As all of you know, when PC has a henchman and tries to open a locked door or chest, henchman charges ahead and tries to destroy the object.
However, there are several doors in my module that I don't want henchman to attack when PC tries to open it. Is there a way to achieve this effect, specifically for several doors?
How to stop henchman from attacking the door PC tries to open?
Débuté par
Grani
, déc. 27 2012 04:49
#1
Posté 27 décembre 2012 - 04:49
#2
Posté 27 décembre 2012 - 04:56
<tossing off...>
Other than the player adjusting the henchman to not bash doors/locks?
You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.
I think.
Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.
<...off-hand remarks>
Other than the player adjusting the henchman to not bash doors/locks?
You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.
I think.
Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.
<...off-hand remarks>
Modifié par Rolo Kipp, 27 décembre 2012 - 04:58 .
#3
Posté 27 décembre 2012 - 05:13
Rolo Kipp wrote...
<tossing off...>
Other than the player adjusting the henchman to not bash doors/locks?
You might just clear all actions on the henchman (men) in the door's onFailToOpen. They'll start to respond, then stop.
I think.
Well, you can also make the doors Plot. Henchmen wont attack a door they can't bash.
<...off-hand remarks>
It can't be plot, because I want it to be accessible but only if the PC themselves destroy or unlock it.
So the first option seems nice, I will try it. Thanks!





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