Ideas to improve the store system. (More ideas in thread, not in OP)
#126
Posté 28 décembre 2012 - 12:46
#127
Posté 28 décembre 2012 - 12:46
#128
Posté 28 décembre 2012 - 01:16
Slimjim0725 wrote...
The Answer wrote...
I don't support this. I feel the payout is fine for their respective difficulties. Bronze is a joke. No reason to dump out almost 1/2 of Gold's credits to people who play that difficulty. Silver is just as easy, IMO. Want more money? Train on the lower difficulties until you can build your skill up to move up the ladder. When you can manhandle a difficulty then you climb up another rung.
How is Bronze a joke with an Avenger I and Kantana I with no mods and no gear? With no knowledge of the game and lack of weapons, characters, and gear I bet you wouldn't say the same thing.
Been through that stage and tt was still dumb easy. Fresh off of Metal Gear Online's 3rd person shooting style, this was hardly that difficult of a transition.
Modifié par The Answer, 28 décembre 2012 - 01:17 .
#129
Posté 28 décembre 2012 - 01:33
The Answer wrote...
Slimjim0725 wrote...
The Answer wrote...
I don't support this. I feel the payout is fine for their respective difficulties. Bronze is a joke. No reason to dump out almost 1/2 of Gold's credits to people who play that difficulty. Silver is just as easy, IMO. Want more money? Train on the lower difficulties until you can build your skill up to move up the ladder. When you can manhandle a difficulty then you climb up another rung.
How is Bronze a joke with an Avenger I and Kantana I with no mods and no gear? With no knowledge of the game and lack of weapons, characters, and gear I bet you wouldn't say the same thing.
Been through that stage and tt was still dumb easy. Fresh off of Metal Gear Online's 3rd person shooting style, this was hardly that difficult of a transition.
For someone that has a 3rd person shooter background I can agree. For a fair amount of players of ME3 MP this has been their first MP game. I've played just about every type of shooter game out there, doesn't change my opinion since I know most people don't have a background in gaming like myself.
#130
Posté 28 décembre 2012 - 01:35
#131
Guest_Air Quotes_*
Posté 28 décembre 2012 - 01:36
Guest_Air Quotes_*
Silver - 60000
Gold - 99000
Platinum - 159000
#132
Posté 28 décembre 2012 - 01:38
Jack Crapper wrote...
I think this is a great idea. Who really came up with this, Slim?
The cold medication I was taking at the time. What ever could I have been thinking wanting to help out those lowly Bronze and Silver scrubs?
/sarcasm
#133
Posté 28 décembre 2012 - 01:40
Air Quotes wrote...
Bronze - 33000
Silver - 60000
Gold - 99000
Platinum - 159000
Sounds good to me. Doubt it would help with the players playing above their ability, but it would help new players a great deal to get exactly enough for certain packs after each game.
#134
Posté 28 décembre 2012 - 01:41
#135
Posté 28 décembre 2012 - 01:47
#136
Posté 28 décembre 2012 - 01:53
Air Quotes wrote...
Bronze - 33000
Silver - 60000
Gold - 99000
Platinum - 159000
You know, even though my near future has Ammo IV's looming on the horizon, I would be tickled pink if Gold paid out enough for a PSP. I would dearly love to start stock-piling those impending Ammo IV's for my Gold solo attempts. I'm gonna need a lot of them for the pile of fails I'm gonna go through to get my two eventual Lone Wolf solos.
#137
Posté 28 décembre 2012 - 01:58
Blood_Wolves wrote...
I agree with megabeast and holyavenger. I think that bioware should tweak some of the items from rare to uncommon. In the beginning when the game first came out, each weapon/character felt like it was in the right tier ( or at least most of them were). Now with all the DLC's coming out and rumors of a new one early next year, I think that the pool of rares is going to enlarge yet again. Bioware should at least shrink some (not all) of the old DLC rares down to uncommon every time they send out a new DLC so that we can focus on getting the new shiny stuff and not have everything else clog up out packs.
This would help a bit, but I fear that would take too much work on their end which wouldn't get it done. They have already done multiple changes that have to do with credits, so we already know they have the ability to do something with credits without the requirement of a patch.
#138
Posté 28 décembre 2012 - 01:59
#139
Posté 28 décembre 2012 - 02:00
Air Quotes wrote...
Bronze - 33000
Silver - 60000
Gold - 99000
Platinum - 159000
^ PREACH!
ive had friends who are perfectly good gamers but maybe not the most patient..a friend has got ME3, played it for hours on hours on hours...and at the end of it all got rewarded with a Paladin (granted its a great class) but didnt get a damn thing for another week or so. as a new player this would NOT compel me to keep playing.
another friend of mind has gotten MOSt of the rare/UR items but he is also unemployed lol. for a working man (9-5) and a married man (9-9-9) there is not much time to get 90 silver games in to lvl and obtain credits. just saying.
and Quotes...99000 only makes sense in a gold run. that would be epic.
