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Ideas to improve the store system. (More ideas in thread, not in OP)


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#176
rotorax

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Razor_Zeng wrote...

Maybe make bronze 20,000 instead of 35,000 and bump silver up to 40,000.

It's a bit higher meaning you can buy bigger packs then recruit but not too high.

^this, not much of a change, but significant for better manifest development

#177
Guest_Dobbysaurus_*

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Lowly players such as myself that hardly ever play gold need more credits to buy the good stuff. 

#178
Coffee Is Fun

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I find it arrogant that BW vehemently believes that completing a ME3 multiplayer manifest is worth so many hundreds of $$$ and/or hours.

The ME3 single player content does not take nearly this much time to complete. No BW product has taken this many hours to complete.

Moving away from the idea of completion to the notion of just experiencing the MP content... it still takes a long time to accumulate enough loot to experience all of the characters and weapons. It takes slightly longer than that to legitimately get yourself together enough to pull your weight in a platinum match.

The investment asked in multiplayer is disproportionate to that asked in any other BWproduct. This seems a bit arrogant in my opinion.

I agree that item tiers should be re-evaluated.

#179
x1ceshad0w

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While I do agree that a pay raise is needed, it depends on the actual raise. Silver can be raised to 40k per match and bronze can be raised to 20k per match. Some silver weapons are actually gold-viable so long as there's a piercing mod placed into the weapon. Gold and plat are fine since if they do get a pay increase, it's only going to result in more missile glitchers farming for creds.

#180
SlimJim0725

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x1ceshad0w wrote...

While I do agree that a pay raise is needed, it depends on the actual raise. Silver can be raised to 40k per match and bronze can be raised to 20k per match. Some silver weapons are actually gold-viable so long as there's a piercing mod placed into the weapon. Gold and plat are fine since if they do get a pay increase, it's only going to result in more missile glitchers farming for creds.


Which is also why I suggested the amounts I did. Like I said a couple post above, the closer the payout the more likely players are going to play the difficulty they enjoy. As a Gold player (that can do Platinum just fine) it wouldn't hurt my feelings if Bronze and Silver were close to the same payouts.

Once players get the "good stuff" they will either: A) Move up to a higher difficulty because lower difficulties seem too easy or B) Stay in the lower difficulties because they enjoy a simple game where they can kill everything with ease. Gold and Platinum already have tons of players that are clearly not prepared playing them. While I personally can handle having a couple of players like that in a game with me I know there are tons more players that can not.

Modifié par Slimjim0725, 09 janvier 2013 - 08:41 .


#181
UKStory135

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A 600+ hour playtime to max-out the manifest now is ridiculous and unhealthy for the game. There needs to be some sort of change or we won't grow. I think that all uncommons should be moved to common and half of the rares should become un-common.

#182
Demi g

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Slimjim0725 wrote...

Which is also why I suggested the amounts I did. Like I said a couple post above, the closer the payout the more likely players are going to play the difficulty they enjoy. As a Gold player (that can do Platinum just fine) it wouldn't hurt my feelings if Bronze and Silver were close to the same payouts.

Once players get the "good stuff" they will either: A) Move up to a higher difficulty because lower difficulties seem too easy or B) Stay in the lower difficulties because they enjoy a simple game where they can kill everything with ease. Gold and Platinum already have tons of players that are clearly not prepared playing them. While I personally can handle having a couple of players like that in a game with me I know there are tons more players that can not.


I want to play silver but I can only build up the rescources for 1 silver game for every 4-8 bronze dependant on the buffs I get in packs :/

#183
SlimJim0725

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Demi g wrote...

Slimjim0725 wrote...

Which is also why I suggested the amounts I did. Like I said a couple post above, the closer the payout the more likely players are going to play the difficulty they enjoy. As a Gold player (that can do Platinum just fine) it wouldn't hurt my feelings if Bronze and Silver were close to the same payouts.

Once players get the "good stuff" they will either: A) Move up to a higher difficulty because lower difficulties seem too easy or B) Stay in the lower difficulties because they enjoy a simple game where they can kill everything with ease. Gold and Platinum already have tons of players that are clearly not prepared playing them. While I personally can handle having a couple of players like that in a game with me I know there are tons more players that can not.


