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Ideas to improve the store system. (More ideas in thread, not in OP)


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#151
Shadohz

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I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick.

Time-wise the easier the difficulty, the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math. A quick bronze shouldn't take over 16mins, Silver-21 mins, Gold-25mins.

I will also add with the release of the two additional packs over Christmas, it makes the argument for "taking too long to get gears and weapons" null and void.

Modifié par Shadohz, 28 décembre 2012 - 04:17 .


#152
SoundWraith

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+1 The game has been harder on the newbies for sometime now so why not give them a boost?

Reclassifying some rares into uncommons as well would work. I'm looking at you, GPR and Disciple etc..

#153
Homey C-Dawg

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DeadeyeCYclops78 wrote...

I will throw my support in for this, the creds earned per match have always been too few on every difficulty


True, although it wasn't quite so bad back before the RNG pool got so deep like it is now.

#154
SlimJim0725

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Shadohz wrote...

I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick. Time-wise the easier the difficulty the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math.


So only players on Gold or Platinum are elitist? You seem to have a pretty elitist attitude yourself by saying people who should be in Bronze would go up to Silver before they are ready. People on this game are already lazy and expect to be carried in Gold and Platinum public games which is a big reason why I don't play without at least one friend with me.

Time wise you are right, but most Bronze and Silver players are also the people who likely have less time to spare for a game and need the help the most. Anyone that enjoys challenging themselves would still play Gold, those who don't want the added challenge would stay where they want to stay.

Modifié par Slimjim0725, 28 décembre 2012 - 04:19 .


#155
GreenFalcon13

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+1

If this idea wouldn't be implamented, I think Lowering the rarity of certain characters and weapons would work, becasue there are way too many rare (gold) cards.

#156
Rib0flavin

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Doesn't hurt my game play if more people can have access to better weapons and gear if they boost the creds in bronze and silver.

#157
Shadohz

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Slimjim0725 wrote...

Shadohz wrote...

I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick. Time-wise the easier the difficulty the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math.


So only players on Gold or Platinum are elitist? You seem to have a pretty elitist attitude yourself by saying people who should be in Bronze would go up to Silver before they are ready. People on this game are already lazy and expect to be carried in Gold and Platinum public games which is a big reason why I don't play without at least one friend with me.

Time wise you are right, but most Bronze and Silver players are also the people who likely have less time to spare for a game and need the help the most. Anyone that enjoys challenging themselves would still play Gold, those who don't want the added challenge would stay where they want to stay.

You missed my first sentence or misunderstood it. I said 'keep the noobs on Gold/Plat to ****** off the elitist". ME MP is flooded with people who go to diffulties beyond their current capabilities. By divvying the creds "equally" as you suggest, the noobies that play/attempt Gold/Plat will drop back to Silver/Gold (as well as players who SHOULD be playing Gold/Plat). You would essentially be flooding bronze/silver with noobies and some vets. Most likely result, BW will increase that specific diffulty due to population overload.

Not elitist... just a realist. It's a tiered-system (i.e a hierarchy). It's supposed to be difficult down low so you can appreciate what you get later. Also its what retains the value of gears/weapons. If everyone suddenly had Harrier X's and Lvl5 gears... what do you think would happen....????

Nerfdom. Good idea in principle but in practice your idea would ruin gameplay.

Modifié par Shadohz, 28 décembre 2012 - 04:32 .


#158
DeadeyeCYclops

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Homey C-Dawg wrote...

DeadeyeCYclops78 wrote...

I will throw my support in for this, the creds earned per match have always been too few on every difficulty


True, although it wasn't quite so bad back before the RNG pool got so deep like it is now.


oh I agree with ya there, the RNG store was a good idea originally, and as long as you continued to play it was fine, but, and i say BUTT if you started late as in 5-6 months after release( or later) the RNG became the stupidest thing in ME3

I have no clue what the perfect reward for each difficulty should be, but whatever it is, its more than what we are awarded now.

Modifié par DeadeyeCYclops78, 28 décembre 2012 - 04:31 .


#159
SlimJim0725

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Shadohz wrote...

Slimjim0725 wrote...

Shadohz wrote...

