Recently I had a pretty cool idea in my head about making a movie similar to Haloid but using Mass Effect 3 models and the newer 3DS max rendering system, but I've hit a few snags and would like to reach out to this great community to see if anyone else likes tinkering with Max
1. Skin Textures. Most skin textures are based on a gray-ish color that (obviously) doesn't work well without any sort of modification. Mass Effect must use some kind of effect to add proper skin tones from one base texture. Could this be replicated, or must i modify the texture itself?
2. Facial animations. ...Where are they? I've been able to extract several animations from the game and they make GREAT learning tools and quality-standards, but the facial animations appear to be stored in a whole different way. Does anyone know anything about this?
3. Animation Importing. When importing an animation to a character that has multiple meshes (One for the head, one for the body for example. I.E Liara.) the face gets severely screwed up, even with animations that are supposed to correspond to the applied mesh (included in the same pcc file) Is this normal? Is it fixable?
If anyone can shed any sort of light on these little issues I've encountered, it'd help me GREATLY and put me on the path to making something tangible and great.
I'm still not entirely sure if this kind of talk is allowed, but here's hoping





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