I want to play silver but I can only build up the rescources for 1 silver game for every 4-8 bronze dependant on the buffs I get in packs :/


I'd say buy Jumbo Equipment Packs, but that would be basically all of the credits you earned in one Silver game which I find silly.

#184
Blitzkrieg_33

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Coffee Is Fun wrote...

I find it arrogant that BW vehemently believes that completing a ME3 multiplayer manifest is worth so many hundreds of $$$ and/or hours.

The ME3 single player content does not take nearly this much time to complete. No BW product has taken this many hours to complete.

Moving away from the idea of completion to the notion of just experiencing the MP content... it still takes a long time to accumulate enough loot to experience all of the characters and weapons. It takes slightly longer than that to legitimately get yourself together enough to pull your weight in a platinum match.

The investment asked in multiplayer is disproportionate to that asked in any other BWproduct. This seems a bit arrogant in my opinion.

I agree that item tiers should be re-evaluated.


Why are you so mad about it? Do you get a special prize for completing your manifest? Is there a medal pinned to your chest? I don't understand how they are forcing you to play a game longer than you want to, unless you actually want to keep playing.

They made it take so long to keep people playing it for a long time. I know I would have stopped playing the game a long time ago if I didn't have anything left to unlock/complete. How is that a bad thing?

Platinum matches were invented for the elite players to have something more difficult to play, not new players.

Bioware's stance on the difficulties has always been as follows:

Bronze - Beginners. Hard for first timers, but will get the hang of it after some time played
Silver - Veterans. The standard Mass Effect 3 MP experience. Only those that have played enough to unlock good items will be profecient at this
Gold - Hardcore. Not for the fainthearted. Ultimate test of ME knowledge and etc. etc.
Platinum - Insanity. Crazy hard. Good luck finishing.

It's supposed to take you a long time to get to platinum level, otherwise what's the point?

Modifié par Blitzkrieg_33, 09 janvier 2013 - 09:36 .


#185
Jayhau

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New players really need some love.

I'd give them 1mil and take a sidekick if I could :P

More players the better

#186
Jayhau

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Blitz I think the problem is that a lot of players stop at the bronze mark as the hill to silver can be silly.

Say you want to max all commons before jumping into silver?

That's like... 5 weapons 12 characters and like 10 mods. That's 675k credits or 43(ish) bronze games with extraction. 15 mind a piece.. Ouch!

#187
Blitzkrieg_33

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Jayhau wrote...

Blitz I think the problem is that a lot of players stop at the bronze mark as the hill to silver can be silly.

Say you want to max all commons before jumping into silver?

That's like... 5 weapons 12 characters and like 10 mods. That's 675k credits or 43(ish) bronze games with extraction. 15 mind a piece.. Ouch!


43 bronze games around 15minutes a piece = less than 11 hours of gameplay.

Is that really that difficult?


EDIT: keep in mind I'm not arguing that new players don't have a harder time due to the enemy buffs and all, but I am arguing against the idea that the MP shouldn't take a long time to "complete" (as if there was such a thing)

Modifié par Blitzkrieg_33, 09 janvier 2013 - 09:44 .


#188
SlimJim0725

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Blitzkrieg_33 wrote...

Jayhau wrote...

Blitz I think the problem is that a lot of players stop at the bronze mark as the hill to silver can be silly.

Say you want to max all commons before jumping into silver?

That's like... 5 weapons 12 characters and like 10 mods. That's 675k credits or 43(ish) bronze games with extraction. 15 mind a piece.. Ouch!


43 bronze games around 15minutes a piece = less than 11 hours of gameplay.

Is that really that difficult?


For some people? Yes. A lot of that assumes they make it to extraction which if 4 new players get into a game together I would bet they struggle to make it there. I have watched my nephew play on Bronze on my name (he is 5) and in over half the games he is the only one doing objectives since I told him to do them no matter what.  Most of the experienced players in there are also so worried about their challenges that they would rather score **** than do the objective teaching bad habits and causing potential fails.

