Why People hate Diana Allers
#101
Posté 28 décembre 2012 - 07:52
Voiced by a PSP-licking employee at a video-game news/review site---a pandering conflict of interests if there ever was one---Allers took a spot that an established reporter character deserved and ate up resources that were direly needed elsewhere. Bad, bad move.
#102
Posté 28 décembre 2012 - 07:56
#103
Posté 28 décembre 2012 - 08:30
Made. My. Day.Darth Malice113 wrote...
iOnlySignIn wrote...
REALLY?Cthulhu42 wrote...
- don't let Diana Allers onto the ship (she'll apparently go on another ship that gets blown up):lol:
:lol:
Yes if you refuse to let her come onboard, or kick off your ship at some point. She gets posted on the dreadnought SSV Shasta, witch is lost with all hands at the Horse Head Nebula.
#104
Posté 28 décembre 2012 - 11:51
What support do you have for this?dreamgazer wrote...
It's not one thing, but three:
Voiced by a PSP-licking employee at a video-game news/review site---a pandering conflict of interests if there ever was one---Allers took a spot that an established reporter character deserved and ate up resources that were direly needed elsewhere. Bad, bad move.
The three biggest costs would have been that she has a unique character model, voice acting, and writing span.
The unique character model would likely have applied to any dedicated correspondent character brought in on the ship (including, yes, making one for Emily Wong, who never had one made in ME2). The only established reporter character who already had a ME2/ME3 engine character model and voice actor role established was 'let's punch her out', who had multiple games of being far from an even halfway sympathetic character.
Now, were their parts of the game which would have been turned around by freeing up the space of one character model's development cycle? Well, that wouldn't exactly make a revamped priority-earth, and most complaints of the game have been in the writing department, not the a lack of character designs.
The second issue, monetary cost, assumes that Chobot costs an exceptional amount to bring aboard. Without financial details that would be pure speculation at best... and given that Chobot is said to be a big fan of the ME series, she might have worked out a deal to work at less than typical cost, just for the opportunity.
Now, even assuming there was an above average cost, was the game suffering from a lack of money? Most criticism comes in at the end of the game, and between that and the nature of the war asset systems and the rumors of the ME3 delay only being a part of what was asked for, the biggest resource crunch appears to have been time restraints producing a rushed end-game, not finances.
But hey, let's go with that. Writing dialogue for her takes time, right? Time that could have been used to better develop the Catalyst or whatnot?
Well, sure, if all writing time were interchangeable... but that would have been true of any reporter character, and it's not even clear to me how much 'wasted' dialogue she really had. The vast majority of Diana's dialogue is strictly on-topic, lore-developing, and otherwise almost entirely interchangeable with any somewhat professional reporter character. She has an introduction scene that's hardly extravagent or longer than a Emily Wong re-introduction/invitation onto the Normandy would have been, and her own character's backstory ambiant dialogue would work just as well in the mouth of Emily Wong as anyone else with an undefined background which can be used to describe the Reaper's advances. And unless you want to try and argue an unprovable and claim that Emily Wong would have been unique on the ship and not offered ambiant dialogue...
So, at least in the writing time, I really, really don't see how Diana Allers took up time and attention that wouldn't have been just as consumed by any other reporter character. That's a criticism on the role she filled, rather than the character in particular.
Modifié par Dean_the_Young, 28 décembre 2012 - 12:34 .
#105
Posté 28 décembre 2012 - 12:14
#106
Posté 28 décembre 2012 - 01:05
Relevant? Not sure how either Emily Wong or Al'Jilani were particularly 'relevant.' Familiar, perhaps, but they were never tied into the main plotlines.ElSuperGecko wrote...
Because there were already two reporters in the Mass Effect universe who would have been more relevant, interesting and believable in the role.
Interesting? Matter of opinion, I suppose. Al'Jilani was a made-to-hate character who's primary role was to boost the player's ego by proving how eloquent Shepard could be over the nasty, unfair critism of the player's choices (as all such critisms of the player happen to be). Emily Wong was certainly a good deal more sympathetic, so I suppose I could see people being more interesting in an established sympathetic character than someone they haven't gotten to know yet... though, of course, if Bioware didn't create new characters to get to know then ME2 never would have been.
Believable? Not sure I'd agree with that. Diana Aller's basis was very solid in her own right: a reporter in a military-press position without an established tie-down to keep her away and every reason to seek out Shepard's crew. Al'Jilani's made-to-hate status, and past history, would discourage her as a live-in reporter: few people would want her if she was true to character-style, ie rude, abrasive, and contemptable. Emily Wong, who never expressed interest in anything but her civilian/Citadel-side reporting (more interested in local crime or traffic than in Shepard's exploits) would have needed to justify stepping down from an established position (Citadel News anchor) to put herself in danger (which she used Shepard to avoid) for a reporting track she's never demonstrated.
Not saying it couldn't be done, of course, or be enjoyed more. But of those, the only part I'd agree with would be 'interesting', with a caveat.
#107
Posté 28 décembre 2012 - 02:40
If they wanted to use a gaming reporter/celeb\\fangirl, There's better ones out there; Felicia Day (a respectable job on DA2\\MotA, not to mention her web DA series), Kristin Adams, Olivia Munn for starters.Codename_Code wrote...
a real life reporter was a good idea but failed... but its the internets, you dont really need a reason to hate
The only reason Jessica Cobot was chosen IMO was to get some free pub on IGN not to mention the G4 network. Her "acting" as as flat as stadium beer.
