Ideas to improve the store system. (More ideas in thread, not in OP)
#401
Posté 21 février 2013 - 09:13
I do get kicked out of gold games on occasion as well. So I do not want to grind on silver to get a meager reward of a vet pack. I would love to grind Plat just to get quite a few vets, however that is simply out of the question.
I either cant find a decent biotic based team to use my Drell Adept on or I am kicked out before it even begins. I have lucked out and entered a game in progress and made it to wave 10 before we failed on it, due to the 4 activation quest, we had no infiltrator and everything was in the open.
This would allow me to not feel so unrewarded for playing Silver to enable me to better support my team.
#402
Posté 21 février 2013 - 09:46
Valhadmar wrote...
Would be nice for me. I can handle myself in Gold but the lackluster equipment I bring hampers my party a little more than someone else of my skill who has more equipment. I am not new to the multiplayer at all. I recently switched from PS3 to the PC, and lost everything. Bronze/Silver are literally no fun for me at all.
I do get kicked out of gold games on occasion as well. So I do not want to grind on silver to get a meager reward of a vet pack. I would love to grind Plat just to get quite a few vets, however that is simply out of the question.
I either cant find a decent biotic based team to use my Drell Adept on or I am kicked out before it even begins. I have lucked out and entered a game in progress and made it to wave 10 before we failed on it, due to the 4 activation quest, we had no infiltrator and everything was in the open.
This would allow me to not feel so unrewarded for playing Silver to enable me to better support my team.
While I can sympathize with your situation, the problem isn't the credits but the "moving from another plateform". The solution to your problem would be to unify the manifest for all plateforms, which is sadly not gonna happen as Bioware have already stated.
Trying to bend a solution meant for another problem to solve your own problem will only accomplish 2 inadequate solutions to both problems. I firmly believe you should fix a problem at the source. Doing otherwise will only make you jump through hoops unncessarily, make your life more complicated than it should and will never give you the best results.
Modifié par TheThirdRace, 21 février 2013 - 09:47 .
#403
Posté 22 février 2013 - 01:32
TheThirdRace wrote...
Slimjim0725 wrote...
Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.
600 hours is an estimate way too high. I'm not a good player and I maxed everything except UR in less than 400 hours and this is before the introduction of Platinum. Since Platinum, I've seen players doing it in less than 300 hours
I fully agree it's long, but you never need a maxed weapon to make it thru any difficulty. You can even be effective on Platinum with the Avenger with almost any Adept... So technically, only skills and practice limit you, not your loadout.
I'm pretty sure you can agree that designing end-game content for casual gamer is a bad idea...
I am definitely not saying they should unlock it right away by any means. They should still have an opportunity to unlock it within a reasonable amount of time.
Also, 600 hours (or more) is not too high. I was trolled by RNG a lot for a while when I first came close to maxing my manifest, I didn't max until around 800 hours because of DLCs after that. That was also a lot of Silver played (since for a while I was not comfortable moving up for fear of bringing down a team), so with more unlocks and them not playing Gold or Platinum that number is low if anything.
And yes, some people can be effective with anything even on Platinum, that doesn't mean the majority will and you honestly can't blame people for not practicing something that doesn't earn them something IRL. Could I possibly start over and max in 300-400 hours? Yes, but I also have a fairly good knowledge of anything the game has to offer and would also have friends to assist in the grind instead of pugging it. However, if I were brand new to the game and had none of that I can promise I would come nowhere even close to maxing in that timeframe.
#404
Posté 22 février 2013 - 04:49
#405
Posté 22 février 2013 - 04:53
#406
Posté 22 février 2013 - 08:39
TheThirdRace wrote...
Di-Datau wrote...
I'd like some more credits.
It was pretty painful trying to purchase Arsenal and Reserve Packs while only being able to play on Silver.
Premium Specter, Arsenal and Reserve packs aren't designed with Silver in mind.
It's like trying to get to level 99 in Final Fantasy killing rats for 1 XP, gonna take you a loooooooooooong time...
