holdenagincourt wrote...
There's just so much stuff in a manifest these days that even Gold credits feel lackluster. Bronze and Silver payouts are both complete jokes.
I'll second this proposal. It's never going to happen though, since it strikes at the heart of the MP economy.
Ideas to improve the store system. (More ideas in thread, not in OP)
#201
Posté 10 janvier 2013 - 12:54
#202
Posté 10 janvier 2013 - 01:00
With the number of characters and weapons (and let's admit that quite a few of them are completely useless) that have been added to the game, it has become a ridiculously long grind for Bronze and Silver players to level up the gear and weapons that will allow them to progress more easily.
Modifié par baltoid, 10 janvier 2013 - 01:01 .
#203
Posté 10 janvier 2013 - 01:00
#204
Posté 10 janvier 2013 - 01:03
Bronze Credits should at least (with extraction) be equal to 20k enough to buy a veteran pack. And Silver credits should at least (with extraction) be equal to 33k to buy Jumbo Equipment packs. Gold credits honestly should be at least enough to buy a PSP but that'll never fly.
#205
Posté 10 janvier 2013 - 01:08
#206
Posté 10 janvier 2013 - 01:12
DJCS wrote...
Sounds good to me. Less scrubby players on Gold is never a bad thing.
QFT.
I play gold and plat. We had our 4th drop out due to EA connection error and we got a random who was low level that just wanted to play plat. He autodied over and over and kept moving when he was alive to not get kicked. More credits at lower levels means fewer @**hats in Plat.
#207
Posté 10 janvier 2013 - 01:40
If we're to reward new players with more credits then at least teach them good habits and encourage them in the process instead of just handing it to them. This helps them and everyone else for the time that they're ready to move up.
Modifié par tagamaynila, 10 janvier 2013 - 01:42 .
#208
Posté 10 janvier 2013 - 01:42
I think this could make the game a lot more fun and bearable for newcomers, and also help out those who have been playing longer, but just aren't that skilled.
I hope Bioware watches this thread and makes some changes. Unlikely, but it would certainly blow my mind if this change was made. And that would help out their customer satisfaction right?
#209
Posté 10 janvier 2013 - 01:49
Slimjim0725 wrote...
...... Bronze and Silver players deserve a bit better incentives to stay in that difficulty.
This is by far the most important part of the post. People that complain about bronze/silver players in gold and platinum games should LOVE this idea. Also yes, this game has been around for almost a year, and with all the gear, mods, characters, and guns that have been added it makes sense to increase the payouts.
Personally I have no stake in this, my manifest is maxed, and I finished the Mass Effect challenge, I have no more goals to meet in this game. I still think it is a good idea.
#210
Posté 10 janvier 2013 - 01:53
There would be no incentive to play gold or plat. You play the game because its fun, but its addicting because of the credits and the store. I jumped from bronze to silver and silver to gold because of the increase in credits. I rarely jump to platinum because I am not quite ready for it yet.
Why would anyone play Gold where consumables are widely used for an extra 12-15k when you can do silver (pretty much ZERO consumables) for 60k.
In any case, I don't see this happening. Bioware keeps the players on their toes with URs and they won't make them easier to get.
#211
Posté 10 janvier 2013 - 02:02
#212
Posté 10 janvier 2013 - 02:11
The credits are fine as is. You can get by in bronze and silver with recruit and vet packs alone, then start getting spec packs from Silver, then work your way up.
Occasionally you'll get an idiot join your gold or plat in mid game where you can't do anything about it. That's neither your, nor their, fault, since the game decides if it puts them in a lobby or if it fills in a gap midgame.
We don't need more credits, its fine. Like I said before, if you want a premium, reserves, or arsenal after every match, work your way up to where you can run platinum.
Doing this would essentially just be straight powerleveling, for all intents and purposes.
#213
Posté 10 janvier 2013 - 02:11
tagamaynila wrote...
If we're to reward new players with more credits then at least teach them good habits and encourage them in the process instead of just handing it to them. This helps them and everyone else for the time that they're ready to move up.
Such as +1000 credits everytime you revive someone or stop a sync kill? That way even the profiteers would be benificial. This I like.
#214
Posté 10 janvier 2013 - 02:14
Currently Gold is flooded with people that want/need 80k vs 30k and don't use consumables anyway. You still have the group of players that want to play Gold for the challenge/fun aspect of it, while also allowing people that are able to play lower difficulties to play at a level they're comfortable with, while making a dent in the store.Kuato Livezz wrote...
Why would anyone play Gold where consumables are widely used for an extra 12-15k when you can do silver (pretty much ZERO consumables) for 60k.
If not the credit system, the store itself needs to change. As I mentioned upthread there are almost 550 rare cards now. If you want to start getting those good guns and characters, you have to spend a minimum $60k on a pack - 4 Bronze games. To get one Gold card.