Modifié par Urdnot_Bucdawg, 28 décembre 2012 - 02:41 .
#108
Posté 28 décembre 2012 - 03:45
#109
Posté 28 décembre 2012 - 03:48
Grubas wrote...
Did bioware actually explained why Chobot is in the game? Did Chobot sleep with one of the devs... or.. i don't know. Why is she in the game?
favour maybe?
.. even if she was asked by the bioware team - without any hidden agenda - she should have refused the offer. she considers herself a journalist - and as a journalist, she has to be neutral.
participating in a game, is not being neutral.
#110
Posté 28 décembre 2012 - 04:17
Dr_Extrem wrote...
Grubas wrote...
Did bioware actually explained why Chobot is in the game? Did Chobot sleep with one of the devs... or.. i don't know. Why is she in the game?
favour maybe?
.. even if she was asked by the bioware team - without any hidden agenda - she should have refused the offer. she considers herself a journalist - and as a journalist, she has to be neutral.
participating in a game, is not being neutral.
Seriously... Did they ever coment... a little bit.. at some point...
#111
Posté 28 décembre 2012 - 04:52
Or... chaboot was really hard to direct?
Don't know. I do know that I cringe whenever Allers speaks and I can't take my eyes off her unfortunately swollen chipmunk cheeks and weird eyes. Very unfortunate art effort. Her walk animation... wth?
#112
Posté 28 décembre 2012 - 04:55
Cthulhu42 wrote...
I never let the "battletits" onto my ship.
Which for some bizarre reason means Zaeed's old room remains forever locked throughout the game, so I can't pass the time ejecting garbage into space.
#113
Posté 28 décembre 2012 - 05:29
#114
Posté 28 décembre 2012 - 05:32
The poor man's Emily Wonganorling wrote...
Zjarcal wrote...
This thread makes me want to change avi again...
I like Diana, haters can hate on her all they want.
Ah, yes, ‘Haters’. The persistent race of sentient forumites allegedly waiting in cyber space. We have dismissed this claim
#115
Posté 28 décembre 2012 - 05:45
#116
Posté 28 décembre 2012 - 05:45
#117
Posté 28 décembre 2012 - 05:49
XM-417 wrote...
The poor man's Emily Wonganorling wrote...
Zjarcal wrote...
This thread makes me want to change avi again...
I like Diana, haters can hate on her all they want.
Ah, yes, ‘Haters’. The persistent race of sentient forumites allegedly waiting in cyber space. We have dismissed this claim
whenever i see this picture, i feel like howard in this clip.
#118
Posté 28 décembre 2012 - 05:52
XM-417 wrote...
anorling wrote...
Zjarcal wrote...
This thread makes me want to change avi again...
I like Diana, haters can hate on her all they want.
*Ugly picture snip*
Ah, yes, ‘Haters’. The persistent race of sentient forumites allegedly waiting in cyber space. We have dismissed this claim
The poor man's Emily Wong
Holy crap, that screenshot actually makes her look even worse than usual. Been hitting the Red Sand kind of hard, apparently.
#119
Posté 28 décembre 2012 - 06:39
#120
Posté 28 décembre 2012 - 06:48
... Damn that's scary.
I think I wouldn't mind her much if BW made better dedication to other existing squaddies first such as rendering Tali's face on Rannoch, or even give Miranda a new set of clothing / armor since she is on the run avoiding Cerberus.
Idk, maybe it's just that the way I see it, it's a lot more easier working on an existing character (like Wong and Khalisah) compared to making a full render of a real person's face (and the resulting image is still kinda 'off' despite their serious effort, imho) and yes, her voice acting didn't help either. But I wouldn't say I hate her though,, just not too crazy about her character (the concept of war reporter is good, just not the execution of it)
It would've been cool if you can pick either Khalisah or Emily to join your boat (Emily even reminded you via e-mail in ME2 about your promise on giving her exclusive interviews anyway) too bad about that twitter death, though...
Then again, maybe Chobot volunteered to do it for free or with a small charge that's just next to nothing and Emily Wong's VA can't return for some reasons *shrugs*
#121
Posté 28 décembre 2012 - 08:43
#122
Posté 28 décembre 2012 - 08:52
I wanted to get to know her (not like romance or anything) just get to know her character more like I did others of the franchise and I didn't get that, I got a bland, useless character. Its not like dislike Jessica Chobot or anything, I just think if your going to introduce a new character that players can recruit on the Normandy, they should be given some character or some useful purpose for the player.
Really the more I think about, Diana Allers inclusion was just some kind of promotion or something. Its less hate, just disappointment.
#123
Posté 28 décembre 2012 - 08:54
#124
Posté 28 décembre 2012 - 09:01
Modifié par Bill Casey, 28 décembre 2012 - 09:01 .
#125
Posté 28 décembre 2012 - 09:04
What does bug me is the wasted potential - there should have been proper interviews, to expand Shepard's characterization and personality and decision making, even some call backs to earlier decisions - something like "If you knew what the Reapers would do to the rachni queen, would you still let her go on Noveria?" or something like that. But I don't hate Allers (and, for the record, I do not hate Jessica Chobot, either, as she didn't choose her outfit or what the character said/did, and is not a professional VA). Just... disappointed in a character who could have been more.





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