Because they don't want to admit that their "artistic
integrity" was a load of crap. Truth be told i am actually surprised they
have not caved in yet. Every single review i have read so far from Game
Informer to individual professional reviews online have all said the same
thing. That being that the game series was a popular hit and was fantastic to
play until you come to the ending. The ending turned away a massive number of
people from the game and pissed off even more. The reason why complainers are in the minority now is because they have left for other games!
My main problem with it along with so many others is NOT that Shepard dies the
problem is this ending itself, not to mention raising so many plot holes and
confusing possible outcomes, there is also the issue of real choice. Mass
Effect has always been praised from day one for their use of game changing
choices that caters to all gamers play styles. The moron who came up with the
ending decided "here you go fans you have a choice between defeat (follow
Sarens philosophy of merging with AI and thus lose everything that makes you
human which is no different to husks in a lot of ways. I mean look at Saren he
merged and look where that got him), defeat (follow TIM's philosophy of control
which is only delaying the inevitable of course until Harbinger doesn't like
Shepards reasoning and rebels), and oh defeat (Andersons philosophy of destroy
which goes against all that Shepard stood for. This is no different from
putting humanity first against other races which is why conflict was born in
the first place it was all meant to be about working together). People
complained so they added the extended cut which filled in a few small plot
holes and gave us another option...say "get lost" and be defeated
outright hence "kick in the teeth" which is used so commonly by
reviewers.
A lot of people on forum claim to be satisfied with the outcome wether that be
because they genuinely enjoyed a defeatist ending or because they have resigned
themselves to the fact that, in all likelihood, they will never change it so
they might as well jump on the love bandwagon to avoid any further bitter
feelings. I ask you why do you feel we MUST have one or the other? This game is
about choice is it not? So why not just add the option of winning the war by
actually defeating the Reapers? How many Reaper ships did the fleet manage to
take out in the end sequence? There is hundreds of thousands of vessels in the
galaxy and they paint it as impossible to defeat the Reapers when a relatively
small armada of ships managed to take out several Reapers. They should have
went back and said "hey a lot of fans are unhappy with a defeatist ending
so why not cater to all players and give the option to go back and amass a real
fleet and destroy the Reapers for good". Plus this option would ensure
they can make a sequel without losing credibility by creating even more plot
holes. And of course the added issue of everybody having flashing green
eyes...just a thought.
I agree with an article i read by a reviewer i read recently who said
"when i initially read about IT i was very excited because this would have
answered so many questions. This idea had me hooked because it would have been
the most exciting plot twist in a game i have seen to date and would have turned
a bad ending into one of the best of its kind." Without Bioware
subscribing to IT (wether that was what they had intended all along) or
actually adding and ending in which Shepard fights to the end and never
compromises on his beliefs it is likely ME3 will go down in history as one of
the biggest fails in gaming history. Not to say the series wasn't a pleasure to
play because in fact it was. ME will not be remembered for its triumphs it will
be remembered for its one massive failure and i find that sad. Artistic
Integrity my foot!
Modifié par Raiden Storm, 28 décembre 2012 - 04:06 .