They can either:
-Give more credits on lower difficulties.
-Lower the price of packs.
-Eliminate redundant character appearance options (it's crazy you have to unlock a character 4-5 times - unlocking a gun 4-5 times is far more valuable).
-Give new players 100 random/set unlocks so they actually have something to work with.
They have to change SOMETHING.
#215
Posté 10 janvier 2013 - 02:15
Demi g wrote...
tagamaynila wrote...
If we're to reward new players with more credits then at least teach them good habits and encourage them in the process instead of just handing it to them. This helps them and everyone else for the time that they're ready to move up.
Such as +1000 credits everytime you revive someone or stop a sync kill? That way even the profiteers would be benificial. This I like.
I like this idea. Stopping a sync kill is easier with concentrated fire from multiple players. Or a cobra missle.
#216
Posté 10 janvier 2013 - 02:25
tagamaynila wrote...
Demi g wrote...
tagamaynila wrote...
If we're to reward new players with more credits then at least teach them good habits and encourage them in the process instead of just handing it to them. This helps them and everyone else for the time that they're ready to move up.
Such as +1000 credits everytime you revive someone or stop a sync kill? That way even the profiteers would be benificial. This I like.
I like this idea. Stopping a sync kill is easier with concentrated fire from multiple players. Or a cobra missle.
Not to mention we all sypathise with the person on the reciving end of "Bad touch" Banshee... *shudder*
#217
Posté 10 janvier 2013 - 03:11
#218
Posté 10 janvier 2013 - 03:27
Kuato Livezz wrote...
no no no no no no no......
There would be no incentive to play gold or plat. You play the game because its fun, but its addicting because of the credits and the store. I jumped from bronze to silver and silver to gold because of the increase in credits. I rarely jump to platinum because I am not quite ready for it yet.
Why would anyone play Gold where consumables are widely used for an extra 12-15k when you can do silver (pretty much ZERO consumables) for 60k.
In any case, I don't see this happening. Bioware keeps the players on their toes with URs and they won't make them easier to get.
Some of us make Gold feel like Bronze. It would be insanely boring for myself or any of those players to drop below Gold, we can clear Gold in 10 minutes or less on more than a few maps so imagine how that would be in Bronze with lower wave budgets and weaker enemies (very very boring).
If your only incentive to move to Gold or Platinum is credits rather than wanting to play the actually wanting to play the difficulty for the challenge you wouldn't really be having that much fun. RNG is still RNG, even having plenty more credits that wouldn't guarantee you get what you want. All it does is increase that chance since you have more to spend.
As for it killing the game having a maxed manifest. I have had one for quite a while now as have plenty of other people I play with. We play the game still because we enjoy it, we no longer have to grind for credits, and can just goof off.
#219
Posté 10 janvier 2013 - 03:37
#220
Posté 10 janvier 2013 - 04:03
#221
Posté 10 janvier 2013 - 04:15
There are over 200 rare character and weapon unlocks each. Then add on the numbers for weapon mods, and then gear (which are both rarer than anything else).
That's almost 500 - 600 unlocks worth of rare stuff. Lets say you are awesome and run 15 minute silver matches for 33K and for simplicity's sake we only have 550 item unlocks.
That's 550/2 = 275 packs needed at a rate of 1 pack every 45 minutes. Which works out to around ~210 hrs to simply max rare equipment (assuming you never get anything other than rares). It's stupid considering that the player first has to go through the ramp up of figuring out bronze + silver and getting all if the uncommon and common equipment on top of this.
This also assumes that the player can go all of the matches without needing to restock in terms of consumables. Good luck with that if you're a new player and only buying a single pack on a 3 round basis.
Oh and did I mention that each week we get 4-5 new rare unlocks for each new character.
#222
Posté 10 janvier 2013 - 04:31
the player base is probably going to go into a steady decline after it's little shot in the arm from this past holiday. the frustrations from the game being an experiment and the fact that the game is past its prime in terms of life span, i think it's time that bioware increase the drop rates within the store. bioware would make a lot of the fans who made this little experiment such a success very happy.
add: this would probably bring some of the older players back and keep the current player base interested enough that by the time everyone's manifest is full, bioware can release the new incarnation of multiplayer.
Modifié par krknight, 10 janvier 2013 - 04:39 .
#223
Posté 10 janvier 2013 - 04:51
Slimjim0725 wrote...
First off, I just want to point out that I am a Gold and Platinum player
So am I! But I play on silver anyway.
Modifié par Steelgrave, 10 janvier 2013 - 04:52 .
#224
Posté 10 janvier 2013 - 04:55
#225
Posté 10 janvier 2013 - 05:07
Modifié par xgrifter, 10 janvier 2013 - 05:07 .





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