I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick. Time-wise the easier the difficulty the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math.


So only players on Gold or Platinum are elitist? You seem to have a pretty elitist attitude yourself by saying people who should be in Bronze would go up to Silver before they are ready. People on this game are already lazy and expect to be carried in Gold and Platinum public games which is a big reason why I don't play without at least one friend with me.

Time wise you are right, but most Bronze and Silver players are also the people who likely have less time to spare for a game and need the help the most. Anyone that enjoys challenging themselves would still play Gold, those who don't want the added challenge would stay where they want to stay.

You missed my first sentence or misunderstood it. I said 'keep the noobs on Gold/Plat to ****** off the elitist". ME MP is flooded with people who go to diffulties beyond their current capabilities. By divvying the creds "equally" as you suggest, the noobies that play/attempt Gold/Plat will drop back to Silver/Gold (as well as players who SHOULD be playing Gold/Plat). You would essentially be flooding bronze/silver with noobies and some vets. Most likely result, BW will increase that specific diffulty due to population overload.


Maybe I did misunderstand it, but after carrying tons of Gold games where not a single teammate was helpful at all a comment like that comes across a bit wrong. There are plenty of players that should be in Gold or Platinum that have been in there from challenges, so why not give the ones that stuck around in Gold a bit of an easier time since it is more difficult already?

#160
Shadohz

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Slimjim0725 wrote...

Shadohz wrote...

Slimjim0725 wrote...

Shadohz wrote...

I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick. Time-wise the easier the difficulty the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math.


So only players on Gold or Platinum are elitist? You seem to have a pretty elitist attitude yourself by saying people who should be in Bronze would go up to Silver before they are ready. People on this game are already lazy and expect to be carried in Gold and Platinum public games which is a big reason why I don't play without at least one friend with me.

Time wise you are right, but most Bronze and Silver players are also the people who likely have less time to spare for a game and need the help the most. Anyone that enjoys challenging themselves would still play Gold, those who don't want the added challenge would stay where they want to stay.

You missed my first sentence or misunderstood it. I said 'keep the noobs on Gold/Plat to ****** off the elitist". ME MP is flooded with people who go to diffulties beyond their current capabilities. By divvying the creds "equally" as you suggest, the noobies that play/attempt Gold/Plat will drop back to Silver/Gold (as well as players who SHOULD be playing Gold/Plat). You would essentially be flooding bronze/silver with noobies and some vets. Most likely result, BW will increase that specific diffulty due to population overload.


Maybe I did misunderstand it, but after carrying tons of Gold games where not a single teammate was helpful at all a comment like that comes across a bit wrong. There are plenty of players that should be in Gold or Platinum that have been in there from challenges, so why not give the ones that stuck around in Gold a bit of an easier time since it is more difficult already?

See my previous two comments. I updated them while you were typing. Essentially as I pointed out, your idea would increase the rate that players would get guns/gear and rapidly moving up in difficulty play. If everyone has good gear and playing the harder difficulties than it would cause game imbalance.

#161
Shadohz

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It may be a bit hard to understand, but you have to look at long-term ramifications. If you ever ran or developed on a private game server, then you know what I'm talking about.

#162
SlimJim0725

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Shadohz wrote...

Slimjim0725 wrote...

Shadohz wrote...

Slimjim0725 wrote...

Shadohz wrote...

I disagree. Keep the noobs on Gold and Platinum where they can ****** off the elitist players. The only thing this will do is encourage more ppl who should be playing Bronze to step up to Silver unnecessarily and it will devalue Gold/Plat. The whole purpose of the tiered weapons/difficulity and credits is to get players to learn how to play... better. If you raise the rates then you're only encouraging them to be lazy (like public welfare). What BW should have done was create a ratings system for weapon/gears owned and apply a filter to difficulties (ie if you're weapons and gear don't meet a certain criteria then you can't play that difficulty). You want to join a Platinum game sporting a Lvl1 gear bonus and a Lvl4 common gun... ummm no... save the trouble of using Kick. Time-wise the easier the difficulty the lower the time. If you're taking 45min/gm with an under-developed team instead of doing multiple Bronze/Silver then you're wasting time getting credits. Simple math.


