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Ideas to improve the store system. (More ideas in thread, not in OP)


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#101
Zaidra

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njohnson7 wrote...


For those who instantly say no, I urge you to step down from your pedestal. Many of us have (mostly) completed manifests and we started when there was nowhere near as much to unlock.

For those whose manifests aren't, well, keep at it. If you play Bronze or Silver you should support this too. If you play Gold or Platinum, it honestly shouldn't affect you besides hopefully filtering out the people that are complained about on these forums all the time.

I agree the amounts suggested by the OP are a bit high though if this were even on the table I'm sure Bioware would figure it out.

TL;DR People will complain regardless, good luck Bioware.


This. Ten billion times this.

#102
Blarg

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Those counts seem a bit high. Maybe 25 000 for bronze, 50 000 for silver?

Also, there should be an in-game manifest. Those who don't visit the forums aren't able to find out what they still need to unlock.

#103
upinya slayin

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i wouldn't mind it. the incentive to play gold if fun. its not about the credits. I played alot of platinum pre-dlc becuase of the credits. Its not as fun as gold to me though. its just a boss rush mode. i have more fun doing U/U/G games with crazy layouts. Silver and bronze are just too easy and aren't fun. Platinum means i actually have to try a bit and sue a half decent layout. gold means i can sue whatever layout i want, have stuff to kill, and not try or sweat anything. it just feels right to me.

I don't think people should feel forced to play for credits over fun and with the insane amount of DLC weapons and characters out now, people need more to unlock. at the beginning there were 36 characters. there has to be double that at this point. not to mention an extra like 15 weapons or so all the gears (no gear was there at the begining).

I cn care less if someone gets to max their manifest quicker then i did. its not some super elite club to be proud of

#104
Ledgend1221

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You have to keep in mind that:
7 bronze games = PSP
3 Silver games = PSP
2 Gold games = PSP
1 Platinum game = PSP.

Now lets say you increase silver to 60k: whats the point of Gold then?

I agree bronze is too low.

In my mind:
Bronze = 25k
Silver = 40k
Gold = Same
Platinum = Same

I think we can all agree that those are fair numbers.

#105
Esrever

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Dokteur Kill wrote...
3. People will always want more. If silver would give you 60k, gold should give you 110-120k.
No, it shouldn't. Gold and plat should stay exactly where they are. That way, people who feel more comfortable with bronze and silver difficulty will stay there until they actually feel like going up to gold for the challenge, and not just for the credits.


It's a very thin line about how much to increase Silver difficulty. 60k is way too much. At present you get 30k, which I admit is a bit low, but I think 40k should be the highest it could go.

Any higher and people would much rather farm Silver for credits (especially people who only PUG, like me) where it's a lot easier to extract and it doesn't use up all your consumables (yes good players don't need consumables blah blah blah I just want to be as efficient and effective as possible, before people start on this).

A lot of people are also mentioning the fun and challenge aspect of Gold, and it is true, I find Silver boring now and only play it when I'm out of power resets and try and level up my characters, but to be honest I still do only Gold because of the credits, and will do until I max out my manifest.

And let's not forget: The people that come in very new to the game and go straight to Gold to try to get carried to get credits.. Even if Silver was upped to say 50k.. That won't change a thing. To some people's eyes, 85k > 50k, and as long as they can get away with it, they'll keep joining Gold, regardless of skill level.

#106
upinya slayin

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Esrever wrote...

Dokteur Kill wrote...
3. People will always want more. If silver would give you 60k, gold should give you 110-120k.
No, it shouldn't. Gold and plat should stay exactly where they are. That way, people who feel more comfortable with bronze and silver difficulty will stay there until they actually feel like going up to gold for the challenge, and not just for the credits.


It's a very thin line about how much to increase Silver difficulty. 60k is way too much. At present you get 30k, which I admit is a bit low, but I think 40k should be the highest it could go.

Any higher and people would much rather farm Silver for credits (especially people who only PUG, like me) where it's a lot easier to extract and it doesn't use up all your consumables (yes good players don't need consumables blah blah blah I just want to be as efficient and effective as possible, before people start on this).

A lot of people are also mentioning the fun and challenge aspect of Gold, and it is true, I find Silver boring now and only play it when I'm out of power resets and try and level up my characters, but to be honest I still do only Gold because of the credits, and will do until I max out my manifest.