So yes, it is. Also, 11 hours of gameplay to go from basically "beginner" to "medium" difficulties is too much.

#189
Blitzkrieg_33

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Slimjim0725 wrote...

Blitzkrieg_33 wrote...

Jayhau wrote...

Blitz I think the problem is that a lot of players stop at the bronze mark as the hill to silver can be silly.

Say you want to max all commons before jumping into silver?

That's like... 5 weapons 12 characters and like 10 mods. That's 675k credits or 43(ish) bronze games with extraction. 15 mind a piece.. Ouch!


43 bronze games around 15minutes a piece = less than 11 hours of gameplay.

Is that really that difficult?


For some people? Yes. A lot of that assumes they make it to extraction which if 4 new players get into a game together I would bet they struggle to make it there. I have watched my nephew play on Bronze on my name (he is 5) and in over half the games he is the only one doing objectives since I told him to do them no matter what.  Most of the experienced players in there are also so worried about their challenges that they would rather score **** than do the objective teaching bad habits and causing potential fails.

So yes, it is. Also, 11 hours of gameplay to go from basically "beginner" to "medium" difficulties is too much.


You mean, "beginner" to "veteran". Bioware has stated that silver is the "Veteran" level. Meaning they have played long enough to get decent equipment.  They've also stated that bronze is intended to be hard for the first time player.

I didn't really start playing MP until this last summer. Several dlc's already came out, I was behind the ball compared to most people. Bronze was a challenge, but I played until I got better. I didn't expect to be able to play silver until I was really good at bronze. I didn't expect to be able to jump up in difficulties in only a couple weeks of playing.

#190
Jayhau

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I think 11 hours of gameplay stills means you're pretty fresh.

Although BW might disagree having all commons at X doesn't seem on par with 11 hours of playing. That's like... Slower than some MMOs lol

#191
SlimJim0725

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Blitzkrieg_33 wrote...

Slimjim0725 wrote...

Blitzkrieg_33 wrote...

Jayhau wrote...

Blitz I think the problem is that a lot of players stop at the bronze mark as the hill to silver can be silly.

Say you want to max all commons before jumping into silver?

That's like... 5 weapons 12 characters and like 10 mods. That's 675k credits or 43(ish) bronze games with extraction. 15 mind a piece.. Ouch!


43 bronze games around 15minutes a piece = less than 11 hours of gameplay.

Is that really that difficult?


For some people? Yes. A lot of that assumes they make it to extraction which if 4 new players get into a game together I would bet they struggle to make it there. I have watched my nephew play on Bronze on my name (he is 5) and in over half the games he is the only one doing objectives since I told him to do them no matter what.  Most of the experienced players in there are also so worried about their challenges that they would rather score **** than do the objective teaching bad habits and causing potential fails.

So yes, it is. Also, 11 hours of gameplay to go from basically "beginner" to "medium" difficulties is too much.


You mean, "beginner" to "veteran". Bioware has stated that silver is the "Veteran" level. Meaning they have played long enough to get decent equipment.  They've also stated that bronze is intended to be hard for the first time player.

I didn't really start playing MP until this last summer. Several dlc's already came out, I was behind the ball compared to most people. Bronze was a challenge, but I played until I got better. I didn't expect to be able to play silver until I was really good at bronze. I didn't expect to be able to jump up in difficulties in only a couple weeks of playing.


I started out in Bronze and stuck there for a while until I went to Silver. I stuck around in Silver for a while because the one time I tried Gold with some friends it didn't go well and I knew I wasn't ready. However, I know it took me way too long to max my manifest and I had a good headstart on things since I jumped into multiplayer a couple weeks after the game released.

It is absurd logic to think that 11 hours isn't too much time spent in the lowest difficulty. Especially when it gives crap for credits to work towards advancing. We didn't face Dragoons, Bombers, or Collectors. We also didn't have the DoT Atlas, Banshees didn't jump thru walls, Combat Drones sat around, and the Geth didn't stunlock nearly as bad. There were also less maps and characters to learn the abilities of and far less unlocks to deal with, so being able to advance certainly didn't take as much effort as it does now.

