'd like some more credits.
It was pretty painful trying to purchase Arsenal and Reserve Packs while only being able to play on Silver.

#391
retic

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Im all game for increased credits on bronze and silver. :)

#392
TheThirdRace

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Di-Datau wrote...

I'd like some more credits.
It was pretty painful trying to purchase Arsenal and Reserve Packs while only being able to play on Silver.


Premium Specter, Arsenal and Reserve packs aren't designed with Silver in mind.

It's like trying to get to level 99 in Final Fantasy killing rats for 1 XP, gonna take you a loooooooooooong time...

A Bronze/Silver player should max his common/uncommon before going for the higher gear. That will give him 3 really important things:

1- He will have gear that will be perfectly viable in Bronze/Silver and some of it will be fine for Gold too

2- He will get the experience he needs to jump to Gold without being a burden

3- The way packs are built, if you don't have your common/uncommon maxed, you're gonna waste credits on costly packs that give you stuff you could have gotten in the cheap ones. It's not efficient, it's a waste of credits and a waste of time. After your common/uncommon are maxed, you won't believe how fast it is to unlock rare things

#393
upinya slayin

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TheThirdRace wrote...

Since I didn't get any feedback from my last post, probably because of the heated debate between 3 members, I thought I'd post it again and see if my suggestion would be more suitable...

The major problem Bronze and Silver players have isn't the amount of credits they receive, but the time it takes to unlock the first instance of everything.

Think about it. The ways packs are built, to unlock the Slayer (rare) a Bronze player would have to play an extraordinary amount of time just to get a chance of maybe unlock it. The Bronze player will be tempted to play Gold even if he's not skilled enough just to have a better chance at unlocking the elusive thing he seeks.

What would be a better suggestion for the store is a small change to its "randomness". Since the store isn't entirely random and already have rules to prioritize things, it could prioritize something you haven't unlocked first.

The recruit pack would always give you a common weapon, mod, gear or character you don't have currently. If you have unlocked every common, you get the normal "randomness".
 
The veteran pack would always give you an uncommon you haven't unlock yet and when all uncommons are unlocked, you get the normal "randomness".

The specter pack would always give you a rare you haven't unlock yet and when all rares are unlocked, you get the normal "randomness". That means you cannot get an ultra rare before you unlock all rares...

The premium specter pack reacts the same way as the specter pack, but gives 2 rares intead of 1. You still can't unlock an ultra rare before you unlock all rares.

Sure, that means Bronze players could use an Harrier relatively fast, but that can be "balanced" by adjusting the leveling scale of every gun so none are overpowered at level 1.

That also means you won't get any UR before you unlock all the level 1 rares, but that's a small price to pay. Call it a right of passage, it's easy and won't be long to get...

That solution would solve a lot of grief for new players. Think about it, if everyone can unlock at least the level 1 of everything in the game "easily", people might actually play the difficulty they can handle!!! 


I like your idea, but i guess the whole point of RNG is that its completly random and based on odds. with that said you nkow BE would never change the system. espiaclly when they are done with the game, but who's to say they won't give more credits. they did it before by ading platinum and adding an extraction bonus

#394
mrgunn2001

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Dear SlimJim:

First of all I think your suggestion is fabulous! You are right, the credits in Bronze and Silver are too low. Bronze and Silver players should be able to earn enough to replenish equipment and build up a nest egg to buy some of the better equipment packs.  I like your idea and would add to it, below are base values I have been able to confirm, along with a slight tweak to your numbers and reasons for those changes.  Finally, I expanded on your arguments with a mission credits proposal.

Current Base Values.............Current w/ 10% Extract Bonus
Bronze..........15.5K...................17K
Silver.............31K......................34K
Gold..............79K......................86K
Platinum.......140K...................154K


Proposed Base Values..........Propsosed w/ 10% Extract Bonus
Bronze..........21K........................23K
Silver.............39K........................43K
Gold..............81K........................89K
Platinum.......145K.....................159K


Result of increased credits are improved equiipment choices:
Bronze - 23K - 3 Extractions for a Specter pack
Silver - 43K - 2 Extractions for a Specter Pack
Gold - 89K - 1 Extraction for a Specter pack & a Jumbo Equip, 2 Extractions for a Premium Specter Pack
Platinum - 159K - 1 Extraction for a Premium Specter Pack

I think this to be fair.

While we are on this topic, I would also like to suggest additional credits be granted to those individuals who successfully execute missions:
Device Enable/Disable..........+125 for each device Total
Assassination Bounty...........+1 credits per 1 experience points for all Kill & Assist experience points earned
Hack.........................................+2 credits for each second spent hacking
Retrieval...................................+250 Credits for carrying the pack to the extraction point
Escort.......................................+2 Credits for each second spent in the ring escorting the drone

The above would be an incentive to participate in the mission objectives instead of "Ramboing" it.

Good post, thanks for sharing your thoughts.

Regards,

mRgUnN2001

Modifié par mrgunn2001, 21 février 2013 - 08:24 .


