I'd like too make a comparison with Hollywood in this regard due too the fact that one of the biggest examples of a commercial writer is a scenariowriter for movies. The big studios all aim too get boxoffice hits in. Winning an Oscar is nice and all but bypassing the 1 billion dollar cliff is much more important for the studios. However the big studios have many projects running every year so they can bet on two horses both the critical aclaim as the big piles of doh. EA/Bioware can be compaired too such a big moviestudio with the difference that they don't have multiple projects launching every year. They also want too sell millions of copies and have a big commercial hit.
A scenariowriter for movies is a commercial writer. With this i mean for example that when a focusgroup judging a movie and canning it because of a bad story or ending the studios in general order reshoots and rewrites. This all for the simple reason too get the biggest general appeal for the movie as possible. If a scenariowriter get's cheeky and starts proclaiming his artistic integrity the studio honchos just laugh take him off the project and fly in a replacement. Artisitic integrity and commercial writing don't fit well.
Eventhough they might see themselves as artists the writers at Bioware are commercial writers in the end. Their job is too help create a product that has the biggest mass appeal so it can shift millions of copies too the customers.
Therefor one can conclude that if a substantial ammount of possible customers want a happy fluffy ending they should have provided that. Even when being disgruntled in adding it it's too no avail when the end result being is shifting an additional 50k or 100k units. It's their job too create mass appeal.
Artisitic integrity in movies is more aimed at the independant scene. There a writer or director can set his/her foot in the sand and say this is my vision and i'm not changing a damn thing. Those movies also have a far smaller budget and can be compaired with the indie scene in videogames.
In short the creators of a game like Dear Esther can proclaim artistic integrity while the people at Bioware don't have that luxery anymore.
Modifié par Outsider edge, 28 décembre 2012 - 11:28 .





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