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Ideas to improve the store system. (More ideas in thread, not in OP)


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#51
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Eelectrica wrote...

60k is probably a bit much for silver, but a slight increase to 45k as the best possible outcome could be workable perhaps?
And would mean you wouldn't see bronze/silver players invading the gold games. or farming fbw geth which still seems to happen a little.

nope they would still try to join gold matches. Because the payout from gold would still be higher. 

#52
Zaidra

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YES! YESYESYES!

I can't possibly explain how much I support this. Not only would this fix all of those problems, it might get the silver players off of platinum pugs because they'd be making a fair amount of money a lot easier. It would solve so many problems at the same time.

Five star thread, would read again, you have my support. +10,000 and a kitty.

Thank you for taking the time to type this up.

Also, this is coming from a platinum pug player who is constantly carrying teams, so don't even start with bronze noob.

Modifié par Zaidra, 27 décembre 2012 - 08:17 .


#53
Guest_Jiovanie-_*

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Arppis wrote...

Jiovanie- wrote...

WilliamYZFR1 wrote...

Jiovanie- wrote...

I would suffice with the devs simply lowering JEPs down to 30,000, and then lowering PSPs, APs, and RPs to 90,000.

I'm sorry, but that extra 3,000 and 9,000 just grind my gears in the wrong direction. I have 98,910 credits, and I can't buy that AP.....it just annoys me.


Play a Bronze match to acquire the difference. problem solved.

0/10 This does not solve the problem, and I'd prefer a Gold match.


It is super annoying when this happens.

I find it annoying simply because it's somewhat out of place; the other packs are pretty even in terms of the cost. Those four are just irritating to look at especially the JEPs.

#54
MrLyramion

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Zaidra wrote...
I can't possibly explain how much I support this. Not only would this fix all of those problems, it might get the silver players off of platinum pugs because they'd be making a fair amount of money a lot easier. 


Those ppl just hog Rio.

But ya a subtle bump in money would help out Bronze and Silver. just subtle not much.

#55
Zaidra

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Jiovanie- wrote...

Arppis wrote...

Jiovanie- wrote...

WilliamYZFR1 wrote...

Jiovanie- wrote...

I would suffice with the devs simply lowering JEPs down to 30,000, and then lowering PSPs, APs, and RPs to 90,000.

I'm sorry, but that extra 3,000 and 9,000 just grind my gears in the wrong direction. I have 98,910 credits, and I can't buy that AP.....it just annoys me.


Play a Bronze match to acquire the difference. problem solved.

0/10 This does not solve the problem, and I'd prefer a Gold match.


It is super annoying when this happens.

I find it annoying simply because it's somewhat out of place; the other packs are pretty even in terms of the cost. Those four are just irritating to look at especially the JEPs.


I've been five credits off before, it's so friggen annoying. Have to go spend another five minutes on a bronze match to make it up, so yeah, i agree. That needs to be fixed, too.

#56
Zaidra

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MrLyramion wrote...

Zaidra wrote...
I can't possibly explain how much I support this. Not only would this fix all of those problems, it might get the silver players off of platinum pugs because they'd be making a fair amount of money a lot easier. 


Those ppl just hog Rio.

But ya a subtle bump in money would help out Bronze and Silver. just subtle not much.


I realize that you may think the problem is only on Rio, so I should just stay off of Rio, and that may mostly be true...

But when the rio camper matches are that I can possibly connect to (it just won't find matches on other maps, no matter how much I search), I really want this problem fixed.

Modifié par Zaidra, 27 décembre 2012 - 08:24 .


#57
RGB

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Star fury wrote...

If this helps to clear gold/plat from farmer scrubs, why not.

But logical solution would be better balancing from biower. Making scions, praetorians, dragoons, bombers less OP and cheap. But it's biower, so tough luck.


I worry it wouldn't though.  The goal would be to get more credits than you can on Bronze or Silver.  Even tonight, I was playing with people who said "Good gear!" and "He can handle most of it!" when I joined the lobby.  They had n7s below 120 and were using level 1 uncommon guns with no mods.  My fault for readying up?  Maybe.  But Bioware's fault, too, for building a game around credits and then making unlocks a slog for new people.

#58
drfeelgood2002

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I also think there should be a slight increase in the payout for Bronze and Silver. I think the amount of unlocks (especially the rare category) can appear overwhelming for new players. With every DLC we received, most of the content was added to the rare category. We had a few uncommon gear and a few ultra rares, but it's still mainly rares.