And let's not forget: The people that come in very new to the game and go straight to Gold to try to get carried to get credits.. Even if Silver was upped to say 50k.. That won't change a thing. To some people's eyes, 85k > 50k, and as long as they can get away with it, they'll keep joining Gold, regardless of skill level.


right now with extraction i believe its

bronze 15k
Silver 35k
Gold 82.5k
PLatinum 151.25k

i could be wrong on bronze and silver though. its been a while

The basic forumla before the extraction bonus, was each level doubles the credits + 5000 platinum broke that trend  being about 20k short of it, then extratioin bonus threw it all off. I don't think its unfair, but i don't mind somehting to help the newbs either

#107
ValorOfArms777

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DOES NOBODY know Patterns? there is a pattern located int his you all can't obviously see?

now there is a min/max amount + now a 10% boost

a bronze game is worth around 15k average, silver 30k average, gold 70k average plat 120k average the 10% boost adds a different dynamic but I won't persay count it as it does nto fully change the initial pattern

the packs worths are 5k, 20k,60k special packs are 33k,99k in worth the special packs are a "special deal" in the average spectrum 3 recruit packs from bronze, 1 vet pack 2 recruit silver, 1 spec pack 2 recruit pack gold,

in the old sense there was a pack pattern to the "money amount given" the 10% now gives us a worth whiel for extraction and spare amount based on our earnings further, bronze earns mehish amount silver earns around a 3k and gold gets a much more noticeable boost of around 10k and plat yeah that gets around what seems to be a 20k boost

atm my average is

bronze 18k (cause I get close to max)
silver 33-35k (tad bit more umph to it for perfection run)
gold 75-80k I try to enjoy gold games when not doing "challenges"
plat has a uncanny of 130-145k for me cause I can intially now do a plat with a well oiled team and NOBODY else only mic users as my secret to clutchign is "spectators" watching my back and giving me courage and feelings and meaning when I do it

Modifié par ValorOfArms777, 27 décembre 2012 - 08:10 .


#108
Kalas Magnus

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BlackbirdSR-71C wrote...

No.



#109
SlimJim0725

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Esrever wrote...

Dokteur Kill wrote...
3. People will always want more. If silver would give you 60k, gold should give you 110-120k.
No, it shouldn't. Gold and plat should stay exactly where they are. That way, people who feel more comfortable with bronze and silver difficulty will stay there until they actually feel like going up to gold for the challenge, and not just for the credits.


It's a very thin line about how much to increase Silver difficulty. 60k is way too much. At present you get 30k, which I admit is a bit low, but I think 40k should be the highest it could go.

Any higher and people would much rather farm Silver for credits (especially people who only PUG, like me) where it's a lot easier to extract and it doesn't use up all your consumables (yes good players don't need consumables blah blah blah I just want to be as efficient and effective as possible, before people start on this).

A lot of people are also mentioning the fun and challenge aspect of Gold, and it is true, I find Silver boring now and only play it when I'm out of power resets and try and level up my characters, but to be honest I still do only Gold because of the credits, and will do until I max out my manifest.

And let's not forget: The people that come in very new to the game and go straight to Gold to try to get carried to get credits.. Even if Silver was upped to say 50k.. That won't change a thing. To some people's eyes, 85k > 50k, and as long as they can get away with it, they'll keep joining Gold, regardless of skill level.


If they want to play Silver to work on their manifest more power to them. I personally got bored of Silver which is why I moved to Gold and not for the credits. I also never did anything for farming purposes (I did/do speedrun, but I did/do that for the purpose of fun), so I guess I don't get the whole farming deal. I couldn't care less if other players catch up manifest wise to me, I would rather everyone be able to enjoy the game instead of quit because they can't get unlocks that they want.

#110
Esrever

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Slimjim0725 wrote...

Esrever wrote...

Dokteur Kill wrote...
3. People will always want more. If silver would give you 60k, gold should give you 110-120k.
No, it shouldn't. Gold and plat should stay exactly where they are. That way, people who feel more comfortable with bronze and silver difficulty will stay there until they actually feel like going up to gold for the challenge, and not just for the credits.


It's a very thin line about how much to increase Silver difficulty. 60k is way too much. At present you get 30k, which I admit is a bit low, but I think 40k should be the highest it could go.