A Bronze/Silver player should max his common/uncommon before going for the higher gear. That will give him 3 really important things:
1- He will have gear that will be perfectly viable in Bronze/Silver and some of it will be fine for Gold too
2- He will get the experience he needs to jump to Gold without being a burden
3- The way packs are built, if you don't have your common/uncommon maxed, you're gonna waste credits on costly packs that give you stuff you could have gotten in the cheap ones. It's not efficient, it's a waste of credits and a waste of time. After your common/uncommon are maxed, you won't believe how fast it is to unlock rare things
I know.
And that's the problem with the store.
I've been playing since launch on the Bawcks and things were easier to unlock, because there was simply less you could unlock.
Now that I've started over on the PC it simply takes longer because I can't go into the higher difficulties to level up my characters faster, because I'll get kicked.
I can't play the higher difficulties to get more credits, because I'll get kicked for having crappy weapons.
So that's why I'd like more credits.
It will simply take less time to unlock crappy weapons.
To not even mention the store's apparent incapability to give me a fawking extended barrel for my assault rifles.
#407
Posté 22 février 2013 - 09:22
TheThirdRace wrote...
Slimjim0725 wrote...
Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.
600 hours is an estimate way too high. I'm not a good player and I maxed everything except UR in less than 400 hours and this is before the introduction of Platinum. Since Platinum, I've seen players doing it in less than 300 hours
I fully agree it's long, but you never need a maxed weapon to make it thru any difficulty. You can even be effective on Platinum with the Avenger with almost any Adept... So technically, only skills and practice limit you, not your loadout.
I'm pretty sure you can agree that designing end-game content for casual gamer is a bad idea...
Bronze player here, recently made a jump to Silver. 216 hours played, 44% of the rare stuff unlocked. 216/0.44=490. So, at this rate, I'd need 490 hours to unlock all rares, and that's before the last DLC adding more rares. With this new DLC, I think 600 hours is a pretty decent estimate for a bronze/silver player.
I agree that low difficulty players don't need their gear and weapons maxed out, but the RNG store as well as the character cards (which are mainly visual) break this.
#408
Posté 22 février 2013 - 02:46
feldinor wrote...
TheThirdRace wrote...
Slimjim0725 wrote...
Sorry, but 600+ hours is still an absurd amount of time for a company to expect players to devote to one game to unlock stuff to the highest potential.
600 hours is an estimate way too high...
Bronze player here, recently made a jump to Silver. 216 hours played, 44% of the rare stuff unlocked. 216/0.44=490. So, at this rate, I'd need 490 hours to unlock all rares, and that's before the last DLC adding more rares. With this new DLC, I think 600 hours is a pretty decent estimate for a bronze/silver player.
I agree that low difficulty players don't need their gear and weapons maxed out, but the RNG store as well as the character cards (which are mainly visual) break this.
I agree that the character cards are lost amongst all the other things.
I think the problem isn't the credits or the amount of time required to get everything, but the way the store "prioritize" its randomness (cause the store isn't purely random...). For each pack, it should prioritize a character you don't have yet, then something you don't have yet, then use the current "randomness".
Check my post earlier for all the details.
Edited after re-reading your post...
As for the hours, your estimate is wrong because you made 2 mistakes.
The first mistake is with your math. The 44% unlocking has been spent playing Bronze, but now that you're on Silver you get twice as much credits for about the same time. So technically you will get the next 44% of your manifest in half the time (216 / 2 = 108). If it takes 108 hours to get the next 44%, to reach the missing 56% at the same rate you would need 108 x 56 / 44 = 138 hours. Add your 216 hours already done and you get a grand total of 354 hours.
The second mistake you made was to play all that time on Bronze. It's like you leveled your character up to a Billion experience points by killinng rats for 1XP each... If you had jumped on Silver after 75 hours, you would already be on Gold by this time. You would also have something like 90% of all rares already...
People need to realize the best way to progress in this game is to get a mic, find people you're comfortable to play with and get used to the next difficulty as soon as possible, no need to push for Platinum though. Gold is perfectly possible for anyone willing to learn the ropes. Use a kit that has great survivability like a Krogan Vanguard or the Turian Ghost and then go for squishier character when you get the hang of the difficulty.
Modifié par TheThirdRace, 22 février 2013 - 04:07 .





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