#192
Blitzkrieg_33

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Slimjim0725 wrote...

I started out in Bronze and stuck there for a while until I went to Silver. I stuck around in Silver for a while because the one time I tried Gold with some friends it didn't go well and I knew I wasn't ready. However, I know it took me way too long to max my manifest and I had a good headstart on things since I jumped into multiplayer a couple weeks after the game released.

It is absurd logic to think that 11 hours isn't too much time spent in the lowest difficulty. Especially when it gives crap for credits to work towards advancing. We didn't face Dragoons, Bombers, or Collectors. We also didn't have the DoT Atlas, Banshees didn't jump thru walls, Combat Drones sat around, and the Geth didn't stunlock nearly as bad. There were also less maps and characters to learn the abilities of and far less unlocks to deal with, so being able to advance certainly didn't take as much effort as it does now.


I was never arguing that new players don't have a harder time now. Please read my post.

I was responding to someone who was complaining about how long it takes to max your manifest. Is the the point of MP? No, it's not.

The fact of the matter is, the only point of MP is a) to get your galaxy readiness rating up for SP and B) to have fun. Other than that, there is literally no other objective.

Why is 11 hours in bronze too long? You should be playing at whatever difficulty you're comfortable with regardless of your manifest or time spent. I already agreed that the credits could use a bump, so I don't see how we're arguing about that either.

#193
Anubis_TPF

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This:

Razor_Zeng wrote...

Maybe make bronze 20,000 instead of 35,000 and bump silver up to 40,000.

It's a bit higher meaning you can buy bigger packs then recruit but not too high.


And this:

UKStory135 wrote...

A 600+ hour playtime to max-out the manifest now is ridiculous and unhealthy for the game. There needs to be some sort of change or we won't grow. I think that all uncommons should be moved to common and half of the rares should become un-common.


Both, I think, should be done.  Some rares are worse than uncommons anyway.  Disciple, GPR, Hornet, and Collector Rifle, I'm looking at you.  I'd much rather use an Eviscerator, Mattock, Locust, or Tempest over those.

#194
SlimJim0725

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Blitzkrieg_33 wrote...

Slimjim0725 wrote...

I started out in Bronze and stuck there for a while until I went to Silver. I stuck around in Silver for a while because the one time I tried Gold with some friends it didn't go well and I knew I wasn't ready. However, I know it took me way too long to max my manifest and I had a good headstart on things since I jumped into multiplayer a couple weeks after the game released.

It is absurd logic to think that 11 hours isn't too much time spent in the lowest difficulty. Especially when it gives crap for credits to work towards advancing. We didn't face Dragoons, Bombers, or Collectors. We also didn't have the DoT Atlas, Banshees didn't jump thru walls, Combat Drones sat around, and the Geth didn't stunlock nearly as bad. There were also less maps and characters to learn the abilities of and far less unlocks to deal with, so being able to advance certainly didn't take as much effort as it does now.


I was never arguing that new players don't have a harder time now. Please read my post.

I was responding to someone who was complaining about how long it takes to max your manifest. Is the the point of MP? No, it's not.

The fact of the matter is, the only point of MP is a) to get your galaxy readiness rating up for SP and B) to have fun. Other than that, there is literally no other objective.

Why is 11 hours in bronze too long? You should be playing at whatever difficulty you're comfortable with regardless of your manifest or time spent. I already agreed that the credits could use a bump, so I don't see how we're arguing about that either.


11 hours is too long simply because the average person won't even hit that mark for a couple of weeks if they play a few games a night. I'd say 5 or 6 hours in Bronze would likely be the ideal time spent to get a decent understanding and move up to Silver. If the credit payout for Bronze were more I don't think the 11 hour mark would be nearly as bad, but there is next to no room for weapon and gear advancement which if you use any of the commons even on Silver aside from the Mantis you know how much of a pain it can be to kill enemies.

I would bet most people enjoy the game more when they are unlocking new kits and weapons. Currently this is nearly impossible to do in Bronze which is why so many people play above where they are comfortable or they quit the game because they aren't getting new things quick enough.