Any higher and people would much rather farm Silver for credits (especially people who only PUG, like me) where it's a lot easier to extract and it doesn't use up all your consumables (yes good players don't need consumables blah blah blah I just want to be as efficient and effective as possible, before people start on this).

A lot of people are also mentioning the fun and challenge aspect of Gold, and it is true, I find Silver boring now and only play it when I'm out of power resets and try and level up my characters, but to be honest I still do only Gold because of the credits, and will do until I max out my manifest.

And let's not forget: The people that come in very new to the game and go straight to Gold to try to get carried to get credits.. Even if Silver was upped to say 50k.. That won't change a thing. To some people's eyes, 85k > 50k, and as long as they can get away with it, they'll keep joining Gold, regardless of skill level.


If they want to play Silver to work on their manifest more power to them. I personally got bored of Silver which is why I moved to Gold and not for the credits. I also never did anything for farming purposes (I did/do speedrun, but I did/do that for the purpose of fun), so I guess I don't get the whole farming deal. I couldn't care less if other players catch up manifest wise to me, I would rather everyone be able to enjoy the game instead of quit because they can't get unlocks that they want.


I do get it and completely agree, but personally I also find fun in getting my UR's to a higher level, because well, I want to use em at a higher/max level.

It's not about maxing my manifest out faster than other people, and I do agree about helping the newbies out, but I just think that there really is a hard cap on the max increase that we could potentially have. As in my previous post in this thread, I think the kind of packs and the prices also have a role to play in the struggles new players would have.

They came out with the Reserver and Arsenal Packs, which are great, but they are the same price as PSP's, which is generally Gold range. I think it would be more helpful to either affect the price of the new packs, have cheaper versions of these packs, or actually have an updated classification of characters and items, maybe reducing the rare ones and such.

Well, in my opinion at least. I have to say I enjoyed grinding out Bronze in the early days. That said I don't think there were any MP DLC's at the time, so some changes would be good to have, I just think it's  bit more complicated to balance.

#111
megabeast37215

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I have two friends who Ive been helping get creds for since xmas.... Yeah. New players need this. Bronze should be 25k and silver 45k at least. The amount of stuff newbs have to unlock is overwhelming.

#112
Guest_Lathrim_*

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God, yes. New players have over 500 Rare unlocks to go before maxing out their manifest, FFS.

#113
Zjarcal

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Yes.

30K for Bronze and 50K for silver would be good enough.

Also, why the hell would people (especially veterans who already have their manifests maxed) oppose this is beyond me.

EDIT: If the concern is that less people would play gold, the people who would stop playing gold are those who only play it for credits, not for the challenge... in other words, those who usually don't use consumables, never medigel, etc. (i.e. bad pugs). Having those players stick to difficulties more suited for them is a good thing.

Also, I see a mentality from some here that bronze and silver are only meant as stepping stones to gold. Many people play bronze and silver because that's what they like to play, they like their games to be relaxing enough and stay away from gold because they find it to stressful.

No one is obligated to "climb" in difficulty in this game, no matter how long they have been playing.

SECOND EDIT: Even if you believe better guns or upgrades should be "earned", it's not just that, basic characters can also take forever to unlock.

Jeez, stop being so selfish or stop being jerks, this would be a good thing for the game.

Modifié par Zjarcal, 27 décembre 2012 - 08:40 .


#114
Harbingerpromo

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For all those saying "l2p" "I started with a Talon I", etc all I have to say is that when we begin playing (myself at Resurgence) things were far easier, we didn't had the collectors, we didn't had the boss of the game (combat drone), dragooons, bombers, etc. And, let's be honest, if we wanted some easy creds we had FWGG. A manifest more small than now and an easier way to earn credit resulted in good inventory in a more short time

Try to go to a silver match using your best weapon (Avenger V) with your best and only mod (Stabilitation I) with a, most than probably, ****ty build and a such resilient char as the human soldier without any cyclonics or shield booster. Then, see how your partners die and you are left alone against a full barriers and armor banshee. And to add things, you only have 2 gels, 2 rockets, which you probably wasted already. I know that in most cases I would be able to pull it out, try it without knowing any kind of game mechanics.

Silver and Bronze needs more credits, at least 20.000 and 40.000. Good to see i'm in line with such good players as slimjim.

