Yate wrote...
he's alive
he's the lead character in a sci-fi series
and he's shown breathing
he's alive
Prove it.
Yate wrote...
he's alive
he's the lead character in a sci-fi series
and he's shown breathing
he's alive
RocketManSR2 wrote...
Closure? The last we see of Shepard is a quick shot of him dying in rubble followed by a fade to black. BioWare has a funny idea of closure. "Is he alive? Is he dead? Too bad you'll never find out!" *Trollface*
xsdob wrote...
Only someone with no knowledge of theatrical staging, foreshadowing, or knowledge of epilouge writting, would assume shepard died than. Both your love interest not putting your name up and an inhale of breath are both commonly used tools to convey that a character survived what would be the unsurvivable. This is like looking at a cpr scene where a person takes a gasping breath after being worked on, and assuming that the person is dead. Plue there is the message that you recieve of the virmire survivor asking to visit you afterwards when you beat the game. This could easily be seen as a way to convey that shepard survived even more so, but due to the replaying mechanic of ME3, had to be shown before the cerberus base when you complete the game.
However, you are also assuming that the only ending is destroy. There are 3 other endings, all of which come with closure and a sense of earned victory, at least for me. We know what happens in control, we know what happens, at least partially, in synthesis. And we know the reapers are defeated in refuse due to our actions in this cycle, just as the protheans helped us in the last cycle.
xsdob wrote...
I do think those who have a problem with the game or endings are not necessarily wrong, but not right either due to their less than center opinions on what makes a good game IMO.
Bioware could have handled this much better, and in much better ways than a wall of silence. They are active on twitter, so I don't think they were completly shut off since questions have been answered with that medium before. The bsn I could see why they wouldn't want to use since people could easily derail the threads and lead to a never ending cycle of flaming and locking.
The original endings were rushed, the EC addresed mine and many other fans demands for clourse and emotional satisfaction, so they were good. But they could have made things much more clear to everyone that they were simply adding closure and emotional satisfaction.
Olympiclash wrote...
I actually wrote this for another thread where, upon pressing submit, found the thread locked. I almost cried. lol
I enjoy the endings and I believe it would be pretty much impossible for Bioware to please even most people, let alone everyone. They dedicated a lot of time, money and hard work from their lives on those endings and when a very vocal portion of their audience DEMANDED "BETTER"...(let that sink in a bit)...they went back in and gave players more and didn't ask them to pay for it.
Bioware has reacted to this whole controversy with nothing but class IMO. If I were in their shoes and people started calling for my job and, in some extreme cases, my LIFE, my reaction wouldn't be as polite. Believe it or not, they actually DO care about their audience. That does not mean they have to cave in to every demand. Does a parent not love their child just because they don't buy the kid a toy even though the kid throws a temper-tantrum?
Personally, I just find it quite sad that a property I love so much, and clearly others do as well, is being looked at in such a negative light now because of ten minutes of gameplay. Ten minutes out of HUNDREDS of hours of gameplay is apparently "so bad" that they are willing to let it ruin the entire franchise for them. Is it really that bad? I don't believe it is. Is the ending exactly like I had envisioned it would be? Thankfully it is not, as in retrospect that ending would look like something out of a Michael Bay film - lots of explosions and epic action scenes...yet quite shallow. The endings make me think and allow for what is ultimately a philosophical debate among players.
I actually think that's pretty cool. Just my opinion though.
Modifié par KevShep, 28 décembre 2012 - 07:17 .
Modifié par FreshRevenge, 28 décembre 2012 - 08:15 .
If you didn't want to martyr your Shepard, that IS the only option.xsdob wrote...
However, you are also assuming that the only ending is destroy. There are 3 other endings, all of which come with closure and a sense of earned victory, at least for me. We know what happens in control, we know what happens, at least partially, in synthesis. And we know the reapers are defeated in refuse due to our actions in this cycle, just as the protheans helped us in the last cycle.RocketManSR2 wrote...
Closure? The last we see of Shepard is a quick shot of him dying in rubble followed by a fade to black. BioWare has a funny idea of closure. "Is he alive? Is he dead? Too bad you'll never find out!" *Trollface*
CDRSkyShepard wrote...