So only players on Gold or Platinum are elitist? You seem to have a pretty elitist attitude yourself by saying people who should be in Bronze would go up to Silver before they are ready. People on this game are already lazy and expect to be carried in Gold and Platinum public games which is a big reason why I don't play without at least one friend with me.

Time wise you are right, but most Bronze and Silver players are also the people who likely have less time to spare for a game and need the help the most. Anyone that enjoys challenging themselves would still play Gold, those who don't want the added challenge would stay where they want to stay.

You missed my first sentence or misunderstood it. I said 'keep the noobs on Gold/Plat to ****** off the elitist". ME MP is flooded with people who go to diffulties beyond their current capabilities. By divvying the creds "equally" as you suggest, the noobies that play/attempt Gold/Plat will drop back to Silver/Gold (as well as players who SHOULD be playing Gold/Plat). You would essentially be flooding bronze/silver with noobies and some vets. Most likely result, BW will increase that specific diffulty due to population overload.


Maybe I did misunderstand it, but after carrying tons of Gold games where not a single teammate was helpful at all a comment like that comes across a bit wrong. There are plenty of players that should be in Gold or Platinum that have been in there from challenges, so why not give the ones that stuck around in Gold a bit of an easier time since it is more difficult already?

See my previous two comments. I updated them while you were typing. Essentially as I pointed out, your idea would increase the rate that players would get guns/gear and rapidly moving up in difficulty play. If everyone has good gear and playing the harder difficulties than it would cause game imbalance.


That "imbalance" would still take a fair amount of time and that is just simply not something a ton of people have a lot of. Most people likely get 3-4 games in tops a day (average time being around 25 mins or so for most my guess). The store is still random, gears are still hard to come by as are ultra rares so it would take a while for something like that to be a real issue. With a game being this late in its MP lifespan, I don't think that should be too big of a concern.

#163
SilentBacon

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Bronze and silver are so easy to solo, but I understand most people can't do that... They should increase the drop rate of gear that people need or something. I mean those of us with maxed manifests don't care..but for those that need the gear. Give them another pack for weekend events that gives them a weapon besides the promotional or something.

#164
oO Stryfe Oo

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WilliamYZFR1 wrote...

I believe the money achieved from Bronze & Silver matches is sufficient reward for the difficulty involved.

BTW I am predominantly a Silver player


This. Also, BW needs to make money, too.

#165
SlimJim0725

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Bump for hopefully Bioware viewing. There are some good ideas in here on possible solutions to help out players with unlocks.

#166
Invader Nemesis

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You put up a good point Slim and I agree. I remember the days when I only played bronze...it took forever it seems to get anything unlocked. Now with everything they have added its gonna take newcomers who stick to bronze and silver a lot longer to unlock all that stuff.

Modifié par Invader Nemesis, 09 janvier 2013 - 07:16 .


#167
lazysundae

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I like this idea - something needs to change. There are now almost 550 rare cards (with more predicted to be on the way) and that is absolutely daunting to Bronze and Silver players. I find it especially frustrating that so many of the cards are character appearances, which do nothing as far as improving ability to compete.

I came to the game late in July, and I didn't even try Gold until I was about 200 hours in, because so many of my Gold weapons were at levels 2-5, and I was unlocking them so slowly because it takes 3 Silver games to unlock a PSP - 4 if you need to restock consumables.

For the record, I now play a majority on Gold and wouldn't benefit from the credit increase on the lower difficulties. But I know firsthand the frustration of the overwhelming number of unlocks as a new player, and only being able to get a few credits at a time.

#168
Demi g

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As a new gamer (To ME3 MP not ME itself (I'm on a temp free XBLGold as I umm and ahh about handing £50 to MS from my already floundering bank account.) I back this, no not for selfish reasons, but as I pop on Gold and Silver to play catch up I die and end up depleting my stocks of medigel, ops and cobras, so I revert to Bronze but the pay out doesn't cover the losses so I'll have to play 4+ matches to build my stocks up. And I feel like a jerk when I have to be revived more than 3 times a game.

#169
Blitzkrieg_33

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tl;dr, but my 2 cents are if you increase silver and bronze you'll have to increase gold and platy as well.

