N7 Fury Platinum Solo New record ♦ • ♦ 21:16 FULL Video ♦ • ♦
#201
Posté 08 janvier 2013 - 10:36
#202
Posté 08 janvier 2013 - 10:42
There were many GI's running around with 10 of each comsumable the week it came out, it was impressive indeed.
#203
Posté 08 janvier 2013 - 11:01
N7-Link wrote...
nop you are right but " see video min 19:55 for check "
the swarm causes more damage When are compressed
and less damage when this expand
if they had been compressed surely would have died or simply force me to use a Ops Pack "plus i drained some shield from the geth hunter"
Wait... LESS damage when expanded? I thought it was the other way around.
So basically, shooting it causes it to move faster but do less damage? Hmm, may actually be a good idea to shoot it if it's getting too close to you then, glad I know that now.
#204
Posté 08 janvier 2013 - 11:04
theillusiveman11 wrote...
Oh, so you're this Link people are talking about. Will watch the video later.
slowpoke.jpg
#205
Posté 08 janvier 2013 - 11:11
Zjarcal wrote...
N7-Link wrote...
nop you are right but " see video min 19:55 for check "
the swarm causes more damage When are compressed
and less damage when this expand
if they had been compressed surely would have died or simply force me to use a Ops Pack "plus i drained some shield from the geth hunter"
Wait... LESS damage when expanded? I thought it was the other way around.
So basically, shooting it causes it to move faster but do less damage? Hmm, may actually be a good idea to shoot it if it's getting too close to you then, glad I know that now.
I think the damage remains the same, the swarm just has a larger area of effect when it is shot.
Certainly, the small swarm + the big swarm from my experience seemed to do the same kind of damage.
#206
Guest_N7-Link_*
Posté 08 janvier 2013 - 11:18
Guest_N7-Link_*
Annomander wrote...
Zjarcal wrote...
N7-Link wrote...
nop you are right but " see video min 19:55 for check "
the swarm causes more damage When are compressed
and less damage when this expand
if they had been compressed surely would have died or simply force me to use a Ops Pack "plus i drained some shield from the geth hunter"
Wait... LESS damage when expanded? I thought it was the other way around.
So basically, shooting it causes it to move faster but do less damage? Hmm, may actually be a good idea to shoot it if it's getting too close to you then, glad I know that now.
I think the damage remains the same, the swarm just has a larger area of effect when it is shot.
Certainly, the small swarm + the big swarm from my experience seemed to do the same kind of damage.
i tested this many times an small one can kill you easily
mmm i have a good idea for compare for a more clear to prove, see the min 4:35 and compare it with the min 19:55 its all
Modifié par N7-Link, 08 janvier 2013 - 11:18 .
#207
Posté 09 janvier 2013 - 06:14
Modifié par TommyNg, 09 janvier 2013 - 06:42 .
#208
Posté 09 janvier 2013 - 06:22
#209
Posté 09 janvier 2013 - 08:24
Colonel Sheppard wrote...
Also, I see that Link is taking advantage of such a small map for BE. There are a lot of collateral damage done. The phantoms probably get a few of those too so by the time he hits the phantom, she's already weakened.
I'm pretty sure most of the Phantom kills in the run are from BEs detonated on something else.
TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
Only scrubs run on 200% CD.
... Sorry, couldn't resist. No offense meant
N7-Link wrote...
i made a platinum solo, with that hurricane IV which caused only a great revolt
Does Air Quotes have anything to do with that?
Air Quotes wrote...
Dies a few seconds later? Well in those few seconds she can palm blast you to oblivion and back. OR sword salsh you when you're pressured by something else. Acolyte's utility, stahher and instant shield stripping is invaluable for this speed. Without it you're looking at 35 minutes or more.
Honestly, Air Quotes, I find you trying to find a way to show Link is not so good pretty tiresome, now.
I mean, stop it. Accept that he's a player like there are very few around, and whenever he takes the fury for a ride he becomes God on earth, and the enemy starts to ****** in their pants.
You can't do what he does, neither can I, neither can anyone, with the fury. But there's absolutely no reason to be envious up to the point that you need to always find an excuse to diminish his skills/achievement.
By stating the false, by the way. I'm sure Link could do it in less than 30 mins without an acolyte, and I'm staying large here.
And I'm also sure everyone who plays the fury a bit will somewhat agree.
You accused him/diminished him many times, and your claims have always been proved wrong.