#395
SlimJim0725

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@Mr.Gunn: Not bad though the objectives would be messy. There should be no individual credits rewarded for that since a lot of time those "rambo" players are drawing heat off of an objective, clearing a path, etc. for the one doing the objective.

I am personally an objective wh0re, I try to do every objective possible that I can, but if someone is already on a device or carrying the pack I am going to kill instead of doing nothing. If they had maybe a ring around the person (like the hack circle) where if you stand in it and defend the person to earn credits as well it could work, but as they currently are people really wanting credits would let the person on the objective die rather than cover them so that they could do it.

@TheThirdRace: Not a bad idea, but I would assume that would be a change to the whole store system (just like re-arranging rarities) and both would likely require a patch which I highly doubt any more of. I don't know about the credits one way or another in all honesty, but I would hope that wouldn't require one which is why I personally suggested that.

(edit for name, reading multiple threads and combined names... OOPS!)

Modifié par Slimjim0725, 21 février 2013 - 08:35 .


#396
TheThirdRace

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Slimjim0725 wrote...

@TheThirdSpectre: Not a bad idea, but I would assume that would be a change to the whole store system (just like re-arranging rarities) and both would likely require a patch which I highly doubt any more of. I don't know about the credits one way or another in all honesty, but I would hope that wouldn't require one which is why I personally suggested that.


Were you answering my post? I didn't see anything from TheThirdSpecter (cause he exists too on these forums...) and your answer seems to fit my suggestion...

Anyhow, I'm pretty sure the store happens on the server side. It wouldn't be secure at all to do it on your computer so my guess is EA doesn't mess with it's money. With that said, changing the algorythm of the store would then be server side, which doesn't require a patch and can be done whenever Bioware wants. Since the packs aren't "random" at all, they follow a strict set of rules per slot, I'm guessing it wouldn't be that much trouble for Bioware to alter the "randomness" to give something you haven't unlock yet.

#397
SlimJim0725

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TheThirdRace wrote...

Slimjim0725 wrote...

@TheThirdSpectre: Not a bad idea, but I would assume that would be a change to the whole store system (just like re-arranging rarities) and both would likely require a patch which I highly doubt any more of. I don't know about the credits one way or another in all honesty, but I would hope that wouldn't require one which is why I personally suggested that.


Were you answering my post? I didn't see anything from TheThirdSpecter (cause he exists too on these forums...) and your answer seems to fit my suggestion...

Anyhow, I'm pretty sure the store happens on the server side. It wouldn't be secure at all to do it on your computer so my guess is EA doesn't mess with it's money. With that said, changing the algorythm of the store would then be server side, which doesn't require a patch and can be done whenever Bioware wants. Since the packs aren't "random" at all, they follow a strict set of rules per slot, I'm guessing it wouldn't be that much trouble for Bioware to alter the "randomness" to give something you haven't unlock yet.


Indeed I was, I was reading multiple topics and combined names that I was reading post from since I am only fairly limited time ATM (heading out after this post actually).

Fair enough, it wouldn't bother me any for something along the lines of that happening. My only concern after that would be once they unlock 1 of everything, it still takes an extremely long time to come close to maxing a manifest unless you jump into Gold/Platinum speedrunning right away basically. Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.

#398
mrgunn2001

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Dear SlimJim:

Thanks for the kind words.

Slimjim0725 wrote...
@SlimJim: If they had maybe a ring around the [Device Activate/Deactivate Objective] person [sic] (like the hack circle) where if you stand in it and defend the person to earn credits as well it could work, but as they currently are people really wanting credits would let the person on the objective die rather than cover them so that they could do it.


I like your suggestion for an Objective Ring around the Device Activate/Deactivate Mission, that way both the defenders, and the de/activator would be incented to work together. 

True, many times the "Rambos" are kiting enemies away from the Activate/Deactivate devices.  However, in my 330 hours of ME3 MP experience, I have lost a share of games b/c some bad actors refused to assist or even worse ignored the mission; so my main objective with the suggested credits for completing missions was to incent the teamwork aspect of the game, by rewarding players indvidually and as a group to perform the mission quickly.

Regards,

mRgUnN2001

Modifié par mrgunn2001, 21 février 2013 - 08:49 .


#399
mrgunn2001

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Dear SlimJim:

Slimjim0725 wrote...
Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.


AMEN! I agree 100% with your statement...
...and so does my spouse!;)

#400
TheThirdRace

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Slimjim0725 wrote...

Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.


600 hours is an estimate way too high. I'm not a good player and I maxed everything except UR in less than 400 hours and this is before the introduction of Platinum. Since Platinum, I've seen players doing it in less than 300 hours

I fully agree it's long, but you never need a maxed weapon to make it thru any difficulty. You can even be effective on Platinum with the Avenger with almost any Adept... So technically, only skills and practice limit you, not your loadout.

I'm pretty sure you can agree that designing end-game content for casual gamer is a bad idea...

Modifié par TheThirdRace, 21 février 2013 - 09:00 .