If I'm going to earn a guaranteed 60k for silver or maybe 80k if i extract on gold, and I'm sure as hell gonna take the 20minute silver match for 60k rather than the 80k 30min. gold (that I may not even extract)

#170
Lives Must Die

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I have a near maxed out manifest on XBox (just grinding UR), and have just started up again on PS3... and I must say, there is a lot of stuff to unlock. It's slightly difficult to find a good team to play with on gold matches, and I think it's due to the new players who bought/received the ME trilogy over the holidays. I think it would be a good idea to at least allow bronze matches to give you enough credits to buy a jumbo equipment pack if you extract, kind of like what silver is now. There are simply too many things to unlock unless you play the game religiously every day, and with good enough players supporting you so that you can always play on gold.

#171
Jayhau

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I'd rather see new player stick around longer than see them just glance at the mountain and bail.

So ya... Bronze needs a big increase, silver needs a smaller one.

If I recently picked up Mass I wouldn't touch MP with a 10 foot pole.

Second is the changing some rares to uncommon, maybe even some uncommons to common.

#172
Blitzkrieg_33

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Jayhau wrote...

Second is the changing some rares to uncommon, maybe even some uncommons to common.


This I could agree with. Geth Pulse Rifle a rare weapon? Bwahahahahahah!!!!

#173
SlimJim0725

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Blitzkrieg_33 wrote...

tl;dr, but my 2 cents are if you increase silver and bronze you'll have to increase gold and platy as well.

If I'm going to earn a guaranteed 60k for silver or maybe 80k if i extract on gold, and I'm sure as hell gonna take the 20minute silver match for 60k rather than the 80k 30min. gold (that I may not even extract)


If you would enjoy Silver more than Gold I have no issue with that. I prefer to have a slight challenge an whether the game takes 10 something minutes (I have been in more than a few Gold games to extraction in this time, some Platinum not far off) or 30 minutes since I enjoy the difficulty more.

Platinum already gets an insane amount of credits in comparison which is why people are willing to spend 30-40 minutes farming it (never farmed like that on any map personally, I did speed run but that was more about times than credits). The closer the difficulties get in credits the more likely people are going to play a difficulty they enjoy rather than going to one they are not prepared for or wouldn't enjoy just to get the unlocks.

#174
Blitzkrieg_33

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Slimjim0725 wrote...

Blitzkrieg_33 wrote...

tl;dr, but my 2 cents are if you increase silver and bronze you'll have to increase gold and platy as well.

If I'm going to earn a guaranteed 60k for silver or maybe 80k if i extract on gold, and I'm sure as hell gonna take the 20minute silver match for 60k rather than the 80k 30min. gold (that I may not even extract)


If you would enjoy Silver more than Gold I have no issue with that. I prefer to have a slight challenge an whether the game takes 10 something minutes (I have been in more than a few Gold games to extraction in this time, some Platinum not far off) or 30 minutes since I enjoy the difficulty more.

Platinum already gets an insane amount of credits in comparison which is why people are willing to spend 30-40 minutes farming it (never farmed like that on any map personally, I did speed run but that was more about times than credits). The closer the difficulties get in credits the more likely people are going to play a difficulty they enjoy rather than going to one they are not prepared for or wouldn't enjoy just to get the unlocks.


TBH I see people playing in two categories - those who play just for fun, and those who are playing for credits/maxing their manifest/banners. I realize there is a cross over.

Silver would earn me at least 180k an hour, while gold may net around 160k (assuming you extract every time), most people would probably stick to silver. Which isn't a bad thing, IMO, since it would leave gold and plat open to the people who don't care about credits.

Holy SHI- my mind is blown you solved the problem!

#175
mrs_anomaly

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holdenagincourt wrote...

There's just so much stuff in a manifest these days that even Gold credits feel lackluster. Bronze and Silver payouts are both complete jokes.

I'll second this proposal. It's never going to happen though, since it strikes at the heart of the MP economy.


So damned true. I play almost all Gold to get my manifest improved on my newb PC account and it is an effort to build up that manifest! 

I agree SlimJim, they really need to increase the payouts.