#140
Posté 28 décembre 2012 - 02:07
Bronze: 25k max
Silver: 50k max
Gold: 90k max
Platinum: 140k max
I just think that getting a SP after one silver game is a little much, and i'm someone who only ever plays silver.
#141
Posté 28 décembre 2012 - 02:19
Slimjim0725 wrote...
Blood_Wolves wrote...
I agree with megabeast and holyavenger. I think that bioware should tweak some of the items from rare to uncommon. In the beginning when the game first came out, each weapon/character felt like it was in the right tier ( or at least most of them were). Now with all the DLC's coming out and rumors of a new one early next year, I think that the pool of rares is going to enlarge yet again. Bioware should at least shrink some (not all) of the old DLC rares down to uncommon every time they send out a new DLC so that we can focus on getting the new shiny stuff and not have everything else clog up out packs.
This would help a bit, but I fear that would take too much work on their end which wouldn't get it done. They have already done multiple changes that have to do with credits, so we already know they have the ability to do something with credits without the requirement of a patch.
I have no idea about programming so you may be right. But the problem with credit increases is the micro transaction system. Bioware is first and foremost a company. And that means that money come first and customers second.
At least to some people there
#142
Posté 28 décembre 2012 - 02:26
#143
Posté 28 décembre 2012 - 02:27
Blood_Wolves wrote...
Slimjim0725 wrote...
Blood_Wolves wrote...
I agree with megabeast and holyavenger. I think that bioware should tweak some of the items from rare to uncommon. In the beginning when the game first came out, each weapon/character felt like it was in the right tier ( or at least most of them were). Now with all the DLC's coming out and rumors of a new one early next year, I think that the pool of rares is going to enlarge yet again. Bioware should at least shrink some (not all) of the old DLC rares down to uncommon every time they send out a new DLC so that we can focus on getting the new shiny stuff and not have everything else clog up out packs.
This would help a bit, but I fear that would take too much work on their end which wouldn't get it done. They have already done multiple changes that have to do with credits, so we already know they have the ability to do something with credits without the requirement of a patch.
I have no idea about programming so you may be right. But the problem with credit increases is the micro transaction system. Bioware is first and foremost a company. And that means that money come first and customers second.
At least to some people there
I understand that, but at the same time they need to look towards the future. If ME4 is indeed going to have MP, they aren't going to want to drive away potential customers with the frustration that the current store system presents. More credits = more of a chance for a player to get something they want and BioWare/EA will obviously want to keep customers around.
#144
Posté 28 décembre 2012 - 02:32
Jay_Hoxtatron wrote...
L2P scrub.
In all seriousness, I agree with this. The added benefit would be that Bronze/Silver gamers probably wouldn't play Gold just for the creds. Resulting in better PUGs.
I agree. When I was playing a week or two back, one day I was running into good to decent gold pugs, then the next day the gold pugs went south, fast.
#145
Posté 28 décembre 2012 - 02:42
#146
Posté 28 décembre 2012 - 02:46
TheNotoriousGIB wrote...
I do not support this.
That is nice... Have a reason as to why?
#147
Posté 28 décembre 2012 - 02:58
37,500 Bronze + 10% bonus = 41,250, enough for 2 Veteran Packs
55,000 Silver + 10% bonus = 60,500, enough for 1 Spectre Pack
90,000 Gold + 10% bonus = 99,000, enough for 1 Premium Spectre Pack
145,000 Platinum + 10% bonus = 159,500, enough for 1 Spectre and 1 Premium Spectre Packs
Modifié par ZombieGambit, 28 décembre 2012 - 03:03 .
#148
Posté 28 décembre 2012 - 02:59
ZombieGambit wrote...
Now that I think about it the payout should be:
37,500 Bronze + 10% bonus = 41,250, enough for 2 Veteran Packs
55,000 Silver + 10% bonus = 60,500, enough for 1 Spectre Pack
90,000 Gold + 10% bonus = 99,000, enough for 1 Premium Spectre Pack
145,000 Platinum + 10% bonus = 159,500, enoug for 1 Spectre and 1 Premium Spectre Packs
Looks good to me!
#149
Posté 28 décembre 2012 - 03:51
#150
Posté 28 décembre 2012 - 04:04
Modifié par DeadeyeCYclops78, 28 décembre 2012 - 04:04 .





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