Judging from your posts in this forum, you're a nice guy, why don't you just quit being an ass to Link?
Modifié par Deerber, 09 janvier 2013 - 08:26 .
#210
Posté 09 janvier 2013 - 08:28
TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
To lesser mortals, the Fury may be less godly, but you should see how Link still wrecksauce enemies on Condor.
#211
Posté 09 janvier 2013 - 08:50
#212
Posté 09 janvier 2013 - 09:14
Zjarcal wrote...
N7-Link wrote...
nop you are right but " see video min 19:55 for check "
the swarm causes more damage When are compressed
and less damage when this expand
if they had been compressed surely would have died or simply force me to use a Ops Pack "plus i drained some shield from the geth hunter"
Wait... LESS damage when expanded? I thought it was the other way around.
So basically, shooting it causes it to move faster but do less damage? Hmm, may actually be a good idea to shoot it if it's getting too close to you then, glad I know that now.
From the numerical testing thread.
corlist wrote...
Hazard damage tests
General
- Hazard/environmental damage is not scaled to difficulty.
- Hazard damage can be reduced with DR, or by going into cover.
Glacier
- The base damage of the seeker hazard is 62.5.
- The RoF of the seekers when close to it is approximately 240. The RoF is doubled in the middle part/ core.
- If the seekers are shot at and become "enraged", the effective area widens significantly.
- Enraged seekers lose their ability to double their RoF even if victims stand near the core.
Reactor
- The base damage of the reactor hazard is 770.
- 5 to 6 instances of the damage is dealt once a second.
Ghost
- The base damage of the acid rain is 17 (may lack precision due to damage rounding).
- As with the glacier hazard, acid rain damage is inflicted four times a second.
Test data
So yeah, enraging the swarm does decrease the damage, at least at the center.
#213
Posté 09 janvier 2013 - 10:08
great vid
#214
Posté 09 janvier 2013 - 12:13
#215
Posté 09 janvier 2013 - 12:16
krknight wrote...
just thought the thread needed a bump.
There's no bumping this thread enough, if you ask me.
#216
Guest_N7-Link_*
Posté 09 janvier 2013 - 01:06
Guest_N7-Link_*
cdjplas wrote...
Enhorabuena!!! como hiciste lo de la caja? que te lo pregunte en youtube pero nada.
no entiendo tu pregunta se mas espesifico ??
* oh sorry ya entendi, te refieres a la entrega de objetivo es muy facil
solo tienes que correr normalmente precionando "la tecla espacio" continuamente sin parar
de esta manera al correr se sulta y se recoge el objetivo una y otra vez
Modifié par N7-Link, 09 janvier 2013 - 01:15 .
#217
Guest_N7-Link_*
Posté 09 janvier 2013 - 02:52
Guest_N7-Link_*
TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
° Quick gameplay (Large Map-Condor)
i'm host, but this really matter on a open map + geth or collectors Because they are a pain ass, you can not dodge with much accuracy due to latency "lag"
ps: i run with 137% CD
Modifié par N7-Link, 09 janvier 2013 - 02:54 .
#218
Posté 09 janvier 2013 - 03:29
tyhw wrote...
From the numerical testing thread.corlist wrote...
Hazard damage tests
General
- Hazard/environmental damage is not scaled to difficulty.
- Hazard damage can be reduced with DR, or by going into cover.
Glacier
- The base damage of the seeker hazard is 62.5.
- The RoF of the seekers when close to it is approximately 240. The RoF is doubled in the middle part/ core.
- If the seekers are shot at and become "enraged", the effective area widens significantly.
- Enraged seekers lose their ability to double their RoF even if victims stand near the core.
Reactor
- The base damage of the reactor hazard is 770.
- 5 to 6 instances of the damage is dealt once a second.
Ghost
- The base damage of the acid rain is 17 (may lack precision due to damage rounding).
- As with the glacier hazard, acid rain damage is inflicted four times a second.
Test data
So yeah, enraging the swarm does decrease the damage, at least at the center.
Thanks for that info, I hadn't actually payed attention to the enraged seekers part when I saw that post, had only seen the base damage. This is certainly very useful to know.
#219
Posté 09 janvier 2013 - 03:31
#220
Posté 09 janvier 2013 - 04:29
N7-Link wrote...
TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
° Quick gameplay (Large Map-Condor)
i'm host, but this really matter on a open map + geth or collectors Because they are a pain ass, you can not dodge with much accuracy due to latency "lag"
ps: i run with 137% CD
I watched that video long time ago . But why dont go 200 % CD because the faster the explosion the better ? or because you dont have a choice as need acotyle and hurricane ?
Modifié par TommyNg, 09 janvier 2013 - 04:33 .
#221
Posté 09 janvier 2013 - 04:39
TommyNg wrote...
N7-Link wrote...
TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
° Quick gameplay (Large Map-Condor)
i'm host, but this really matter on a open map + geth or collectors Because they are a pain ass, you can not dodge with much accuracy due to latency "lag"
ps: i run with 137% CD
I watched that video long time ago . But why dont go 200 % CD because the faster the explosion the better ? or because you dont have a choice as need acotyle and hurricane ?
The difference between 137% and 200% CD on the fury is 0.2 seconds when using throw, which is nothing in my opinion. Bigger guns or heavy gun mods is the right choice.
Modifié par sparkz69, 09 janvier 2013 - 04:44 .
#222
Guest_Air Quotes_*
Posté 09 janvier 2013 - 05:24
Guest_Air Quotes_*
Deerber wrote...
Colonel Sheppard wrote...
Also, I see that Link is taking advantage of such a small map for BE. There are a lot of collateral damage done. The phantoms probably get a few of those too so by the time he hits the phantom, she's already weakened.
I'm pretty sure most of the Phantom kills in the run are from BEs detonated on something else.TommyNg wrote...
Do u think fury is less godly when playing on a bigger or open map ? Also you are not 200% cooldown?
Only scrubs run on 200% CD.
... Sorry, couldn't resist. No offense meantN7-Link wrote...
i made a platinum solo, with that hurricane IV which caused only a great revolt
Does Air Quotes have anything to do with that?Air Quotes wrote...
Dies a few seconds later? Well in those few seconds she can palm blast you to oblivion and back. OR sword salsh you when you're pressured by something else. Acolyte's utility, stahher and instant shield stripping is invaluable for this speed. Without it you're looking at 35 minutes or more.
Honestly, Air Quotes, I find you trying to find a way to show Link is not so good pretty tiresome, now.
I mean, stop it. Accept that he's a player like there are very few around, and whenever he takes the fury for a ride he becomes God on earth, and the enemy starts to ****** in their pants.
You can't do what he does, neither can I, neither can anyone, with the fury. But there's absolutely no reason to be envious up to the point that you need to always find an excuse to diminish his skills/achievement.
By stating the false, by the way. I'm sure Link could do it in less than 30 mins without an acolyte, and I'm staying large here.
And I'm also sure everyone who plays the fury a bit will somewhat agree.
You accused him/diminished him many times, and your claims have always been proved wrong.
Judging from your posts in this forum, you're a nice guy, why don't you just quit being an ass to Link?
So I just did one. Same map, same loadout as Link. Took me 3 tries (got sync-killed 2 times) 3rd try time 30:26
So it's doable. I don't have 10 ops packs. With just the Hurricane it would take a lot longer.
Modifié par Air Quotes, 09 janvier 2013 - 05:24 .
#223
Posté 09 janvier 2013 - 06:27
Second, I really need to learn to use the acolyte.
Third, only 137% cooldown???? That's inconceivable!
#224
Posté 09 janvier 2013 - 10:05
Air Quotes wrote...
So I just did one. Same map, same loadout as Link. Took me 3 tries (got sync-killed 2 times) 3rd try time 30:26
So it's doable. I don't have 10 ops packs. With just the Hurricane it would take a lot longer.
NIce run, congratulations. Any chance to see it on video?
I never said it wasn't doable, anyway. Especially 30 mins instead of 23... I don't see how that proves that without the acolyte it would take a lot more
#225
Guest_Air Quotes_*
Posté 09 janvier 2013 - 10:09
Guest_Air Quotes_*
Deerber wrote...
Air Quotes wrote...
So I just did one. Same map, same loadout as Link. Took me 3 tries (got sync-killed 2 times) 3rd try time 30:26
So it's doable. I don't have 10 ops packs. With just the Hurricane it would take a lot longer.
NIce run, congratulations. Any chance to see it on video?
I never said it wasn't doable, anyway. Especially 30 mins instead of 23... I don't see how that proves that without the acolyte it would take a lot more
I'll try to do it faster next time. Will take pictures. Running out of Cyclonic IV





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