Another way of handling this could be to move down some of the original rare characters and weapons, that were there since launch, to the uncommon category. We would still have a lot of rares, so I don't think it would upset the balance too much.

#59
Star fury

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BryceH wrote...

I worry it wouldn't though.  The goal would be to get more credits than you can on Bronze or Silver.  Even tonight, I was playing with people who said "Good gear!" and "He can handle most of it!" when I joined the lobby.  They had n7s below 120 and were using level 1 uncommon guns with no mods.  My fault for readying up?  Maybe.  But Bioware's fault, too, for building a game around credits and then making unlocks a slog for new people.


Agreed.  Current manifest is horrendously huge and can put off any potential newbie.

#60
Schachmatt123

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That wouldn't help. As long as you can get a single credit more by playing gold, the ignorant won't bother to continue ruining other peoples gaming expiriences. And as long the ignorant ignore buying vet packs rather wasting their credits on sp/psps while the uncommon weapons/mods still aren't maxed out more credits won't help them. Playing silver while learning the game mechanics and getting solid gear and equip due to vet packs is the best way to make your way into gold more early while enjoing the game at the same time.

That's not keeping bioware away from changing certain game mechanics like the excessive stomping of downed players. With only two gels, even silver has become a pain for newer players due to excessive stomping. And change the packs to ensure more gold cards for people who doesn't have maxed rares.

Modifié par Schachmatt, 27 décembre 2012 - 08:39 .


#61
TehPwnzor52

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 Nice idea, but I'm gonna say no because 60,000 is WAY too many credits for one silver. With a decent class I can breeze through a silver with one or two friends, even while lagging and distracting myself by watching youtube videos at the same time. I shouldn't be able to farm 60,000 credits every 20 mins. without hardly trying.

#62
Killateral DMG

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Too much of a jump.
I say 20k for Bronze (Veteran) and 40k (2 Veteran) for Silver.
And to make sure gold/platinum don't get screwed over
Gold should be 100k (1 PSP) and Platinum should be 198k (2 PSP)

#63
njohnson7

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I would support this for multiple reasons.

-People might actually stay/move between the levels they are comfortable at if the motivation to play where they are outclasseed is removed.
-Farmers gonna farm? Do it where you'll do it best. If people move down to farm credits, it doesn't affect my game or where I want to play.
-Gold and Platinum still earns more credits, people who are comfortable there can still play there for the challenge.
-New players get a little boost to there manifest, maybe ease a little frustration with the large volume of unlockables.

For those who instantly say no, I urge you to step down from your pedestal. Many of us have (mostly) completed manifests and we started when there was nowhere near as much to unlock.

For those whose manifests aren't, well, keep at it. If you play Bronze or Silver you should support this too. If you play Gold or Platinum, it honestly shouldn't affect you besides hopefully filtering out the people that are complained about on these forums all the time.

I agree the amounts suggested by the OP are a bit high though if this were even on the table I'm sure Bioware would figure it out.

TL;DR People will complain regardless, good luck Bioware.

EDIT: For credit amounts.

Modifié par njohnson7, 27 décembre 2012 - 09:00 .


#64
vkt62

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This increase would not have been needed when the game was introduced since all the items were spread around bronze, silver, gold and black. But now, with most of the items being in gold, an increase in payout is definitely needed. Its annoying to unlock the items when close to 50% of them are gold and 11% of them are black.

And BW, please, no more gold or black items.

Modifié par vkt62, 27 décembre 2012 - 09:35 .


#65
SlimJim0725

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Killateral DMG wrote...

Too much of a jump.
I say 20k for Bronze (Veteran) and 40k (2 Veteran) for Silver.
And to make sure gold/platinum don't get screwed over
Gold should be 100k (1 PSP) and Platinum should be 198k (2 PSP)


So you give Bronze an extra like 5k, Silver an extra 10k, an extra 25k for Gold, and an extra 60k for Platinum? So basically everyone would still come in leeching in Gold and Platinum basically the same way it is now and everyone would still be posting tons of threads about it. My #'s may be a bit high, but that is more for the sake of getting players to play where they are comfortable rather than playing where they aren't much of a help.

#66
Gpof

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Zaixx wrote...

No because bronze will just be farmed out.

Especially by me.


I support because this reason.

But seriously, maybe the numbers in your suggestion could be tweaked. Even something like 20-25k bronze and 40k silver would be nice.