#115
whateverman7

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it's a cool idea, but as long as the the store is the same, the problem of people complaining of people playing gold/plat that shouldnt isnt gonna go away... even with an increase in credits for bronze/silver, after awhile, they'll go to gold/plat for more credits cause of the store...basically i'm saying the store is the problem, not the credits given for difficulty

#116
DragonRacer

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Zjarcal wrote...

Yes.

30K for Bronze and 50K for silver would be good enough.

Also, why the hell would people (especially veterans who already have their manifests maxed) oppose this is beyond me.

EDIT: If the concern is that less people would play gold, the people who would stop playing gold are those who only play it for credits, not for the challenge... in other words, those who usually don't use consumables, never medigel, etc. (i.e. bad pugs). Having those players stick to difficulties more suited for them is a good thing.

Also, I see a mentality from some here that bronze and silver are only meant as stepping stones to gold. Many people play bronze and silver because that's what they like to play, they like their games to be relaxing enough and stay away from gold because they find it to stressful.

No one is obligated to "climb" in difficulty in this game, no matter how long they have been playing.


Completely agreed. Here I sit, someone who doesn't necessarily have as much time to game as I'd like and have spent some real money on packs to help compensate... and I am just now at 319 hours and 9 months of gaming about 13 PSPs away from finally maxing all my rares. Image IPB

My nephew, who just got the ME Trilogy pack earlier this month... I'm gonna be slogging him through some games to try and help him actually get some decent kits/weapons. Mount Everest...

#117
SlimJim0725

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To those saying my credit amounts are too high, the idea is to get players in a difficulty that suits them. If the credit amounts are close enough to each other I would think a lot of players would go to a difficulty where they could have fun and have a better shot at actually earning the credits rather than hoping to come across a player or team that can carry them.

Who exactly would it hurt? (aside from BioWare micro-transactions possibly, though players who don't have a lot of free time would still likely spend real money on them)

#118
Jayhau

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I support, though the numbers are a bit too much.

Bronze - 20k
Silver - 40k
Gold - 80k
Plat - 140k

This is before extraction. Makes sense to me

#119
SlimJim0725

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Bump. My numbers in the OP don't need to be the only ones, more options for BioWare to look at is still better than nothing.

#120
upinya slayin

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Slimjim0725 wrote...

Bump. My numbers in the OP don't need to be the only ones, more options for BioWare to look at is still better than nothing.


i doubt it happens. BW has no incentive to make things easier for new players. Not only that alot of old players will get mad for some dumb reason over it and it'll be rage on the forums. its sucks for the n00bs but hey thats life. I'm picking up halo tonight and i know i'm gonna be 2 months behind eveyrone but f-it i'm not gonna complain. you take your lumps and move on

#121
megabeast37215

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Zjarcal hit it right on the head. There is no real reason for Bronze/Silver to keep new players down. Hell... All I wanted for him to unlock was some decent weapons and Characters to play with. After about a million credits, he has a widow I, Falcón I, and he unlocked the smashguard and the Paladin sentinel. Everything else was gears. We even slogged him through 5 Plat matches...

New players need more credits. Make it happen BioWARE... Or reclassify some rares as uncommon.

#122
HolyAvenger

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megabeast37215 wrote...
Or reclassify some rares as uncommon.


This is my preferred solution. Tweak the drop rates on some necessary items (medigel capacity increase etc), reclassify some of the huge pool of rares into uncommons (especially characters and guns). Let the new players unlock things at the same rate as we could back in the day, without wading into the cesspit that is balancing credit amounts for the different difficulty levels. 

Modifié par HolyAvenger, 28 décembre 2012 - 12:37 .


#123
ObsessiveOne

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I support this. The number of unlocks for new players is just daunting.

#124
ISHYGDDT

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I support this. People playing over their skill level simply for credits is what both leads to bad random groups and also homogenizes the game around specific 'farming' setups and kits.

Modifié par ISHYGDDT, 28 décembre 2012 - 12:40 .


#125
Road Wulf

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Absolutely agree. But I agree closer to the 25-30 for Bronze, 45-50 for Silver ideas rather than the original.

Because honestly my major problem right now is the the 99K Price on the PSPs and the two new packs. You can play Bronze over and over and over and you'll end up at 97K every damn time. Meaning you have to play another whole unneeded match to get a pack.

Silver matches currently runa bout the same. You have to play 3 matches to even get a basic Spectre Pack. All because you're probably a few thousand short.