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How to stop henchman from attacking the door PC tries to open?


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#1
Grani

Grani
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 As all of you know, when PC has a henchman and tries to open a locked door or chest, henchman charges ahead and tries to destroy the object.

However, there are several doors in my module that I don't want henchman to attack when PC tries to open it. Is there a way to achieve this effect, specifically for several doors?

#2
Rolo Kipp

Rolo Kipp
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<tossing off...>

Other than the player adjusting the henchman to not bash doors/locks?

You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.

I think.

Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.

<...off-hand remarks>

Modifié par Rolo Kipp, 27 décembre 2012 - 04:58 .


#3
Grani

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Rolo Kipp wrote...

<tossing off...>

Other than the player adjusting the henchman to not bash doors/locks?

You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.

I think.

Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.

<...off-hand remarks>



It can't be plot, because I want it to be accessible but only if the PC themselves destroy or unlock it.
So the first option seems nice, I will try it. Thanks!