#67
Idahoh

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Bronze is tutorial mode or "test a new char" mode, no way it could give more money.
40k for silver would be good. Giving more, considering the high % of overall success in silver is clearly unbalancing the risk vs reward and will make silver a big silly farming mode.
Collectors should have a 10% money bonus in all difficulties (assuming they stay a bit harder than other factions and never get nerfed).

#68
frustratemyself

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Slimjim0725 wrote...

tl;dr: Bronze and Silver players deserve a bit better incentives to stay in that difficulty.


Definitely. It takes a while to save up for a psp when you're also buying jumbo equipment packs to keep up the medigel supply.

On release there was a smaller collection of characters/items/weapons to unlock too which allowed people to max out their manifest faster than a new play would coming in now. I remember how happy I was when I finally unlocked the carnifex and I think I only got that as fast as I did cause I had some friends that were nice enough to carry me through some gold games for some extra credits.

Good call.

#69
ZombieGambit

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Yes, I agree with everything.

Also, now that there is a 10% extraction bonus the higher difficulties are rewarded more highly while Bronze and Silver are left in the dust, 1,600 credits on Bronze, 3,000 on Silver, 7,000 on Gold, and 13,000 on Platinum. The bonus for Platinum is almost as much as an entire Bronze match...

#70
Killateral DMG

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Slimjim0725 wrote...

Killateral DMG wrote...

Too much of a jump.
I say 20k for Bronze (Veteran) and 40k (2 Veteran) for Silver.
And to make sure gold/platinum don't get screwed over
Gold should be 100k (1 PSP) and Platinum should be 198k (2 PSP)


So you give Bronze an extra like 5k, Silver an extra 10k, an extra 25k for Gold, and an extra 60k for Platinum? So basically everyone would still come in leeching in Gold and Platinum basically the same way it is now and everyone would still be posting tons of threads about it. My #'s may be a bit high, but that is more for the sake of getting players to play where they are comfortable rather than playing where they aren't much of a help.

That extra 5k/10k adds up over time. If you increase silver to 60k I would stop playing gold since I can do 2-3 silvers in the time my PUG gold matches take. Until I COMPLETELY max out my manifest I am playing just for the sake of maxing it out, not to challenge myself.
The only people who would continue gold would be the people who want the challenge and not the credits.

#71
AwesomeBabyLion

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+1

#72
HolyAvenger

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ZombieGambit wrote...

Yes, I agree with everything.

Also, now that there is a 10% extraction bonus the higher difficulties are rewarded more highly while Bronze and Silver are left in the dust, 1,600 credits on Bronze, 3,000 on Silver, 7,000 on Gold, and 13,000 on Platinum. The bonus for Platinum is almost as much as an entire Bronze match...


Surviving extraction on Plat is harder than an entire bronze match.

I don't think more creds are the answer, but I do think BioWare should tweak the drop rates on some key bits of equipment and gear so they fall more frequently (like medigel and ops pack capacity increases), and re-classify maybe some rare weapons as commons.

That said, if you're good enough, you can take easily take a Mantis X or Mattock X or the like into Gold and do fine. Start playing gold regularly and plat equipment will come.

#73
Razor_Zeng

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Jeremiah12LGeek wrote...

Razor_Zeng wrote...

Maybe make bronze 20,000 instead of 35,000 and bump silver up to 40,000.

It's a bit higher meaning you can buy bigger packs then recruit but not too high.


Did you mean to reverse 20K and 35K? :huh:


Why would i do that? Op suggested 35K i changed it to 20K. This still allows you to buy a vet pack. Five matches gets you a psp, reserve or arsenal pack.

#74
CROAT_56

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I support this even though I am a silver mostly player I do it because I want to relax. I move to gold not for the money but for the challenge (it actually forces me to use equipment). so a credit increase in silver and bronze will keep those who are comfy there and those like me who switch between in either of the four. I would say 25k is fine for bronze and 45-50k is fine for silver yea good players could farm bronze silver but the new guys would still have a challenge with it I see guys go down all the time in silver and in bronze.

#75
Nylon Angel

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Small increase in credits for B and S matches, add Premium Veterans pack with ten slots, 5 as found in current VP +1 for consumables, 1 for gear, 1 for characters (all colours), 2 for common/ uncommon weapons with a small chance for a Rare weapon.

Price between VP and SP. People can buy with credits earned in game or buy with real world money and have a chance to start filling out their manifest and EA might make some money out of a decent pack for new players.