As for the rest, I just misunderstood your post apparently.

#195
OneMore1968

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At the moment i always have Unknown map and enemy which gives +25% XP for map,and +15% for enemy. I know that is XP and not credits but it doesmgive more credits. the only problem is that a lot of people will not play unless they know in adv what enemy so they get optimum setup. i find though that a decent char say lvl 1-5 and most weaps at lvl 3 with gear choice at lvl5 or > should give a new player about 20-30k. If they have a lvl 20 player and lvl X weaps + gear,,should be able to score 30-50k. that will depend on if they are complete novice and know map.

Unfortunately there is no easy solution apart from practice to getting knowledge of how the game works, tactics to use because that varies with each char and weapon set and there must be loads of combinations now. In fact I personally feel there are too many and a lot have bugs.

The trouble is those of us who have the whole series and started in March are only now really beginning to see fully maxed characters and weapons. the mods and gear take longer. Its becuase the "randomness" of the packs isnt so random anymore. There is a thread elsewhere if ur interested. For instance tonight I've played about 20 silver matches and score roughly between 220k and 170k lets say about 1.75m XP now i think u get roughly the % of credits is B=20%, S=15%, G & P Idk. Ive purchased 5 JEB's for the 5 Ops Packs and then 10 Arsenal Packs. I upgraded two weapons I will and do use, Acolyte and Collector SMG. Then I got 3 consecutive Reegar Carbine and Striker upgrades. And then Gear again two useful then another three which i never use. And if this is how the new packs work it will take forever to upgrade all but common stuff. too much crap.

What I have found though is that once you get to a certain level with your char, weapons, mods and gear you will improve exponentially. I know that N7 means nothing as some ppl dont want to promote and spoil SP but I started in Mar, I'm fairly avg but have been playing ME since first title released 2007 so I have exp. It took ages to get to 1000k rating but its now going up much more rapidly but i do promote often.

When I host a game and realise they r new, I certainly go out of my way to try and help them complete objectives and get full extraction. cant help them score points though. unfortunately im not mic'd up coz i cant wear gaming h/s due to arthritis in jaw joints (my husband enjoys the silence!) but it would be nice coz i see so many struggling as they dont understand powers/weap setups fully.
Sorry about long post and some points might be slightly off point OP making but they do affect new players.

#196
Silvair

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 No.

The credits are fine as it is.  If I want to just be able to buy a 99000 pack in the store after every match, i'd better be prepared to EARN it through Platinum.

Gold is just standard "hard", 2 of those and you get a big pack, so that's fair.

3 silvers, (Give or take), which is the "Normal" setting, and you can get a big pack then.  That's fair.

Bronze is essentially a training mode, so its fine that doesn't give you many credits.

#197
Sully5443

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If my name was commander Shepard, this would be my favorite forum post on the citadel. The credits gained in bronze and silver certainly need calibrations. Implications otherwise... unpleasant. In my cycle, lower level difficulties helped to prepare you for higher level difficulties. If the Old Machines are to ever be defeated, the consensus agrees superior equipment would aid in the termination of the old Machines.

#198
DHKany

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Yes.

Manifests atm are a nightmare for beginners.
Also, it wouldn't force new players to basically have to play gold in order to make any sort of decent progress.

#199
Supremocognito

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I don't support this, however I do understand you points. Common and uncommon; guns, mods, and gear, do just fine on bronze and silver and new players should not go to gold lobbies until they max out their common/ uncommon stuff. The whole reason to play is to have fun not unlock items. The unlocks are a way of keeping the co-op alive and rewards those who put in a lot of time, not people who want to get rare guns fastest. I only did gold games when I maxed out my common/ uncommon guns and mods and felt like I wouldn't be a burden to the team.

#200
justinblac

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I think your reasoning is flawed. As long as harder difficulties give more credits there will be people who play there who aren't "good enough". If they could buy a Spectre pack at Silver, they would play Gold because then they could buy a SP and a JEP. Or three PSP for two Gold matches.