If you didn't want to martyr your Shepard, that IS the only option.xsdob wrote...
However, you are also assuming that the only ending is destroy. There are 3 other endings, all of which come with closure and a sense of earned victory, at least for me. We know what happens in control, we know what happens, at least partially, in synthesis. And we know the reapers are defeated in refuse due to our actions in this cycle, just as the protheans helped us in the last cycle.RocketManSR2 wrote...
Closure? The last we see of Shepard is a quick shot of him dying in rubble followed by a fade to black. BioWare has a funny idea of closure. "Is he alive? Is he dead? Too bad you'll never find out!" *Trollface*
Personally, I hate the martyr complex with a fiery passion, so I had no plans for my Shepard to pitch herself off a platform into a magical beam of light. Or become SkyNet.
Olympiclash wrote...
Jagri wrote...
No one seems able to counter the Deus Ex angle... In fact whenever mentioned it is flat out ignored. The sad thing about it is in 2000 I picked the "destroy" ending. In 2012 I picked the "destroy" ending once again. Same color... Same choice... Same results just on a smaller scale.
I didn't mention it because I didn't know what the endings to Deus Ex were. I could only assume that they were conceptually the same. In which case I'm fine with that. I've never played Deus Ex and concepts are ripped off all the time in film and games and...well, everything.
Upon a quick Google of Deus Ex's endings I can't deny there are striking similarities. To say that it is a straight "cut and paste" job though is hyperbole. Shepard does not become a dictator in the synthesis ending. He's completely removed from the picture actually. In DE's "control" ending the main character also seems to rule the world with the technology given. This is open to interpretation but, at least with the Paragon Control speech, Shepard does not appear to rule the galaxy. And in DE's "destroy" ending, the intentions seem to be to send the world into a second dark age in order to protect the world. And while I MIGHT agree that that is the implications in ME3 pre-EC, post-EC, I believe, differentiates itself just enough from Deus Ex to be it's own. There is no "dark age" in destroy. the relays are damaged but fixable. The trade-off is in wiping out ALL synthetics if you want to destroy the Reapers.
Olympiclash wrote...
Their promises?StElmo wrote...
thats fine OP, but I think your ignoring what the marketing was saying about the game prior.
Meh.
Things change. I can't and won't judge something based on what might have been. Only on what it is.
Modifié par Reth Shepherd, 28 décembre 2012 - 10:30 .
Modifié par Carlos3lance, 28 décembre 2012 - 11:31 .
Reth Shepherd wrote...
Actually, the endings are so similar that someone was able to take dialogue from one game's ending, insert it into the other, and have the ensuing conversation still make sense 90% of the time.
Modifié par Jagri, 28 décembre 2012 - 11:00 .
CDRSkyShepard wrote...
If you didn't want to martyr your Shepard, that IS the only option.xsdob wrote...
However, you are also assuming that the only ending is destroy. There are 3 other endings, all of which come with closure and a sense of earned victory, at least for me. We know what happens in control, we know what happens, at least partially, in synthesis. And we know the reapers are defeated in refuse due to our actions in this cycle, just as the protheans helped us in the last cycle.RocketManSR2 wrote...
Closure? The last we see of Shepard is a quick shot of him dying in rubble followed by a fade to black. BioWare has a funny idea of closure. "Is he alive? Is he dead? Too bad you'll never find out!" *Trollface*
Personally, I hate the martyr complex with a fiery passion, so I had no plans for my Shepard to pitch herself off a platform into a magical beam of light. Or become SkyNet.
CDRSkyShepard wrote...
...............
If you didn't want to martyr your Shepard, that IS the only option.
Personally, I hate the martyr complex with a fiery passion, so I had no plans for my Shepard to pitch herself off a platform into a magical beam of light. Or become SkyNet.
Ajgrebel wrote...
In the end the ending won't be touched again or DLC that affects the ending is because not enough of the people who bought the game actually played through to the end. I don't remember where the stat came from but didn't only like 40 something % players actually play through the entire game?